ref: 69b0c4526e6f2d6fe6920f1efa3b32e27b3db0bc
parent: 24cccc7029e2dc6d07d483ee5a8d467d733000ef
author: Simon Howard <[email protected]>
date: Sat Sep 20 19:27:22 EDT 2008
Use common event queue code. Subversion-branch: /branches/raven-branch Subversion-revision: 1263
--- a/src/heretic/d_main.c
+++ b/src/heretic/d_main.c
@@ -64,38 +64,8 @@
void F_Drawer(void);
boolean F_Responder(event_t * ev);
-/*
-===============================================================================
-
- EVENT HANDLING
-
-Events are asyncronous inputs generally generated by the game user.
-
-Events can be discarded if no responder claims them
-
-===============================================================================
-*/
-
-event_t events[MAXEVENTS];
-int eventhead;
-int eventtail;
-
//---------------------------------------------------------------------------
//
-// PROC D_PostEvent
-//
-// Called by the I/O functions when input is detected.
-//
-//---------------------------------------------------------------------------
-
-void D_PostEvent(event_t * ev)
-{
- events[eventhead] = *ev;
- eventhead = (eventhead + 1) & (MAXEVENTS - 1);
-}
-
-//---------------------------------------------------------------------------
-//
// PROC D_ProcessEvents
//
// Send all the events of the given timestamp down the responder chain.
@@ -106,10 +76,8 @@
{
event_t *ev;
- for (; eventtail != eventhead;
- eventtail = (eventtail + 1) & (MAXEVENTS - 1))
+ while ((ev = D_PopEvent()) != NULL)
{
- ev = &events[eventtail];
if (F_Responder(ev))
{
continue;
--- a/src/heretic/d_net.c
+++ b/src/heretic/d_net.c
@@ -483,10 +483,9 @@
I_StartTic();
I_StartTic();
- for (; eventtail != eventhead;
- eventtail = (eventtail + 1) & (MAXEVENTS - 1))
+
+ while ((ev = D_PopEvent()) != NULL)
{
- ev = &events[eventtail];
if (ev->type == ev_keydown && ev->data1 == KEY_ESCAPE)
I_Error("Network game synchronization aborted.");
}
--- a/src/heretic/doomdef.h
+++ b/src/heretic/doomdef.h
@@ -544,12 +544,6 @@
#define TELEFOGHEIGHT (32*FRACUNIT)
-#define MAXEVENTS 64
-
-extern event_t events[MAXEVENTS];
-extern int eventhead;
-extern int eventtail;
-
extern gameaction_t gameaction;
extern boolean paused;