ref: 77518973bb9e163896c811336be11abd7346a360
parent: cf42188fb493250133fd15fccb61faaf0444a03a
author: Simon Howard <[email protected]>
date: Wed Sep 10 19:01:59 EDT 2008
Add missing d_mode.[ch]. Subversion-branch: /branches/raven-branch Subversion-revision: 1220
--- /dev/null
+++ b/src/d_mode.c
@@ -1,0 +1,91 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 2005 Simon Howard
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+// Common code shared between the client and server
+//
+
+
+#include "doomtype.h"
+#include "d_mode.h"
+
+// Table of valid game modes
+
+static struct {
+ GameMission_t mission;
+ GameMode_t mode;
+} valid_modes[] = {
+ { doom, shareware },
+ { doom, registered },
+ { doom, retail },
+ { doom2, commercial },
+ { pack_tnt, commercial },
+ { pack_plut, commercial },
+ { heretic, shareware },
+ { heretic, registered },
+ { hexen, commercial },
+};
+
+// Check that a gamemode+gamemission received over the network is valid.
+
+boolean D_ValidGameMode(GameMission_t mission, GameMode_t mode)
+{
+ int i;
+
+ for (i=0; i<arrlen(valid_modes); ++i)
+ {
+ if (valid_modes[i].mode == mode && valid_modes[i].mission == mission)
+ {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+// Table of valid versions
+
+static struct {
+ GameMission_t mission;
+ GameVersion_t version;
+} valid_versions[] = {
+ { doom, exe_doom_1_9 },
+ { doom, exe_ultimate },
+ { doom, exe_chex },
+ { doom, exe_final },
+ { heretic, exe_heretic_1_3 },
+ { hexen, exe_hexen_1_1 },
+};
+
+boolean D_ValidGameVersion(GameMission_t mission, GameVersion_t version)
+{
+ int i;
+
+ for (i=0; i<arrlen(valid_versions); ++i)
+ {
+ if (valid_versions[i].mission == mission
+ && valid_versions[i].version == version)
+ {
+ return true;
+ }
+ }
+
+ return false;
+}
+
--- /dev/null
+++ b/src/d_mode.h
@@ -1,0 +1,88 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 2005 Simon Howard
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+// DESCRIPTION:
+// Internally used data structures for virtually everything,
+// lots of other stuff.
+//
+//-----------------------------------------------------------------------------
+
+#ifndef __D_MODE__
+#define __D_MODE__
+
+// The "mission" controls what game we are playing.
+
+typedef enum
+{
+ doom, // Doom 1
+ doom2, // Doom 2
+ pack_tnt, // Final Doom: TNT: Evilution
+ pack_plut, // Final Doom: The Plutonia Experiment
+ heretic, // Heretic
+ hexen, // Hexen
+
+ none
+} GameMission_t;
+
+// The "mode" allows more accurate specification of the game mode we are
+// in: eg. shareware vs. registered. So doom1.wad and doom.wad are the
+// same mission, but a different mode.
+
+typedef enum
+{
+ shareware, // Doom/Heretic shareware
+ registered, // Doom/Heretic registered
+ commercial, // Doom II/Hexen
+ retail, // Ultimate Doom
+ indetermined // Unknown.
+} GameMode_t;
+
+// What version are we emulating?
+
+typedef enum
+{
+ exe_doom_1_9, // Doom 1.9: used for shareware, registered and commercial
+ exe_ultimate, // Ultimate Doom (retail)
+ exe_final, // Final Doom
+ exe_chex, // Chex Quest executable (based on Final Doom)
+
+ exe_heretic_1_3, // Heretic 1.3
+
+ exe_hexen_1_1 // Hexen 1.1
+} GameVersion_t;
+
+// Skill level.
+
+typedef enum
+{
+ sk_noitems = -1, // the "-skill 0" hack
+ sk_baby = 0,
+ sk_easy,
+ sk_medium,
+ sk_hard,
+ sk_nightmare
+} skill_t;
+
+boolean D_ValidGameMode(GameMission_t mission, GameMode_t mode);
+boolean D_ValidGameVersion(GameMission_t mission, GameVersion_t version);
+
+#endif /* #ifndef __D_MODE__ */
+