shithub: choc

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ref: 67c53a834088ab62577b94094430f2ef47689628
parent: a3a5f9655f0bc7a77bfc8a08f7fda3e961ae0979
author: Turo Lamminen <[email protected]>
date: Sat Sep 17 13:51:18 EDT 2022

strife: Move numspechit extern declaration to p_local.h

--- a/src/strife/p_enemy.c
+++ b/src/strife/p_enemy.c
@@ -384,7 +384,6 @@
 fixed_t yspeed[8] = {0,47000,FRACUNIT,47000,0,-47000,-FRACUNIT,-47000};
 
 extern	line_t*	spechit[];
-extern	int	numspechit;
 
 boolean P_Move (mobj_t*	actor)
 {
--- a/src/strife/p_local.h
+++ b/src/strife/p_local.h
@@ -226,6 +226,9 @@
 extern line_t      *ceilingline;
 extern line_t      *blockingline; // [STRIFE] New global
 
+extern int numspechit;
+
+
 boolean P_CheckPosition (mobj_t *thing, fixed_t x, fixed_t y);
 boolean P_TryMove (mobj_t* thing, fixed_t x, fixed_t y);
 boolean P_CheckPositionZ(mobj_t* thing, fixed_t z);   // villsa [STRIFE]
--- a/src/strife/p_mobj.c
+++ b/src/strife/p_mobj.c
@@ -31,7 +31,6 @@
 #include "d_main.h"     // villsa [STRIFE]
 
 extern line_t *spechit[];  // haleyjd:
-extern int     numspechit; // [STRIFE] - needed in P_XYMovement
 
 
 void G_PlayerReborn (int player);