ref: 4ae5994609be37c8d89fdb720f561a3c637db25d
parent: 091f93809ee554571a6ed6145b8ac69f17814d91
author: Russell Rice <[email protected]>
date: Wed Oct 29 23:08:45 EDT 2008
- Add missing m_random.h for hexen - Update codeblocks projects Subversion-branch: /branches/raven-branch Subversion-revision: 1369
--- a/codeblocks/heretic.cbp
+++ b/codeblocks/heretic.cbp
@@ -108,9 +108,6 @@
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\heretic\info.h" />
- <Unit filename="..\src\heretic\m_misc.c">
- <Option compilerVar="CC" />
- </Unit>
<Unit filename="..\src\heretic\m_random.c">
<Option compilerVar="CC" />
</Unit>
--- a/codeblocks/hexen.cbp
+++ b/codeblocks/hexen.cbp
@@ -110,9 +110,10 @@
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\src\hexen\info.h" />
- <Unit filename="..\src\hexen\m_misc.c">
+ <Unit filename="..\src\hexen\m_random.c">
<Option compilerVar="CC" />
</Unit>
+ <Unit filename="..\src\hexen\m_random.h" />
<Unit filename="..\src\hexen\mn_menu.c">
<Option compilerVar="CC" />
</Unit>
--- /dev/null
+++ b/src/hexen/m_random.h
@@ -1,0 +1,41 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
+
+#ifndef HEXEN_M_RANDOM_H
+#define HEXEN_M_RANDOM_H
+
+// Most damage defined using HITDICE
+#define HITDICE(a) ((1+(P_Random()&7))*a)
+
+int M_Random(void);
+// returns a number from 0 to 255
+int P_Random(void);
+// as M_Random, but used only by the play simulation
+
+void M_ClearRandom(void);
+// fix randoms for demos
+
+extern int rndindex;
+
+#endif // HEXEN_M_RANDOM_H
+