shithub: choc

Download patch

ref: 77518973bb9e163896c811336be11abd7346a360
parent: cf42188fb493250133fd15fccb61faaf0444a03a
author: Simon Howard <[email protected]>
date: Wed Sep 10 19:01:59 EDT 2008

Add missing d_mode.[ch].

Subversion-branch: /branches/raven-branch
Subversion-revision: 1220

--- /dev/null
+++ b/src/d_mode.c
@@ -1,0 +1,91 @@
+// Emacs style mode select   -*- C++ -*- 
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 2005 Simon Howard
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+// Common code shared between the client and server
+//
+
+
+#include "doomtype.h"
+#include "d_mode.h"
+
+// Table of valid game modes
+
+static struct {
+    GameMission_t mission;
+    GameMode_t mode;
+} valid_modes[] = {
+    { doom,        shareware },
+    { doom,        registered },
+    { doom,        retail },
+    { doom2,       commercial },
+    { pack_tnt,    commercial },
+    { pack_plut,   commercial },
+    { heretic,     shareware },
+    { heretic,     registered },
+    { hexen,       commercial },
+};
+
+// Check that a gamemode+gamemission received over the network is valid.
+
+boolean D_ValidGameMode(GameMission_t mission, GameMode_t mode)
+{
+    int i;
+
+    for (i=0; i<arrlen(valid_modes); ++i)
+    {
+        if (valid_modes[i].mode == mode && valid_modes[i].mission == mission)
+        {
+            return true;
+        }
+    }
+
+    return false;
+}
+
+// Table of valid versions
+
+static struct {
+    GameMission_t mission;
+    GameVersion_t version;
+} valid_versions[] = {
+    { doom,     exe_doom_1_9 },
+    { doom,     exe_ultimate },
+    { doom,     exe_chex },
+    { doom,     exe_final },
+    { heretic,  exe_heretic_1_3 },
+    { hexen,    exe_hexen_1_1 },
+};
+
+boolean D_ValidGameVersion(GameMission_t mission, GameVersion_t version)
+{
+    int i;
+
+    for (i=0; i<arrlen(valid_versions); ++i) 
+    {
+        if (valid_versions[i].mission == mission 
+         && valid_versions[i].version == version)
+        {
+            return true;
+        }
+    }
+
+    return false;
+}
+
--- /dev/null
+++ b/src/d_mode.h
@@ -1,0 +1,88 @@
+// Emacs style mode select   -*- C++ -*- 
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 2005 Simon Howard
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+// DESCRIPTION:
+//  Internally used data structures for virtually everything,
+//   lots of other stuff.
+//
+//-----------------------------------------------------------------------------
+
+#ifndef __D_MODE__
+#define __D_MODE__
+
+// The "mission" controls what game we are playing.
+
+typedef enum
+{
+    doom,            // Doom 1
+    doom2,           // Doom 2
+    pack_tnt,        // Final Doom: TNT: Evilution
+    pack_plut,       // Final Doom: The Plutonia Experiment
+    heretic,         // Heretic 
+    hexen,           // Hexen
+
+    none
+} GameMission_t;
+
+// The "mode" allows more accurate specification of the game mode we are
+// in: eg. shareware vs. registered.  So doom1.wad and doom.wad are the
+// same mission, but a different mode.
+
+typedef enum
+{
+    shareware,       // Doom/Heretic shareware
+    registered,      // Doom/Heretic registered
+    commercial,      // Doom II/Hexen
+    retail,          // Ultimate Doom
+    indetermined     // Unknown.
+} GameMode_t;
+
+// What version are we emulating?
+
+typedef enum
+{
+    exe_doom_1_9,    // Doom 1.9: used for shareware, registered and commercial
+    exe_ultimate,    // Ultimate Doom (retail)
+    exe_final,       // Final Doom
+    exe_chex,        // Chex Quest executable (based on Final Doom)
+
+    exe_heretic_1_3, // Heretic 1.3
+
+    exe_hexen_1_1    // Hexen 1.1
+} GameVersion_t;
+
+// Skill level.
+
+typedef enum
+{
+    sk_noitems = -1,        // the "-skill 0" hack
+    sk_baby = 0,
+    sk_easy,
+    sk_medium,
+    sk_hard,
+    sk_nightmare
+} skill_t;
+
+boolean D_ValidGameMode(GameMission_t mission, GameMode_t mode);
+boolean D_ValidGameVersion(GameMission_t mission, GameVersion_t version);
+
+#endif /* #ifndef __D_MODE__ */
+