ref: 7ebb9ded133a0838d32d69d1ce2f26044e2e5c81
parent: 57dee80794dd9343f7038991ead3d92a2c34241a
author: James Haley <[email protected]>
date: Wed Sep 8 01:56:28 EDT 2010
Small comment change, tabs out of M_Responder for editability. Subversion-branch: /branches/strife-branch Subversion-revision: 2043
--- a/src/strife/g_game.c
+++ b/src/strife/g_game.c
@@ -481,10 +481,9 @@
if(gamekeydown[key_jump] /*|| mousebuttons[mousebjump]*/)
cmd->buttons2 |= BT2_JUMP;
- // villsa [STRIFE]
- if (gamekeydown[key_fire] /*|| mousebuttons[mousebfire]*/
- || joybuttons[joybfire])
- cmd->buttons |= BT_ATTACK;
+ // villsa [STRIFE]: Moved mousebuttons[mousebfire] to below
+ if (gamekeydown[key_fire] || joybuttons[joybfire])
+ cmd->buttons |= BT_ATTACK;
// villsa [STRIFE]
if(mousebuttons[mousebfire])
--- a/src/strife/m_menu.c
+++ b/src/strife/m_menu.c
@@ -1541,99 +1541,99 @@
ch = 0;
key = -1;
-
+
if (ev->type == ev_joystick && joywait < I_GetTime())
{
- if (ev->data3 == -1)
- {
- key = key_menu_up;
- joywait = I_GetTime() + 5;
- }
- else if (ev->data3 == 1)
- {
- key = key_menu_down;
- joywait = I_GetTime() + 5;
- }
-
- if (ev->data2 == -1)
- {
- key = key_menu_left;
- joywait = I_GetTime() + 2;
- }
- else if (ev->data2 == 1)
- {
- key = key_menu_right;
- joywait = I_GetTime() + 2;
- }
-
- if (ev->data1&1)
- {
- key = key_menu_forward;
- joywait = I_GetTime() + 5;
- }
- if (ev->data1&2)
- {
- key = key_menu_back;
- joywait = I_GetTime() + 5;
- }
+ if (ev->data3 == -1)
+ {
+ key = key_menu_up;
+ joywait = I_GetTime() + 5;
+ }
+ else if (ev->data3 == 1)
+ {
+ key = key_menu_down;
+ joywait = I_GetTime() + 5;
+ }
+
+ if (ev->data2 == -1)
+ {
+ key = key_menu_left;
+ joywait = I_GetTime() + 2;
+ }
+ else if (ev->data2 == 1)
+ {
+ key = key_menu_right;
+ joywait = I_GetTime() + 2;
+ }
+
+ if (ev->data1&1)
+ {
+ key = key_menu_forward;
+ joywait = I_GetTime() + 5;
+ }
+ if (ev->data1&2)
+ {
+ key = key_menu_back;
+ joywait = I_GetTime() + 5;
+ }
}
else
{
- if (ev->type == ev_mouse && mousewait < I_GetTime())
- {
- mousey += ev->data3;
- if (mousey < lasty-30)
- {
- key = key_menu_down;
- mousewait = I_GetTime() + 5;
- mousey = lasty -= 30;
- }
- else if (mousey > lasty+30)
- {
- key = key_menu_up;
- mousewait = I_GetTime() + 5;
- mousey = lasty += 30;
- }
-
- mousex += ev->data2;
- if (mousex < lastx-30)
- {
- key = key_menu_left;
- mousewait = I_GetTime() + 5;
- mousex = lastx -= 30;
- }
- else if (mousex > lastx+30)
- {
- key = key_menu_right;
- mousewait = I_GetTime() + 5;
- mousex = lastx += 30;
- }
-
- if (ev->data1&1)
- {
- key = key_menu_forward;
- mousewait = I_GetTime() + 15;
+ if (ev->type == ev_mouse && mousewait < I_GetTime())
+ {
+ mousey += ev->data3;
+ if (mousey < lasty-30)
+ {
+ key = key_menu_down;
+ mousewait = I_GetTime() + 5;
+ mousey = lasty -= 30;
+ }
+ else if (mousey > lasty+30)
+ {
+ key = key_menu_up;
+ mousewait = I_GetTime() + 5;
+ mousey = lasty += 30;
+ }
+
+ mousex += ev->data2;
+ if (mousex < lastx-30)
+ {
+ key = key_menu_left;
+ mousewait = I_GetTime() + 5;
+ mousex = lastx -= 30;
+ }
+ else if (mousex > lastx+30)
+ {
+ key = key_menu_right;
+ mousewait = I_GetTime() + 5;
+ mousex = lastx += 30;
+ }
+
+ if (ev->data1&1)
+ {
+ key = key_menu_forward;
+ mousewait = I_GetTime() + 15;
mouse_fire_countdown = 5; // villsa [STRIFE]
- }
-
- if (ev->data1&2)
- {
- key = key_menu_back;
- mousewait = I_GetTime() + 15;
- }
- }
- else
- {
- if (ev->type == ev_keydown)
- {
- key = ev->data1;
- ch = ev->data2;
- }
- }
+ }
+
+ if (ev->data1&2)
+ {
+ key = key_menu_back;
+ mousewait = I_GetTime() + 15;
+ }
+ }
+ else
+ {
+ if (ev->type == ev_keydown)
+ {
+ key = ev->data1;
+ ch = ev->data2;
+ }
+ }
}
-
+
if (key == -1)
- return false;
+ return false;
// In testcontrols mode, none of the function keys should do anything
// - the only key is escape to quit.
@@ -1652,130 +1652,130 @@
// Save Game string input
if (saveStringEnter)
{
- switch(key)
- {
- case KEY_BACKSPACE:
- if (saveCharIndex > 0)
- {
- saveCharIndex--;
- savegamestrings[saveSlot][saveCharIndex] = 0;
- }
- break;
-
- case KEY_ESCAPE:
- saveStringEnter = 0;
- strcpy(&savegamestrings[saveSlot][0],saveOldString);
- break;
-
- case KEY_ENTER:
- saveStringEnter = 0;
- if (savegamestrings[saveSlot][0])
- M_DoSave(saveSlot);
- break;
-
- default:
- // Entering a character - use the 'ch' value, not the key
+ switch(key)
+ {
+ case KEY_BACKSPACE:
+ if (saveCharIndex > 0)
+ {
+ saveCharIndex--;
+ savegamestrings[saveSlot][saveCharIndex] = 0;
+ }
+ break;
+ case KEY_ESCAPE:
+ saveStringEnter = 0;
+ strcpy(&savegamestrings[saveSlot][0],saveOldString);
+ break;
+
+ case KEY_ENTER:
+ saveStringEnter = 0;
+ if (savegamestrings[saveSlot][0])
+ M_DoSave(saveSlot);
+ break;
+
+ default:
+ // Entering a character - use the 'ch' value, not the key
+
ch = toupper(ch);
if (ch != ' '
- && (ch - HU_FONTSTART < 0 || ch - HU_FONTSTART >= HU_FONTSIZE))
+ && (ch - HU_FONTSTART < 0 || ch - HU_FONTSTART >= HU_FONTSIZE))
{
break;
}
- if (ch >= 32 && ch <= 127 &&
- saveCharIndex < SAVESTRINGSIZE-1 &&
- M_StringWidth(savegamestrings[saveSlot]) <
- (SAVESTRINGSIZE-2)*8)
- {
- savegamestrings[saveSlot][saveCharIndex++] = ch;
- savegamestrings[saveSlot][saveCharIndex] = 0;
- }
- break;
- }
- return true;
+ if (ch >= 32 && ch <= 127 &&
+ saveCharIndex < SAVESTRINGSIZE-1 &&
+ M_StringWidth(savegamestrings[saveSlot]) <
+ (SAVESTRINGSIZE-2)*8)
+ {
+ savegamestrings[saveSlot][saveCharIndex++] = ch;
+ savegamestrings[saveSlot][saveCharIndex] = 0;
+ }
+ break;
+ }
+ return true;
}
-
+
// Take care of any messages that need input
if (messageToPrint)
{
- if (messageNeedsInput)
+ if (messageNeedsInput)
{
if (key != ' ' && key != KEY_ESCAPE
- && key != key_menu_confirm && key != key_menu_abort)
+ && key != key_menu_confirm && key != key_menu_abort)
{
return false;
}
- }
+ }
- menuactive = messageLastMenuActive;
- messageToPrint = 0;
- if (messageRoutine)
- messageRoutine(key);
+ menuactive = messageLastMenuActive;
+ messageToPrint = 0;
+ if (messageRoutine)
+ messageRoutine(key);
- menuactive = false;
- S_StartSound(NULL,sfx_swish); // villsa [STRIFE] TODO - fix sounds
- return true;
+ menuactive = false;
+ S_StartSound(NULL,sfx_swish); // villsa [STRIFE] TODO - fix sounds
+ return true;
}
if (devparm && key == key_menu_help)
{
- G_ScreenShot ();
- return true;
+ G_ScreenShot ();
+ return true;
}
// F-Keys
if (!menuactive)
{
- if (key == key_menu_decscreen) // Screen size down
+ if (key == key_menu_decscreen) // Screen size down
{
- if (automapactive || chat_on)
- return false;
- M_SizeDisplay(0);
- S_StartSound(NULL,sfx_stnmov);
- return true;
- }
+ if (automapactive || chat_on)
+ return false;
+ M_SizeDisplay(0);
+ S_StartSound(NULL,sfx_stnmov);
+ return true;
+ }
else if (key == key_menu_incscreen) // Screen size up
{
- if (automapactive || chat_on)
- return false;
- M_SizeDisplay(1);
- S_StartSound(NULL,sfx_stnmov);
- return true;
- }
+ if (automapactive || chat_on)
+ return false;
+ M_SizeDisplay(1);
+ S_StartSound(NULL,sfx_stnmov);
+ return true;
+ }
else if (key == key_menu_help) // Help key
{
- M_StartControlPanel ();
- // haleyjd 08/29/10: [STRIFE] always ReadDef1
- currentMenu = &ReadDef1;
+ M_StartControlPanel ();
+ // haleyjd 08/29/10: [STRIFE] always ReadDef1
+ currentMenu = &ReadDef1;
- itemOn = 0;
- S_StartSound(NULL,sfx_swtchn);
- return true;
- }
+ itemOn = 0;
+ S_StartSound(NULL,sfx_swtchn);
+ return true;
+ }
else if (key == key_menu_save) // Save
{
- M_StartControlPanel();
- S_StartSound(NULL,sfx_swtchn);
- M_SaveGame(0);
- return true;
+ M_StartControlPanel();
+ S_StartSound(NULL,sfx_swtchn);
+ M_SaveGame(0);
+ return true;
}
else if (key == key_menu_load) // Load
{
- M_StartControlPanel();
- S_StartSound(NULL,sfx_swtchn);
- M_LoadGame(0);
- return true;
+ M_StartControlPanel();
+ S_StartSound(NULL,sfx_swtchn);
+ M_LoadGame(0);
+ return true;
}
else if (key == key_menu_volume) // Sound Volume
{
- M_StartControlPanel ();
- currentMenu = &SoundDef;
- itemOn = sfx_vol;
- S_StartSound(NULL,sfx_swtchn);
- return true;
- }
+ M_StartControlPanel ();
+ currentMenu = &SoundDef;
+ itemOn = sfx_vol;
+ S_StartSound(NULL,sfx_swtchn);
+ return true;
+ }
/*
else if (key == key_menu_detail) // Detail toggle
{
@@ -1786,43 +1786,43 @@
*/
else if (key == key_menu_qsave) // Quicksave
{
- S_StartSound(NULL,sfx_swtchn);
- M_QuickSave();
- return true;
+ S_StartSound(NULL,sfx_swtchn);
+ M_QuickSave();
+ return true;
}
else if (key == key_menu_endgame) // End game
{
- S_StartSound(NULL,sfx_swtchn);
- M_EndGame(0);
- return true;
+ S_StartSound(NULL,sfx_swtchn);
+ M_EndGame(0);
+ return true;
}
else if (key == key_menu_messages) // Toggle messages
{
- M_ChangeMessages(0);
- S_StartSound(NULL,sfx_swtchn);
- return true;
+ M_ChangeMessages(0);
+ S_StartSound(NULL,sfx_swtchn);
+ return true;
}
else if (key == key_menu_qload) // Quickload
{
- S_StartSound(NULL,sfx_swtchn);
- M_QuickLoad();
- return true;
+ S_StartSound(NULL,sfx_swtchn);
+ M_QuickLoad();
+ return true;
}
else if (key == key_menu_quit) // Quit DOOM
{
- S_StartSound(NULL,sfx_swtchn);
- M_QuitDOOM(0);
- return true;
+ S_StartSound(NULL,sfx_swtchn);
+ M_QuitDOOM(0);
+ return true;
}
else if (key == key_menu_gamma) // gamma toggle
{
- usegamma++;
- if (usegamma > 4)
- usegamma = 0;
- players[consoleplayer].message = DEH_String(gammamsg[usegamma]);
+ usegamma++;
+ if (usegamma > 4)
+ usegamma = 0;
+ players[consoleplayer].message = DEH_String(gammamsg[usegamma]);
I_SetPalette (W_CacheLumpName (DEH_String("PLAYPAL"),PU_CACHE));
- return true;
- }
+ return true;
+ }
}
// Pop-up menu?
@@ -1845,118 +1845,118 @@
// Move down to next item
do
- {
- if (itemOn+1 > currentMenu->numitems-1)
- itemOn = 0;
- else itemOn++;
- S_StartSound(NULL,sfx_pstop);
- } while(currentMenu->menuitems[itemOn].status==-1);
+ {
+ if (itemOn+1 > currentMenu->numitems-1)
+ itemOn = 0;
+ else itemOn++;
+ S_StartSound(NULL,sfx_pstop);
+ } while(currentMenu->menuitems[itemOn].status==-1);
- return true;
+ return true;
}
else if (key == key_menu_up)
{
// Move back up to previous item
- do
- {
- if (!itemOn)
- itemOn = currentMenu->numitems-1;
- else itemOn--;
- S_StartSound(NULL,sfx_pstop);
- } while(currentMenu->menuitems[itemOn].status==-1);
+ do
+ {
+ if (!itemOn)
+ itemOn = currentMenu->numitems-1;
+ else itemOn--;
+ S_StartSound(NULL,sfx_pstop);
+ } while(currentMenu->menuitems[itemOn].status==-1);
- return true;
+ return true;
}
else if (key == key_menu_left)
{
// Slide slider left
- if (currentMenu->menuitems[itemOn].routine &&
- currentMenu->menuitems[itemOn].status == 2)
- {
- S_StartSound(NULL,sfx_stnmov);
- currentMenu->menuitems[itemOn].routine(0);
- }
- return true;
+ if (currentMenu->menuitems[itemOn].routine &&
+ currentMenu->menuitems[itemOn].status == 2)
+ {
+ S_StartSound(NULL,sfx_stnmov);
+ currentMenu->menuitems[itemOn].routine(0);
+ }
+ return true;
}
else if (key == key_menu_right)
{
// Slide slider right
- if (currentMenu->menuitems[itemOn].routine &&
- currentMenu->menuitems[itemOn].status == 2)
- {
- S_StartSound(NULL,sfx_stnmov);
- currentMenu->menuitems[itemOn].routine(1);
- }
- return true;
+ if (currentMenu->menuitems[itemOn].routine &&
+ currentMenu->menuitems[itemOn].status == 2)
+ {
+ S_StartSound(NULL,sfx_stnmov);
+ currentMenu->menuitems[itemOn].routine(1);
+ }
+ return true;
}
else if (key == key_menu_forward)
{
// Activate menu item
- if (currentMenu->menuitems[itemOn].routine &&
- currentMenu->menuitems[itemOn].status)
- {
- currentMenu->lastOn = itemOn;
- if (currentMenu->menuitems[itemOn].status == 2)
- {
- currentMenu->menuitems[itemOn].routine(1); // right arrow
- S_StartSound(NULL,sfx_stnmov);
- }
- else
- {
- currentMenu->menuitems[itemOn].routine(itemOn);
- S_StartSound(NULL,sfx_swish); // villsa [STRIFE] TODO - fix sounds
- }
- }
- return true;
+ if (currentMenu->menuitems[itemOn].routine &&
+ currentMenu->menuitems[itemOn].status)
+ {
+ currentMenu->lastOn = itemOn;
+ if (currentMenu->menuitems[itemOn].status == 2)
+ {
+ currentMenu->menuitems[itemOn].routine(1); // right arrow
+ S_StartSound(NULL,sfx_stnmov);
+ }
+ else
+ {
+ currentMenu->menuitems[itemOn].routine(itemOn);
+ S_StartSound(NULL,sfx_swish); // villsa [STRIFE] TODO - fix sounds
+ }
+ }
+ return true;
}
else if (key == key_menu_activate)
{
// Deactivate menu
- currentMenu->lastOn = itemOn;
- M_ClearMenus (0);
- S_StartSound(NULL,sfx_swish); // villsa [STRIFE] TODO - fix sounds
- return true;
+ currentMenu->lastOn = itemOn;
+ M_ClearMenus (0);
+ S_StartSound(NULL,sfx_swish); // villsa [STRIFE] TODO - fix sounds
+ return true;
}
else if (key == key_menu_back)
{
// Go back to previous menu
- currentMenu->lastOn = itemOn;
- if (currentMenu->prevMenu)
- {
- currentMenu = currentMenu->prevMenu;
- itemOn = currentMenu->lastOn;
- S_StartSound(NULL,sfx_swtchn);
- }
- return true;
+ currentMenu->lastOn = itemOn;
+ if (currentMenu->prevMenu)
+ {
+ currentMenu = currentMenu->prevMenu;
+ itemOn = currentMenu->lastOn;
+ S_StartSound(NULL,sfx_swtchn);
+ }
+ return true;
}
else if (ch != 0)
{
// Keyboard shortcut?
- for (i = itemOn+1;i < currentMenu->numitems;i++)
+ for (i = itemOn+1;i < currentMenu->numitems;i++)
{
- if (currentMenu->menuitems[i].alphaKey == ch)
- {
- itemOn = i;
- S_StartSound(NULL,sfx_pstop);
- return true;
- }
+ if (currentMenu->menuitems[i].alphaKey == ch)
+ {
+ itemOn = i;
+ S_StartSound(NULL,sfx_pstop);
+ return true;
+ }
}
- for (i = 0;i <= itemOn;i++)
+ for (i = 0;i <= itemOn;i++)
{
- if (currentMenu->menuitems[i].alphaKey == ch)
- {
- itemOn = i;
- S_StartSound(NULL,sfx_pstop);
- return true;
- }
+ if (currentMenu->menuitems[i].alphaKey == ch)
+ {
+ itemOn = i;
+ S_StartSound(NULL,sfx_pstop);
+ return true;
+ }
}
}