shithub: choc

Download patch

ref: 4dc1ca199d444314dfeada9bf159a538edc50414
parent: eb11f9bfbb35c9ea3f8c9bf4e238168c8254d131
author: Simon Howard <[email protected]>
date: Mon Oct 17 16:27:05 EDT 2005

Start of Dehacked 'Misc' section support. Initial Health+Bullets,
and bfg cells/shot are supported.

Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 206

--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -30,8 +30,8 @@
 d_textur.h  i_system.h  p_enemy.c   p_telept.c  r_things.c  mmus2mid.h  \
 deh_defs.h  deh_frame.c deh_main.c  deh_ptr.c   deh_text.c  deh_thing.c \
 deh_io.c    deh_io.h    deh_ammo.c  deh_cheat.c deh_weapon.c            \
-deh_misc.c  deh_mapping.c deh_mapping.h         deh_sound.c deh_main.h  \
-w_merge.c   w_merge.h   doomfeatures.h
+deh_misc.c  deh_misc.h  deh_sound.c deh_main.h  doomfeatures.h          \
+w_merge.c   w_merge.h   deh_mapping.c deh_mapping.h 
 
 
 if HAVE_WINDRES
--- a/src/deh_misc.c
+++ b/src/deh_misc.c
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*- 
 //-----------------------------------------------------------------------------
 //
-// $Id: deh_misc.c 175 2005-10-08 20:54:16Z fraggle $
+// $Id: deh_misc.c 206 2005-10-17 20:27:05Z fraggle $
 //
 // Copyright(C) 2005 Simon Howard
 //
@@ -21,6 +21,10 @@
 // 02111-1307, USA.
 //
 // $Log$
+// Revision 1.3  2005/10/17 20:27:05  fraggle
+// Start of Dehacked 'Misc' section support.  Initial Health+Bullets,
+// and bfg cells/shot are supported.
+//
 // Revision 1.2  2005/10/08 20:54:16  fraggle
 // Proper dehacked error/warning framework.  Catch a load more errors.
 //
@@ -34,19 +38,93 @@
 //
 //-----------------------------------------------------------------------------
 
+#include <stdlib.h>
+#include <string.h>
+
 #include "doomdef.h"
 #include "doomtype.h"
 #include "deh_defs.h"
 #include "deh_io.h"
+#include "deh_main.h"
 
+int deh_initial_health = 100;
+int deh_initial_bullets = 50;
+int deh_max_health;                 // TODO
+int deh_max_armor;                  // TODO
+int deh_green_armor_class;          // TODO
+int deh_blue_armor_class;           // TODO
+int deh_max_soulsphere;             // TODO
+int deh_soulsphere_health;          // TODO
+int deh_megasphere_health;          // TODO
+int deh_god_mode_health;            // TODO
+int deh_idfa_armor;                 // TODO
+int deh_idfa_armor_class;           // TODO
+int deh_idkfa_armor;                // TODO
+int deh_idkfa_armor_class;          // TODO
+int deh_bfg_cells_per_shot = 40;
+int deh_monsters_infight;           // TODO
+
+static struct
+{
+    char *deh_name;
+    int *value;
+    boolean functional;
+} misc_settings[] = {
+    {"Initial Health",      &deh_initial_health,        true},
+    {"Initial Bullets",     &deh_initial_bullets,       true},
+    {"Max Health",          &deh_max_health},
+    {"Max Armor",           &deh_max_armor},
+    {"Green Armor Class",   &deh_green_armor_class},
+    {"Blue Armor Class",    &deh_blue_armor_class},
+    {"Max Soulsphere",      &deh_max_soulsphere},
+    {"Soulsphere Health",   &deh_soulsphere_health},
+    {"Megasphere Health",   &deh_megasphere_health},
+    {"God Mode Health",     &deh_god_mode_health},
+    {"IDFA Armor",          &deh_idfa_armor},
+    {"IDFA Armor Class",    &deh_idfa_armor_class},
+    {"IDKFA Armor",         &deh_idkfa_armor},
+    {"IDKFA Armor Class",   &deh_idkfa_armor_class},
+    {"BFG Cells/Shot",      &deh_bfg_cells_per_shot,    true},
+    {"Monsters Infight",    &deh_monsters_infight},
+};
+
 static void *DEH_MiscStart(deh_context_t *context, char *line)
 {
-    DEH_Warning(context, "Dehacked 'Misc' sections are not supported yet.");
     return NULL;
 }
 
 static void DEH_MiscParseLine(deh_context_t *context, char *line, void *tag)
 {
+    char *variable_name, *value;
+    int ivalue;
+    int i;
+
+    if (!DEH_ParseAssignment(line, &variable_name, &value))
+    {
+        // Failed to parse
+
+        DEH_Warning(context, "Failed to parse assignment");
+        return;
+    }
+
+    ivalue = atoi(value);
+
+    for (i=0; i<sizeof(misc_settings) / sizeof(*misc_settings); ++i)
+    {
+        if (!strcasecmp(variable_name, misc_settings[i].deh_name))
+        {
+            if (!misc_settings[i].functional)
+            {
+                DEH_Warning(context, "Misc variable '%s' is not yet functional",
+                            variable_name);
+            }
+            
+            *misc_settings[i].value = ivalue;
+            return;
+        }
+    }
+
+    DEH_Warning(context, "Unknown Misc variable '%s'", variable_name);
 }
 
 deh_section_t deh_section_misc =
--- /dev/null
+++ b/src/deh_misc.h
@@ -1,0 +1,62 @@
+// Emacs style mode select   -*- C++ -*- 
+//-----------------------------------------------------------------------------
+//
+// $Id: deh_misc.h 206 2005-10-17 20:27:05Z fraggle $
+//
+// Copyright(C) 2005 Simon Howard
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+// $Log$
+// Revision 1.1  2005/10/17 20:27:05  fraggle
+// Start of Dehacked 'Misc' section support.  Initial Health+Bullets,
+// and bfg cells/shot are supported.
+//
+// Revision 1.2  2005/10/08 20:54:16  fraggle
+// Proper dehacked error/warning framework.  Catch a load more errors.
+//
+// Revision 1.1  2005/10/04 22:10:32  fraggle
+// Dehacked "Misc" section parser (currently a dummy)
+//
+//
+//-----------------------------------------------------------------------------
+//
+// Parses "Misc" sections in dehacked files
+//
+//-----------------------------------------------------------------------------
+
+#ifndef DEH_MISC_H
+#define DEH_MISC_H
+
+extern int deh_initial_health;             
+extern int deh_initial_bullets;            
+extern int deh_max_health;                 
+extern int deh_max_armor;                  
+extern int deh_green_armor_class;          
+extern int deh_blue_armor_class;           
+extern int deh_max_soulsphere;             
+extern int deh_soulsphere_health;          
+extern int deh_megasphere_health;          
+extern int deh_god_mode_health;            
+extern int deh_idfa_armor;                 
+extern int deh_idfa_armor_class;           
+extern int deh_idkfa_armor;                
+extern int deh_idkfa_armor_class;          
+extern int deh_bfg_cells_per_shot;         
+extern int deh_monsters_infight;           
+
+#endif /* #ifndef DEH_MISC_H */
+
--- a/src/g_game.c
+++ b/src/g_game.c
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*- 
 //-----------------------------------------------------------------------------
 //
-// $Id: g_game.c 204 2005-10-16 20:55:50Z fraggle $
+// $Id: g_game.c 206 2005-10-17 20:27:05Z fraggle $
 //
 // Copyright(C) 1993-1996 Id Software, Inc.
 // Copyright(C) 2005 Simon Howard
@@ -22,6 +22,10 @@
 // 02111-1307, USA.
 //
 // $Log$
+// Revision 1.16  2005/10/17 20:27:05  fraggle
+// Start of Dehacked 'Misc' section support.  Initial Health+Bullets,
+// and bfg cells/shot are supported.
+//
 // Revision 1.15  2005/10/16 20:55:50  fraggle
 // Fix the '-cdrom' command-line option.
 //
@@ -85,7 +89,7 @@
 
 
 static const char
-rcsid[] = "$Id: g_game.c 204 2005-10-16 20:55:50Z fraggle $";
+rcsid[] = "$Id: g_game.c 206 2005-10-17 20:27:05Z fraggle $";
 
 #include <string.h>
 #include <stdlib.h>
@@ -94,6 +98,7 @@
 #include "doomstat.h"
 
 #include "deh_main.h"
+#include "deh_misc.h"
 
 #include "z_zone.h"
 #include "f_finale.h"
@@ -924,11 +929,11 @@
  
     p->usedown = p->attackdown = true;	// don't do anything immediately 
     p->playerstate = PST_LIVE;       
-    p->health = MAXHEALTH; 
+    p->health = deh_initial_health;     // Use dehacked value
     p->readyweapon = p->pendingweapon = wp_pistol; 
     p->weaponowned[wp_fist] = true; 
     p->weaponowned[wp_pistol] = true; 
-    p->ammo[am_clip] = 50; 
+    p->ammo[am_clip] = deh_initial_bullets; 
 	 
     for (i=0 ; i<NUMAMMO ; i++) 
 	p->maxammo[i] = maxammo[i]; 
--- a/src/p_pspr.c
+++ b/src/p_pspr.c
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*- 
 //-----------------------------------------------------------------------------
 //
-// $Id: p_pspr.c 8 2005-07-23 16:44:57Z fraggle $
+// $Id: p_pspr.c 206 2005-10-17 20:27:05Z fraggle $
 //
 // Copyright(C) 1993-1996 Id Software, Inc.
 // Copyright(C) 2005 Simon Howard
@@ -22,6 +22,10 @@
 // 02111-1307, USA.
 //
 // $Log$
+// Revision 1.3  2005/10/17 20:27:05  fraggle
+// Start of Dehacked 'Misc' section support.  Initial Health+Bullets,
+// and bfg cells/shot are supported.
+//
 // Revision 1.2  2005/07/23 16:44:56  fraggle
 // Update copyright to GNU GPL
 //
@@ -36,11 +40,12 @@
 //-----------------------------------------------------------------------------
 
 static const char
-rcsid[] = "$Id: p_pspr.c 8 2005-07-23 16:44:57Z fraggle $";
+rcsid[] = "$Id: p_pspr.c 206 2005-10-17 20:27:05Z fraggle $";
 
 #include "doomdef.h"
 #include "d_event.h"
 
+#include "deh_misc.h"
 
 #include "m_random.h"
 #include "p_local.h"
@@ -61,10 +66,7 @@
 #define WEAPONTOP		32*FRACUNIT
 
 
-// plasma cells for a bfg attack
-#define BFGCELLS		40		
 
-
 //
 // P_SetPsprite
 //
@@ -180,7 +182,7 @@
 
     // Minimal amount for one shot varies.
     if (player->readyweapon == wp_bfg)
-	count = BFGCELLS;
+	count = deh_bfg_cells_per_shot;
     else if (player->readyweapon == wp_supershotgun)
 	count = 2;	// Double barrel.
     else
@@ -578,7 +580,7 @@
 ( player_t*	player,
   pspdef_t*	psp ) 
 {
-    player->ammo[weaponinfo[player->readyweapon].ammo] -= BFGCELLS;
+    player->ammo[weaponinfo[player->readyweapon].ammo] -= deh_bfg_cells_per_shot;
     P_SpawnPlayerMissile (player->mo, MT_BFG);
 }