ref: 78a3ff291e716eb70b8af6a360a12600f78c14d6
parent: 790d0a49a33c985f1870b83d3b59992c68924b3c
author: Turo Lamminen <[email protected]>
date: Tue Sep 13 15:37:22 EDT 2022
hexen: Move A_CHolyAttack3 prototype to p_local.h
--- a/src/hexen/p_enemy.c
+++ b/src/hexen/p_enemy.c
@@ -4726,8 +4726,6 @@
void A_ClericAttack(mobj_t * actor)
{
- extern void A_CHolyAttack3(mobj_t * actor);
-
if (!actor->target)
return;
A_CHolyAttack3(actor);
--- a/src/hexen/p_local.h
+++ b/src/hexen/p_local.h
@@ -186,6 +186,7 @@
void P_InitCreatureCorpseQueue(boolean corpseScan);
void A_DeQueueCorpse(mobj_t * actor);
void A_Explode(mobj_t *actor);
+void A_CHolyAttack3(mobj_t *actor);
// ***** P_MAPUTL *****