ref: 4e5e16c15fc1e820649e82d49d684bb5e964a27d
parent: ba8400b38d8264fe28ec03f772348b288a6ed075
author: derek57 <[email protected]>
date: Mon Dec 22 12:31:47 EST 2014
even more endianness fixes by myself (Ronald Lasmanowicz) I figured this out while porting Chocolate to the Nintendo Wii and also had to change these lines of code.
--- a/src/heretic/sb_bar.c
+++ b/src/heretic/sb_bar.c
@@ -353,7 +353,7 @@
if (val > 99)
{
patch = W_CacheLumpNum(FontBNumBase + val / 100, PU_CACHE);
- V_DrawShadowedPatch(xpos + 6 - patch->width / 2, y, patch);
+ V_DrawShadowedPatch(xpos + 6 - SHORT(patch->width) / 2, y, patch);
}
val = val % 100;
xpos += 12;
@@ -360,12 +360,12 @@
if (val > 9 || oldval > 99)
{
patch = W_CacheLumpNum(FontBNumBase + val / 10, PU_CACHE);
- V_DrawShadowedPatch(xpos + 6 - patch->width / 2, y, patch);
+ V_DrawShadowedPatch(xpos + 6 - SHORT(patch->width) / 2, y, patch);
}
val = val % 10;
xpos += 12;
patch = W_CacheLumpNum(FontBNumBase + val, PU_CACHE);
- V_DrawShadowedPatch(xpos + 6 - patch->width / 2, y, patch);
+ V_DrawShadowedPatch(xpos + 6 - SHORT(patch->width) / 2, y, patch);
}
//---------------------------------------------------------------------------