ref: 6dd8547101a4336e8d08bc4bdb88082ad359db1b
parent: 8c723c09234bbfdda47b12e65ca8dfbd58e18673
author: Turo Lamminen <[email protected]>
date: Tue Aug 16 15:07:12 EDT 2022
Add option to disable memory pool for debugging
--- a/configure.ac
+++ b/configure.ac
@@ -94,6 +94,14 @@
])
])
+# Check for memory pool debugging.
+AC_ARG_ENABLE([zpool],
+AS_HELP_STRING([--disable-zpool], [Disable memory pools for debugging])
+)
+AS_IF([test "x$enable_zpool" != xno], [], [
+ AC_DEFINE([DISABLE_ZPOOL], [1], [Memory pooling disabled])
+])
+
# Check for libsamplerate.
AC_ARG_WITH([libsamplerate],
AS_HELP_STRING([--without-libsamplerate],
@@ -176,6 +184,7 @@
AM_CONDITIONAL(HAVE_DOC, [test "x$enable_doc" != xno])
AM_CONDITIONAL(HAVE_FONTS, [test "x$enable_fonts" != xno])
AM_CONDITIONAL(HAVE_ICONS, [test "x$enable_icons" != xno])
+AM_CONDITIONAL(HAVE_ZPOOL, [test "x$enable_zpool" != xno])
dnl Automake v1.8.0 is required, please upgrade!
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -55,7 +55,7 @@
# Source files used by the game binaries (chocolate-doom, etc.)
-GAME_SOURCE_FILES=\
+GAME_BASE_FILES=\
aes_prng.c aes_prng.h \
d_event.c d_event.h \
doomkeys.h \
@@ -115,8 +115,20 @@
w_file_stdc.c \
w_file_posix.c \
w_file_win32.c \
-w_merge.c w_merge.h \
+w_merge.c w_merge.h
+
+
+MEMORY_NATIVE_SOURCE_FILES=\
+z_native.c z_zone.h
+
+MEMORY_ZONE_SOURCE_FILES=\
z_zone.c z_zone.h
+
+if HAVE_ZPOOL
+GAME_SOURCE_FILES=$(GAME_BASE_FILES) $(MEMORY_ZONE_SOURCE_FILES)
+else
+GAME_SOURCE_FILES=$(GAME_BASE_FILES) $(MEMORY_NATIVE_SOURCE_FILES)
+endif
DEHACKED_SOURCE_FILES = \
deh_defs.h \