ref: 53eea282a777b17312b7a98af71d4d991d3670cb
parent: 5f3a3ddffcccd8baa5a6f65e200f25c809c2f9ab
author: Mike Swanson <[email protected]>
date: Fri Jun 12 08:43:05 EDT 2015
Add some preliminary *.appdata.xml files for software centers This should resolve #406; the description text probably needs revisement, and we still need to compose images for the screenshots section.
--- a/configure.ac
+++ b/configure.ac
@@ -6,6 +6,7 @@
PACKAGE_LICENSE="GNU General Public License, version 2"
PACKAGE_MAINTAINER="Simon Howard"
PACKAGE_URL="http://www.chocolate-doom.org/"
+PACKAGE_ISSUES="https://github.com/chocolate-doom/chocolate-doom/issues"
AC_CONFIG_AUX_DIR(autotools)
@@ -142,6 +143,7 @@
AC_SUBST(PACKAGE_LICENSE)
AC_SUBST(PACKAGE_MAINTAINER)
AC_SUBST(PACKAGE_URL)
+AC_SUBST(PACKAGE_ISSUES)
dnl Shut up the datarootdir warnings.
AC_DEFUN([AC_DATAROOTDIR_CHECKED])
@@ -159,11 +161,14 @@
rpm.spec
data/Makefile
src/Makefile
+src/doom.appdata.xml
src/doom.desktop
src/doom-screensaver.desktop
src/doom/Makefile
+src/heretic.appdata.xml
src/heretic.desktop
src/heretic/Makefile
+src/hexen.appdata.xml
src/hexen.desktop
src/hexen/Makefile
src/resource.rc
@@ -171,6 +176,7 @@
src/setup/Makefile
src/setup/setup.desktop
src/setup/setup-manifest.xml
+src/strife.appdata.xml
src/strife.desktop
src/strife/Makefile
textscreen/Makefile
--- a/src/.gitignore
+++ b/src/.gitignore
@@ -14,5 +14,6 @@
chocolate-setup
*.exe
*.desktop
+*.appdata.xml
tags
TAGS
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -217,6 +217,25 @@
doom-screensaver.desktop.in \
manifest.xml
+appdatadir = $(prefix)/share/appdata
+appdata_DATA = \
+ @[email protected] \
+ @[email protected] \
+ @[email protected] \
+ @[email protected]
+
+@[email protected] : doom.appdata.xml
+ cp doom.appdata.xml $@
+
+@[email protected] : heretic.appdata.xml
+ cp heretic.appdata.xml $@
+
+@[email protected] : hexen.appdata.xml
+ cp hexen.appdata.xml $@
+
+@[email protected] : strife.appdata.xml
+ cp strife.appdata.xml $@
+
appdir = $(prefix)/share/applications
app_DATA = \
@[email protected] \
--- /dev/null
+++ b/src/doom.appdata.xml.in
@@ -1,0 +1,32 @@
+<?xml version="1.0" encoding="UTF-8"?>
+
+<application>
+ <id type="desktop">@[email protected]</id>
+ <metadata_license>CC0-1.0</metadata_license>
+ <project_license>GPL-2.0+</project_license>
+ <developer_name>@PACKAGE_MAINTAINER@</developer_name>
+ <url type="homepage">@PACKAGE_URL@</url>
+ <url type="bugtracker">@PACKAGE_ISSUES@</url>
+ <description>
+ <p>
+ @PACKAGE_SHORTNAME@ Doom is a conservative,
+ historically-accurate Doom source port, which is compatible with
+ the thousands of mods and levels that were made before the Doom
+ source code was released. Unlike other source ports, the goal
+ is to preserve the original look, feel, limitations, and bugs of
+ the original DOS executable.
+ </p>
+ <p>
+ Full support for single- and multi-player games is provided, for
+ all of the original Doom games, Chex Quest, and Hacx. Unlike
+ the original executable, network play is implemented on the IP
+ network stack, allowing it to function on modern LANs and the
+ Internet.
+ </p>
+ </description>
+ <screenshots>
+ <!-- TODO: The AppData specification demands that screenshot images be -->
+ <!-- in a 16:9 aspect ratio. We can create some with the Chocolate Doom -->
+ <!-- window centered against a transparent background. -->
+ </screenshots>
+</application>
--- /dev/null
+++ b/src/heretic.appdata.xml.in
@@ -1,0 +1,31 @@
+<?xml version="1.0" encoding="UTF-8"?>
+
+<application>
+ <id type="desktop">@[email protected]</id>
+ <metadata_license>CC0-1.0</metadata_license>
+ <project_license>GPL-2.0+</project_license>
+ <developer_name>@PACKAGE_MAINTAINER@</developer_name>
+ <url type="homepage">@PACKAGE_URL@</url>
+ <url type="bugtracker">@PACKAGE_ISSUES@</url>
+ <description>
+ <p>
+ @PACKAGE_SHORTNAME@ Heretic is a conservative,
+ historically-accurate Heretic source port, which is compatible
+ with mods and levels that were made before the Heretic source
+ code was released. Unlike other source ports, the goal is to
+ preserve the original look, feel, limitations, and bugs of the
+ original DOS executable.
+ </p>
+ <p>
+ Full support for single- and multi-player games is provided.
+ Unlike the original executable, network play is implemented on
+ the IP network stack, allowing it to function on modern LANs and
+ the Internet.
+ </p>
+ </description>
+ <screenshots>
+ <!-- TODO: The AppData specification demands that screenshot images be -->
+ <!-- in a 16:9 aspect ratio. We can create some with the Chocolate Doom -->
+ <!-- window centered against a transparent background. -->
+ </screenshots>
+</application>
--- /dev/null
+++ b/src/hexen.appdata.xml.in
@@ -1,0 +1,31 @@
+<?xml version="1.0" encoding="UTF-8"?>
+
+<application>
+ <id type="desktop">@[email protected]</id>
+ <metadata_license>CC0-1.0</metadata_license>
+ <project_license>GPL-2.0+</project_license>
+ <developer_name>@PACKAGE_MAINTAINER@</developer_name>
+ <url type="homepage">@PACKAGE_URL@</url>
+ <url type="bugtracker">@PACKAGE_ISSUES@</url>
+ <description>
+ <p>
+ @PACKAGE_SHORTNAME@ Hexen is a conservative,
+ historically-accurate Hexen source port, which is compatible
+ with mods and levels that were made before the Hexen source code
+ was released. Unlike other source ports, the goal is to
+ preserve the original look, feel, limitations, and bugs of the
+ original DOS executable.
+ </p>
+ <p>
+ Full support for single- and multi-player games is provided.
+ Unlike the original executable, network play is implemented on
+ the IP network stack, allowing it to function on modern LANs and
+ the Internet.
+ </p>
+ </description>
+ <screenshots>
+ <!-- TODO: The AppData specification demands that screenshot images be -->
+ <!-- in a 16:9 aspect ratio. We can create some with the Chocolate Doom -->
+ <!-- window centered against a transparent background. -->
+ </screenshots>
+</application>
--- /dev/null
+++ b/src/strife.appdata.xml.in
@@ -1,0 +1,32 @@
+<?xml version="1.0" encoding="UTF-8"?>
+
+<application>
+ <id type="desktop">@[email protected]</id>
+ <metadata_license>CC0-1.0</metadata_license>
+ <project_license>GPL-2.0+</project_license>
+ <developer_name>@PACKAGE_MAINTAINER@</developer_name>
+ <url type="homepage">@PACKAGE_URL@</url>
+ <url type="bugtracker">@PACKAGE_ISSUES@</url>
+ <description>
+ <p>
+ @PACKAGE_SHORTNAME@ Strife is a conservative,
+ historically-accurate recreation of the Strife engine. It is
+ completely compatible with the original game and mods created
+ with the original engine in mind. Made with a great reverse
+ engineering effort, it has the goal of preserving the original
+ look, feel, limitations, and bugs of the original DOS
+ executable.
+ </p>
+ <p>
+ Full support for single- and multi-player games is provided.
+ Unlike the original executable, network play is implemented on
+ the IP network stack, allowing it to function on modern LANs and
+ the Internet.
+ </p>
+ </description>
+ <screenshots>
+ <!-- TODO: The AppData specification demands that screenshot images be -->
+ <!-- in a 16:9 aspect ratio. We can create some with the Chocolate Doom -->
+ <!-- window centered against a transparent background. -->
+ </screenshots>
+</application>