ref: 7f151567a240b61058c2703ef45ed70275ee9abc
parent: 4012f2369314d58cc5f567ed10446ef4c17bfab8
author: James Haley <[email protected]>
date: Thu Feb 9 22:08:06 EST 2012
While I'm screwing with intro related stuff, I may as well replace the S_SetSfxVolume hack with a more appropriate fix. Subversion-branch: /branches/v2-branch Subversion-revision: 2501
--- a/src/strife/d_main.c
+++ b/src/strife/d_main.c
@@ -1327,7 +1327,7 @@
//
void D_IntroTick(void)
{
- int savedvol;
+ static boolean didsound = false; // haleyjd 20120209
if(devparm)
return;
@@ -1336,10 +1336,17 @@
if(introprogress >= MAXINTROPROGRESS)
{
D_IntroBackground(); // haleyjd: clear the bg anyway
- savedvol = sfxVolume;
- S_SetSfxVolume(4*8); // haleyjd 20110924: temporary hack...
- S_StartSound(NULL, sfx_psdtha);
- S_SetSfxVolume(savedvol*8);
+
+ // haleyjd 20120209: This isn't 100% true to vanilla because vanilla
+ // would play this sound a half-dozen times. BUT, in vanilla, for
+ // whatever reason, under DMX, playing the same sound multiple times
+ // doesn't add up violently like it does under SDL_mixer. This means
+ // that without this one-time limitation, the sound is far too loud.
+ if(!didsound)
+ {
+ S_StartSound(NULL, sfx_psdtha);
+ didsound = true;
+ }
}
else
D_DrawIntroSequence();