ref: 4cd5d5027acbfc91a3f546389804e9de4fe6269d
dir: /src/d_ticcmd.h/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 1993-2008 Raven Software // Copyright(C) 2005 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // // DESCRIPTION: // System specific interface stuff. // //----------------------------------------------------------------------------- #ifndef __D_TICCMD__ #define __D_TICCMD__ #include "doomtype.h" // The data sampled per tick (single player) // and transmitted to other peers (multiplayer). // Mainly movements/button commands per game tick, // plus a checksum for internal state consistency. typedef struct { signed char forwardmove; // *2048 for move signed char sidemove; // *2048 for move short angleturn; // <<16 for angle delta byte chatchar; byte buttons; // villsa [STRIFE] according to the asm, // consistancy is a short, not a byte byte consistancy; // checks for net game // villsa - Strife specific: byte buttons2; int inventory; // Heretic/Hexen specific: byte lookfly; // look/fly up/down/centering byte arti; // artitype_t to use } ticcmd_t; #endif