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ref: 50742cfc923a5be33398973072818f0c94950809
parent: d70c830b4d089e749ff5aa84a3d479be7911995a
author: Simon Howard <[email protected]>
date: Sat Apr 12 17:02:41 EDT 2014

music: Fix -dumpsubstconfig for Heretic/Hexen.

The config dumping command line option assumed that music lumps were
named like D_MYLUMP, but this is not the case for Heretic and Hexen,
where there is no D_ prefix and music lumps can have any name.

Change the logic to instead look at the contents of lumps and identify
music lumps from the MUS / MIDI header.

--- a/src/i_sdlmusic.c
+++ b/src/i_sdlmusic.c
@@ -48,6 +48,8 @@
 #include "z_zone.h"
 
 #define MAXMIDLENGTH (96 * 1024)
+#define MID_HEADER_MAGIC "MThd"
+#define MUS_HEADER_MAGIC "MUS\x1a"
 
 // Structure for music substitution.
 // We store a mapping based on SHA1 checksum -> filename of substitute music
@@ -344,6 +346,31 @@
     }
 }
 
+// Returns true if the given lump number is a music lump that should
+// be included in substitute configs.
+// Identifying music lumps by name is not feasible; some games (eg.
+// Heretic, Hexen) don't have a common naming pattern for music lumps.
+
+static boolean IsMusicLump(int lumpnum)
+{
+    byte *data;
+    boolean result;
+
+    if (W_LumpLength(lumpnum) < 4)
+    {
+        return false;
+    }
+
+    data = W_CacheLumpNum(lumpnum, PU_STATIC);
+
+    result = memcmp(data, MUS_HEADER_MAGIC, 4) == 0
+          || memcmp(data, MID_HEADER_MAGIC, 4) == 0;
+
+    W_ReleaseLumpNum(lumpnum);
+
+    return result;
+}
+
 // Dump an example config file containing checksums for all MIDI music
 // found in the WAD directory.
 
@@ -372,7 +399,7 @@
         strncpy(name, lumpinfo[lumpnum].name, 8);
         name[8] = '\0';
 
-        if (!M_StringStartsWith(name, "D_"))
+        if (!IsMusicLump(lumpnum))
         {
             continue;
         }