shithub: choc

Download patch

ref: 53ba7baf5191bb16ccfaa2aafd81f11cb210ecca
parent: d76bed743c72bfccf5cbbc18dcd9cdb1e75935b3
author: Simon Howard <[email protected]>
date: Sun Apr 18 10:51:28 EDT 2010

Add deh_hhe_version variable to specify version of executable used to
generate HHE patch.
Refine DEH_MapHereticFrameNumber based on patch version.

Subversion-branch: /branches/raven-branch
Subversion-revision: 1895

--- a/src/heretic/deh_htic.c
+++ b/src/heretic/deh_htic.c
@@ -27,6 +27,7 @@
 #include <stdlib.h>
 #include "deh_defs.h"
 #include "deh_main.h"
+#include "deh_htic.h"
 #include "info.h"
 
 char *deh_signatures[] =
@@ -36,6 +37,10 @@
     NULL
 };
 
+// Version number for patches.
+
+deh_hhe_version_t deh_hhe_version = deh_hhe_1_0;
+
 // deh_ammo.c:
 extern deh_section_t deh_section_ammo;
 // deh_frame.c:
@@ -67,18 +72,33 @@
     NULL
 };
 
-// HHE only worked with Heretic 1.0 and unfortunately was never updated
-// to support Heretic 1.3.  Between Heretic 1.0 and 1.3, two new frames
-// were added to the "states" table, to extend the "flame death"
-// animation displayed when the player is killed by fire.  Therefore,
-// we must map the HHE frame numbers (which assume a Heretic 1.0 frame
-// table) to corresponding indexes for the Heretic 1.3 frame table.
-
 int DEH_MapHereticFrameNumber(int frame)
 {
-    if (frame >= S_PLAY_FDTH19)
+    if (deh_hhe_version < deh_hhe_1_0)
     {
-        frame = (frame - S_PLAY_FDTH19) + S_BLOODYSKULL1;
+        // Between Heretic 1.0 and 1.2, two new frames
+        // were added to the "states" table, to extend the "flame death"
+        // animation displayed when the player is killed by fire.  Therefore,
+        // we must map Heretic 1.0 frame numbers to corresponding indexes
+        // for our state table.
+
+        if (frame >= S_PLAY_FDTH19)
+        {
+            frame = (frame - S_PLAY_FDTH19) + S_BLOODYSKULL1;
+        }
+    }
+    else
+    {
+        // After Heretic 1.2, three unused frames were removed from the
+        // states table, unused phoenix rod frames.  Our state table includes
+        // these missing states for backwards compatibility.  We must therefore
+        // adjust frame numbers for v1.2/v1.3 to corresponding indexes for
+        // our state table.
+
+        if (frame >= S_PHOENIXFXIX_1)
+        {
+            frame = (frame - S_PHOENIXFXIX_1) + S_PHOENIXPUFF1;
+        }
     }
 
     return frame;
--- a/src/heretic/deh_htic.h
+++ b/src/heretic/deh_htic.h
@@ -29,6 +29,17 @@
 
 #include "info.h"
 
+// HHE executable version.  Loading HHE patches is (unfortunately)
+// dependent on the version of the Heretic executable used to make them.
+
+typedef enum
+{
+    deh_hhe_1_0,
+    deh_hhe_1_2,
+    deh_hhe_1_3,
+    deh_hhe_num_versions
+} deh_hhe_version_t;
+
 // HHE doesn't know about the last two states in the state table, so
 // these are considered invalid.
 
@@ -40,6 +51,8 @@
 #define DEH_HERETIC_NUMMOBJTYPES (NUMMOBJTYPES - 2)
 
 int DEH_MapHereticFrameNumber(int frame);
+
+extern deh_hhe_version_t deh_hhe_version;
 
 #endif /* #ifndef DEH_HTIC_H */