shithub: choc

Download patch

ref: 66cf5dd1d216b71899831fe8cbb676057c5757f7
parent: af19c6755955d7d397454cd2fd988270ee2f0561
author: James Haley <[email protected]>
date: Tue Mar 1 19:51:07 EST 2011

Fixed automap background color, size of plrkilledmsg buffer, a bug which
caused the scanner to never be depleted from the inventory, and
emulation of seemingly inconsequential undefined behavior in
P_XYMovement via use of negative numspechit is currently addressed by
changing the branch condition to > 0.

Subversion-branch: /branches/strife-branch
Subversion-revision: 2286

--- a/src/strife/am_map.c
+++ b/src/strife/am_map.c
@@ -54,12 +54,12 @@
 
 
 // Automap colors
-#define BACKGROUND	0
-#define WALLCOLORS	5           // villsa [STRIFE]
-#define WALLRANGE	16
-#define TSWALLCOLORS	16
-#define FDWALLCOLORS	122         // villsa [STRIFE]
-#define CDWALLCOLORS	116
+#define BACKGROUND      240         // haleyjd [STRIFE]
+#define WALLCOLORS      5           // villsa [STRIFE]
+#define WALLRANGE       16
+#define TSWALLCOLORS    16
+#define FDWALLCOLORS    122         // villsa [STRIFE]
+#define CDWALLCOLORS    116
 #define CTWALLCOLORS    19          // villsa [STRIFE]
 #define SPWALLCOLORS    243         // villsa [STRIFE]
 #define THINGCOLORS     233         // villsa [STRIFE]
@@ -1382,7 +1382,7 @@
 
     // villsa [STRIFE] not used
     /*if(grid)
-	AM_drawGrid(GRIDCOLORS);*/
+        AM_drawGrid(GRIDCOLORS);*/
 
     AM_drawWalls();
     AM_drawPlayers();
@@ -1389,7 +1389,7 @@
 
     // villsa [STRIFE] draw things when map powerup is enabled
     if(cheating == 2 || plr->powers[pw_allmap] > 1)
-	AM_drawThings();
+        AM_drawThings();
 
     // villsa [STRIFE] not used
     //AM_drawCrosshair(XHAIRCOLORS);
--- a/src/strife/d_main.c
+++ b/src/strife/d_main.c
@@ -1279,7 +1279,8 @@
     }
     /*
     // STRIFE-FIXME: This was actually displayed on a special textmode
-    // screen with ANSI color codes...
+    // screen with ANSI color codes... would require use of textlib to
+    // emulate properly...
     else
     {
         puts(DEH_String("Conversation ON"));
--- a/src/strife/p_dialog.c
+++ b/src/strife/p_dialog.c
@@ -733,7 +733,7 @@
     // mobjtypes and to implement missing logic.
     switch(sprnum)
     {
-    case SPR_HELT: // STRIFE-TODO: verify - I believe this is related to a cheat
+    case SPR_HELT: // This is given only by the "DONNYTRUMP" cheat (aka Midas)
         P_GiveInventoryItem(player, SPR_HELT, MT_TOKEN_TOUGHNESS);
         P_GiveInventoryItem(player, SPR_GUNT, MT_TOKEN_ACCURACY);
 
--- a/src/strife/p_inter.c
+++ b/src/strife/p_inter.c
@@ -748,7 +748,7 @@
 }
 
 // villsa [STRIFE]
-static char plrkilledmsg[76];
+static char plrkilledmsg[80];
 
 //
 // KillMobj
--- a/src/strife/p_mobj.c
+++ b/src/strife/p_mobj.c
@@ -200,10 +200,15 @@
             else if (mo->flags & MF_MISSILE)
             {
                 // haley 20110203: [STRIFE]
-                // This modification allows missiles to activate shoot specials
+                // This modification allows missiles to activate shoot specials.
+                // *** BUG: In vanilla Strife the second condition is simply
+                // if(numspechit). However, numspechit can be negative, and
+                // when it is, this accesses spechit[-2]. This always causes the
+                // DOS exe to read from NULL, and the 'special' value there (in
+                // DOS 6.22 at least) is 0x70, which does nothing.
                 if(blockingline && blockingline->special)
                     P_ShootSpecialLine(mo, blockingline);
-                if(numspechit)
+                if(numspechit > 0)
                     P_ShootSpecialLine(mo, spechit[numspechit-1]);
 
                 // explode a missile
--- a/src/strife/p_user.c
+++ b/src/strife/p_user.c
@@ -884,19 +884,15 @@
     {
     case SPR_ARM1:  // 136
         return P_GiveArmor(player, 2);
-        break;
 
     case SPR_ARM2:  // 137
         return P_GiveArmor(player, 1);
-        break;
 
     case SPR_SHD1:  // 186
         return P_GivePower(player, pw_invisibility);
-        break;
 
     case SPR_MASK:  // 187
         return P_GivePower(player, pw_ironfeet);
-        break;
 
     case SPR_PMUP:  // 191
         if(!player->powers[pw_allmap])
@@ -905,27 +901,22 @@
             return false;
         }
         player->powers[pw_allmap] = PMUPTICS;
-        break;
+        return true; // haleyjd 20110228: repaired
 
     case SPR_STMP:  // 180
         return P_GiveBody(player, 10);
-        break;
 
     case SPR_MDKT:  // 181
         return P_GiveBody(player, 25);
-        break;
 
     case SPR_FULL:  // 130
         return P_GiveBody(player, 200);
-        break;
 
     case SPR_BEAC:  // 135
         return P_SpawnTeleportBeacon(player);
-        break;
 
     case SPR_TARG:  // 108
         return P_GivePower(player, pw_targeter);
-        break;
     }
 
     return false;
--- a/src/strife/r_things.c
+++ b/src/strife/r_things.c
@@ -772,7 +772,7 @@
     vis->patch = lump;
 
     if (viewplayer->powers[pw_invisibility] > 4*32
-        || viewplayer->powers[pw_invisibility] & 8)
+        || (viewplayer->powers[pw_invisibility] & 8))
     {
         // shadow draw
         vis->colormap   = spritelights[MAXLIGHTSCALE-1];