shithub: choc

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ref: 8a6bdf645f50726000d2491cb52d41b69acd87a4
parent: 01a403802ecc6465a0dec05b52b3d179732bb7c7
author: Simon Howard <[email protected]>
date: Fri Jan 13 18:52:12 EST 2006

Fix game start packet parsing logic.

Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 290

--- a/src/net_client.c
+++ b/src/net_client.c
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*- 
 //-----------------------------------------------------------------------------
 //
-// $Id: net_client.c 286 2006-01-13 02:19:18Z fraggle $
+// $Id: net_client.c 290 2006-01-13 23:52:12Z fraggle $
 //
 // Copyright(C) 2005 Simon Howard
 //
@@ -21,6 +21,9 @@
 // 02111-1307, USA.
 //
 // $Log$
+// Revision 1.20  2006/01/13 23:52:12  fraggle
+// Fix game start packet parsing logic.
+//
 // Revision 1.19  2006/01/13 02:19:18  fraggle
 // Only accept sane player values when starting a new game.
 //
@@ -250,8 +253,8 @@
     unsigned int player_number, num_players;
     int i;
 
-    if (!NET_ReadInt8(packet, &player_number)
-     || !NET_ReadInt8(packet, &num_players)
+    if (!NET_ReadInt8(packet, &num_players)
+     || !NET_ReadInt8(packet, &player_number)
      || !NET_ReadSettings(packet, &settings))
     {
         return;
@@ -285,6 +288,9 @@
     startepisode = settings.episode;
     startmap = settings.map;
     startskill = settings.skill;
+
+    netgame = true;
+    autostart = true;
 }
 
 // parse a received packet