ref: 80ef754afea340ed4f06c780b3a025f23538db04
parent: a8e1c601bc4807f64e716d5813c7f2c26fa92e71
author: Simon Howard <[email protected]>
date: Thu Sep 25 14:55:24 EDT 2008
Move GetSfxLumpName to shut up warnings Subversion-branch: /branches/raven-branch Subversion-revision: 1283
--- a/src/i_sdlsound.c
+++ b/src/i_sdlsound.c
@@ -437,6 +437,28 @@
return true;
}
+static void GetSfxLumpName(sfxinfo_t *sfx, char *buf)
+{
+ // Linked sfx lumps? Get the lump number for the sound linked to.
+
+ if (sfx->link != NULL)
+ {
+ sfx = sfx->link;
+ }
+
+ // Doom adds a DS* prefix to sound lumps; Heretic and Hexen don't
+ // do this.
+
+ if (use_sfx_prefix)
+ {
+ sprintf(buf, "ds%s", DEH_String(sfx->name));
+ }
+ else
+ {
+ strcpy(buf, DEH_String(sfx->name));
+ }
+}
+
#ifdef HAVE_LIBSAMPLERATE
// Preload all the sound effects - stops nasty ingame freezes
@@ -511,28 +533,6 @@
}
return true;
-}
-
-static void GetSfxLumpName(sfxinfo_t *sfx, char *buf)
-{
- // Linked sfx lumps? Get the lump number for the sound linked to.
-
- if (sfx->link != NULL)
- {
- sfx = sfx->link;
- }
-
- // Doom adds a DS* prefix to sound lumps; Heretic and Hexen don't
- // do this.
-
- if (use_sfx_prefix)
- {
- sprintf(buf, "ds%s", DEH_String(sfx->name));
- }
- else
- {
- strcpy(buf, DEH_String(sfx->name));
- }
}
//