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ref: 8c66bb9fdc95ee3271a3ca0bd9d6653b9ed725d7
parent: d54a1ab430987fb6bda3c05ee2db2e9d012a6341
author: Simon Howard <[email protected]>
date: Thu Mar 23 13:25:56 EST 2006

Fix sound range

Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 430

--- a/src/s_sound.c
+++ b/src/s_sound.c
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*- 
 //-----------------------------------------------------------------------------
 //
-// $Id: s_sound.c 429 2006-03-23 17:43:15Z fraggle $
+// $Id: s_sound.c 430 2006-03-23 18:25:56Z fraggle $
 //
 // Copyright(C) 1993-1996 Id Software, Inc.
 // Copyright(C) 2005 Simon Howard
@@ -67,7 +67,7 @@
 
 
 static const char
-rcsid[] = "$Id: s_sound.c 429 2006-03-23 17:43:15Z fraggle $";
+rcsid[] = "$Id: s_sound.c 430 2006-03-23 18:25:56Z fraggle $";
 
 
 
@@ -103,8 +103,9 @@
 // Distance tp origin when sounds should be maxed out.
 // This should relate to movement clipping resolution
 // (see BLOCKMAP handling).
-// Originally: (200*0x10000).
-#define S_CLOSE_DIST		(160*0x10000)
+// In the source code release: (160*0x10000).  Changed back to the 
+// Vanilla value of 200 (why was this changed?)
+#define S_CLOSE_DIST		(200*0x10000)
 
 
 #define S_ATTENUATOR		((S_CLIPPING_DIST-S_CLOSE_DIST)>>FRACBITS)