ref: 7c9dcf6db6b123b046a37270cd1e961a9986e814
parent: 682f6698c7a581edbf39b50d16fe350b3cc5278c
author: Simon Howard <[email protected]>
date: Sat Jul 11 07:26:05 EDT 2009
Only show altdeath option in Doom setup. Subversion-branch: /branches/raven-branch Subversion-revision: 1616
--- a/src/setup/multiplayer.c
+++ b/src/setup/multiplayer.c
@@ -596,6 +596,7 @@
txt_table_t *gameopt_table;
txt_table_t *advanced_table;
txt_widget_t *iwad_selector;
+ int num_mult_types = 2;
window = TXT_NewWindow("Start multiplayer game");
@@ -616,6 +617,15 @@
TXT_SetColumnWidths(gameopt_table, 12, 12);
+ if (gamemission == doom)
+ {
+ num_mult_types = 3;
+ }
+ else
+ {
+ num_mult_types = 2;
+ }
+
TXT_AddWidgets(gameopt_table,
TXT_NewLabel("Game"),
iwad_selector = IWADSelector(),
@@ -622,7 +632,7 @@
TXT_NewLabel("Skill"),
skillbutton = TXT_NewDropdownList(&skill, doom_skills, 5),
TXT_NewLabel("Game type"),
- TXT_NewDropdownList(&deathmatch, gamemodes, 3),
+ TXT_NewDropdownList(&deathmatch, gamemodes, num_mult_types),
TXT_NewLabel("Level warp"),
warpbutton = TXT_NewButton2("????", LevelSelectDialog, NULL),
TXT_NewLabel("Time limit"),