ref: 655f385834d9f2076c8545199d6d703b226395ae
parent: a032e990d92b8ef4c97cef00edcde5deecbb64e2
author: Simon Howard <[email protected]>
date: Fri Feb 24 03:19:45 EST 2006
Only advance the receive window if we have received ticcmds from all connected players. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 387
--- a/src/net_server.c
+++ b/src/net_server.c
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: net_server.c 384 2006-02-23 23:40:30Z fraggle $
+// $Id: net_server.c 387 2006-02-24 08:19:45Z fraggle $
//
// Copyright(C) 2005 Simon Howard
//
@@ -21,6 +21,10 @@
// 02111-1307, USA.
//
// $Log$
+// Revision 1.34 2006/02/24 08:19:45 fraggle
+// Only advance the receive window if we have received ticcmds from all
+// connected players.
+//
// Revision 1.33 2006/02/23 23:40:30 fraggle
// Free back packets sent to the server after parsing them
//
@@ -363,6 +367,38 @@
while (recvwindow_start < lowtic)
{
+ boolean should_advance;
+
+ // Check we have tics from all players for first tic in
+ // the recv window
+
+ should_advance = true;
+
+ for (i=0; i<MAXPLAYERS; ++i)
+ {
+ if (sv_players[i] == NULL || !ClientConnected(sv_players[i]))
+ {
+ continue;
+ }
+
+ if (!recvwindow[0][i].active)
+ {
+ should_advance = false;
+ break;
+ }
+ }
+
+ if (!should_advance)
+ {
+ // The first tic is not complete: ie. we have not
+ // received tics from all connected players. This can
+ // happen if only one player is in the game.
+
+ break;
+ }
+
+ // Advance the window
+
memcpy(recvwindow, recvwindow + 1, sizeof(*recvwindow) * (BACKUPTICS - 1));
memset(&recvwindow[BACKUPTICS-1], 0, sizeof(*recvwindow));
++recvwindow_start;