ref: 58b73530462fad1ab872ef5c60afbfcaaa08eff1
parent: 463bcf013ce355398974953508d232ac88a6b2d6
author: Simon Howard <[email protected]>
date: Sun Dec 19 15:15:09 EST 2010
Change setup tool skill level names to match Doom's "new game" menu exactly (thanks AlexXav). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2224
--- a/NEWS
+++ b/NEWS
@@ -81,6 +81,8 @@
instead of just being someone who gets lucky.
* Command line arguments that take an option now check that an
option is provided (thanks Sander van Dijk).
+ * Skill level names in the setup tool are now written the same as
+ they are on the in-game "new game" menu (thanks AlexXav).
libtextscreen:
* The font used for the textscreen library can be forced by
--- a/setup/multiplayer.c
+++ b/setup/multiplayer.c
@@ -78,10 +78,10 @@
static char *skills[] =
{
- "I'm too young to die!",
+ "I'm too young to die.",
"Hey, not too rough.",
"Hurt me plenty.",
- "Ultra-violence",
+ "Ultra-Violence.",
"NIGHTMARE!",
};