ref: 496a9e8b3489a0a85fd47b91d1f587255845c31e
parent: 226cf56d65e7f8a57bf78a7503d420eef09e8568
author: Simon Howard <[email protected]>
date: Sat Apr 19 11:30:42 EDT 2008
Fix some more warnings. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1121
--- a/src/i_main.c
+++ b/src/i_main.c
@@ -54,7 +54,7 @@
if (!SetProcessAffinityMask(GetCurrentProcess(), 1))
{
fprintf(stderr, "Failed to set process affinity mask (%d)\n",
- GetLastError());
+ (int) GetLastError());
}
#endif
--- a/src/i_sdlsound.c
+++ b/src/i_sdlsound.c
@@ -216,6 +216,41 @@
return clipped;
}
+// Preload all the sound effects - stops nasty ingame freezes
+
+static void I_PrecacheSounds(void)
+{
+ char namebuf[9];
+ int i;
+
+ printf("I_PrecacheSounds: Precaching all sound effects..");
+
+ for (i=sfx_pistol; i<NUMSFX; ++i)
+ {
+ if ((i % 6) == 0)
+ {
+ printf(".");
+ fflush(stdout);
+ }
+
+ sprintf(namebuf, "ds%s", DEH_String(S_sfx[i].name));
+
+ S_sfx[i].lumpnum = W_CheckNumForName(namebuf);
+
+ if (S_sfx[i].lumpnum != -1)
+ {
+ CacheSFX(i);
+
+ if (sound_chunks[i].abuf != NULL)
+ {
+ Z_ChangeTag(sound_chunks[i].abuf, PU_CACHE);
+ }
+ }
+ }
+
+ printf("\n");
+}
+
#endif
static boolean ConvertibleRatio(int freq1, int freq2)
@@ -573,41 +608,6 @@
sound_initialised = false;
}
-
-// Preload all the sound effects - stops nasty ingame freezes
-
-static void I_PrecacheSounds(void)
-{
- char namebuf[9];
- int i;
-
- printf("I_PrecacheSounds: Precaching all sound effects..");
-
- for (i=sfx_pistol; i<NUMSFX; ++i)
- {
- if ((i % 6) == 0)
- {
- printf(".");
- fflush(stdout);
- }
-
- sprintf(namebuf, "ds%s", DEH_String(S_sfx[i].name));
-
- S_sfx[i].lumpnum = W_CheckNumForName(namebuf);
-
- if (S_sfx[i].lumpnum != -1)
- {
- CacheSFX(i);
-
- if (sound_chunks[i].abuf != NULL)
- {
- Z_ChangeTag(sound_chunks[i].abuf, PU_CACHE);
- }
- }
- }
-
- printf("\n");
-}
static boolean I_SDL_InitSound(void)
{