shithub: choc

Download patch

ref: 8d9ee8259d629ef11a33e6710091f4f9bb15a1a2
parent: 6dfceb2ce609dcf05ce4b94ebeb2407f7990374f
author: Simon Howard <[email protected]>
date: Sat Oct 15 21:18:10 EDT 2005

Global "configdir" variable with directory to store config files in.
Create a function to find the filename for a savegame slot. Store
savegames in the config dir.

Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 202

--- a/src/d_main.c
+++ b/src/d_main.c
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*- 
 //-----------------------------------------------------------------------------
 //
-// $Id: d_main.c 200 2005-10-15 17:57:47Z fraggle $
+// $Id: d_main.c 202 2005-10-16 01:18:10Z fraggle $
 //
 // Copyright(C) 1993-1996 Id Software, Inc.
 // Copyright(C) 2005 Simon Howard
@@ -22,6 +22,11 @@
 // 02111-1307, USA.
 //
 // $Log$
+// Revision 1.28  2005/10/16 01:18:10  fraggle
+// Global "configdir" variable with directory to store config files in.
+// Create a function to find the filename for a savegame slot.  Store
+// savegames in the config dir.
+//
 // Revision 1.27  2005/10/15 17:57:47  fraggle
 // Add warning message for WADs with FF_START or SS_START in, suggesting
 // the -merge option.
@@ -125,7 +130,7 @@
 //-----------------------------------------------------------------------------
 
 
-static const char rcsid[] = "$Id: d_main.c 200 2005-10-15 17:57:47Z fraggle $";
+static const char rcsid[] = "$Id: d_main.c 202 2005-10-16 01:18:10Z fraggle $";
 
 #define	BGCOLOR		7
 #define	FGCOLOR		8
@@ -166,6 +171,7 @@
 #include "m_argv.h"
 #include "m_misc.h"
 #include "m_menu.h"
+#include "p_saveg.h"
 
 #include "i_system.h"
 #include "i_sound.h"
@@ -195,11 +201,17 @@
 //
 void D_DoomLoop (void);
 
+// Location where all configuration data is stored - 
+// default.cfg, savegames, etc.
 
-char*           iwadfile;
-char*		wadfiles[MAXWADFILES];
+char *          configdir;
 
+// location of IWAD and WAD files
 
+char *          iwadfile;
+char *          wadfiles[MAXWADFILES];
+
+
 boolean		devparm;	// started game with -devparm
 boolean         nomonsters;	// checkparm of -nomonsters
 boolean         respawnparm;	// checkparm of -respawn
@@ -550,7 +562,7 @@
 // This cycles through the demo sequences.
 // FIXME - version dependend demo numbers?
 //
- void D_DoAdvanceDemo (void)
+void D_DoAdvanceDemo (void)
 {
     players[consoleplayer].playerstate = PST_LIVE;  // not reborn
     advancedemo = false;
@@ -1068,7 +1080,43 @@
     }
 }
 
+// 
+// SetConfigDir:
 //
+// Sets the location of the configuration directory, where configuration
+// files are stored - default.cfg, chocolate-doom.cfg, savegames, etc.
+//
+
+static void SetConfigDir(void)
+{
+    char *homedir;
+    int i;
+
+    homedir = getenv("HOME");
+
+    if (homedir != NULL)
+    {
+        // put all configuration in a config directory off the
+        // homedir
+
+        configdir = malloc(strlen(homedir) + strlen(PACKAGE_TARNAME) + 5);
+
+        sprintf(configdir, "%s/.%s/", homedir, PACKAGE_TARNAME);
+
+        // make the directory if it doesnt already exist
+#ifdef _WIN32
+        mkdir(configdir);
+#else
+        mkdir(configdir, 0755);
+#endif
+    }
+    else
+    {
+        configdir = strdup("");
+    }
+}
+
+//
 // D_DoomMain
 //
 void D_DoomMain (void)
@@ -1112,6 +1160,10 @@
 	strcpy (basedefault,"c:/doomdata/default.cfg");
     }
 #endif     
+
+    // find which dir to use for config files
+
+    SetConfigDir();
     
     // turbo option
     if ( (p=M_CheckParm ("-turbo")) )
@@ -1378,10 +1430,14 @@
     p = M_CheckParm ("-loadgame");
     if (p && p < myargc-1)
     {
+#if 0
+        // -cdrom currently broken
 	if (M_CheckParm("-cdrom"))
 	    sprintf(file, "c:\\doomdata\\"SAVEGAMENAME"%c.dsg",myargv[p+1][0]);
 	else
-	    sprintf(file, SAVEGAMENAME"%c.dsg",myargv[p+1][0]);
+#endif
+
+        strcpy(file, P_SaveGameFile(atoi(myargv[p+1])));
 	G_LoadGame (file);
     }
 	
--- a/src/doomstat.h
+++ b/src/doomstat.h
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*- 
 //-----------------------------------------------------------------------------
 //
-// $Id: doomstat.h 98 2005-09-11 20:25:56Z fraggle $
+// $Id: doomstat.h 202 2005-10-16 01:18:10Z fraggle $
 //
 // Copyright(C) 1993-1996 Id Software, Inc.
 // Copyright(C) 2005 Simon Howard
@@ -244,6 +244,7 @@
 //
 
 // File handling stuff.
+extern  char *          configdir;
 extern	char		basedefault[1024];
 extern  FILE*		debugfile;
 
@@ -295,6 +296,11 @@
 //-----------------------------------------------------------------------------
 //
 // $Log$
+// Revision 1.8  2005/10/16 01:18:10  fraggle
+// Global "configdir" variable with directory to store config files in.
+// Create a function to find the filename for a savegame slot.  Store
+// savegames in the config dir.
+//
 // Revision 1.7  2005/09/11 20:25:56  fraggle
 // Second configuration file to allow chocolate doom-specific settings.
 // Adjust some existing command line logic (for graphics settings and
--- a/src/g_game.c
+++ b/src/g_game.c
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*- 
 //-----------------------------------------------------------------------------
 //
-// $Id: g_game.c 192 2005-10-13 23:12:30Z fraggle $
+// $Id: g_game.c 202 2005-10-16 01:18:10Z fraggle $
 //
 // Copyright(C) 1993-1996 Id Software, Inc.
 // Copyright(C) 2005 Simon Howard
@@ -22,6 +22,11 @@
 // 02111-1307, USA.
 //
 // $Log$
+// Revision 1.14  2005/10/16 01:18:10  fraggle
+// Global "configdir" variable with directory to store config files in.
+// Create a function to find the filename for a savegame slot.  Store
+// savegames in the config dir.
+//
 // Revision 1.13  2005/10/13 23:12:30  fraggle
 // Fix Doom 1 skies
 //
@@ -77,7 +82,7 @@
 
 
 static const char
-rcsid[] = "$Id: g_game.c 192 2005-10-13 23:12:30Z fraggle $";
+rcsid[] = "$Id: g_game.c 202 2005-10-16 01:18:10Z fraggle $";
 
 #include <string.h>
 #include <stdlib.h>
@@ -1367,10 +1372,15 @@
     int		length; 
     int		i; 
 	
+#if 0
+    // -cdrom currently broken
     if (M_CheckParm("-cdrom"))
 	sprintf(name,"c:\\doomdata\\"SAVEGAMENAME"%d.dsg",savegameslot);
     else
-	sprintf (name,SAVEGAMENAME"%d.dsg",savegameslot); 
+#endif
+
+    strcpy(name, P_SaveGameFile(savegameslot));
+
     description = savedescription; 
 	 
     save_p = savebuffer = screens[1]+0x4000; 
--- a/src/m_menu.c
+++ b/src/m_menu.c
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*- 
 //-----------------------------------------------------------------------------
 //
-// $Id: m_menu.c 160 2005-10-03 21:39:39Z fraggle $
+// $Id: m_menu.c 202 2005-10-16 01:18:10Z fraggle $
 //
 // Copyright(C) 1993-1996 Id Software, Inc.
 // Copyright(C) 2005 Simon Howard
@@ -22,6 +22,11 @@
 // 02111-1307, USA.
 //
 // $Log$
+// Revision 1.9  2005/10/16 01:18:10  fraggle
+// Global "configdir" variable with directory to store config files in.
+// Create a function to find the filename for a savegame slot.  Store
+// savegames in the config dir.
+//
 // Revision 1.8  2005/10/03 21:39:39  fraggle
 // Dehacked text substitutions
 //
@@ -57,7 +62,7 @@
 //-----------------------------------------------------------------------------
 
 static const char
-rcsid[] = "$Id: m_menu.c 160 2005-10-03 21:39:39Z fraggle $";
+rcsid[] = "$Id: m_menu.c 202 2005-10-16 01:18:10Z fraggle $";
 
 #include <stdlib.h>
 #include <ctype.h>
@@ -84,6 +89,7 @@
 
 #include "m_argv.h"
 #include "m_swap.h"
+#include "p_saveg.h"
 
 #include "s_sound.h"
 
@@ -549,10 +555,13 @@
 	
     for (i = 0;i < load_end;i++)
     {
+#if 0
+        // -cdrom currently broken
 	if (M_CheckParm("-cdrom"))
 	    sprintf(name,"c:\\doomdata\\"SAVEGAMENAME"%d.dsg",i);
 	else
-	    sprintf(name,SAVEGAMENAME"%d.dsg",i);
+#endif
+        strcpy(name, P_SaveGameFile(i));
 
 	handle = fopen(name, "rb");
 	if (handle == NULL)
@@ -612,10 +621,13 @@
 {
     char    name[256];
 	
+#if 0
     if (M_CheckParm("-cdrom"))
 	sprintf(name,"c:\\doomdata\\"SAVEGAMENAME"%d.dsg",choice);
     else
-	sprintf(name,SAVEGAMENAME"%d.dsg",choice);
+#endif
+    strcpy(name, P_SaveGameFile(choice));
+
     G_LoadGame (name);
     M_ClearMenus ();
 }
--- a/src/m_misc.c
+++ b/src/m_misc.c
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*- 
 //-----------------------------------------------------------------------------
 //
-// $Id: m_misc.c 111 2005-09-17 20:50:46Z fraggle $
+// $Id: m_misc.c 202 2005-10-16 01:18:10Z fraggle $
 //
 // Copyright(C) 1993-1996 Id Software, Inc.
 // Copyright(C) 2005 Simon Howard
@@ -23,6 +23,11 @@
 //
 //
 // $Log$
+// Revision 1.13  2005/10/16 01:18:10  fraggle
+// Global "configdir" variable with directory to store config files in.
+// Create a function to find the filename for a savegame slot.  Store
+// savegames in the config dir.
+//
 // Revision 1.12  2005/09/17 20:50:46  fraggle
 // Mouse acceleration code to emulate old DOS drivers
 //
@@ -78,7 +83,7 @@
 //-----------------------------------------------------------------------------
 
 static const char
-rcsid[] = "$Id: m_misc.c 111 2005-09-17 20:50:46Z fraggle $";
+rcsid[] = "$Id: m_misc.c 202 2005-10-16 01:18:10Z fraggle $";
 
 #include <stdio.h>
 #include <stdlib.h>
@@ -586,33 +591,9 @@
 
 void M_LoadDefaults (void)
 {
-    char *config_dir;
     char *homedir;
     int i;
-
-    homedir = getenv("HOME");
-
-    if (homedir != NULL)
-    {
-        // put all configuration in a config directory off the
-        // homedir
-
-        config_dir = malloc(strlen(homedir) + strlen(PACKAGE_TARNAME) + 5);
-
-        sprintf(config_dir, "%s/.%s/", homedir, PACKAGE_TARNAME);
-
-        // make the directory if it doesnt already exist
-#ifdef _WIN32
-        mkdir(config_dir);
-#else
-        mkdir(config_dir, 0755);
-#endif
-    }
-    else
-    {
-        config_dir = strdup("");
-    }
-
+ 
     // check for a custom default file
     i = M_CheckParm ("-config");
 
@@ -623,8 +604,8 @@
     }
     else
     {
-        doom_defaults.filename = malloc(strlen(config_dir) + 10);
-        sprintf(doom_defaults.filename, "%sdefault.cfg", config_dir);
+        doom_defaults.filename = malloc(strlen(configdir) + 10);
+        sprintf(doom_defaults.filename, "%sdefault.cfg", configdir);
     }
 
     printf("saving config in %s\n", doom_defaults.filename);
@@ -640,15 +621,13 @@
     else
     {
         extra_defaults.filename 
-            = malloc(strlen(config_dir) + strlen(PACKAGE_TARNAME) + 10);
+            = malloc(strlen(configdir) + strlen(PACKAGE_TARNAME) + 10);
         sprintf(extra_defaults.filename, "%s%s.cfg", 
-                config_dir, PACKAGE_TARNAME);
+                configdir, PACKAGE_TARNAME);
     }
 
     LoadDefaultCollection(&doom_defaults);
     LoadDefaultCollection(&extra_defaults);
-
-    free(config_dir);
 }
 
 
--- a/src/p_saveg.c
+++ b/src/p_saveg.c
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*- 
 //-----------------------------------------------------------------------------
 //
-// $Id: p_saveg.c 8 2005-07-23 16:44:57Z fraggle $
+// $Id: p_saveg.c 202 2005-10-16 01:18:10Z fraggle $
 //
 // Copyright(C) 1993-1996 Id Software, Inc.
 // Copyright(C) 2005 Simon Howard
@@ -22,6 +22,11 @@
 // 02111-1307, USA.
 //
 // $Log$
+// Revision 1.3  2005/10/16 01:18:10  fraggle
+// Global "configdir" variable with directory to store config files in.
+// Create a function to find the filename for a savegame slot.  Store
+// savegames in the config dir.
+//
 // Revision 1.2  2005/07/23 16:44:56  fraggle
 // Update copyright to GNU GPL
 //
@@ -35,8 +40,10 @@
 //-----------------------------------------------------------------------------
 
 static const char
-rcsid[] = "$Id: p_saveg.c 8 2005-07-23 16:44:57Z fraggle $";
+rcsid[] = "$Id: p_saveg.c 202 2005-10-16 01:18:10Z fraggle $";
 
+#include "dstrings.h"
+#include "deh_main.h"
 #include "i_system.h"
 #include "z_zone.h"
 #include "p_local.h"
@@ -52,6 +59,18 @@
 //  so that the load/save works on SGI&Gecko.
 #define PADSAVEP()	save_p += (4 - ((int) save_p & 3)) & 3
 
+
+char *P_SaveGameFile(int slot)
+{
+    static char filename[256];
+    char basename[32];
+
+    sprintf(basename, DEH_String(SAVEGAMENAME "%d.dsg"), slot);
+
+    sprintf(filename, "%s%s", configdir, basename);
+
+    return filename;
+}
 
 
 //
--- a/src/p_saveg.h
+++ b/src/p_saveg.h
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*- 
 //-----------------------------------------------------------------------------
 //
-// $Id: p_saveg.h 18 2005-07-23 18:56:07Z fraggle $
+// $Id: p_saveg.h 202 2005-10-16 01:18:10Z fraggle $
 //
 // Copyright(C) 1993-1996 Id Software, Inc.
 // Copyright(C) 2005 Simon Howard
@@ -30,7 +30,9 @@
 #ifndef __P_SAVEG__
 #define __P_SAVEG__
 
+// filename to use for a savegame slot
 
+char *P_SaveGameFile(int slot);
 
 
 // Persistent storage/archiving.
@@ -51,6 +53,11 @@
 //-----------------------------------------------------------------------------
 //
 // $Log$
+// Revision 1.4  2005/10/16 01:18:10  fraggle
+// Global "configdir" variable with directory to store config files in.
+// Create a function to find the filename for a savegame slot.  Store
+// savegames in the config dir.
+//
 // Revision 1.3  2005/07/23 18:56:07  fraggle
 // Remove unneccessary pragmas
 //