ref: 83d832ee4e6aabcdeacd282e73dd12ba81367e88
parent: e4e5387b31550cd771b0ae77db18a2914a82688a
author: James Haley <[email protected]>
date: Sun Sep 15 20:29:44 EDT 2013
Support for the -random parameter. Needs netcode support (passing the ball to fraggle). Subversion-branch: /branches/v2-branch Subversion-revision: 2657
--- a/src/strife/d_main.c
+++ b/src/strife/d_main.c
@@ -111,6 +111,7 @@
boolean respawnparm; // checkparm of -respawn
boolean fastparm; // checkparm of -fast
boolean flipparm; // [STRIFE] haleyjd 20110629: checkparm of -flip
+boolean randomparm; // [STRIFE] haleyjd 20130915: checkparm of -random
boolean showintro = true; // [STRIFE] checkparm of -nograph, disables intro
@@ -1431,6 +1432,14 @@
//
respawnparm = M_CheckParm ("-respawn");
+
+ //!
+ // @vanilla
+ //
+ // Items respawn at random locations
+ //
+
+ randomparm = M_CheckParm ("-random");
//!
// @vanilla
--- a/src/strife/doomstat.h
+++ b/src/strife/doomstat.h
@@ -54,6 +54,7 @@
extern boolean nomonsters; // checkparm of -nomonsters
extern boolean respawnparm; // checkparm of -respawn
extern boolean fastparm; // checkparm of -fast
+extern boolean randomparm; // [STRIFE] checkparm of -random
extern boolean flipparm; // [STRIFE] checkparm of -flip
extern boolean devparm; // DEBUG: launched with -devparm
--- a/src/strife/p_mobj.c
+++ b/src/strife/p_mobj.c
@@ -709,13 +709,22 @@
{
itemrespawnque[iquehead] = mobj->spawnpoint;
itemrespawntime[iquehead] = leveltime + 30*TICRATE; // [STRIFE]
- iquehead = (iquehead+1)&(ITEMQUESIZE-1);
- // [STRIFE] FIXME/TODO: - haleyjd 20110629
+ // [STRIFE] haleyjd 20130915
// -random parameter affects the behavior of respawning items here.
- // However, this requires addition of randomparm to the transmission
- // of variables during netgame initialization, and the netcode is not
- // functional yet - so, I haven't added this yet!
+ if(randomparm && iquehead != iquetail)
+ {
+ short type = itemrespawnque[iquehead].type;
+ short options = itemrespawnque[iquehead].options;
+
+ // swap the type and options of iquehead and iquetail
+ itemrespawnque[iquehead].type = itemrespawnque[iquetail].type;
+ itemrespawnque[iquehead].options = itemrespawnque[iquetail].options;
+ itemrespawnque[iquetail].type = type;
+ itemrespawnque[iquetail].options = options;
+ }
+
+ iquehead = (iquehead+1)&(ITEMQUESIZE-1);
// lose one off the end?
if (iquehead == iquetail)