shithub: choc

Download patch

ref: 480a31094b7621dd7d65ec05a6e36964dca99b66
parent: 37db69b86bc5052901e250578e9c3920886d79ff
parent: e66653a8a67f3613344ae4ea30b37403d6ff17cf
author: Simon Howard <[email protected]>
date: Sun Jul 12 20:52:26 EDT 2009

Merge from trunk.

Subversion-branch: /branches/opl-branch
Subversion-revision: 1624

--- a/.lvimrc
+++ b/.lvimrc
@@ -4,3 +4,28 @@
 set softtabstop=4
 set shiftwidth=4
 
+" Add all tag files to tags path.
+
+let topdir = findfile("configure.in", ".;")
+let topdir = substitute(topdir, "configure.in", "", "")
+
+" Check tags file in current dir:
+set tags+=tags
+
+" Add tag files in parent directories:
+let tagfiles = findfile("tags", ".;", -1)
+
+" Add tag files for libraries:
+call add(tagfiles, topdir . "textscreen/tags")
+call add(tagfiles, topdir . "pcsound/tags")
+
+for tagfile in tagfiles
+    " Don't go beyond the project top level when adding parent dirs:
+    if stridx(tagfile, topdir) >= 0
+        exec "set tags+=" . tagfile
+    endif
+endfor
+
+unlet topdir
+unlet tagfiles
+
--- a/Makefile.am
+++ b/Makefile.am
@@ -44,7 +44,7 @@
 MAINTAINERCLEANFILES =  $(AUX_DIST_GEN)
 
 docdir=$(prefix)/share/doc/@PACKAGE@
-SUBDIRS=textscreen opl pcsound src man setup
+SUBDIRS=wince textscreen opl pcsound src man setup
 
 if HAVE_PYTHON
 
--- a/NEWS
+++ b/NEWS
@@ -1,3 +1,49 @@
+...
+
+     * Chocolate Doom now runs on Windows Mobile/Windows CE!
+     * It is possible to rebind most/all of the keys that control
+       the menu, shortcuts, automap and weapon switching.  The
+       main reason for this is to support the Windows CE port
+       and other platforms where a full keyboard may not be present.
+     * Memory-mapped WAD I/O is disabled by default, as it caused
+       various issues, including a slowdown/crash with Plutonia 2
+       MAP23.  It can be explicitly re-enabled using the '-mmap'
+       command line parameter.
+     * The video mode auto-adjust code will automatically choose
+       windowed mode if no fullscreen video modes are available.
+     * The zone memory size is automatically reduced on systems
+       with a small amount of memory.
+     * There is now a second, small textscreen font, so that the
+       ENDOOM screen and setup tool can be used on low resolution
+       devices (eg. PDAs/embedded devices)
+     * The textscreen library now has a scrollable pane widget.
+     * Doxygen documentation was added for the textscreen library.
+     * The "join game" window in the setup tool now has an option
+       to automatically join a game on the local network.
+
+    Compatibility:
+     * The A_BossDeath behavior in v1.9 emulation mode was fixed
+       (thanks entryway)
+
+    Bugs fixed:
+     * Crash when saving games due to the ~/.chocolate-doom/savegames
+       directory not being created (thanks to everyone who reported
+       this).
+     * Chocolate Doom will now under Win95/98, as the
+       SetProcessAffinityMask function is looked up dynamically.
+     * Compilation under Linux with older versions of libc will now
+       work (the semantics for sched_setaffinity were different in
+       older versions)
+     * Sound clipping when using libsamplerate was improved (thanks
+       David Flater)
+     * The audio buffer size is now calculated based on the sample rate,
+       so there is not a noticeable delay when using a lower sample
+       rate.
+     * The manpage documentation for the DOOMWADPATH variable was fixed
+       (thanks MikeRS).
+     * Compilation with FEATURE_MULTIPLAYER and FEATURE_SOUND disabled
+       was fixed.
+
 1.2.1 (2008-12-10):
 
     This version just fixes a crash at the intermission screen when
--- a/codeblocks/textscreen.cbp
+++ b/codeblocks/textscreen.cbp
@@ -81,6 +81,10 @@
 			<Option compilerVar="CC" />
 		</Unit>
 		<Unit filename="..\textscreen\txt_radiobutton.h" />
+		<Unit filename="..\textscreen\txt_scrollpane.c">
+			<Option compilerVar="CC" />
+		</Unit>
+		<Unit filename="..\textscreen\txt_scrollpane.h" />
 		<Unit filename="..\textscreen\txt_sdl.c">
 			<Option compilerVar="CC" />
 		</Unit>
@@ -89,6 +93,7 @@
 			<Option compilerVar="CC" />
 		</Unit>
 		<Unit filename="..\textscreen\txt_separator.h" />
+		<Unit filename="..\textscreen\txt_smallfont.h" />
 		<Unit filename="..\textscreen\txt_spinctrl.c">
 			<Option compilerVar="CC" />
 		</Unit>
--- a/configure.in
+++ b/configure.in
@@ -53,6 +53,19 @@
     exit -1
 ])
 
+# Windows CE build?
+
+WINDOWS_CE=false
+
+case "$host" in
+    *mingw32ce*|*cegcc*|*wince*)
+        CFLAGS="-I../wince $CFLAGS"
+        WINDOWS_CE=true
+        ;;
+    *)
+        ;;
+esac
+
 AC_CHECK_HEADERS([linux/kd.h dev/isa/spkrio.h dev/speaker/speaker.h])
 AC_CHECK_FUNCS(mmap sched_setaffinity ioperm)
 
@@ -61,6 +74,7 @@
 
 AC_CHECK_TOOL(WINDRES, windres, )
 
+AM_CONDITIONAL(WINDOWS_CE, $WINDOWS_CE)
 AM_CONDITIONAL(HAVE_WINDRES, test "$WINDRES" != "")
 AM_CONDITIONAL(HAVE_PYTHON, $HAVE_PYTHON)
 
@@ -86,6 +100,7 @@
 
 AC_OUTPUT([
 Makefile
+wince/Makefile
 textscreen/Makefile
 textscreen/examples/Makefile
 setup/Makefile
@@ -94,6 +109,7 @@
 opl/examples/Makefile
 src/Makefile
 pcsound/Makefile
+pkg/wince/Makefile
 src/resource.rc
 src/doom-screensaver.desktop
 setup/setup-res.rc
--- a/man/manpage.template
+++ b/man/manpage.template
@@ -18,9 +18,9 @@
 .TP 
 \fBDOOMWADDIR\fR, \fBDOOMWADPATH\fR
 These environment variables provide paths to search for Doom .WAD files when
-looking for a game IWAD file or a PWAD file specified with the '-file' option.
+looking for a game IWAD file or a PWAD file specified with the `-file' option.
 \fBDOOMWADDIR\fR specifies a single path in which to look for WAD files,
-while \fBDOOMWWADDIR\fR specifies a colon-separated list of paths to search.
+while \fBDOOMWWADPATH\fR specifies a colon-separated list of paths to search.
 .TP
 \fBPCSOUND_DRIVER\fR
 When running in PC speaker sound effect mode, this environment variable 
--- a/pcsound/pcsound.c
+++ b/pcsound/pcsound.c
@@ -27,6 +27,10 @@
 #include <stdlib.h>
 #include <string.h>
 
+#ifdef _WIN32_WCE
+#include "libc_wince.h"
+#endif
+
 #include "config.h"
 #include "pcsound.h"
 #include "pcsound_internal.h"
--- a/pcsound/pcsound_sdl.c
+++ b/pcsound/pcsound_sdl.c
@@ -32,6 +32,7 @@
 #include "pcsound.h"
 #include "pcsound_internal.h"
 
+#define MAX_SOUND_SLICE_TIME 70 /* ms */
 #define SQUARE_WAVE_AMP 0x2000
 
 // If true, we initialised SDL and have the responsibility to shut it 
@@ -163,8 +164,37 @@
     }
 }
 
+// Calculate slice size, based on MAX_SOUND_SLICE_TIME.
+// The result must be a power of two.
+
+static int GetSliceSize(void)
+{
+    int limit;
+    int n;
+
+    limit = (pcsound_sample_rate * MAX_SOUND_SLICE_TIME) / 1000;
+
+    // Try all powers of two, not exceeding the limit.
+
+    for (n=0;; ++n)
+    {
+        // 2^n <= limit < 2^n+1 ?
+
+        if ((1 << (n + 1)) > limit)
+        {
+            return (1 << n);
+        }
+    }
+
+    // Should never happen?
+
+    return 1024;
+}
+
 static int PCSound_SDL_Init(pcsound_callback_func callback_func)
 {
+    int slicesize;
+
     // Check if SDL_mixer has been opened already
     // If not, we must initialise it now
 
@@ -176,7 +206,9 @@
             return 0;
         }
 
-        if (Mix_OpenAudio(pcsound_sample_rate, AUDIO_S16SYS, 2, 1024) < 0)
+        slicesize = GetSliceSize();
+
+        if (Mix_OpenAudio(pcsound_sample_rate, AUDIO_S16SYS, 2, slicesize) < 0)
         {
             fprintf(stderr, "Error initialising SDL_mixer: %s\n", Mix_GetError());
 
--- a/pcsound/pcsound_win32.c
+++ b/pcsound/pcsound_win32.c
@@ -26,6 +26,7 @@
 #ifdef _WIN32
 
 #include "SDL.h"
+#include "SDL_thread.h"
 #include <windows.h>
 
 #include "pcsound.h"
--- /dev/null
+++ b/pkg/wince/.gitignore
@@ -1,0 +1,3 @@
+Makefile
+Makefile.in
+*.cab
--- /dev/null
+++ b/pkg/wince/Makefile.am
@@ -1,0 +1,10 @@
+
+DEPS=$(shell ./wince-cabgen -d $(CONFIG_FILE))
+CONFIG_FILE=wince-cab.cfg
+OUTPUT_FILE=@PACKAGE_TARNAME@-@[email protected]
+
+noinst_DATA = $(OUTPUT_FILE)
+
+$(OUTPUT_FILE) : $(CONFIG_FILE) $(DEPS)
+	./wince-cabgen $< $@
+
--- /dev/null
+++ b/pkg/wince/wince-cab.cfg
@@ -1,0 +1,25 @@
+
+app_name = "Chocolate Doom"
+provider = "Simon Howard"
+arch = "strongarm"
+
+# Install files:
+
+d = "$(PROGRAMS_GAMES)/Chocolate Doom/"
+s = "$(START_GAMES)/"
+
+files = {
+    d+"chocolate-doom.exe":    "../../src/chocolate-doom.exe",
+    d+"chocolate-setup.exe":   "../../setup/chocolate-setup.exe",
+    d+"SDL.dll":               "SDL.dll",
+    d+"SDL_mixer.dll":         "SDL_mixer.dll",
+    d+"libSDL_net-1-2-0.dll":  "libSDL_net-1-2-0.dll",
+}
+
+# Start menu links:
+
+links = {
+    s+"Chocolate Doom.lnk":  d+"chocolate-doom.exe",
+    s+"Chocolate Doom Setup.lnk": d+"chocolate-setup.exe"
+}
+
--- /dev/null
+++ b/pkg/wince/wince-cabgen
@@ -1,0 +1,672 @@
+#!/usr/bin/env python
+
+import os
+import re
+import shutil
+import sys
+import tempfile
+
+CAB_HEADER = "MSCE"
+
+ARCHITECTURES = {
+    "shx-sh3":        103,
+    "shx-sh4":        104,
+    "i386":           386,
+    "i486":           486,
+    "i586":           586,
+    "powerpc-601":    601,
+    "powerpc-603":    603,
+    "powerpc-604":    604,
+    "powerpc-620":    620,
+    "powerpc-mpc821": 821,
+    "arm720":         1824,
+    "arm820":         2080,
+    "arm920":         2336,
+    "strongarm":      2577,
+    "mips-r4000":     4000,
+    "sh3":            10003,
+    "sh3e":           10004,
+    "sh4":            10005,
+    "alpha-21064":    21064,
+    "arm7tdmi":       70001,
+}
+
+DIR_VARIABLES = {
+    "PROGRAMS": "%CE1%",                # \Program Files
+    "WINDOWS": "%CE2%",                 # \Windows
+    "DESKTOP": "%CE3%",                 # \Windows\Desktop
+    "STARTUP": "%CE4%",                 # \Windows\StartUp
+    "DOCUMENTS": "%CE5%",               # \My Documents
+    "PROGRAMS_ACCESSORIES": "%CE6%",    # \Program Files\Accessories
+    "PROGRAMS_COMMUNICATIONS": "%CE7%", # \Program Files\Communications
+    "PROGRAMS_GAMES": "%CE8%",          # \Program Files\Games
+    "PROGRAMS_OUTLOOK": "%CE9%",        # \Program Files\Pocket Outlook
+    "PROGRAMS_OFFICE": "%CE10%",        # \Program Files\Office
+    "WINDOWS_PROGRAMS": "%CE11%",       # \Windows\Programs
+    "WINDOWS_ACCESSORIES": "%CE12%",    # \Windows\Programs\Accessories
+    "WINDOWS_COMMUNICATIONS": "%CE13%", # \Windows\Programs\Communications
+    "WINDOWS_GAMES": "%CE14%",          # \Windows\Programs\Games
+    "FONTS": "%CE15%",                  # \Windows\Fonts
+    "RECENT": "%CE16%",                 # \Windows\Recent
+    "FAVORITES": "%CE17%",              # \Windows\Favorites
+
+    "START_PROGRAMS": "%CE11%",         # \Windows\Start Menu\Programs
+    "START_ACCESSORIES": "%CE12%",      # \Windows\Start Menu\Accessories
+    "START_COMMUNICATIONS": "%CE13%",   # \Windows\Start Menu\Communications
+    "START_GAMES": "%CE14%",            # \Windows\Start Menu\Games
+    "START": "%CE17%",                  # \Windows\Start Menu
+}
+
+def write_int16(f, value):
+    b1 = value & 0xff
+    b2 = (value >> 8) & 0xff
+    f.write("%c%c" % (b1, b2))
+
+def write_int32(f, value):
+    b1 = value & 0xff
+    b2 = (value >> 8) & 0xff
+    b3 = (value >> 16) & 0xff
+    b4 = (value >> 24) & 0xff
+    f.write("%c%c%c%c" % (b1, b2, b3, b4))
+
+# Pad a string with NUL characters so that it has a length that is 
+# a multiple of 4.  At least one NUL is always added.
+
+def pad_string(s):
+    pad_len = 4 - (len(s) % 4)
+    return s + (pad_len * "\x00")
+
+class HeaderSection:
+
+    def __init__(self, cab_header):
+        self.cab_header = cab_header
+        self.arch = None
+        self.app_name = None
+        self.provider = None
+        self.unsupported = None
+
+    def __len__(self):
+        return 100       # header has fixed size
+
+    def set_meta(self, arch, app_name, provider, unsupported):
+
+        if arch not in ARCHITECTURES:
+            raise Exception("Unknown architecture '%s'" % arch)
+
+        self.arch = ARCHITECTURES[arch]
+
+        dictionary = self.cab_header.dictionary
+
+        self.app_name = app_name
+        dictionary.get(self.app_name)
+
+        self.provider = provider
+        dictionary.get(self.provider)
+
+        self.unsupported = unsupported
+        dictionary.get(self.unsupported)
+
+    def write(self, stream):
+
+        # Basic header
+
+        stream.write(CAB_HEADER)
+        write_int32(stream, 0)
+        write_int32(stream, len(self.cab_header))
+        write_int32(stream, 0)
+        write_int32(stream, 1)
+        write_int32(stream, self.arch)
+
+        # minimum Windows CE version:
+        write_int32(stream, 0)
+        write_int32(stream, 0)
+        write_int32(stream, 0)
+        write_int32(stream, 0)
+        write_int32(stream, 0)
+        write_int32(stream, 0)
+
+        dictionary = self.cab_header.dictionary
+
+        # Write number of entries in other sections:
+
+        for section in self.cab_header.sections:
+            if section is not self:
+                write_int16(stream, section.num_entries())
+
+        # Write offsets of other sections:
+
+        for section in self.cab_header.sections:
+            if section is not self:
+                offset = self.cab_header.get_section_offset(section)
+                write_int32(stream, offset)
+
+        # Special strings:
+
+        special_strings = (
+            self.app_name,
+            self.provider,
+            self.unsupported
+        )
+
+        dictionary_offset = self.cab_header.get_section_offset(dictionary)
+
+        for s in special_strings:
+            s_offset = dictionary.get_offset(s)
+            write_int16(stream, dictionary_offset + s_offset)
+            write_int16(stream, len(s) + 1)
+
+        # Two left-over fields of unknown use:
+
+        write_int16(stream, 0)
+        write_int16(stream, 0)
+
+class StringDictionary:
+    def __init__(self, cab_header):
+        self.cab_header = cab_header
+        self.string_list = []
+        self.strings = {}
+        self.length = 0
+        self.index = 1
+
+    # Get the length of the dictionary, in bytes.
+
+    def __len__(self):
+        return self.length
+
+    # Get the number of entries in the dictionary.
+
+    def num_entries(self):
+        return len(self.strings)
+
+    # Get the ID for the given string, adding it if necessary.
+
+    def get(self, s):
+        # Is this a new string?  Add it to the dictionary.
+
+        if s not in self.strings:
+            offset = self.length
+            padded = pad_string(s)
+
+            self.strings[s] = (self.index, offset)
+            self.string_list.append((self.index, padded))
+            self.length += len(padded) + 4
+            self.index += 1
+
+        return self.strings[s][0]
+
+    # Get the offset of a particular string within the dictionary.
+
+    def get_offset(self, s):
+        return self.strings[s][1] + 4
+
+    # Write the dictionary to the output stream.
+
+    def write(self, stream):
+
+        # Write out all strings:
+
+        for i, s in self.string_list:
+            write_int16(stream, i)
+            write_int16(stream, len(s))
+            stream.write(s)
+
+class DirectoryList:
+    def __init__(self, cab_header):
+        self.cab_header = cab_header
+        self.directories_list = []
+        self.directories = {}
+        self.length = 0
+        self.index = 1
+
+    def __len__(self):
+        return self.length
+
+    def num_entries(self):
+        return len(self.directories_list)
+
+    # Find whether the specified directory exists in the list
+
+    def find(self, dir):
+        key = dir.lower()
+
+        if key in self.directories:
+            return self.directories[key]
+        else:
+            return None
+
+    # Get the ID for the given directory, adding it if necessary.
+
+    def get(self, dir):
+
+        key = dir.lower()
+        dictionary = self.cab_header.dictionary
+
+        # Add new directory?
+
+        if key not in self.directories:
+
+            # Separate into individual directories, and map to strings:
+
+            #dir_path = dir.split("\\")
+            #if dir_path[0] == "":
+            #    dir_path = dir_path[1:]
+            dir_path = [ dir ]
+
+            dir_path = map(lambda x: dictionary.get(x), dir_path)
+
+            self.directories[key] = self.index
+            self.directories_list.append((self.index, dir_path))
+            self.length += 6 + 2 * len(dir_path)
+            self.index += 1
+
+        return self.directories[key]
+
+    # Write the directory list to the specified stream.
+
+    def write(self, stream):
+        for i, dir in self.directories_list:
+            write_int16(stream, i)
+            write_int16(stream, 2 * len(dir) + 2)
+
+            for subdir in dir:
+                write_int16(stream, subdir)
+
+            write_int16(stream, 0)
+
+class FileList:
+    def __init__(self, cab_header):
+        self.cab_header = cab_header
+        self.files = []
+        self.length = 0
+        self.index = 1
+
+    # Get the length of this section, in bytes.
+
+    def __len__(self):
+        return self.length
+
+    # Query whether the file list contains a particular file.
+
+    def find(self, filename):
+        dirname, sep, target_basename = filename.rpartition("\\")
+
+        target_basename = pad_string(target_basename)
+
+        target_dir_id = self.cab_header.directory_list.find(dirname)
+
+        if target_dir_id is None:
+            return None
+        else:
+            # Search the list of files:
+
+            for i, dir_id, basename, file_no, flags in self.files:
+                if dir_id == target_dir_id and basename == target_basename:
+                    return file_no
+            else:
+                return None
+
+    # Get the number of entries in the file list
+
+    def num_entries(self):
+        return len(self.files)
+
+    # Add a file to the list.
+
+    def add(self, filename, file_no, flags=0):
+
+        dirname, sep, basename = filename.rpartition("\\")
+
+        dir_id = self.cab_header.directory_list.get(dirname)
+
+        padded = pad_string(basename)
+
+        self.files.append((self.index, dir_id, padded, file_no, flags))
+        self.length += 12 + len(padded)
+        self.index += 1
+
+    # Write this section to the output stream.
+
+    def write(self, stream):
+
+        for i, dir_id, filename, file_no, flags in self.files:
+            write_int16(stream, i)
+            write_int16(stream, dir_id)
+            write_int16(stream, file_no)
+            write_int32(stream, flags)
+            write_int16(stream, len(filename))
+            stream.write(filename)
+
+# TODO?
+
+class RegHiveList:
+    def __len__(self):
+        return 0
+
+    def num_entries(self):
+        return 0
+
+    def write(self, stream):
+        pass
+
+class RegKeyList():
+    def __len__(self):
+        return 0
+
+    def num_entries(self):
+        return 0
+
+    def write(self, stream):
+        pass
+
+class LinkList:
+    def __init__(self, cab_header):
+        self.cab_header = cab_header
+        self.links = []
+        self.length = 0
+        self.index = 1
+
+    def __len__(self):
+        return self.length
+
+    def num_entries(self):
+        return len(self.links)
+    
+    # Determine the target type (dir/file) and ID:
+
+    def __find_target(self, target):
+        file_id = self.cab_header.file_list.find(target)
+
+        if file_id is not None:
+            return 1, file_id
+
+        dir_list = self.cab_header.get_section(DirectoryList)
+        dir_id = dir_list.find(target)
+
+        if dir_id is not None:
+            return 0, dir_id
+
+        raise Exception("Link target '%s' not found" % target)
+
+    def add(self, target, destination):
+
+        target_type, target_id = self.__find_target(target)
+
+        dest_path = destination.split("\\")
+
+        # Leading \:
+
+        if dest_path[0] == "":
+            dest_path = dest_path[1:]
+
+        # %CEn% to specify the install root is handled differently for
+        # links than it is for files/dirs.
+
+        match = re.match(r"\%CE(\d+)\%", dest_path[0])
+
+        if match:
+            base_dir = int(match.group(1))
+            dest_path = dest_path[1:]
+        else:
+            base_dir = 0
+
+        # Map dirs that make up the path to strings.
+
+        dictionary = self.cab_header.dictionary
+        dest_path = map(lambda x: dictionary.get(x), dest_path)
+
+        self.links.append((self.index, target_type, target_id,
+                           base_dir, dest_path))
+        self.index += 1
+        self.length += 14 + 2 * len(dest_path)
+
+    def write(self, stream):
+
+        for i, target_type, target_id, base_dir, dest_path in self.links:
+
+            write_int16(stream, i)
+            write_int16(stream, 0)
+            write_int16(stream, base_dir)
+            write_int16(stream, target_id)
+            write_int16(stream, target_type)
+            write_int16(stream, 2 * len(dest_path) + 2)
+
+            for subdir in dest_path:
+                write_int16(stream, subdir)
+
+            write_int16(stream, 0)
+
+class CabHeaderFile:
+    def __init__(self):
+        self.dictionary = StringDictionary(self)
+        self.directory_list = DirectoryList(self)
+        self.file_list = FileList(self)
+
+        self.sections = [
+            HeaderSection(self),
+            self.dictionary,
+            self.directory_list,
+            self.file_list,
+            RegHiveList(),
+            RegKeyList(),
+            LinkList(self)
+        ]
+
+    def set_meta(self, *args):
+        header_section = self.get_section(HeaderSection)
+        header_section.set_meta(*args)
+
+    def add_file(self, filename, file_no, flags=0):
+        files_section = self.get_section(FileList)
+        files_section.add(filename, file_no, flags)
+
+    def add_link(self, target, destination):
+        links_section = self.get_section(LinkList)
+        links_section.add(target, destination)
+
+    def get_section(self, section_class):
+        for section in self.sections:
+            if isinstance(section, section_class):
+                return section
+        else:
+            raise Exception("Can't find section of class %s" % section_class)
+
+    def get_section_offset(self, section):
+        offset = 0
+
+        for s in self.sections:
+            if section is s:
+                return offset
+            offset += len(s)
+        else:
+            raise Exception("Section %s not found in list")
+
+    def __len__(self):
+        result = 0
+        for s in self.sections:
+            result += len(s)
+        return result
+
+    def write(self, stream):
+        old_pos = 0
+        for section in self.sections:
+            section.write(stream)
+            pos = stream.tell()
+            if pos != old_pos + len(section):
+                raise Exception("Section is %i bytes long, but %i written" % \
+                                (len(section), pos - old_pos))
+            old_pos = pos
+
+class CabFile:
+    def __init__(self, config):
+        self.cab_header = CabHeaderFile()
+
+        self.__process_meta(config)
+        self.__process_files(config["files"])
+
+        if "links" in config:
+            self.__process_links(config["links"])
+
+    # Metadata:
+
+    def __process_meta(self, config):
+        arch = config.get("arch") or "strongarm"
+        app_name = config.get("app_name")
+        provider = config.get("provider")
+        unsupported = config.get("unsupported") or ""
+
+        if app_name is None or provider is None:
+            raise Exception("Application name and provider must be specified")
+
+        self.cab_header.set_meta(arch, app_name, provider, unsupported)
+        self.app_name = app_name
+
+    # Get the shortened 8.3 filename used for the specified file
+    # within the CAB.
+
+    def __shorten_name(self, filename, file_no):
+
+        # Strip down to base filename without extension:
+
+        basename = os.path.basename(filename)
+
+        if "." in basename:
+            basename = basename.rpartition(".")[0]
+
+        # Remove non-alphanumeric characters:
+
+        def only_alnum(x):
+            if x.isalnum():
+                return x
+            else:
+                return ""
+
+        cleaned_name = "".join(map(only_alnum, basename))
+        short_name = cleaned_name[0:8]
+
+        if len(short_name) < 8:
+            short_name = "0" * (8 - len(short_name)) + short_name
+
+        return "%s.%03i" % (short_name, file_no)
+
+    # Process the list of files to install:
+
+    def __process_files(self, files):
+        self.files = [ self.app_name ]
+
+        for filename, source_file in files.items():
+            file_no = len(self.files)
+            filename = expand_path(filename)
+            self.cab_header.add_file(filename, file_no)
+            self.files.append(source_file)
+
+    # Process the list of links:
+
+    def __process_links(self, links):
+        for destination, target in links.items():
+            target = expand_path(target)
+            destination = expand_path(destination)
+            self.cab_header.add_link(target, destination)
+
+    # Write the header file:
+
+    def __write_header(self, dir):
+
+        basename = self.__shorten_name(self.files[0], 0)
+        filename = os.path.join(dir, basename)
+
+        stream = file(filename, "w")
+        self.cab_header.write(stream)
+        stream.close()
+
+        return [ filename ]
+
+    # Write the files:
+
+    def __write_files(self, dir):
+
+        result = []
+
+        for file_no in range(1, len(self.files)):
+            source_file = self.files[file_no]
+            basename = self.__shorten_name(source_file, file_no)
+            filename = os.path.join(dir, basename)
+
+            shutil.copy(source_file, filename)
+            result.append(filename)
+
+        return result
+
+    # Output to a file:
+
+    def write(self, filename):
+
+        temp_dir = tempfile.mkdtemp()
+
+        header = self.__write_header(temp_dir)
+        files = self.__write_files(temp_dir)
+        files.reverse()
+
+        args = [ "lcab", "-n" ] + header + files + [ filename ]
+
+        os.spawnlp(os.P_WAIT, "lcab", *args)
+
+        # Clean up:
+
+        for tmpfile in header + files:
+            os.remove(tmpfile)
+        os.rmdir(temp_dir)
+
+def expand_path(filename):
+
+    # Replace Unix-style / path separators with DOS-style \
+
+    filename = filename.replace("/", "\\")
+
+    # Expand $(xyz) path variables to their Windows equivalents:
+
+    def replace_var(match):
+	var_name = match.group(1)
+
+	if not var_name in DIR_VARIABLES:
+	    raise Exception("Unknown variable '%s'" % var_name)
+	else:
+	    return DIR_VARIABLES[var_name]
+
+    return re.sub(r"\$\((.*?)\)", replace_var, filename)
+
+def read_config_file(filename):
+    f = file(filename)
+
+    data = f.readlines()
+    data = "".join(data)
+
+    f.close()
+
+    prog = compile(data, filename, "exec")
+    result = {}
+    eval(prog, result)
+
+    return result
+
+# List the files that the output CAB depends on.
+
+def print_dependencies(filename):
+    config = read_config_file(filename)
+
+    files_list = config["files"]
+
+    for dest, source_file in files_list.items():
+        print source_file
+
+if len(sys.argv) < 3:
+    print "Usage: %s <config file> <output file>" % sys.argv[0]
+    sys.exit(0)
+
+if sys.argv[1] == "-d":
+    print_dependencies(sys.argv[2])
+else:
+    config = read_config_file(sys.argv[1])
+
+    cab_file = CabFile(config)
+    cab_file.write(sys.argv[2])
+
--- a/setup/Makefile.am
+++ b/setup/Makefile.am
@@ -31,7 +31,10 @@
 chocolate_setup_SOURCES=$(SOURCE_FILES)
 endif
 
-chocolate_setup_LDADD = ../textscreen/libtextscreen.a @LDFLAGS@
+chocolate_setup_LDADD =                              \
+                       ../wince/libc_wince.a         \
+                       ../textscreen/libtextscreen.a \
+                       @LDFLAGS@
 
 .rc.o:
 	$(WINDRES) $^ -o $@
--- a/setup/configfile.c
+++ b/setup/configfile.c
@@ -35,6 +35,8 @@
 
 #ifdef _WIN32
 #include <io.h>
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
 #else
 #include <sys/stat.h>
 #include <sys/types.h>
@@ -74,7 +76,7 @@
 
 
 // 
-// SetConfigDir:
+// M_SetConfigDir:
 //
 // Sets the location of the configuration directory, where configuration
 // files are stored - default.cfg, chocolate-doom.cfg, savegames, etc.
@@ -82,10 +84,12 @@
 
 void M_SetConfigDir(void)
 {
-#ifndef _WIN32
-    // Ignore the HOME environment variable on Windows - just behave
-    // like Vanilla Doom.
+#if !defined(_WIN32) || defined(_WIN32_WCE)
 
+    // Configuration settings are stored in ~/.chocolate-doom/,
+    // except on Windows, where we behave like Vanilla Doom and
+    // save in the current directory.
+
     char *homedir;
 
     homedir = getenv("HOME");
@@ -97,7 +101,8 @@
 
         configdir = malloc(strlen(homedir) + strlen(PACKAGE_TARNAME) + 5);
 
-        sprintf(configdir, "%s/.%s/", homedir, PACKAGE_TARNAME);
+        sprintf(configdir, "%s%c.%s%c", homedir, DIR_SEPARATOR,
+			                PACKAGE_TARNAME, DIR_SEPARATOR);
 
         // make the directory if it doesnt already exist
 
@@ -106,7 +111,7 @@
     else
 #endif /* #ifndef _WIN32 */
     {
-#ifdef _WIN32
+#if defined(_WIN32) && !defined(_WIN32_WCE)
         // when given the -cdrom option, save config+savegames in 
         // c:\doomdata.  This only applies under Windows.
 
@@ -239,6 +244,7 @@
     {"chatmacro7", &chat_macros[7], DEFAULT_STRING, 0, 0 },
     {"chatmacro8", &chat_macros[8], DEFAULT_STRING, 0, 0 },
     {"chatmacro9", &chat_macros[9], DEFAULT_STRING, 0, 0 },
+
 };
 
 static default_collection_t doom_defaults = 
@@ -282,6 +288,52 @@
     {"mouseb_use",                  &mousebuse, DEFAULT_INT, 0, 0},
     {"mouseb_backward",             &mousebbackward, DEFAULT_INT, 0, 0},
     {"use_libsamplerate",           &use_libsamplerate, DEFAULT_INT, 0, 0},
+
+    {"key_pause",                   &key_pause, DEFAULT_KEY, 0, 0},
+    {"key_menu_activate",           &key_menu_activate, DEFAULT_KEY, 0, 0},
+    {"key_menu_up",                 &key_menu_up, DEFAULT_KEY, 0, 0},
+    {"key_menu_down",               &key_menu_down, DEFAULT_KEY, 0, 0},
+    {"key_menu_left",               &key_menu_left, DEFAULT_KEY, 0, 0},
+    {"key_menu_right",              &key_menu_right, DEFAULT_KEY, 0, 0},
+    {"key_menu_back",               &key_menu_back, DEFAULT_KEY, 0, 0},
+    {"key_menu_forward",            &key_menu_forward, DEFAULT_KEY, 0, 0},
+    {"key_menu_confirm",            &key_menu_confirm, DEFAULT_KEY, 0, 0},
+    {"key_menu_abort",              &key_menu_abort, DEFAULT_KEY, 0, 0},
+    {"key_menu_help",               &key_menu_help, DEFAULT_KEY, 0, 0},
+    {"key_menu_save",               &key_menu_save, DEFAULT_KEY, 0, 0},
+    {"key_menu_load",               &key_menu_load, DEFAULT_KEY, 0, 0},
+    {"key_menu_volume",             &key_menu_volume, DEFAULT_KEY, 0, 0},
+    {"key_menu_detail",             &key_menu_detail, DEFAULT_KEY, 0, 0},
+    {"key_menu_qsave",              &key_menu_qsave, DEFAULT_KEY, 0, 0},
+    {"key_menu_endgame",            &key_menu_endgame, DEFAULT_KEY, 0, 0},
+    {"key_menu_messages",           &key_menu_messages, DEFAULT_KEY, 0, 0},
+    {"key_menu_qload",              &key_menu_qload, DEFAULT_KEY, 0, 0},
+    {"key_menu_quit",               &key_menu_quit, DEFAULT_KEY, 0, 0},
+    {"key_menu_gamma",              &key_menu_gamma, DEFAULT_KEY, 0, 0},
+    {"key_menu_incscreen",          &key_menu_incscreen, DEFAULT_KEY, 0, 0},
+    {"key_menu_decscreen",          &key_menu_decscreen, DEFAULT_KEY, 0, 0},
+
+    {"key_map_toggle",              &key_map_toggle, DEFAULT_KEY, 0, 0},
+    {"key_map_north",               &key_map_north, DEFAULT_KEY, 0, 0},
+    {"key_map_south",               &key_map_south, DEFAULT_KEY, 0, 0},
+    {"key_map_east",                &key_map_east, DEFAULT_KEY, 0, 0},
+    {"key_map_west",                &key_map_west, DEFAULT_KEY, 0, 0},
+    {"key_map_zoomin",              &key_map_zoomin, DEFAULT_KEY, 0, 0},
+    {"key_map_zoomout",             &key_map_zoomout, DEFAULT_KEY, 0, 0},
+    {"key_map_maxzoom",             &key_map_maxzoom, DEFAULT_KEY, 0, 0},
+    {"key_map_follow",              &key_map_follow, DEFAULT_KEY, 0, 0},
+    {"key_map_grid",                &key_map_grid, DEFAULT_KEY, 0, 0},
+    {"key_map_mark",                &key_map_mark, DEFAULT_KEY, 0, 0},
+    {"key_map_clearmark",           &key_map_clearmark, DEFAULT_KEY, 0, 0},
+    {"key_weapon1",                 &key_weapon1, DEFAULT_KEY, 0, 0},
+    {"key_weapon2",                 &key_weapon2, DEFAULT_KEY, 0, 0},
+    {"key_weapon3",                 &key_weapon3, DEFAULT_KEY, 0, 0},
+    {"key_weapon4",                 &key_weapon4, DEFAULT_KEY, 0, 0},
+    {"key_weapon5",                 &key_weapon5, DEFAULT_KEY, 0, 0},
+    {"key_weapon6",                 &key_weapon6, DEFAULT_KEY, 0, 0},
+    {"key_weapon7",                 &key_weapon7, DEFAULT_KEY, 0, 0},
+    {"key_weapon8",                 &key_weapon8, DEFAULT_KEY, 0, 0},
+    {"key_message_refresh",         &key_message_refresh, DEFAULT_KEY, 0, 0},
 };
 
 static default_collection_t extra_defaults =
@@ -595,5 +647,79 @@
     // Restore the normal filename
 
     extra_defaults.filename = main_filename;
+}
+
+#ifdef _WIN32_WCE
+
+static int SystemHasKeyboard(void)
+{
+    HKEY key;
+    DWORD valtype;
+    DWORD valsize;
+    DWORD result;
+
+    if (RegOpenKeyExW(HKEY_CURRENT_USER,
+                      L"\\Software\\Microsoft\\Shell", 0,
+                      KEY_READ, &key) != ERROR_SUCCESS)
+    {
+        return 0;
+    }
+
+    valtype = REG_SZ;
+    valsize = sizeof(DWORD);
+
+    if (RegQueryValueExW(key, L"HasKeyboard", NULL, &valtype,
+                         (LPBYTE) &result, &valsize) != ERROR_SUCCESS)
+    {
+        result = 0;
+    }
+
+    // Close the key
+
+    RegCloseKey(key);
+
+    return result;
+}
+
+//
+// Apply custom defaults for Windows CE.
+//
+
+static void M_ApplyWindowsCEDefaults(void)
+{
+    // If the system doesn't have a keyboard, patch the default
+    // configuration to use the hardware keys.
+
+    if (!SystemHasKeyboard())
+    {
+        key_use = KEY_F1;
+        key_fire = KEY_F2;
+        key_menu_activate = KEY_F3;
+        key_map_toggle = KEY_F4;
+
+        key_menu_help = 0;
+        key_menu_save = 0;
+        key_menu_load = 0;
+        key_menu_volume = 0;
+
+        key_menu_confirm = KEY_ENTER;
+        key_menu_back = KEY_F2;
+        key_menu_abort = KEY_F2;
+    }
+}
+
+
+#endif
+
+//
+// Apply custom patches to the default values depending on the
+// platform we are running on.
+//
+
+void M_ApplyPlatformDefaults(void)
+{
+#ifdef _WIN32_WCE
+    M_ApplyWindowsCEDefaults();
+#endif
 }
 
--- a/setup/configfile.h
+++ b/setup/configfile.h
@@ -38,5 +38,7 @@
 void M_SaveMainDefaults(char *filename);
 void M_SaveExtraDefaults(char *filename);
 
+void M_ApplyPlatformDefaults(void);
+
 #endif
 
--- a/setup/display.c
+++ b/setup/display.c
@@ -21,6 +21,10 @@
 
 #include <string.h>
 
+#ifdef _WIN32_WCE
+#include "libc_wince.h"
+#endif
+
 #include "textscreen.h"
 
 #include "display.h"
@@ -116,7 +120,7 @@
     }
     else
     {
-#ifdef _WIN32
+#if defined(_WIN32) && !defined(_WIN32_WCE)
         // On Windows, use DirectX over windib by default.
 
         putenv("SDL_VIDEODRIVER=directx");
@@ -187,7 +191,14 @@
 
     modes = SDL_ListModes(NULL, SDL_FULLSCREEN);
 
-    for (num_modes=0; modes[num_modes] != NULL; ++num_modes);
+    if (modes == NULL || modes == (SDL_Rect **) -1)
+    {
+        num_modes = 0;
+    }
+    else
+    {
+        for (num_modes=0; modes[num_modes] != NULL; ++num_modes);
+    }
 
     // Build the screen_modes_fullscreen array
 
@@ -305,7 +316,7 @@
     screen_height = modes[vidmode].h;
 }
 
-#ifdef _WIN32
+#if defined(_WIN32) && !defined(_WIN32_WCE)
 
 static int win32_video_driver = 0;
 
@@ -384,7 +395,8 @@
     
     window = TXT_NewWindow("Display Configuration");
 
-    TXT_SetWindowPosition(window, TXT_HORIZ_CENTER, TXT_VERT_TOP, 40, 5);
+    TXT_SetWindowPosition(window, TXT_HORIZ_CENTER, TXT_VERT_TOP, 
+                                  TXT_SCREEN_W / 2, 5);
 
     TXT_AddWidgets(window, 
                    fs_checkbox = TXT_NewCheckBox("Fullscreen", &fullscreen),
@@ -397,7 +409,7 @@
     // On Windows, there is an extra control to change between 
     // the Windows GDI and DirectX video drivers.
 
-#ifdef _WIN32
+#if defined(_WIN32) && !defined(_WIN32_WCE)
     {
         txt_table_t *driver_table;
         txt_dropdown_list_t *driver_list;
--- a/setup/execute.c
+++ b/setup/execute.c
@@ -28,11 +28,21 @@
 
 #include <sys/types.h>
 
-#ifndef _WIN32
-    #include <sys/wait.h>
-    #include <unistd.h>
+#if defined(_WIN32_WCE)
+#include "libc_wince.h"
+#endif
+
+#ifdef _WIN32
+
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+#include <process.h>
+
 #else
-    #include <process.h>
+
+#include <sys/wait.h>
+#include <unistd.h>
+
 #endif
 
 #include "textscreen.h"
@@ -71,7 +81,6 @@
     char *tempdir;
 
 #ifdef _WIN32
-
     // Check the TEMP environment variable to find the location.
 
     tempdir = getenv("TEMP");
@@ -139,19 +148,131 @@
     fprintf(context->stream, "\n");
 }
 
-#ifdef _WIN32
+#if defined(_WIN32)
 
-static int ExecuteCommand(const char **argv)
+// Wait for the specified process to exit.  Returns the exit code.
+
+static unsigned int WaitForProcessExit(HANDLE subprocess)
 {
-    return _spawnv(_P_WAIT, argv[0], argv);
+    DWORD exit_code;
+
+    for (;;)
+    {
+        WaitForSingleObject(subprocess, INFINITE);
+
+        if (!GetExitCodeProcess(subprocess, &exit_code))
+        {
+            return -1;
+        }
+
+        if (exit_code != STILL_ACTIVE)
+        {
+            return exit_code;
+        }
+    }
 }
 
+static wchar_t *GetFullExePath(const char *program)
+{
+    wchar_t *result;
+    unsigned int path_len;
+    char *sep;
+
+    // Find the full path to the EXE to execute, by taking the path
+    // to this program and concatenating the EXE name:
+
+    sep = strrchr(myargv[0], DIR_SEPARATOR);
+
+    if (sep == NULL)
+    {
+        path_len = 0;
+        result = calloc(strlen(program) + 1, sizeof(wchar_t));
+    }
+    else
+    {
+        path_len = sep - myargv[0] + 1;
+
+        result = calloc(path_len + strlen(program) + 1,
+                        sizeof(wchar_t));
+        MultiByteToWideChar(CP_OEMCP, 0,
+                            myargv[0], path_len,
+                            result, path_len);
+    }
+
+    MultiByteToWideChar(CP_OEMCP, 0,
+                        program, strlen(program) + 1,
+                        result + path_len, strlen(program) + 1);
+
+    return result;
+}
+
+// Convert command line argument to wchar_t string and add surrounding
+// "" quotes:
+
+static wchar_t *GetPaddedWideArg(const char *arg)
+{
+    wchar_t *result;
+    unsigned int len = strlen(arg);
+
+    // Convert the command line arg to a wide char string:
+
+    result = calloc(len + 3, sizeof(wchar_t));
+    MultiByteToWideChar(CP_OEMCP, 0,
+                        arg, len + 1,
+                        result + 1, len + 1);
+
+    // Surrounding quotes:
+
+    result[0] = '"';
+    result[len + 1] = '"';
+    result[len + 2] = 0;
+
+    return result;
+}
+
+static int ExecuteCommand(const char *program, const char *arg)
+{
+    PROCESS_INFORMATION proc_info;
+    wchar_t *exe_path;
+    wchar_t *warg;
+    int result = 0;
+
+    exe_path = GetFullExePath(program);
+    warg = GetPaddedWideArg(arg);
+
+    // Invoke the program:
+
+    memset(&proc_info, 0, sizeof(proc_info));
+
+    if (!CreateProcessW(exe_path, warg,
+                        NULL, NULL, FALSE, 0, NULL, NULL, NULL,
+                        &proc_info))
+    {
+        result = -1;
+    }
+    else
+    {
+        // Wait for the process to finish, and save the exit code.
+
+        result = WaitForProcessExit(proc_info.hProcess);
+
+        CloseHandle(proc_info.hProcess);
+        CloseHandle(proc_info.hThread);
+    }
+
+    free(exe_path);
+    free(warg);
+
+    return result;
+}
+
 #else
 
-static int ExecuteCommand(const char **argv)
+static int ExecuteCommand(const char *program, const char *arg)
 {
     pid_t childpid;
     int result;
+    const char *argv[] = { program, arg, NULL };
 
     childpid = fork();
 
@@ -185,7 +306,6 @@
 
 int ExecuteDoom(execute_context_t *context)
 {
-    const char *argv[3];
     char *response_file_arg;
     int result;
     
@@ -196,17 +316,13 @@
     response_file_arg = malloc(strlen(context->response_file) + 2);
     sprintf(response_file_arg, "@%s", context->response_file);
 
-    argv[0] = DOOM_BINARY;
-    argv[1] = response_file_arg;
-    argv[2] = NULL;
-
     // Run Doom
 
-    result = ExecuteCommand(argv);
+    result = ExecuteCommand(DOOM_BINARY, response_file_arg);
 
     free(response_file_arg);
-    
-    // Destroy context 
+
+    // Destroy context
     remove(context->response_file);
     free(context->response_file);
     free(context);
@@ -242,8 +358,8 @@
 
     exec = NewExecuteContext();
     AddCmdLineParameter(exec, "-testcontrols");
-    AddCmdLineParameter(exec, "-config %s", main_cfg);
-    AddCmdLineParameter(exec, "-extraconfig %s", extra_cfg);
+    AddCmdLineParameter(exec, "-config \"%s\"", main_cfg);
+    AddCmdLineParameter(exec, "-extraconfig \"%s\"", extra_cfg);
     ExecuteDoom(exec);
 
     TXT_CloseWindow(testwindow);
--- a/setup/keyboard.c
+++ b/setup/keyboard.c
@@ -18,6 +18,7 @@
 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 // 02111-1307, USA.
 //
+
 #include "textscreen.h"
 #include "doomtype.h"
 
@@ -38,14 +39,90 @@
 int key_strafe = KEY_RALT;
 int key_speed = KEY_RSHIFT;
 
+int key_pause = KEY_PAUSE;
+
+// Menu keys:
+
+int key_menu_activate  = KEY_ESCAPE;
+int key_menu_up        = KEY_UPARROW;
+int key_menu_down      = KEY_DOWNARROW;
+int key_menu_left      = KEY_LEFTARROW;
+int key_menu_right     = KEY_RIGHTARROW;
+int key_menu_back      = KEY_BACKSPACE;
+int key_menu_forward   = KEY_ENTER;
+int key_menu_confirm   = 'y';
+int key_menu_abort     = 'n';
+
+int key_menu_help      = KEY_F1;
+int key_menu_save      = KEY_F2;
+int key_menu_load      = KEY_F3;
+int key_menu_volume    = KEY_F4;
+int key_menu_detail    = KEY_F5;
+int key_menu_qsave     = KEY_F6;
+int key_menu_endgame   = KEY_F7;
+int key_menu_messages  = KEY_F8;
+int key_menu_qload     = KEY_F9;
+int key_menu_quit      = KEY_F10;
+int key_menu_gamma     = KEY_F11;
+
+int key_menu_incscreen = KEY_EQUALS;
+int key_menu_decscreen = KEY_MINUS;
+
+int key_map_north      = KEY_UPARROW;
+int key_map_south      = KEY_DOWNARROW;
+int key_map_east       = KEY_RIGHTARROW;
+int key_map_west       = KEY_LEFTARROW;
+int key_map_zoomin     = '=';
+int key_map_zoomout    = '-';
+int key_map_toggle     = KEY_TAB;
+int key_map_maxzoom    = '0';
+int key_map_follow     = 'f';
+int key_map_grid       = 'g';
+int key_map_mark       = 'm';
+int key_map_clearmark  = 'c';
+
+int key_weapon1        = '1';
+int key_weapon2        = '2';
+int key_weapon3        = '3';
+int key_weapon4        = '4';
+int key_weapon5        = '5';
+int key_weapon6        = '6';
+int key_weapon7        = '7';
+int key_weapon8        = '8';
+
+int key_message_refresh = KEY_ENTER;
+
 int vanilla_keyboard_mapping = 1;
 
 static int always_run = 0;
 
-static int *allkeys[] = {&key_left, &key_right, &key_up, &key_down, 
-                         &key_strafeleft, &key_straferight, &key_fire, 
-                         &key_use, &key_strafe, &key_speed};
+// Keys within these groups cannot have the same value.
 
+static int *controls[] = { &key_left, &key_right, &key_up, &key_down,
+                           &key_strafeleft, &key_straferight, &key_fire,
+                           &key_use, &key_strafe, &key_speed, 
+                           &key_pause,
+                           &key_weapon1, &key_weapon2, &key_weapon3,
+                           &key_weapon4, &key_weapon5, &key_weapon6,
+                           &key_weapon7, &key_weapon8, NULL };
+
+static int *menu_nav[] = { &key_menu_activate, &key_menu_up, &key_menu_down,
+                           &key_menu_left, &key_menu_right, &key_menu_back,
+                           &key_menu_forward, NULL };
+
+static int *shortcuts[] = { &key_menu_help, &key_menu_save, &key_menu_load,
+                            &key_menu_volume, &key_menu_detail, &key_menu_qsave,
+                            &key_menu_endgame, &key_menu_messages,
+                            &key_menu_qload, &key_menu_quit, &key_menu_gamma,
+                            &key_menu_incscreen, &key_menu_decscreen, 
+                            &key_message_refresh, NULL };
+
+static int *map_keys[] = { &key_map_north, &key_map_south, &key_map_east,
+                           &key_map_west, &key_map_zoomin, &key_map_zoomout,
+                           &key_map_toggle, &key_map_maxzoom, &key_map_follow,
+                           &key_map_grid, &key_map_mark, &key_map_clearmark,
+                           NULL };
+
 static void UpdateJoybSpeed(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(var))
 {
     if (always_run)
@@ -66,26 +143,61 @@
     }
 }
 
-// Callback invoked when a key control is set
+static int VarInGroup(int *variable, int **group)
+{
+    unsigned int i;
 
-static void KeySetCallback(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(variable))
+    for (i=0; group[i] != NULL; ++i)
+    {
+        if (group[i] == variable)
+        {
+            return 1;
+        }
+    }
+
+    return 0;
+}
+
+static void CheckKeyGroup(int *variable, int **group)
 {
-    TXT_CAST_ARG(int, variable);
     unsigned int i;
 
-    for (i=0; i<arrlen(allkeys); ++i)
+    // Don't check unless the variable is in this group.
+
+    if (!VarInGroup(variable, group))
     {
-        if (*variable == *allkeys[i] && allkeys[i] != variable)
+        return;
+    }
+
+    // If another variable has the same value as the new value, reset it.
+
+    for (i=0; group[i] != NULL; ++i)
+    {
+        if (*variable == *group[i] && group[i] != variable)
         {
             // A different key has the same value.  Clear the existing
             // value. This ensures that no two keys can have the same
             // value.
 
-            *allkeys[i] = 0;
+            *group[i] = 0;
         }
     }
 }
 
+// Callback invoked when a key control is set
+
+static void KeySetCallback(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(variable))
+{
+    TXT_CAST_ARG(int, variable);
+
+    CheckKeyGroup(variable, controls);
+    CheckKeyGroup(variable, menu_nav);
+    CheckKeyGroup(variable, shortcuts);
+    CheckKeyGroup(variable, map_keys);
+}
+
+// Add a label and keyboard input to the specified table.
+
 static void AddKeyControl(txt_table_t *table, char *name, int *var)
 {
     txt_key_input_t *key_input;
@@ -93,9 +205,99 @@
     TXT_AddWidget(table, TXT_NewLabel(name));
     key_input = TXT_NewKeyInput(var);
     TXT_AddWidget(table, key_input);
+
     TXT_SignalConnect(key_input, "set", KeySetCallback, var);
 }
 
+static void OtherKeysDialog(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused))
+{
+    txt_window_t *window;
+    txt_table_t *table;
+    txt_scrollpane_t *scrollpane;
+
+    window = TXT_NewWindow("Other keys");
+
+    table = TXT_NewTable(2);
+
+    TXT_SetColumnWidths(table, 25, 10);
+
+    TXT_AddWidgets(table, TXT_NewLabel(" - Weapons - "),
+                          TXT_NewStrut(0, 0),
+                          NULL);
+
+    AddKeyControl(table, "Weapon 1",              &key_weapon1);
+    AddKeyControl(table, "Weapon 2",              &key_weapon2);
+    AddKeyControl(table, "Weapon 3",              &key_weapon3);
+    AddKeyControl(table, "Weapon 4",              &key_weapon4);
+    AddKeyControl(table, "Weapon 5",              &key_weapon5);
+    AddKeyControl(table, "Weapon 6",              &key_weapon6);
+    AddKeyControl(table, "Weapon 7",              &key_weapon7);
+    AddKeyControl(table, "Weapon 8",              &key_weapon8);
+
+    TXT_AddWidgets(table, TXT_NewStrut(0, 1),
+                          TXT_NewStrut(0, 1),
+                          TXT_NewLabel(" - Menu navigation - "),
+                          TXT_NewStrut(0, 0),
+                          NULL);
+
+    AddKeyControl(table, "Activate menu",         &key_menu_activate);
+    AddKeyControl(table, "Move cursor up",        &key_menu_up);
+    AddKeyControl(table, "Move cursor down",      &key_menu_down);
+    AddKeyControl(table, "Move slider left",      &key_menu_left);
+    AddKeyControl(table, "Move slider right",     &key_menu_right);
+    AddKeyControl(table, "Go to previous menu",   &key_menu_back);
+    AddKeyControl(table, "Activate menu item",    &key_menu_forward);
+    AddKeyControl(table, "Confirm action",        &key_menu_confirm);
+    AddKeyControl(table, "Cancel action",         &key_menu_abort);
+
+    TXT_AddWidgets(table, TXT_NewStrut(0, 1),
+                          TXT_NewStrut(0, 1),
+                          TXT_NewLabel(" - Shortcut keys - "),
+                          TXT_NewStrut(0, 0),
+                          NULL);
+
+    AddKeyControl(table, "Pause game",            &key_pause);
+    AddKeyControl(table, "Help screen",           &key_menu_help);
+    AddKeyControl(table, "Save game",             &key_menu_save);
+    AddKeyControl(table, "Load game",             &key_menu_load);
+    AddKeyControl(table, "Sound volume",          &key_menu_volume);
+    AddKeyControl(table, "Toggle detail",         &key_menu_detail);
+    AddKeyControl(table, "Quick save",            &key_menu_qsave);
+    AddKeyControl(table, "End game",              &key_menu_endgame);
+    AddKeyControl(table, "Toggle messages",       &key_menu_messages);
+    AddKeyControl(table, "Quick load",            &key_menu_qload);
+    AddKeyControl(table, "Quit game",             &key_menu_quit);
+    AddKeyControl(table, "Toggle gamma",          &key_menu_gamma);
+
+    AddKeyControl(table, "Increase screen size",  &key_menu_incscreen);
+    AddKeyControl(table, "Decrease screen size",  &key_menu_decscreen);
+
+    AddKeyControl(table, "Display last message",  &key_message_refresh);
+
+    TXT_AddWidgets(table, TXT_NewStrut(0, 1),
+                          TXT_NewStrut(0, 1),
+                          TXT_NewLabel(" - Map - "),
+                          TXT_NewStrut(0, 0),
+                          NULL);
+
+    AddKeyControl(table, "Toggle map",            &key_map_toggle);
+    AddKeyControl(table, "Zoom in",               &key_map_zoomin);
+    AddKeyControl(table, "Zoom out",              &key_map_zoomout);
+    AddKeyControl(table, "Maximum zoom out",      &key_map_maxzoom);
+    AddKeyControl(table, "Follow mode",           &key_map_follow);
+    AddKeyControl(table, "Pan north",             &key_map_north);
+    AddKeyControl(table, "Pan south",             &key_map_south);
+    AddKeyControl(table, "Pan east",              &key_map_east);
+    AddKeyControl(table, "Pan west",              &key_map_west);
+    AddKeyControl(table, "Toggle grid",           &key_map_grid);
+    AddKeyControl(table, "Mark location",         &key_map_mark);
+    AddKeyControl(table, "Clear all marks",       &key_map_clearmark);
+
+    scrollpane = TXT_NewScrollPane(0, 12, table);
+
+    TXT_AddWidget(window, scrollpane);
+}
+
 void ConfigKeyboard(void)
 {
     txt_window_t *window;
@@ -107,13 +309,16 @@
 
     window = TXT_NewWindow("Keyboard configuration");
 
-    TXT_AddWidgets(window, 
+    TXT_AddWidgets(window,
                    TXT_NewSeparator("Movement"),
-                   movement_table = TXT_NewTable(2),
+                   movement_table = TXT_NewTable(4),
 
                    TXT_NewSeparator("Action"),
-                   action_table = TXT_NewTable(2),
+                   action_table = TXT_NewTable(4),
+                   TXT_NewButton2("Other keys...", OtherKeysDialog, NULL),
+                   NULL);
 
+    TXT_AddWidgets(window,
                    TXT_NewSeparator("Misc."),
                    run_control = TXT_NewCheckBox("Always run", &always_run),
                    TXT_NewInvertedCheckBox("Use native keyboard mapping", 
@@ -120,23 +325,23 @@
                                            &vanilla_keyboard_mapping),
                    NULL);
 
-    TXT_SetColumnWidths(movement_table, 20, 8);
+    TXT_SetColumnWidths(movement_table, 15, 4, 15, 4);
 
     TXT_SignalConnect(run_control, "changed", UpdateJoybSpeed, NULL);
 
     AddKeyControl(movement_table, "Move Forward", &key_up);
+    AddKeyControl(movement_table, " Strafe Left", &key_strafeleft);
     AddKeyControl(movement_table, "Move Backward", &key_down);
+    AddKeyControl(movement_table, " Strafe Right", &key_straferight);
     AddKeyControl(movement_table, "Turn Left", &key_left);
+    AddKeyControl(movement_table, " Speed On", &key_speed);
     AddKeyControl(movement_table, "Turn Right", &key_right);
-    AddKeyControl(movement_table, "Strafe Left", &key_strafeleft);
-    AddKeyControl(movement_table, "Strafe Right", &key_straferight);
-    AddKeyControl(movement_table, "Speed On", &key_speed);
-    AddKeyControl(movement_table, "Strafe On", &key_strafe);
+    AddKeyControl(movement_table, " Strafe On", &key_strafe);
 
-    TXT_SetColumnWidths(action_table, 20, 8);
+    TXT_SetColumnWidths(action_table, 15, 4, 15, 4);
 
-    AddKeyControl(action_table, "Use", &key_use);
-    AddKeyControl(action_table, "Fire", &key_fire);
+    AddKeyControl(action_table, "Fire/Attack", &key_fire);
+    AddKeyControl(action_table, " Use", &key_use);
 
     TXT_SetWindowAction(window, TXT_HORIZ_CENTER, TestConfigAction());
 }
--- a/setup/keyboard.h
+++ b/setup/keyboard.h
@@ -35,6 +35,63 @@
 extern int joybspeed;
 extern int vanilla_keyboard_mapping;
 
+extern int key_pause;
+
+// Menu keys:
+
+extern int key_menu_activate;
+extern int key_menu_up;
+extern int key_menu_down;
+extern int key_menu_left;
+extern int key_menu_right;
+extern int key_menu_back;
+extern int key_menu_forward;
+extern int key_menu_confirm;
+extern int key_menu_abort;
+
+extern int key_menu_help;
+extern int key_menu_save;
+extern int key_menu_load;
+extern int key_menu_volume;
+extern int key_menu_detail;
+extern int key_menu_qsave;
+extern int key_menu_endgame;
+extern int key_menu_messages;
+extern int key_menu_qload;
+extern int key_menu_quit;
+extern int key_menu_gamma;
+
+extern int key_menu_incscreen;
+extern int key_menu_decscreen;
+
+// Automap keys:
+
+extern int key_map_north;
+extern int key_map_south;
+extern int key_map_east;
+extern int key_map_west;
+extern int key_map_zoomin;
+extern int key_map_zoomout;
+extern int key_map_toggle;
+extern int key_map_maxzoom;
+extern int key_map_follow;
+extern int key_map_grid;
+extern int key_map_mark;
+extern int key_map_clearmark;
+
+// Weapon keys:
+
+extern int key_weapon1;
+extern int key_weapon2;
+extern int key_weapon3;
+extern int key_weapon4;
+extern int key_weapon5;
+extern int key_weapon6;
+extern int key_weapon7;
+extern int key_weapon8;
+
+extern int key_message_refresh;
+
 void ConfigKeyboard(void);
 
 #endif /* #ifndef SETUP_KEYBOARD_H */
--- a/setup/mainmenu.c
+++ b/setup/mainmenu.c
@@ -18,8 +18,14 @@
 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 // 02111-1307, USA.
 //
+
 #include <stdlib.h>
+#include <string.h>
 
+#ifdef _WIN32_WCE
+#include "libc_wince.h"
+#endif
+
 #include "config.h"
 #include "textscreen.h"
 
@@ -137,6 +143,8 @@
 
 static void InitConfig(void)
 {
+    M_ApplyPlatformDefaults();
+
     SetChatMacroDefaults();
     SetPlayerNameDefault();
 
@@ -211,6 +219,15 @@
 {
     myargc = argc;
     myargv = argv;
+
+#ifdef _WIN32_WCE
+
+    // Windows CE has no environment, but SDL provides an implementation.
+    // Populate the environment with the values we normally find.
+
+    PopulateEnvironment();
+
+#endif
 
     InitConfig();
     RunGUI();
--- a/setup/multiplayer.c
+++ b/setup/multiplayer.c
@@ -48,6 +48,12 @@
     WARP_DOOM2,
 } warptype_t;
 
+typedef enum
+{
+    JOIN_AUTO_LAN,
+    JOIN_ADDRESS,
+} jointype_t;
+
 static iwad_t iwads[] = 
 {
     { "doom.wad",     "Doom",                                IWAD_DOOM },
@@ -98,6 +104,8 @@
 char *net_player_name;
 char *chat_macros[10];
 
+static int jointype = JOIN_ADDRESS;
+
 static char *wads[NUM_WADS];
 static char *extra_params[NUM_EXTRA_PARAMS];
 static int skill = 2;
@@ -608,7 +616,14 @@
 
     exec = NewExecuteContext();
 
-    AddCmdLineParameter(exec, "-connect %s", connect_address);
+    if (jointype == JOIN_ADDRESS)
+    {
+        AddCmdLineParameter(exec, "-connect %s", connect_address);
+    }
+    else if (jointype == JOIN_AUTO_LAN)
+    {
+        AddCmdLineParameter(exec, "-autojoin");
+    }
 
     // Extra parameters come first, so that they can be used to override
     // the other parameters.
@@ -638,18 +653,28 @@
     return action;
 }
 
+// When an address is entered, select "address" mode.
+
+static void SelectAddressJoin(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused))
+{
+    jointype = JOIN_ADDRESS;
+}
+
 void JoinMultiGame(void)
 {
     txt_window_t *window;
     txt_table_t *gameopt_table;
+    txt_table_t *serveropt_table;
+    txt_inputbox_t *address_box;
 
     window = TXT_NewWindow("Join multiplayer game");
 
     TXT_AddWidgets(window, 
         gameopt_table = TXT_NewTable(2),
+        TXT_NewSeparator("Server"),
+        serveropt_table = TXT_NewTable(2),
         TXT_NewStrut(0, 1),
         TXT_NewButton2("Add extra parameters...", OpenExtraParamsWindow, NULL),
-    //    TXT_NewButton2("Add WADs...", OpenWadsWindow, NULL),
         NULL);
 
     TXT_SetColumnWidths(gameopt_table, 12, 12);
@@ -657,9 +682,18 @@
     TXT_AddWidgets(gameopt_table,
                    TXT_NewLabel("Game"),
                    IWADSelector(),
-                   TXT_NewLabel("Server address "),
-                   TXT_NewInputBox(&connect_address, 40),
                    NULL);
+
+    TXT_AddWidgets(serveropt_table,
+                   TXT_NewRadioButton("Connect to address:",
+                                      &jointype, JOIN_ADDRESS),
+                   address_box = TXT_NewInputBox(&connect_address, 30),
+                   TXT_NewRadioButton("Auto-join LAN game",
+                                      &jointype, JOIN_AUTO_LAN),
+                   NULL);
+
+    TXT_SignalConnect(address_box, "changed", SelectAddressJoin, NULL);
+    TXT_SelectWidget(window, address_box);
 
     TXT_SetWindowAction(window, TXT_HORIZ_CENTER, WadWindowAction());
     TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, JoinGameAction());
--- a/setup/txt_keyinput.c
+++ b/setup/txt_keyinput.c
@@ -57,6 +57,11 @@
     }
 }
 
+static void ReleaseGrab(TXT_UNCAST_ARG(window), TXT_UNCAST_ARG(unused))
+{
+    SDL_WM_GrabInput(SDL_GRAB_OFF);
+}
+
 static void OpenPromptWindow(txt_key_input_t *key_input)
 {
     txt_window_t *window;
@@ -78,6 +83,13 @@
     // Disable key mappings while we prompt for the key press
 
     TXT_EnableKeyMapping(0);
+
+    // Grab input while reading the key.  On Windows Mobile
+    // handheld devices, the hardware keypresses are only
+    // detected when input is grabbed.
+
+    SDL_WM_GrabInput(SDL_GRAB_ON);
+    TXT_SignalConnect(window, "closed", ReleaseGrab, NULL);
 }
 
 static void TXT_KeyInputSizeCalc(TXT_UNCAST_ARG(key_input))
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -21,7 +21,7 @@
 z_native.c           z_zone.h
 
 chocolate_server_SOURCES=$(DEDSERV_FILES)
-chocolate_server_LDADD = @LDFLAGS@ @SDLNET_LIBS@ 
+chocolate_server_LDADD = ../wince/libc_wince.a @LDFLAGS@ @SDLNET_LIBS@ 
 
 MAIN_SOURCE_FILES=\
 am_map.c             am_map.h              \
@@ -172,6 +172,7 @@
 endif
 
 chocolate_doom_LDADD =                               \
+                       ../wince/libc_wince.a         \
                        ../textscreen/libtextscreen.a \
                        ../pcsound/libpcsound.a       \
                        ../opl/libopl.a               \
--- a/src/am_map.c
+++ b/src/am_map.c
@@ -90,19 +90,18 @@
 // drawing stuff
 #define	FB		0
 
-#define AM_PANDOWNKEY	KEY_DOWNARROW
-#define AM_PANUPKEY	KEY_UPARROW
-#define AM_PANRIGHTKEY	KEY_RIGHTARROW
-#define AM_PANLEFTKEY	KEY_LEFTARROW
-#define AM_ZOOMINKEY	'='
-#define AM_ZOOMOUTKEY	'-'
-#define AM_STARTKEY	KEY_TAB
-#define AM_ENDKEY	KEY_TAB
-#define AM_GOBIGKEY	'0'
-#define AM_FOLLOWKEY	'f'
-#define AM_GRIDKEY	'g'
-#define AM_MARKKEY	'm'
-#define AM_CLEARMARKKEY	'c'
+int key_map_north     = KEY_UPARROW;
+int key_map_south     = KEY_DOWNARROW;
+int key_map_east      = KEY_RIGHTARROW;
+int key_map_west      = KEY_LEFTARROW;
+int key_map_zoomin    = '=';
+int key_map_zoomout   = '-';
+int key_map_toggle    = KEY_TAB;
+int key_map_maxzoom   = '0';
+int key_map_follow    = 'f';
+int key_map_grid      = 'g';
+int key_map_mark      = 'm';
+int key_map_clearmark = 'c';
 
 #define AM_NUMMARKPOINTS 10
 
@@ -632,12 +631,13 @@
     static int cheatstate=0;
     static int bigstate=0;
     static char buffer[20];
+    int key;
 
     rc = false;
 
     if (!automapactive)
     {
-	if (ev->type == ev_keydown && ev->data1 == AM_STARTKEY)
+	if (ev->type == ev_keydown && ev->data1 == key_map_toggle)
 	{
 	    AM_Start ();
 	    viewactive = false;
@@ -644,79 +644,91 @@
 	    rc = true;
 	}
     }
-
     else if (ev->type == ev_keydown)
     {
-
 	rc = true;
-	switch(ev->data1)
-	{
-	  case AM_PANRIGHTKEY: // pan right
-	    if (!followplayer) m_paninc.x = FTOM(F_PANINC);
-	    else rc = false;
-	    break;
-	  case AM_PANLEFTKEY: // pan left
-	    if (!followplayer) m_paninc.x = -FTOM(F_PANINC);
-	    else rc = false;
-	    break;
-	  case AM_PANUPKEY: // pan up
-	    if (!followplayer) m_paninc.y = FTOM(F_PANINC);
-	    else rc = false;
-	    break;
-	  case AM_PANDOWNKEY: // pan down
-	    if (!followplayer) m_paninc.y = -FTOM(F_PANINC);
-	    else rc = false;
-	    break;
-	  case AM_ZOOMOUTKEY: // zoom out
-	    mtof_zoommul = M_ZOOMOUT;
-	    ftom_zoommul = M_ZOOMIN;
-	    break;
-	  case AM_ZOOMINKEY: // zoom in
-	    mtof_zoommul = M_ZOOMIN;
-	    ftom_zoommul = M_ZOOMOUT;
-	    break;
-	  case AM_ENDKEY:
-	    bigstate = 0;
-	    viewactive = true;
-	    AM_Stop ();
-	    break;
-	  case AM_GOBIGKEY:
-	    bigstate = !bigstate;
-	    if (bigstate)
-	    {
-		AM_saveScaleAndLoc();
-		AM_minOutWindowScale();
-	    }
-	    else AM_restoreScaleAndLoc();
-	    break;
-	  case AM_FOLLOWKEY:
-	    followplayer = !followplayer;
-	    f_oldloc.x = INT_MAX;
+        key = ev->data1;
+
+        if (key == key_map_east)          // pan right
+        {
+            if (!followplayer) m_paninc.x = FTOM(F_PANINC);
+            else rc = false;
+        }
+        else if (key == key_map_west)     // pan left
+        {
+            if (!followplayer) m_paninc.x = -FTOM(F_PANINC);
+            else rc = false;
+        }
+        else if (key == key_map_north)    // pan up
+        {
+            if (!followplayer) m_paninc.y = FTOM(F_PANINC);
+            else rc = false;
+        }
+        else if (key == key_map_south)    // pan down
+        {
+            if (!followplayer) m_paninc.y = -FTOM(F_PANINC);
+            else rc = false;
+        }
+        else if (key == key_map_zoomout)  // zoom out
+        {
+            mtof_zoommul = M_ZOOMOUT;
+            ftom_zoommul = M_ZOOMIN;
+        }
+        else if (key == key_map_zoomin)   // zoom in
+        {
+            mtof_zoommul = M_ZOOMIN;
+            ftom_zoommul = M_ZOOMOUT;
+        }
+        else if (key == key_map_toggle)
+        {
+            bigstate = 0;
+            viewactive = true;
+            AM_Stop ();
+        }
+        else if (key == key_map_maxzoom)
+        {
+            bigstate = !bigstate;
+            if (bigstate)
+            {
+                AM_saveScaleAndLoc();
+                AM_minOutWindowScale();
+            }
+            else AM_restoreScaleAndLoc();
+        }
+        else if (key == key_map_follow)
+        {
+            followplayer = !followplayer;
+            f_oldloc.x = INT_MAX;
             if (followplayer)
                 plr->message = DEH_String(AMSTR_FOLLOWON);
             else
                 plr->message = DEH_String(AMSTR_FOLLOWOFF);
-	    break;
-	  case AM_GRIDKEY:
-	    grid = !grid;
+        }
+        else if (key == key_map_grid)
+        {
+            grid = !grid;
             if (grid)
                 plr->message = DEH_String(AMSTR_GRIDON);
             else
                 plr->message = DEH_String(AMSTR_GRIDOFF);
-	    break;
-	  case AM_MARKKEY:
-	    sprintf(buffer, "%s %d", DEH_String(AMSTR_MARKEDSPOT), markpointnum);
-	    plr->message = buffer;
-	    AM_addMark();
-	    break;
-	  case AM_CLEARMARKKEY:
-	    AM_clearMarks();
-	    plr->message = DEH_String(AMSTR_MARKSCLEARED);
-	    break;
-	  default:
-	    cheatstate=0;
-	    rc = false;
-	}
+        }
+        else if (key == key_map_mark)
+        {
+            sprintf(buffer, "%s %d", DEH_String(AMSTR_MARKEDSPOT), markpointnum);
+            plr->message = buffer;
+            AM_addMark();
+        }
+        else if (key == key_map_clearmark)
+        {
+            AM_clearMarks();
+            plr->message = DEH_String(AMSTR_MARKSCLEARED);
+        }
+        else
+        {
+            cheatstate=0;
+            rc = false;
+        }
+
 	if (!deathmatch && cht_CheckCheat(&cheat_amap, ev->data2))
 	{
 	    rc = false;
@@ -723,30 +735,32 @@
 	    cheating = (cheating+1) % 3;
 	}
     }
-
     else if (ev->type == ev_keyup)
     {
-	rc = false;
-	switch (ev->data1)
-	{
-	  case AM_PANRIGHTKEY:
-	    if (!followplayer) m_paninc.x = 0;
-	    break;
-	  case AM_PANLEFTKEY:
-	    if (!followplayer) m_paninc.x = 0;
-	    break;
-	  case AM_PANUPKEY:
-	    if (!followplayer) m_paninc.y = 0;
-	    break;
-	  case AM_PANDOWNKEY:
-	    if (!followplayer) m_paninc.y = 0;
-	    break;
-	  case AM_ZOOMOUTKEY:
-	  case AM_ZOOMINKEY:
-	    mtof_zoommul = FRACUNIT;
-	    ftom_zoommul = FRACUNIT;
-	    break;
-	}
+        rc = false;
+        key = ev->data1;
+
+        if (key == key_map_east)
+        {
+            if (!followplayer) m_paninc.x = 0;
+        }
+        else if (key == key_map_west)
+        {
+            if (!followplayer) m_paninc.x = 0;
+        }
+        else if (key == key_map_north)
+        {
+            if (!followplayer) m_paninc.y = 0;
+        }
+        else if (key == key_map_south)
+        {
+            if (!followplayer) m_paninc.y = 0;
+        }
+        else if (key == key_map_zoomout || key == key_map_zoomin)
+        {
+            mtof_zoommul = FRACUNIT;
+            ftom_zoommul = FRACUNIT;
+        }
     }
 
     return rc;
--- a/src/d_iwad.c
+++ b/src/d_iwad.c
@@ -63,7 +63,7 @@
 // keys installed by the Windows installers for various CD versions
 // of Doom.  From these keys we can deduce where to find an IWAD.
 
-#ifdef _WIN32
+#if defined(_WIN32) && !defined(_WIN32_WCE)
 
 #define WIN32_LEAN_AND_MEAN
 #include <windows.h>
@@ -487,7 +487,14 @@
 
     AddDoomWadPath();
 
-#ifdef _WIN32
+#if defined(_WIN32_WCE)
+
+    // Windows CE locations:
+
+    AddIWADDir("\\Storage Card");
+    AddIWADDir(getenv("HOME"));
+
+#elif defined(_WIN32) 
 
     // Search the registry and find where IWADs have been installed.
 
--- a/src/d_main.c
+++ b/src/d_main.c
@@ -878,8 +878,7 @@
         I_Error("Game mode indeterminate.  No IWAD file was found.  Try\n"
                 "specifying one with the '-iwad' command line parameter.\n");
     }
-	
-    setbuf (stdout, NULL);
+
     modifiedgame = false;
 
     //!
@@ -975,6 +974,7 @@
     V_Init ();
 
     printf (DEH_String("M_LoadDefaults: Load system defaults.\n"));
+    M_ApplyPlatformDefaults();
     M_LoadDefaults ();              // load before initing other systems
 
     printf (DEH_String("W_Init: Init WADfiles.\n"));
--- a/src/d_net.c
+++ b/src/d_net.c
@@ -429,6 +429,7 @@
     int i;
     int lowtic;
 
+#ifdef FEATURE_MULTIPLAYER
     if (net_client_connected)
     {
         lowtic = INT_MAX;
@@ -443,6 +444,7 @@
         }
     }
     else
+#endif
     {
         lowtic = maketic;
     }
--- a/src/doomtype.h
+++ b/src/doomtype.h
@@ -29,6 +29,13 @@
 #ifndef __DOOMTYPE__
 #define __DOOMTYPE__
 
+// Windows CE is missing some vital ANSI C functions.  We have to
+// use our own replacements.
+
+#ifdef _WIN32_WCE
+#include "libc_wince.h"
+#endif
+
 // C99 integer types; with gcc we just use this.  Other compilers 
 // should add conditional statements that define the C99 types.
 
--- a/src/g_game.c
+++ b/src/g_game.c
@@ -173,6 +173,17 @@
 int		key_use = ' ';
 int		key_strafe = KEY_RALT;
 int		key_speed = KEY_RSHIFT; 
+
+int             key_weapon1 = '1';
+int             key_weapon2 = '2';
+int             key_weapon3 = '3';
+int             key_weapon4 = '4';
+int             key_weapon5 = '5';
+int             key_weapon6 = '6';
+int             key_weapon7 = '7';
+int             key_weapon8 = '8';
+
+int             key_pause = KEY_PAUSE;
  
 int             mousebfire = 0;
 int             mousebstrafe = 1;
@@ -211,6 +222,17 @@
 fixed_t         sidemove[2] = {0x18, 0x28}; 
 fixed_t         angleturn[3] = {640, 1280, 320};    // + slow turn 
 
+static int *weapon_keys[] = {
+    &key_weapon1,
+    &key_weapon2,
+    &key_weapon3,
+    &key_weapon4,
+    &key_weapon5,
+    &key_weapon6,
+    &key_weapon7,
+    &key_weapon8
+};
+
 #define SLOWTURNTICS	6 
  
 #define NUMKEYS		256 
@@ -501,13 +523,18 @@
     } 
 
     // chainsaw overrides 
-    for (i=0 ; i<NUMWEAPONS-1 ; i++)        
-	if (gamekeydown['1'+i]) 
-	{ 
+
+    for (i=0; i<arrlen(weapon_keys); ++i)
+    {
+        int key = *weapon_keys[i];
+
+        if (gamekeydown[key])
+        {
 	    cmd->buttons |= BT_CHANGE; 
 	    cmd->buttons |= i<<BT_WEAPONSHIFT; 
 	    break; 
-	}
+        }
+    }
     
     // mouse
     if (mousebuttons[mousebforward]) 
@@ -765,13 +792,15 @@
     switch (ev->type) 
     { 
       case ev_keydown: 
-	if (ev->data1 == KEY_PAUSE) 
+	if (ev->data1 == key_pause) 
 	{ 
 	    sendpause = true; 
-	    return true; 
-	} 
-	if (ev->data1 <NUMKEYS) 
+	}
+        else if (ev->data1 <NUMKEYS) 
+        {
 	    gamekeydown[ev->data1] = true; 
+        }
+
 	return true;    // eat key down events 
  
       case ev_keyup: 
--- a/src/hu_stuff.c
+++ b/src/hu_stuff.c
@@ -88,6 +88,7 @@
     HUSTR_PLRRED
 };
 
+int key_message_refresh = KEY_ENTER;
 
 char			chat_char; // remove later.
 static player_t*	plr;
@@ -597,7 +598,7 @@
 
     if (!chat_on)
     {
-	if (ev->data1 == HU_MSGREFRESH)
+	if (ev->data1 == key_message_refresh)
 	{
 	    message_on = true;
 	    message_counter = HU_MSGTIMEOUT;
--- a/src/hu_stuff.h
+++ b/src/hu_stuff.h
@@ -40,7 +40,6 @@
 
 #define HU_BROADCAST	5
 
-#define HU_MSGREFRESH	KEY_ENTER
 #define HU_MSGX		0
 #define HU_MSGY		0
 #define HU_MSGWIDTH	64	// in characters
--- a/src/i_main.c
+++ b/src/i_main.c
@@ -29,25 +29,24 @@
 
 #include "SDL.h"
 
-#include <signal.h>
-
-#ifdef _WIN32
-#define WIN32_LEAN_AND_MEAN
-#include <windows.h>
-#endif
-
-#ifdef HAVE_SCHED_SETAFFINITY
-#include <unistd.h>
-#include <sched.h>
-#endif
-
 #include "doomdef.h"
 #include "i_system.h"
 #include "m_argv.h"
 #include "d_main.h"
 
-#if defined(_WIN32)
+#if defined(_WIN32_WCE)
 
+// Windows CE?  I doubt it even supports SMP..
+
+static void LockCPUAffinity(void)
+{
+}
+
+#elif defined(_WIN32)
+
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+
 typedef BOOL WINAPI (*SetAffinityFunc)(HANDLE hProcess, DWORD_PTR mask);
 
 // This is a bit more complicated than it really needs to be.  We really
@@ -93,10 +92,14 @@
 
 #elif defined(HAVE_SCHED_SETAFFINITY)
 
+#include <unistd.h>
+#include <sched.h>
+
 // Unix (Linux) version:
 
 static void LockCPUAffinity(void)
 {
+#ifdef CPU_SET
     cpu_set_t set;
 
     CPU_ZERO(&set);
@@ -103,6 +106,10 @@
     CPU_SET(0, &set);
 
     sched_setaffinity(getpid(), sizeof(set), &set);
+#else
+    unsigned long mask = 1;
+    sched_setaffinity(getpid(), sizeof(mask), &mask);
+#endif
 }
 
 #else
@@ -125,6 +132,15 @@
 
     myargc = argc;
     myargv = argv;
+
+#ifdef _WIN32_WCE
+
+    // Windows CE has no environment, but SDL provides an implementation.
+    // Populate the environment with the values we normally find.
+
+    PopulateEnvironment();
+
+#endif
 
     // Only schedule on a single core, if we have multiple
     // cores.  This is to work around a bug in SDL_mixer.
--- a/src/i_sdlsound.c
+++ b/src/i_sdlsound.c
@@ -31,6 +31,7 @@
 #include <stdio.h>
 #include <stdlib.h>
 #include <assert.h>
+#include <math.h>
 #include "SDL.h"
 #include "SDL_mixer.h"
 
@@ -48,6 +49,7 @@
 #include "doomdef.h"
 
 #define LOW_PASS_FILTER
+#define MAX_SOUND_SLICE_TIME 70 /* ms */
 #define NUM_CHANNELS 16
 
 static boolean sound_initialised = false;
@@ -58,8 +60,6 @@
 static int mixer_freq;
 static Uint16 mixer_format;
 static int mixer_channels;
-static uint32_t (*ExpandSoundData)(byte *data, int samplerate, int length,
-                                   Mix_Chunk *destination) = NULL;
 
 int use_libsamplerate = 0;
 
@@ -79,6 +79,12 @@
 
     channels_playing[channel] = sfx_None;
     
+#ifdef HAVE_LIBSAMPLERATE
+    // Don't allow precached sounds to be swapped out.
+    if (use_libsamplerate)
+        return;
+#endif
+
     for (i=0; i<NUM_CHANNELS; ++i)
     {
         // Playing on this channel? if so, don't release.
@@ -92,6 +98,7 @@
     Z_ChangeTag(sound_chunks[id].abuf, PU_CACHE);
 }
 
+
 #ifdef HAVE_LIBSAMPLERATE
 
 // Returns the conversion mode for libsamplerate to use.
@@ -121,101 +128,6 @@
     }
 }
 
-// libsamplerate-based generic sound expansion function for any sample rate
-//   unsigned 8 bits --> signed 16 bits
-//   mono --> stereo
-//   samplerate --> mixer_freq
-// Returns number of clipped samples.
-// DWF 2008-02-10 with cleanups by Simon Howard.
-
-static uint32_t ExpandSoundData_SRC(byte *data,
-                                    int samplerate,
-                                    int length,
-                                    Mix_Chunk *destination)
-{
-    SRC_DATA src_data;
-    uint32_t i, abuf_index=0, clipped=0;
-    int retn;
-    int16_t *expanded;
-
-    src_data.input_frames = length;
-    src_data.data_in = malloc(length * sizeof(float));
-    src_data.src_ratio = (double)mixer_freq / samplerate;
-
-    // We include some extra space here in case of rounding-up.
-    src_data.output_frames = src_data.src_ratio * length + (mixer_freq / 4);
-    src_data.data_out = malloc(src_data.output_frames * sizeof(float));
-
-    assert(src_data.data_in != NULL && src_data.data_out != NULL);
-
-    // Convert input data to floats
-
-    for (i=0; i<length; ++i)
-    {
-        // Unclear whether 128 should be interpreted as "zero" or whether a
-        // symmetrical range should be assumed.  The following assumes a
-        // symmetrical range.
-        src_data.data_in[i] = data[i] / 127.5 - 1;
-    }
-
-    // Do the sound conversion
-
-    retn = src_simple(&src_data, SRC_ConversionMode(), 1);
-    assert(retn == 0);
-
-    // Convert the result back into 16-bit integers.
-
-    destination->alen = src_data.output_frames_gen * 4;
-    destination->abuf = Z_Malloc(destination->alen, PU_STATIC, 
-                                 &destination->abuf);
-    expanded = (int16_t *) destination->abuf;
-
-    for (i=0; i<src_data.output_frames_gen; ++i)
-    {
-        // libsamplerate does not limit itself to the -1.0 .. 1.0 range on
-        // output, so a multiplier less than INT16_MAX (32767) is required
-        // to avoid overflows or clipping.  However, the smaller the
-        // multiplier, the quieter the sound effects get, and the more you
-        // have to turn down the music to keep it in balance.
-
-        // 22265 is the largest multiplier that can be used to resample all
-        // of the Vanilla DOOM sound effects to 48 kHz without clipping
-        // using SRC_SINC_BEST_QUALITY.  It is close enough (only slightly
-        // too conservative) for SRC_SINC_MEDIUM_QUALITY and
-        // SRC_SINC_FASTEST.  PWADs with interestingly different sound
-        // effects or target rates other than 48 kHz might still result in
-        // clipping--I don't know if there's a limit to it.
-
-        // As the number of clipped samples increases, the signal is
-        // gradually overtaken by noise, with the loudest parts going first.
-        // However, a moderate amount of clipping is often tolerated in the
-        // quest for the loudest possible sound overall.  The results of
-        // using INT16_MAX as the multiplier are not all that bad, but
-        // artifacts are noticeable during the loudest parts.
-
-        float   cvtval_f = src_data.data_out[i] * 22265;
-        int32_t cvtval_i = cvtval_f + (cvtval_f < 0 ? -0.5 : 0.5);
-
-        // Asymmetrical sound worries me, so we won't use -32768.
-        if (cvtval_i < -INT16_MAX) {
-          cvtval_i = -INT16_MAX;
-          ++clipped;
-        } else if (cvtval_i > INT16_MAX) {
-          cvtval_i = INT16_MAX;
-          ++clipped;
-        }
-
-        // Left and right channels
-
-        expanded[abuf_index++] = cvtval_i;
-        expanded[abuf_index++] = cvtval_i;
-    }
-
-    free(src_data.data_in);
-    free(src_data.data_out);
-    return clipped;
-}
-
 #endif
 
 static boolean ConvertibleRatio(int freq1, int freq2)
@@ -248,12 +160,11 @@
 }
 
 // Generic sound expansion function for any sample rate.
-// Returns number of clipped samples (always 0).
 
-static uint32_t ExpandSoundData_SDL(byte *data,
-                                    int samplerate,
-                                    int length,
-                                    Mix_Chunk *destination)
+static void ExpandSoundData_SDL(byte *data,
+				int samplerate,
+				uint32_t length,
+				Mix_Chunk *destination)
 {
     SDL_AudioCVT convertor;
     uint32_t expanded_length;
@@ -265,7 +176,6 @@
     // Double up twice: 8 -> 16 bit and mono -> stereo
 
     expanded_length *= 4;
-
     destination->alen = expanded_length;
     destination->abuf 
         = Z_Malloc(expanded_length, PU_STATIC, &destination->abuf);
@@ -344,70 +254,93 @@
         }
 #endif /* #ifdef LOW_PASS_FILTER */
     }
-
-    return 0;
 }
 
-// Load and convert a sound effect
-// Returns true if successful
 
-static boolean CacheSFX(int sound)
+// Load and validate a sound effect lump.
+// Preconditions:
+//     S_sfx[sound].lumpnum has been set
+// Postconditions if sound is valid:
+//     returns true
+//     starred parameters are set, with data_ref pointing to start of sound
+//     caller is responsible for releasing the identified lump
+// Postconditions if sound is invalid:
+//     returns false
+//     starred parameters are garbage
+//     lump already released
+
+static boolean LoadSoundLump(int sound,
+			     int *lumpnum,
+			     int *samplerate,
+			     uint32_t *length,
+			     byte **data_ref)
 {
-    int lumpnum;
-    unsigned int lumplen;
-    int samplerate;
-    int clipped;
-    unsigned int length;
-    byte *data;
+    // Load the sound
 
-    // need to load the sound
+    *lumpnum    = S_sfx[sound].lumpnum;
+    *data_ref   = W_CacheLumpNum(*lumpnum, PU_STATIC);
+    int lumplen = W_LumpLength(*lumpnum);
+    byte *data  = *data_ref;
 
-    lumpnum = S_sfx[sound].lumpnum;
-    data = W_CacheLumpNum(lumpnum, PU_STATIC);
-    lumplen = W_LumpLength(lumpnum);
+    // Ensure this is a valid sound
 
-    // Check the header, and ensure this is a valid sound
-
-    if (lumplen < 8
-     || data[0] != 0x03 || data[1] != 0x00)
+    if (lumplen < 8 || data[0] != 0x03 || data[1] != 0x00)
     {
-        // Invalid sound
-
-        return false;
+	// Invalid sound
+	W_ReleaseLumpNum(*lumpnum);
+	return false;
     }
 
     // 16 bit sample rate field, 32 bit length field
 
-    samplerate = (data[3] << 8) | data[2];
-    length = (data[7] << 24) | (data[6] << 16) | (data[5] << 8) | data[4];
+    *samplerate = (data[3] << 8) | data[2];
+    *length = (data[7] << 24) | (data[6] << 16) | (data[5] << 8) | data[4];
 
-    // If the header specifies that the length of the sound is greater than
-    // the length of the lump itself, this is an invalid sound lump
+    // If the header specifies that the length of the sound is
+    // greater than the length of the lump itself, this is an invalid
+    // sound lump.
 
-    if (length > lumplen - 8)
+    if (*length > lumplen - 8)
     {
-        return false;
+	W_ReleaseLumpNum(*lumpnum);
+	return false;
     }
 
+    // Prune header
+    *data_ref += 8;
+
+    return true;
+}
+
+
+// Load and convert a sound effect
+// Returns true if successful
+
+static boolean CacheSFX_SDL(int sound)
+{
+    int lumpnum;
+    int samplerate;
+    uint32_t length;
+    byte *data;
+
+#ifdef HAVE_LIBSAMPLERATE
+    assert(!use_libsamplerate); // Should be using I_PrecacheSounds_SRC instead
+#endif
+
+    if (!LoadSoundLump(sound, &lumpnum, &samplerate, &length, &data))
+        return false;
+
     // Sample rate conversion
-    // DWF 2008-02-10:  sound_chunks[sound].alen and abuf are determined
-    // by ExpandSoundData.
+    // sound_chunks[sound].alen and abuf are determined by ExpandSoundData.
 
     sound_chunks[sound].allocated = 1;
     sound_chunks[sound].volume = MIX_MAX_VOLUME;
 
-    clipped = ExpandSoundData(data + 8, 
-                              samplerate, 
-                              length, 
-                              &sound_chunks[sound]);
+    ExpandSoundData_SDL(data,
+			samplerate, 
+			length, 
+			&sound_chunks[sound]);
 
-    if (clipped)
-    {
-        fprintf(stderr, "Sound %d: clipped %u samples (%0.2f %%)\n", 
-                        sound, clipped,
-                        400.0 * clipped / sound_chunks[sound].alen);
-    }
-
     // don't need the original lump any more
   
     W_ReleaseLumpNum(lumpnum);
@@ -415,50 +348,172 @@
     return true;
 }
 
+
 #ifdef HAVE_LIBSAMPLERATE
 
-// Preload all the sound effects - stops nasty ingame freezes
+// Preload and resample all sound effects with libsamplerate.
 
-static void I_PrecacheSounds(void)
+static void I_PrecacheSounds_SRC(void)
 {
     char namebuf[9];
-    int i;
+    uint32_t sound_i, sample_i;
+    boolean good_sound[NUMSFX];
+    float *resampled_sound[NUMSFX];
+    uint32_t resampled_sound_length[NUMSFX];
+    float norm_factor;
+    float max_amp = 0;
+    unsigned int zone_size;
 
-    printf("I_PrecacheSounds: Precaching all sound effects..");
+    assert(use_libsamplerate);
 
-    for (i=sfx_pistol; i<NUMSFX; ++i)
+    zone_size = Z_ZoneSize();
+
+    if (zone_size < 32 * 1024 * 1024)
     {
-        if ((i % 6) == 0)
+        fprintf(stderr,
+                "WARNING: low memory.  Heap size is only %d MiB.\n"
+                "WARNING: use_libsamplerate needs more heap!\n"
+                "WARNING: put -mb 64 on the command line to avoid "
+                "\"Error: Z_Malloc: failed on allocation of X bytes\" !\n",
+                zone_size / (1024 * 1024));
+    }
+
+    printf("I_PrecacheSounds_SRC: Precaching all sound effects..");
+
+    // Pass 1:  resample all sounds and determine maximum amplitude.
+
+    for (sound_i=sfx_pistol; sound_i<NUMSFX; ++sound_i)
+    {
+        good_sound[sound_i] = false;
+
+        if ((sound_i % 6) == 0)
         {
             printf(".");
             fflush(stdout);
         }
 
-        sprintf(namebuf, "ds%s", DEH_String(S_sfx[i].name));
+        sprintf(namebuf, "ds%s", DEH_String(S_sfx[sound_i].name));
+        S_sfx[sound_i].lumpnum = W_CheckNumForName(namebuf);
+        if (S_sfx[sound_i].lumpnum != -1)
+        {
+	    int lumpnum;
+	    int samplerate;
+	    uint32_t length;
+	    byte *data;
+            double of_temp;
+            int retn;
+            float *rsound;
+            uint32_t rlen;
+	    SRC_DATA src_data;
 
-        S_sfx[i].lumpnum = W_CheckNumForName(namebuf);
+	    if (!LoadSoundLump(sound_i, &lumpnum, &samplerate, &length, &data))
+		continue;
 
-        if (S_sfx[i].lumpnum != -1)
+            assert(length <= LONG_MAX);
+	    src_data.input_frames = length;
+	    src_data.data_in = malloc(length * sizeof(float));
+	    src_data.src_ratio = (double)mixer_freq / samplerate;
+
+	    // mixer_freq / 4 adds a quarter-second safety margin.
+
+            of_temp = src_data.src_ratio * length + (mixer_freq / 4);
+            assert(of_temp <= LONG_MAX);
+	    src_data.output_frames = of_temp;
+	    src_data.data_out = malloc(src_data.output_frames * sizeof(float));
+	    assert(src_data.data_in != NULL && src_data.data_out != NULL);
+
+	    // Convert input data to floats
+
+	    for (sample_i=0; sample_i<length; ++sample_i)
+	    {
+		// Unclear whether 128 should be interpreted as "zero" or
+		// whether a symmetrical range should be assumed.  The
+		// following assumes a symmetrical range.
+
+		src_data.data_in[sample_i] = data[sample_i] / 127.5 - 1;
+	    }
+
+            // don't need the original lump any more
+
+            W_ReleaseLumpNum(lumpnum);
+
+	    // Resample
+
+	    retn = src_simple(&src_data, SRC_ConversionMode(), 1);
+	    assert(retn == 0);
+            assert(src_data.output_frames_gen > 0);
+            resampled_sound[sound_i] = src_data.data_out;
+            resampled_sound_length[sound_i] = src_data.output_frames_gen;
+            free(src_data.data_in);
+            good_sound[sound_i] = true;
+
+            // Track maximum amplitude for later normalization
+
+            rsound = resampled_sound[sound_i];
+            rlen = resampled_sound_length[sound_i];
+	    for (sample_i=0; sample_i<rlen; ++sample_i)
+	    {
+	        float fabs_amp = fabsf(rsound[sample_i]);
+                if (fabs_amp > max_amp)
+  		    max_amp = fabs_amp;
+            }
+        }
+    }
+
+    // Pass 2:  normalize and convert to signed 16-bit stereo.
+
+    if (max_amp <= 0)
+        max_amp = 1;
+    norm_factor = INT16_MAX / max_amp;
+
+    for (sound_i=sfx_pistol; sound_i<NUMSFX; ++sound_i)
+    {
+        if (good_sound[sound_i])
         {
-            CacheSFX(i);
+            uint32_t rlen = resampled_sound_length[sound_i];
+            int16_t *expanded;
+            uint32_t abuf_index;
+            float *rsound;
 
-            if (sound_chunks[i].abuf != NULL)
+            sound_chunks[sound_i].allocated = 1;
+            sound_chunks[sound_i].volume = MIX_MAX_VOLUME;
+            sound_chunks[sound_i].alen = rlen * 4;
+            sound_chunks[sound_i].abuf = Z_Malloc(sound_chunks[sound_i].alen,
+                                                  PU_STATIC,
+                                                  &sound_chunks[sound_i].abuf);
+            expanded = (int16_t *) sound_chunks[sound_i].abuf;
+            abuf_index=0;
+
+            rsound = resampled_sound[sound_i];
+            for (sample_i=0; sample_i<rlen; ++sample_i)
             {
-                Z_ChangeTag(sound_chunks[i].abuf, PU_CACHE);
+                float   cvtval_f = norm_factor * rsound[sample_i];
+                int16_t cvtval_i = cvtval_f + (cvtval_f < 0 ? -0.5 : 0.5);
+
+                // Left and right channels
+
+                expanded[abuf_index++] = cvtval_i;
+                expanded[abuf_index++] = cvtval_i;
             }
+            free(rsound);
         }
     }
 
-    printf("\n");
+    printf(" norm factor = %f\n", norm_factor);
 }
 
 #endif
 
+
 static Mix_Chunk *GetSFXChunk(int sound_id)
 {
     if (sound_chunks[sound_id].abuf == NULL)
     {
-        if (!CacheSFX(sound_id))
+#ifdef HAVE_LIBSAMPLERATE
+        if (use_libsamplerate != 0)
+            return NULL;   /* If valid, it should have been precached */
+#endif
+        if (!CacheSFX_SDL(sound_id))
             return NULL;
     }
     else
@@ -612,7 +667,33 @@
     sound_initialised = false;
 }
 
+// Calculate slice size, based on MAX_SOUND_SLICE_TIME.
+// The result must be a power of two.
 
+static int GetSliceSize(void)
+{
+    int limit;
+    int n;
+
+    limit = (snd_samplerate * MAX_SOUND_SLICE_TIME) / 1000;
+
+    // Try all powers of two, not exceeding the limit.
+
+    for (n=0;; ++n)
+    {
+        // 2^n <= limit < 2^n+1 ?
+
+        if ((1 << (n + 1)) > limit)
+        {
+            return (1 << n);
+        }
+    }
+
+    // Should never happen?
+
+    return 1024;
+}
+
 static boolean I_SDL_InitSound(void)
 { 
     int i;
@@ -635,14 +716,12 @@
         return false;
     }
 
-    if (Mix_OpenAudio(snd_samplerate, AUDIO_S16SYS, 2, 1024) < 0)
+    if (Mix_OpenAudio(snd_samplerate, AUDIO_S16SYS, 2, GetSliceSize()) < 0)
     {
         fprintf(stderr, "Error initialising SDL_mixer: %s\n", Mix_GetError());
         return false;
     }
 
-    ExpandSoundData = ExpandSoundData_SDL;
-
     Mix_QuerySpec(&mixer_freq, &mixer_format, &mixer_channels);
 
 #ifdef HAVE_LIBSAMPLERATE
@@ -654,9 +733,7 @@
                     use_libsamplerate);
         }
 
-        ExpandSoundData = ExpandSoundData_SRC;
-
-        I_PrecacheSounds();
+        I_PrecacheSounds_SRC();
     }
 #else
     if (use_libsamplerate != 0)
--- a/src/i_system.c
+++ b/src/i_system.c
@@ -59,7 +59,9 @@
 #include "w_wad.h"
 #include "z_zone.h"
 
-int mb_used = 16;
+#define DEFAULT_RAM 16 /* MiB */
+#define MIN_RAM     4  /* MiB */
+
 int show_endoom = 1;
 
 // Tactile feedback function, probably used for the Logitech Cyberman
@@ -68,8 +70,99 @@
 {
 }
 
-int  I_GetHeapSize (void)
+#ifdef _WIN32_WCE
+
+// Windows CE-specific auto-allocation function that allocates the zone
+// size based on the amount of memory reported free by the OS.
+
+static byte *AutoAllocMemory(int *size, int default_ram, int min_ram)
 {
+    MEMORYSTATUS memory_status;
+    byte *zonemem;
+    size_t available;
+
+    // Get available physical RAM.  We leave one megabyte extra free
+    // for the OS to keep running (my PDA becomes unstable if too
+    // much RAM is allocated)
+
+    GlobalMemoryStatus(&memory_status);
+    available = memory_status.dwAvailPhys - 2 * 1024 * 1024;
+
+    // Limit to default_ram if we have more than that available:
+
+    if (available > default_ram * 1024 * 1024)
+    {
+        available = default_ram * 1024 * 1024;
+    }
+
+    if (available < min_ram * 1024 * 1024)
+    {
+        I_Error("Unable to allocate %i MiB of RAM for zone", min_ram);
+    }
+
+    // Allocate zone:
+
+    *size = available;
+    zonemem = malloc(*size);
+
+    if (zonemem == NULL)
+    {
+        I_Error("Failed when allocating %i bytes", *size);
+    }
+
+    return zonemem;
+}
+
+#else
+
+// Zone memory auto-allocation function that allocates the zone size
+// by trying progressively smaller zone sizes until one is found that
+// works.
+
+static byte *AutoAllocMemory(int *size, int default_ram, int min_ram)
+{
+    byte *zonemem;
+
+    // Allocate the zone memory.  This loop tries progressively smaller
+    // zone sizes until a size is found that can be allocated.
+    // If we used the -mb command line parameter, only the parameter
+    // provided is accepted.
+
+    zonemem = NULL;
+
+    while (zonemem == NULL)
+    {
+        // We need a reasonable minimum amount of RAM to start.
+
+        if (default_ram < min_ram)
+        {
+            I_Error("Unable to allocate %i MiB of RAM for zone", default_ram);
+        }
+
+        // Try to allocate the zone memory.
+
+        *size = default_ram * 1024 * 1024;
+
+        zonemem = malloc(*size);
+
+        // Failed to allocate?  Reduce zone size until we reach a size
+        // that is acceptable.
+
+        if (zonemem == NULL)
+        {
+            default_ram -= 1;
+        }
+    }
+
+    return zonemem;
+}
+
+#endif
+
+byte *I_ZoneBase (int *size)
+{
+    byte *zonemem;
+    int min_ram, default_ram;
     int p;
 
     //!
@@ -79,23 +172,20 @@
     //
 
     p = M_CheckParm("-mb");
-    
+
     if (p > 0)
     {
-        mb_used = atoi(myargv[p+1]);
+        default_ram = atoi(myargv[p+1]);
+        min_ram = default_ram;
     }
-    
-    return mb_used*1024*1024;
-}
+    else
+    {
+        default_ram = DEFAULT_RAM;
+        min_ram = MIN_RAM;
+    }
 
-byte *I_ZoneBase (int *size)
-{
-    byte *zonemem;
+    zonemem = AutoAllocMemory(size, default_ram, min_ram);
 
-    *size = I_GetHeapSize();
-
-    zonemem = malloc(*size);
-    
     printf("zone memory: %p, %x allocated for zone\n", 
            zonemem, *size);
 
@@ -102,7 +192,7 @@
     return zonemem;
 }
 
-// 
+//
 // I_ConsoleStdout
 //
 // Returns true if stdout is a real console, false if it is a file
@@ -128,6 +218,9 @@
     I_InitJoystick();
 }
 
+#define ENDOOM_W 80
+#define ENDOOM_H 25
+
 // 
 // Displays the text mode ending screen after the game quits
 //
@@ -136,6 +229,8 @@
 {
     unsigned char *endoom_data;
     unsigned char *screendata;
+    int y;
+    int indent;
 
     endoom_data = W_CacheLumpName(DEH_String("ENDOOM"), PU_STATIC);
 
@@ -151,8 +246,16 @@
     // Write the data to the screen memory
   
     screendata = TXT_GetScreenData();
-    memcpy(screendata, endoom_data, 4000);
 
+    indent = (ENDOOM_W - TXT_SCREEN_W) / 2;
+
+    for (y=0; y<TXT_SCREEN_H; ++y)
+    {
+        memcpy(screendata + (y * TXT_SCREEN_W * 2),
+               endoom_data + (y * ENDOOM_W + indent) * 2,
+               TXT_SCREEN_W * 2);
+    }
+
     // Wait for a keypress
 
     while (true)
@@ -246,6 +349,7 @@
     // On Windows, pop up a dialog box with the error message.
     {
         char msgbuf[512];
+        wchar_t wmsgbuf[512];
 
         va_start(argptr, error);
         memset(msgbuf, 0, sizeof(msgbuf));
@@ -252,7 +356,11 @@
         vsnprintf(msgbuf, sizeof(msgbuf) - 1, error, argptr);
         va_end(argptr);
 
-        MessageBox(NULL, msgbuf, "Error", MB_OK);
+        MultiByteToWideChar(CP_ACP, 0,
+                            msgbuf, strlen(msgbuf) + 1,
+                            wmsgbuf, sizeof(wmsgbuf));
+
+        MessageBoxW(NULL, wmsgbuf, L"Error", MB_OK);
     }
 #endif
 
--- a/src/i_video.c
+++ b/src/i_video.c
@@ -182,7 +182,7 @@
     if (screensaver_mode)
         return false;
 
-    // if the window doesnt have focus, never grab it
+    // if the window doesn't have focus, never grab it
 
     if (!window_focused)
         return false;
@@ -193,6 +193,17 @@
     if (fullscreen)
         return true;
 
+#ifdef _WIN32_WCE
+
+    // On Windows CE, always grab input.  This is because hardware
+    // button events are only acquired by SDL when the input is grabbed.
+    // Almost all Windows CE devices should have touch screens anyway,
+    // so this shouldn't affect mouse grabbing behavior.
+
+    return true;
+
+#else
+
     // Don't grab the mouse if mouse input is disabled
 
     if (!usemouse || nomouse)
@@ -204,12 +215,12 @@
         return false;
 
     // if we specify not to grab the mouse, never grab
- 
+
     if (!grabmouse)
         return false;
 
     // when menu is active or game is paused, release the mouse 
- 
+
     if (menuactive || paused)
         return false;
 
@@ -216,6 +227,8 @@
     // only grab mouse when playing levels (but not demos)
 
     return (gamestate == GS_LEVEL) && !demoplayback;
+
+#endif /* #ifndef _WIN32_WCE */
 }
 
 // Update the value of window_focused when we get a focus event
@@ -362,6 +375,15 @@
       case SDLK_PAGEUP: return KEY_PGUP;
       case SDLK_PAGEDOWN: return KEY_PGDN;
 
+#ifdef SDL_HAVE_APP_KEYS
+        case SDLK_APP1:        return KEY_F1;
+        case SDLK_APP2:        return KEY_F2;
+        case SDLK_APP3:        return KEY_F3;
+        case SDLK_APP4:        return KEY_F4;
+        case SDLK_APP5:        return KEY_F5;
+        case SDLK_APP6:        return KEY_F6;
+#endif
+
       default:
         return tolower(sym->sym);
     }
@@ -480,13 +502,20 @@
                     event.data2 = sdlevent.key.keysym.unicode;
                 }
 
-                D_PostEvent(&event);
+                if (event.data1 != 0)
+                {
+                    D_PostEvent(&event);
+                }
                 break;
 
             case SDL_KEYUP:
                 event.type = ev_keyup;
                 event.data1 = TranslateKey(&sdlevent.key.keysym);
-                D_PostEvent(&event);
+
+                if (event.data1 != 0)
+                {
+                    D_PostEvent(&event);
+                }
                 break;
 
                 /*
@@ -964,111 +993,110 @@
     return best_mode;
 }
 
-// If the video mode set in the configuration file is not available,
-// try to choose a different mode.
+// Adjust to an appropriate fullscreen mode.
+// Returns true if successful.
 
-static void I_AutoAdjustSettings(void)
+static boolean AutoAdjustFullscreen(void)
 {
-    if (fullscreen)
-    {
-        SDL_Rect **modes;
-        SDL_Rect *best_mode;
-        screen_mode_t *screen_mode;
-        int target_pixels, diff, best_diff;
-        int i;
+    SDL_Rect **modes;
+    SDL_Rect *best_mode;
+    screen_mode_t *screen_mode;
+    int target_pixels, diff, best_diff;
+    int i;
 
-        modes = SDL_ListModes(NULL, SDL_FULLSCREEN);
+    modes = SDL_ListModes(NULL, SDL_FULLSCREEN);
 
-        // Find the best mode that matches the mode specified in the
-        // configuration file
+    // No fullscreen modes available at all?
 
-        best_mode = NULL;
-        best_diff = INT_MAX;
-        target_pixels = screen_width * screen_height;
+    if (modes == NULL || modes == (SDL_Rect **) -1 || *modes == NULL)
+    {
+        return false;
+    }
 
-        for (i=0; modes[i] != NULL; ++i) 
-        {
-            //printf("%ix%i?\n", modes[i]->w, modes[i]->h);
+    // Find the best mode that matches the mode specified in the
+    // configuration file
 
-            // What screen_mode_t would be used for this video mode?
+    best_mode = NULL;
+    best_diff = INT_MAX;
+    target_pixels = screen_width * screen_height;
 
-            screen_mode = I_FindScreenMode(modes[i]->w, modes[i]->h);
+    for (i=0; modes[i] != NULL; ++i) 
+    {
+        //printf("%ix%i?\n", modes[i]->w, modes[i]->h);
 
-            // Never choose a screen mode that we cannot run in, or
-            // is poor quality for fullscreen
+        // What screen_mode_t would be used for this video mode?
 
-            if (screen_mode == NULL || screen_mode->poor_quality)
-            {
-            //    printf("\tUnsupported / poor quality\n");
-                continue;
-            }
+        screen_mode = I_FindScreenMode(modes[i]->w, modes[i]->h);
 
-            // Do we have the exact mode?
-            // If so, no autoadjust needed
+        // Never choose a screen mode that we cannot run in, or
+        // is poor quality for fullscreen
 
-            if (screen_width == modes[i]->w && screen_height == modes[i]->h)
-            {
-            //    printf("\tExact mode!\n");
-                return;
-            }
-
-            // Is this mode better than the current mode?
-
-            diff = (screen_width - modes[i]->w) 
-                     * (screen_width - modes[i]->w)
-                 + (screen_height - modes[i]->h)
-                     * (screen_height - modes[i]->h);
-
-            if (diff < best_diff)
-            {
-            //    printf("\tA valid mode\n");
-                best_mode = modes[i];
-                best_diff = diff;
-            }
+        if (screen_mode == NULL || screen_mode->poor_quality)
+        {
+        //    printf("\tUnsupported / poor quality\n");
+            continue;
         }
 
-        if (best_mode == NULL)
-        {
-            // Unable to find a valid mode!
+        // Do we have the exact mode?
+        // If so, no autoadjust needed
 
-            I_Error("Unable to find any valid video mode at all!");
+        if (screen_width == modes[i]->w && screen_height == modes[i]->h)
+        {
+        //    printf("\tExact mode!\n");
+            return true;
         }
 
-        printf("I_InitGraphics: %ix%i mode not supported on this machine.\n",
-               screen_width, screen_height);
+        // Is this mode better than the current mode?
 
-        screen_width = best_mode->w;
-        screen_height = best_mode->h;
+        diff = (screen_width - modes[i]->w) * (screen_width - modes[i]->w)
+             + (screen_height - modes[i]->h) * (screen_height - modes[i]->h);
 
+        if (diff < best_diff)
+        {
+        //    printf("\tA valid mode\n");
+            best_mode = modes[i];
+            best_diff = diff;
+        }
     }
-    else
+
+    if (best_mode == NULL)
     {
-        screen_mode_t *best_mode;
+        // Unable to find a valid mode!
 
-        //
-        // Windowed mode.
-        //
-        // Find a screen_mode_t to fit within the current settings
-        //
+        return false;
+    }
 
-        best_mode = I_FindScreenMode(screen_width, screen_height);
+    printf("I_InitGraphics: %ix%i mode not supported on this machine.\n",
+           screen_width, screen_height);
 
-        if (best_mode == NULL) 
-        {
-            // Nothing fits within the current settings.
-            // Pick the closest to 320x200 possible.
+    screen_width = best_mode->w;
+    screen_height = best_mode->h;
 
-            best_mode = I_FindScreenMode(SCREENWIDTH, SCREENHEIGHT_4_3);
-        }
+    return true;
+}
 
-        // Do we have the exact mode already?
+// Auto-adjust to a valid windowed mode.
 
-        if (best_mode->width == screen_width 
-         && best_mode->height == screen_height)
-        {
-            return;
-        }
+static void AutoAdjustWindowed(void)
+{
+    screen_mode_t *best_mode;
 
+    // Find a screen_mode_t to fit within the current settings
+
+    best_mode = I_FindScreenMode(screen_width, screen_height);
+
+    if (best_mode == NULL)
+    {
+        // Nothing fits within the current settings.
+        // Pick the closest to 320x200 possible.
+
+        best_mode = I_FindScreenMode(SCREENWIDTH, SCREENHEIGHT_4_3);
+    }
+
+    // Switch to the best mode if necessary.
+
+    if (best_mode->width != screen_width || best_mode->height != screen_height)
+    {
         printf("I_InitGraphics: Cannot run at specified mode: %ix%i\n",
                screen_width, screen_height);
 
@@ -1075,14 +1103,45 @@
         screen_width = best_mode->width;
         screen_height = best_mode->height;
     }
+}
 
-    printf("I_InitGraphics: Auto-adjusted to %ix%i.\n",
-           screen_width, screen_height);
+// If the video mode set in the configuration file is not available,
+// try to choose a different mode.
 
-    printf("NOTE: Your video settings have been adjusted.  "
-           "To disable this behavior,\n"
-           "set autoadjust_video_settings to 0 in your "
-           "configuration file.\n");
+static void I_AutoAdjustSettings(void)
+{
+    int old_screen_w, old_screen_h;
+
+    old_screen_w = screen_width;
+    old_screen_h = screen_height;
+
+    // If we are running fullscreen, try to autoadjust to a valid fullscreen
+    // mode.  If this is impossible, switch to windowed.
+
+    if (fullscreen && !AutoAdjustFullscreen())
+    {
+        fullscreen = 0;
+    }
+
+    // If we are running windowed, pick a valid window size.
+
+    if (!fullscreen)
+    {
+        AutoAdjustWindowed();
+    }
+
+    // Have the settings changed?  Show a message.
+
+    if (screen_width != old_screen_w || screen_height != old_screen_h)
+    {
+        printf("I_InitGraphics: Auto-adjusted to %ix%i.\n",
+               screen_width, screen_height);
+
+        printf("NOTE: Your video settings have been adjusted.  "
+               "To disable this behavior,\n"
+               "set autoadjust_video_settings to 0 in your "
+               "configuration file.\n");
+    }
 }
 
 // Set video size to a particular scale factor (1x, 2x, 3x, etc.)
@@ -1353,7 +1412,7 @@
         free(env_string);
     }
 
-#ifdef _WIN32
+#if defined(_WIN32) && !defined(_WIN32_WCE)
 
     // Allow -gdi as a shortcut for using the windib driver.
 
--- a/src/m_config.c
+++ b/src/m_config.c
@@ -31,6 +31,11 @@
 #include <ctype.h>
 #include <errno.h>
 
+#ifdef _WIN32
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+#endif
+
 #include "config.h"
 #include "deh_main.h"
 #include "doomdef.h"
@@ -87,6 +92,61 @@
 extern int	key_strafe;
 extern int	key_speed;
 
+extern int key_pause;
+
+// Menu control keys:
+
+extern int key_menu_activate;
+extern int key_menu_up;
+extern int key_menu_down;
+extern int key_menu_left;
+extern int key_menu_right;
+extern int key_menu_back;
+extern int key_menu_forward;
+extern int key_menu_confirm;
+extern int key_menu_abort;
+
+// Keyboard shortcuts:
+
+extern int key_menu_help;
+extern int key_menu_save;
+extern int key_menu_load;
+extern int key_menu_volume;
+extern int key_menu_detail;
+extern int key_menu_qsave;
+extern int key_menu_endgame;
+extern int key_menu_messages;
+extern int key_menu_qload;
+extern int key_menu_quit;
+extern int key_menu_gamma;
+
+extern int key_menu_incscreen;
+extern int key_menu_decscreen;
+
+extern int key_map_north;
+extern int key_map_south;
+extern int key_map_east;
+extern int key_map_west;
+extern int key_map_zoomin;
+extern int key_map_zoomout;
+extern int key_map_toggle;
+extern int key_map_maxzoom;
+extern int key_map_follow;
+extern int key_map_grid;
+extern int key_map_mark;
+extern int key_map_clearmark;
+
+extern int key_weapon1;
+extern int key_weapon2;
+extern int key_weapon3;
+extern int key_weapon4;
+extern int key_weapon5;
+extern int key_weapon6;
+extern int key_weapon7;
+extern int key_weapon8;
+
+extern int key_message_refresh;
+ 
 extern int	mousebfire;
 extern int	mousebstrafe;
 extern int	mousebforward;
@@ -696,6 +756,8 @@
 
     CONFIG_VARIABLE_INT(dclick_use,                dclick_use),
 
+#ifdef FEATURE_SOUND
+
     //!
     // Controls whether libsamplerate support is used for performing
     // sample rate conversions of sound effects.  Support for this
@@ -710,6 +772,272 @@
     //
 
     CONFIG_VARIABLE_INT(use_libsamplerate,         use_libsamplerate),
+
+#endif
+
+    //!
+    // Key to pause or unpause the game.
+    //
+
+    CONFIG_VARIABLE_KEY(key_pause,                 key_pause),
+
+    //!
+    // Key that activates the menu when pressed.
+    //
+
+    CONFIG_VARIABLE_KEY(key_menu_activate,         key_menu_activate),
+
+    //!
+    // Key that moves the cursor up on the menu.
+    //
+
+    CONFIG_VARIABLE_KEY(key_menu_up,               key_menu_up),
+
+    //!
+    // Key that moves the cursor down on the menu.
+    //
+
+    CONFIG_VARIABLE_KEY(key_menu_down,             key_menu_down),
+
+    //!
+    // Key that moves the currently selected slider on the menu left.
+    //
+
+    CONFIG_VARIABLE_KEY(key_menu_left,             key_menu_left),
+
+    //!
+    // Key that moves the currently selected slider on the menu right.
+    //
+
+    CONFIG_VARIABLE_KEY(key_menu_right,            key_menu_right),
+
+    //!
+    // Key to go back to the previous menu.
+    //
+
+    CONFIG_VARIABLE_KEY(key_menu_back,             key_menu_back),
+
+    //!
+    // Key to activate the currently selected menu item.
+    //
+
+    CONFIG_VARIABLE_KEY(key_menu_forward,          key_menu_forward),
+
+    //!
+    // Key to answer 'yes' to a question in the menu.
+    //
+
+    CONFIG_VARIABLE_KEY(key_menu_confirm,          key_menu_confirm),
+
+    //!
+    // Key to answer 'no' to a question in the menu.
+    //
+
+    CONFIG_VARIABLE_KEY(key_menu_abort,            key_menu_abort),
+
+    //!
+    // Keyboard shortcut to bring up the help screen.
+    //
+
+    CONFIG_VARIABLE_KEY(key_menu_help,             key_menu_help),
+
+    //!
+    // Keyboard shortcut to bring up the save game menu.
+    //
+
+    CONFIG_VARIABLE_KEY(key_menu_save,             key_menu_save),
+
+    //!
+    // Keyboard shortcut to bring up the load game menu.
+    //
+
+    CONFIG_VARIABLE_KEY(key_menu_load,             key_menu_load),
+
+    //!
+    // Keyboard shortcut to bring up the sound volume menu.
+    //
+
+    CONFIG_VARIABLE_KEY(key_menu_volume,           key_menu_volume),
+
+    //!
+    // Keyboard shortcut to toggle the detail level.
+    //
+
+    CONFIG_VARIABLE_KEY(key_menu_detail,           key_menu_detail),
+
+    //!
+    // Keyboard shortcut to quicksave the current game.
+    //
+
+    CONFIG_VARIABLE_KEY(key_menu_qsave,            key_menu_qsave),
+
+    //!
+    // Keyboard shortcut to end the game.
+    //
+
+    CONFIG_VARIABLE_KEY(key_menu_endgame,          key_menu_endgame),
+
+    //!
+    // Keyboard shortcut to toggle heads-up messages.
+    //
+
+    CONFIG_VARIABLE_KEY(key_menu_messages,         key_menu_messages),
+
+    //!
+    // Keyboard shortcut to load the last quicksave.
+    //
+
+    CONFIG_VARIABLE_KEY(key_menu_qload,            key_menu_qload),
+
+    //!
+    // Keyboard shortcut to quit the game.
+    //
+
+    CONFIG_VARIABLE_KEY(key_menu_quit,             key_menu_quit),
+
+    //!
+    // Keyboard shortcut to toggle the gamma correction level.
+    //
+
+    CONFIG_VARIABLE_KEY(key_menu_gamma,            key_menu_gamma),
+
+    //!
+    // Keyboard shortcut to increase the screen size.
+    //
+
+    CONFIG_VARIABLE_KEY(key_menu_incscreen,        key_menu_incscreen),
+
+    //!
+    // Keyboard shortcut to decrease the screen size.
+    //
+
+    CONFIG_VARIABLE_KEY(key_menu_decscreen,        key_menu_decscreen),
+
+    //!
+    // Key to toggle the map view.
+    //
+
+    CONFIG_VARIABLE_KEY(key_map_toggle,            key_map_toggle),
+
+    //!
+    // Key to pan north when in the map view.
+    //
+
+    CONFIG_VARIABLE_KEY(key_map_north,             key_map_north),
+
+    //!
+    // Key to pan south when in the map view.
+    //
+
+    CONFIG_VARIABLE_KEY(key_map_south,             key_map_south),
+
+    //!
+    // Key to pan east when in the map view.
+    //
+
+    CONFIG_VARIABLE_KEY(key_map_east,              key_map_east),
+
+    //!
+    // Key to pan west when in the map view.
+    //
+
+    CONFIG_VARIABLE_KEY(key_map_west,              key_map_west),
+
+    //!
+    // Key to zoom in when in the map view.
+    //
+
+    CONFIG_VARIABLE_KEY(key_map_zoomin,            key_map_zoomin),
+
+    //!
+    // Key to zoom out when in the map view.
+    //
+
+    CONFIG_VARIABLE_KEY(key_map_zoomout,           key_map_zoomout),
+
+    //!
+    // Key to zoom out the maximum amount when in the map view.
+    //
+
+    CONFIG_VARIABLE_KEY(key_map_maxzoom,           key_map_maxzoom),
+
+    //!
+    // Key to toggle follow mode when in the map view.
+    //
+
+    CONFIG_VARIABLE_KEY(key_map_follow,            key_map_follow),
+
+    //!
+    // Key to toggle the grid display when in the map view.
+    //
+
+    CONFIG_VARIABLE_KEY(key_map_grid,              key_map_grid),
+
+    //!
+    // Key to set a mark when in the map view.
+    //
+
+    CONFIG_VARIABLE_KEY(key_map_mark,              key_map_mark),
+
+    //!
+    // Key to clear all marks when in the map view.
+    //
+
+    CONFIG_VARIABLE_KEY(key_map_clearmark,         key_map_clearmark),
+
+    //!
+    // Key to select weapon 1.
+    //
+
+    CONFIG_VARIABLE_KEY(key_weapon1,               key_weapon1),
+
+    //!
+    // Key to select weapon 2.
+    //
+
+    CONFIG_VARIABLE_KEY(key_weapon2,               key_weapon2),
+
+    //!
+    // Key to select weapon 3.
+    //
+
+    CONFIG_VARIABLE_KEY(key_weapon3,               key_weapon3),
+
+    //!
+    // Key to select weapon 4.
+    //
+
+    CONFIG_VARIABLE_KEY(key_weapon4,               key_weapon4),
+
+    //!
+    // Key to select weapon 5.
+    //
+
+    CONFIG_VARIABLE_KEY(key_weapon5,               key_weapon5),
+
+    //!
+    // Key to select weapon 6.
+    //
+
+    CONFIG_VARIABLE_KEY(key_weapon6,               key_weapon6),
+
+    //!
+    // Key to select weapon 7.
+    //
+
+    CONFIG_VARIABLE_KEY(key_weapon7,               key_weapon7),
+
+    //!
+    // Key to select weapon 8.
+    //
+
+    CONFIG_VARIABLE_KEY(key_weapon8,               key_weapon8),
+
+    //!
+    // Key to re-display last message.
+    //
+
+    CONFIG_VARIABLE_KEY(key_message_refresh,       key_message_refresh),
 };
 
 static default_collection_t extra_defaults =
@@ -1006,10 +1334,12 @@
 
 void M_SetConfigDir(void)
 {
-#ifndef _WIN32
-    // Ignore the HOME environment variable on Windows - just behave
-    // like Vanilla Doom.
+#if !defined(_WIN32) || defined(_WIN32_WCE)
 
+    // Configuration settings are stored in ~/.chocolate-doom/,
+    // except on Windows, where we behave like Vanilla Doom and
+    // save in the current directory.
+
     char *homedir;
 
     homedir = getenv("HOME");
@@ -1031,7 +1361,7 @@
     else
 #endif /* #ifndef _WIN32 */
     {
-#ifdef _WIN32
+#if defined(_WIN32) && !defined(_WIN32_WCE)
         //!
         // @platform windows
         // @vanilla
@@ -1053,5 +1383,78 @@
             configdir = strdup("");
         }
     }
+}
+
+#ifdef _WIN32_WCE
+
+static int SystemHasKeyboard(void)
+{
+    HKEY key;
+    DWORD valtype;
+    DWORD valsize;
+    DWORD result;
+
+    if (RegOpenKeyExW(HKEY_CURRENT_USER,
+                      L"\\Software\\Microsoft\\Shell", 0,
+                      KEY_READ, &key) != ERROR_SUCCESS)
+    {
+        return 0;
+    }
+
+    valtype = REG_SZ;
+    valsize = sizeof(DWORD);
+
+    if (RegQueryValueExW(key, L"HasKeyboard", NULL, &valtype,
+                         (LPBYTE) &result, &valsize) != ERROR_SUCCESS)
+    {
+        result = 0;
+    }
+
+    // Close the key
+
+    RegCloseKey(key);
+
+    return result;
+}
+
+//
+// Apply custom defaults for Windows CE.
+//
+
+static void M_ApplyWindowsCEDefaults(void)
+{
+    // If the system doesn't have a keyboard, patch the default
+    // configuration to use the hardware keys.
+
+    if (!SystemHasKeyboard())
+    {
+        key_use = KEY_F1;
+        key_fire = KEY_F2;
+        key_menu_activate = KEY_F3;
+        key_map_toggle = KEY_F4;
+
+        key_menu_help = 0;
+        key_menu_save = 0;
+        key_menu_load = 0;
+        key_menu_volume = 0;
+
+        key_menu_confirm = KEY_ENTER;
+        key_menu_back = KEY_F2;
+        key_menu_abort = KEY_F2;
+    }
+}
+
+#endif
+
+//
+// Apply custom patches to the default values depending on the
+// platform we are running on.
+//
+
+void M_ApplyPlatformDefaults(void)
+{
+#ifdef _WIN32_WCE
+    M_ApplyWindowsCEDefaults();
+#endif
 }
 
--- a/src/m_config.h
+++ b/src/m_config.h
@@ -31,6 +31,7 @@
 void M_LoadDefaults(void);
 void M_SaveDefaults(void);
 void M_SetConfigDir(void);
+void M_ApplyPlatformDefaults(void);
 
 extern char *configdir;
 
--- a/src/m_menu.c
+++ b/src/m_menu.c
@@ -72,6 +72,35 @@
 extern boolean		chat_on;		// in heads-up code
 
 //
+// menu keys:
+//
+
+int key_menu_activate  = KEY_ESCAPE;
+int key_menu_up        = KEY_UPARROW;
+int key_menu_down      = KEY_DOWNARROW;
+int key_menu_left      = KEY_LEFTARROW;
+int key_menu_right     = KEY_RIGHTARROW;
+int key_menu_back      = KEY_BACKSPACE;
+int key_menu_forward   = KEY_ENTER;
+int key_menu_confirm   = 'y';
+int key_menu_abort     = 'n';
+
+int key_menu_help      = KEY_F1;
+int key_menu_save      = KEY_F2;
+int key_menu_load      = KEY_F3;
+int key_menu_volume    = KEY_F4;
+int key_menu_detail    = KEY_F5;
+int key_menu_qsave     = KEY_F6;
+int key_menu_endgame   = KEY_F7;
+int key_menu_messages  = KEY_F8;
+int key_menu_qload     = KEY_F9;
+int key_menu_quit      = KEY_F10;
+int key_menu_gamma     = KEY_F11;
+
+int key_menu_incscreen = KEY_EQUALS;
+int key_menu_decscreen = KEY_MINUS;
+
+//
 // defaulted values
 //
 int			mouseSensitivity = 5;
@@ -672,9 +701,9 @@
 //
 char    tempstring[80];
 
-void M_QuickSaveResponse(int ch)
+void M_QuickSaveResponse(int key)
 {
-    if (ch == 'y')
+    if (key == key_menu_confirm)
     {
 	M_DoSave(quickSaveSlot);
 	S_StartSound(NULL,sfx_swtchx);
@@ -709,9 +738,9 @@
 //
 // M_QuickLoad
 //
-void M_QuickLoadResponse(int ch)
+void M_QuickLoadResponse(int key)
 {
-    if (ch == 'y')
+    if (key == key_menu_confirm)
     {
 	M_LoadSelect(quickSaveSlot);
 	S_StartSound(NULL,sfx_swtchx);
@@ -924,9 +953,9 @@
     V_DrawPatchDirect (54,38,0,W_CacheLumpName(DEH_String("M_EPISOD"),PU_CACHE));
 }
 
-void M_VerifyNightmare(int ch)
+void M_VerifyNightmare(int key)
 {
-    if (ch != 'y')
+    if (key != key_menu_confirm)
 	return;
 		
     G_DeferedInitNew(nightmare,epi+1,1);
@@ -1024,9 +1053,9 @@
 //
 // M_EndGame
 //
-void M_EndGameResponse(int ch)
+void M_EndGameResponse(int key)
 {
-    if (ch != 'y')
+    if (key != key_menu_confirm)
 	return;
 		
     currentMenu->lastOn = itemOn;
@@ -1120,9 +1149,9 @@
 
 
 
-void M_QuitResponse(int ch)
+void M_QuitResponse(int key)
 {
-    if (ch != 'y')
+    if (key != key_menu_confirm)
 	return;
     if (!netgame)
     {
@@ -1421,34 +1450,34 @@
     {
 	if (ev->data3 == -1)
 	{
-	    key = KEY_UPARROW;
+	    key = key_menu_up;
 	    joywait = I_GetTime() + 5;
 	}
 	else if (ev->data3 == 1)
 	{
-	    key = KEY_DOWNARROW;
+	    key = key_menu_down;
 	    joywait = I_GetTime() + 5;
 	}
 		
 	if (ev->data2 == -1)
 	{
-	    key = KEY_LEFTARROW;
+	    key = key_menu_left;
 	    joywait = I_GetTime() + 2;
 	}
 	else if (ev->data2 == 1)
 	{
-	    key = KEY_RIGHTARROW;
+	    key = key_menu_right;
 	    joywait = I_GetTime() + 2;
 	}
 		
 	if (ev->data1&1)
 	{
-	    key = KEY_ENTER;
+	    key = key_menu_forward;
 	    joywait = I_GetTime() + 5;
 	}
 	if (ev->data1&2)
 	{
-	    key = KEY_BACKSPACE;
+	    key = key_menu_back;
 	    joywait = I_GetTime() + 5;
 	}
     }
@@ -1459,13 +1488,13 @@
 	    mousey += ev->data3;
 	    if (mousey < lasty-30)
 	    {
-		key = KEY_DOWNARROW;
+		key = key_menu_down;
 		mousewait = I_GetTime() + 5;
 		mousey = lasty -= 30;
 	    }
 	    else if (mousey > lasty+30)
 	    {
-		key = KEY_UPARROW;
+		key = key_menu_up;
 		mousewait = I_GetTime() + 5;
 		mousey = lasty += 30;
 	    }
@@ -1473,13 +1502,13 @@
 	    mousex += ev->data2;
 	    if (mousex < lastx-30)
 	    {
-		key = KEY_LEFTARROW;
+		key = key_menu_left;
 		mousewait = I_GetTime() + 5;
 		mousex = lastx -= 30;
 	    }
 	    else if (mousex > lastx+30)
 	    {
-		key = KEY_RIGHTARROW;
+		key = key_menu_right;
 		mousewait = I_GetTime() + 5;
 		mousex = lastx += 30;
 	    }
@@ -1486,13 +1515,13 @@
 		
 	    if (ev->data1&1)
 	    {
-		key = KEY_ENTER;
+		key = key_menu_forward;
 		mousewait = I_GetTime() + 15;
 	    }
 			
 	    if (ev->data1&2)
 	    {
-		key = KEY_BACKSPACE;
+		key = key_menu_back;
 		mousewait = I_GetTime() + 15;
 	    }
 	}
@@ -1514,7 +1543,7 @@
 
     if (testcontrols)
     {
-        if (key == KEY_ESCAPE || key == KEY_F10)
+        if (key == key_menu_activate || key == key_menu_quit)
         {
             I_Quit();
             return true;
@@ -1574,46 +1603,52 @@
     // Take care of any messages that need input
     if (messageToPrint)
     {
-	if (messageNeedsInput == true &&
-	    !(ch == ' ' || ch == 'n' || ch == 'y' || key == KEY_ESCAPE))
-	    return false;
-		
+	if (messageNeedsInput)
+        {
+            if (key != ' ' && key != KEY_ESCAPE
+             && key != key_menu_confirm && key != key_menu_abort)
+            {
+                return false;
+            }
+	}
+
 	menuactive = messageLastMenuActive;
 	messageToPrint = 0;
 	if (messageRoutine)
-	    messageRoutine(ch);
-			
+	    messageRoutine(key);
+
 	menuactive = false;
 	S_StartSound(NULL,sfx_swtchx);
 	return true;
     }
-	
-    if (devparm && key == KEY_F1)
+
+    if (devparm && key == key_menu_help)
     {
 	G_ScreenShot ();
 	return true;
     }
-		
-    
+
     // F-Keys
     if (!menuactive)
-	switch(key)
-	{
-	  case KEY_MINUS:         // Screen size down
+    {
+	if (key == key_menu_decscreen)      // Screen size down
+        {
 	    if (automapactive || chat_on)
 		return false;
 	    M_SizeDisplay(0);
 	    S_StartSound(NULL,sfx_stnmov);
 	    return true;
-				
-	  case KEY_EQUALS:        // Screen size up
+	}
+        else if (key == key_menu_incscreen) // Screen size up
+        {
 	    if (automapactive || chat_on)
 		return false;
 	    M_SizeDisplay(1);
 	    S_StartSound(NULL,sfx_stnmov);
 	    return true;
-				
-	  case KEY_F1:            // Help key
+	}
+        else if (key == key_menu_help)     // Help key
+        {
 	    M_StartControlPanel ();
 
 	    if ( gamemode == retail )
@@ -1620,61 +1655,71 @@
 	      currentMenu = &ReadDef2;
 	    else
 	      currentMenu = &ReadDef1;
-	    
+
 	    itemOn = 0;
 	    S_StartSound(NULL,sfx_swtchn);
 	    return true;
-				
-	  case KEY_F2:            // Save
+	}
+        else if (key == key_menu_save)     // Save
+        {
 	    M_StartControlPanel();
 	    S_StartSound(NULL,sfx_swtchn);
 	    M_SaveGame(0);
 	    return true;
-				
-	  case KEY_F3:            // Load
+        }
+        else if (key == key_menu_load)     // Load
+        {
 	    M_StartControlPanel();
 	    S_StartSound(NULL,sfx_swtchn);
 	    M_LoadGame(0);
 	    return true;
-				
-	  case KEY_F4:            // Sound Volume
+        }
+        else if (key == key_menu_volume)   // Sound Volume
+        {
 	    M_StartControlPanel ();
 	    currentMenu = &SoundDef;
 	    itemOn = sfx_vol;
 	    S_StartSound(NULL,sfx_swtchn);
 	    return true;
-				
-	  case KEY_F5:            // Detail toggle
+	}
+        else if (key == key_menu_detail)   // Detail toggle
+        {
 	    M_ChangeDetail(0);
 	    S_StartSound(NULL,sfx_swtchn);
 	    return true;
-				
-	  case KEY_F6:            // Quicksave
+        }
+        else if (key == key_menu_qsave)    // Quicksave
+        {
 	    S_StartSound(NULL,sfx_swtchn);
 	    M_QuickSave();
 	    return true;
-				
-	  case KEY_F7:            // End game
+        }
+        else if (key == key_menu_endgame)  // End game
+        {
 	    S_StartSound(NULL,sfx_swtchn);
 	    M_EndGame(0);
 	    return true;
-				
-	  case KEY_F8:            // Toggle messages
+        }
+        else if (key == key_menu_messages) // Toggle messages
+        {
 	    M_ChangeMessages(0);
 	    S_StartSound(NULL,sfx_swtchn);
 	    return true;
-				
-	  case KEY_F9:            // Quickload
+        }
+        else if (key == key_menu_qload)    // Quickload
+        {
 	    S_StartSound(NULL,sfx_swtchn);
 	    M_QuickLoad();
 	    return true;
-				
-	  case KEY_F10:           // Quit DOOM
+        }
+        else if (key == key_menu_quit)     // Quit DOOM
+        {
 	    S_StartSound(NULL,sfx_swtchn);
 	    M_QuitDOOM(0);
 	    return true;
-				
-	  case KEY_F11:           // gamma toggle
+        }
+        else if (key == key_menu_gamma)    // gamma toggle
+        {
 	    usegamma++;
 	    if (usegamma > 4)
 		usegamma = 0;
@@ -1681,14 +1726,13 @@
 	    players[consoleplayer].message = DEH_String(gammamsg[usegamma]);
             I_SetPalette (W_CacheLumpName (DEH_String("PLAYPAL"),PU_CACHE));
 	    return true;
-				
 	}
+    }
 
-    
     // Pop-up menu?
     if (!menuactive)
     {
-	if (key == KEY_ESCAPE)
+	if (key == key_menu_activate)
 	{
 	    M_StartControlPanel ();
 	    S_StartSound(NULL,sfx_swtchn);
@@ -1699,10 +1743,12 @@
 
     
     // Keys usable within menu
-    switch (key)
+
+    if (key == key_menu_down)
     {
-      case KEY_DOWNARROW:
-	do
+        // Move down to next item
+
+        do
 	{
 	    if (itemOn+1 > currentMenu->numitems-1)
 		itemOn = 0;
@@ -1709,9 +1755,13 @@
 	    else itemOn++;
 	    S_StartSound(NULL,sfx_pstop);
 	} while(currentMenu->menuitems[itemOn].status==-1);
+
 	return true;
-		
-      case KEY_UPARROW:
+    }
+    else if (key == key_menu_up)
+    {
+        // Move back up to previous item
+
 	do
 	{
 	    if (!itemOn)
@@ -1719,9 +1769,13 @@
 	    else itemOn--;
 	    S_StartSound(NULL,sfx_pstop);
 	} while(currentMenu->menuitems[itemOn].status==-1);
+
 	return true;
+    }
+    else if (key == key_menu_left)
+    {
+        // Slide slider left
 
-      case KEY_LEFTARROW:
 	if (currentMenu->menuitems[itemOn].routine &&
 	    currentMenu->menuitems[itemOn].status == 2)
 	{
@@ -1729,8 +1783,11 @@
 	    currentMenu->menuitems[itemOn].routine(0);
 	}
 	return true;
-		
-      case KEY_RIGHTARROW:
+    }
+    else if (key == key_menu_right)
+    {
+        // Slide slider right
+
 	if (currentMenu->menuitems[itemOn].routine &&
 	    currentMenu->menuitems[itemOn].status == 2)
 	{
@@ -1738,8 +1795,11 @@
 	    currentMenu->menuitems[itemOn].routine(1);
 	}
 	return true;
+    }
+    else if (key == key_menu_forward)
+    {
+        // Activate menu item
 
-      case KEY_ENTER:
 	if (currentMenu->menuitems[itemOn].routine &&
 	    currentMenu->menuitems[itemOn].status)
 	{
@@ -1756,14 +1816,20 @@
 	    }
 	}
 	return true;
-		
-      case KEY_ESCAPE:
+    }
+    else if (key == key_menu_activate)
+    {
+        // Deactivate menu
+
 	currentMenu->lastOn = itemOn;
 	M_ClearMenus ();
 	S_StartSound(NULL,sfx_swtchx);
 	return true;
-		
-      case KEY_BACKSPACE:
+    }
+    else if (key == key_menu_back)
+    {
+        // Go back to previous menu
+
 	currentMenu->lastOn = itemOn;
 	if (currentMenu->prevMenu)
 	{
@@ -1772,9 +1838,13 @@
 	    S_StartSound(NULL,sfx_swtchn);
 	}
 	return true;
-	
-      default:
+    }
+    else if (ch != 0)
+    {
+        // Keyboard shortcut?
+
 	for (i = itemOn+1;i < currentMenu->numitems;i++)
+        {
 	    if (currentMenu->menuitems[i].alphaKey == ch)
 	    {
 		itemOn = i;
@@ -1781,7 +1851,10 @@
 		S_StartSound(NULL,sfx_pstop);
 		return true;
 	    }
+        }
+
 	for (i = 0;i <= itemOn;i++)
+        {
 	    if (currentMenu->menuitems[i].alphaKey == ch)
 	    {
 		itemOn = i;
@@ -1788,8 +1861,7 @@
 		S_StartSound(NULL,sfx_pstop);
 		return true;
 	    }
-	break;
-	
+        }
     }
 
     return false;
--- a/src/p_enemy.c
+++ b/src/p_enemy.c
@@ -1612,7 +1612,58 @@
     P_RadiusAttack(thingy, thingy->target, 128);
 }
 
+// Check whether the death of the specified monster type is allowed
+// to trigger the end of episode special action.
+//
+// This behavior changed in v1.9, the most notable effect of which
+// was to break uac_dead.wad
 
+static boolean CheckBossEnd(mobjtype_t motype)
+{
+    if (gameversion < exe_ultimate)
+    {
+        if (gamemap != 8)
+        {
+            return false;
+        }
+
+        // Baron death on later episodes is nothing special.
+
+        if (motype == MT_BRUISER && gameepisode != 1)
+        {
+            return false;
+        }
+
+        return true;
+    }
+    else
+    {
+        // New logic that appeared in Ultimate Doom.
+        // Looks like the logic was overhauled while adding in the
+        // episode 4 support.  Now bosses only trigger on their
+        // specific episode.
+
+	switch(gameepisode)
+	{
+            case 1:
+                return gamemap == 8 && motype == MT_BRUISER;
+
+            case 2:
+                return gamemap == 8 && motype == MT_CYBORG;
+
+            case 3:
+                return gamemap == 8 && motype == MT_SPIDER;
+
+	    case 4:
+                return (gamemap == 6 && motype == MT_CYBORG)
+                    || (gamemap == 8 && motype == MT_SPIDER);
+
+            default:
+                return gamemap == 8;
+	}
+    }
+}
+
 //
 // A_BossDeath
 // Possibly trigger special effects
@@ -1636,75 +1687,12 @@
     }
     else
     {
-	switch(gameepisode)
-	{
-	  case 1:
-	    if (gamemap != 8)
-		return;
-
-            // fraggle: disable this as it breaks uac_dead.wad.
-            // There is at least one version of Doom 1.9 which it is
-            // possible to play uac_dead through on.  I think this was
-            // added here for Ultimate Doom.
-            //
-            // See lmps/doom/ultimate/uac_dead.zip in idgames for
-            // an example of a demo which goes out of sync if this
-            // is left in here.
-            //
-            // For the time being, I'm making the assumption that 
-            // doing this is not going to break anything else.
-            //
-            // 2005/10/24: Modify this to test the gameversion setting
-
-            if (gameversion >= exe_ultimate && mo->type != MT_BRUISER)
-                return;
-	    break;
-	    
-	  case 2:
-	    if (gamemap != 8)
-		return;
-
-	    if (mo->type != MT_CYBORG)
-		return;
-	    break;
-	    
-	  case 3:
-	    if (gamemap != 8)
-		return;
-	    
-	    if (mo->type != MT_SPIDER)
-		return;
-	    
-	    break;
-	    
-	  case 4:
-	    switch(gamemap)
-	    {
-	      case 6:
-		if (mo->type != MT_CYBORG)
-		    return;
-		break;
-		
-	      case 8: 
-		if (mo->type != MT_SPIDER)
-		    return;
-		break;
-		
-	      default:
-		return;
-		break;
-	    }
-	    break;
-	    
-	  default:
-	    if (gamemap != 8)
-		return;
-	    break;
-	}
-		
+        if (!CheckBossEnd(mo->type))
+        {
+            return;
+        }
     }
 
-    
     // make sure there is a player alive for victory
     for (i=0 ; i<MAXPLAYERS ; i++)
 	if (playeringame[i] && players[i].health > 0)
--- a/src/w_file_win32.c
+++ b/src/w_file_win32.c
@@ -35,6 +35,12 @@
 #include "w_file.h"
 #include "z_zone.h"
 
+// This constant doesn't exist in VC6:
+
+#ifndef INVALID_SET_FILE_POINTER
+#define INVALID_SET_FILE_POINTER 0xffffffff
+#endif
+
 typedef struct
 {
     wad_file_t wad;
@@ -88,12 +94,24 @@
 static wad_file_t *W_Win32_OpenFile(char *path)
 {
     win32_wad_file_t *result;
+    wchar_t wpath[MAX_PATH + 1];
     HANDLE handle;
-    OFSTRUCT fileinfo;
 
-    handle = (HANDLE) OpenFile(path, &fileinfo, OF_READ);
+    // Open the file:
 
-    if (handle == (HANDLE) HFILE_ERROR)
+    MultiByteToWideChar(CP_OEMCP, 0,
+                        path, strlen(path) + 1,
+                        wpath, sizeof(wpath));
+
+    handle = CreateFileW(wpath,
+                         GENERIC_READ,
+                         FILE_SHARE_READ,
+                         NULL,
+                         OPEN_EXISTING,
+                         FILE_ATTRIBUTE_NORMAL,
+                         NULL);
+
+    if (handle == INVALID_HANDLE_VALUE)
     {
         return NULL;
     }
--- a/src/z_native.c
+++ b/src/z_native.c
@@ -483,3 +483,8 @@
     return -1;
 }
 
+unsigned int Z_ZoneSize(void)
+{
+    return 0;
+}
+
--- a/src/z_zone.c
+++ b/src/z_zone.c
@@ -473,3 +473,8 @@
     return free;
 }
 
+unsigned int Z_ZoneSize(void)
+{
+    return mainzone->size;
+}
+
--- a/src/z_zone.h
+++ b/src/z_zone.h
@@ -67,7 +67,7 @@
 void    Z_CheckHeap (void);
 void    Z_ChangeTag2 (void *ptr, int tag, char *file, int line);
 int     Z_FreeMemory (void);
-
+unsigned int Z_ZoneSize(void);
 
 //
 // This is used to get the local FILE:LINE info from CPP
--- /dev/null
+++ b/textscreen/Doxyfile
@@ -1,0 +1,1366 @@
+# Doxyfile 1.5.5
+
+# This file describes the settings to be used by the documentation system
+# doxygen (www.doxygen.org) for a project
+#
+# All text after a hash (#) is considered a comment and will be ignored
+# The format is:
+#       TAG = value [value, ...]
+# For lists items can also be appended using:
+#       TAG += value [value, ...]
+# Values that contain spaces should be placed between quotes (" ")
+
+#---------------------------------------------------------------------------
+# Project related configuration options
+#---------------------------------------------------------------------------
+
+# This tag specifies the encoding used for all characters in the config file 
+# that follow. The default is UTF-8 which is also the encoding used for all 
+# text before the first occurrence of this tag. Doxygen uses libiconv (or the 
+# iconv built into libc) for the transcoding. See 
+# http://www.gnu.org/software/libiconv for the list of possible encodings.
+
+DOXYFILE_ENCODING      = UTF-8
+
+# The PROJECT_NAME tag is a single word (or a sequence of words surrounded 
+# by quotes) that should identify the project.
+
+PROJECT_NAME           = "libtextscreen"
+
+# The PROJECT_NUMBER tag can be used to enter a project or revision number. 
+# This could be handy for archiving the generated documentation or 
+# if some version control system is used.
+
+PROJECT_NUMBER         = 
+
+# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute) 
+# base path where the generated documentation will be put. 
+# If a relative path is entered, it will be relative to the location 
+# where doxygen was started. If left blank the current directory will be used.
+
+OUTPUT_DIRECTORY       = .
+
+# If the CREATE_SUBDIRS tag is set to YES, then doxygen will create 
+# 4096 sub-directories (in 2 levels) under the output directory of each output 
+# format and will distribute the generated files over these directories. 
+# Enabling this option can be useful when feeding doxygen a huge amount of 
+# source files, where putting all generated files in the same directory would 
+# otherwise cause performance problems for the file system.
+
+CREATE_SUBDIRS         = NO
+
+# The OUTPUT_LANGUAGE tag is used to specify the language in which all 
+# documentation generated by doxygen is written. Doxygen will use this 
+# information to generate all constant output in the proper language. 
+# The default language is English, other supported languages are: 
+# Afrikaans, Arabic, Brazilian, Catalan, Chinese, Chinese-Traditional, 
+# Croatian, Czech, Danish, Dutch, Farsi, Finnish, French, German, Greek, 
+# Hungarian, Italian, Japanese, Japanese-en (Japanese with English messages), 
+# Korean, Korean-en, Lithuanian, Norwegian, Macedonian, Persian, Polish, 
+# Portuguese, Romanian, Russian, Serbian, Slovak, Slovene, Spanish, Swedish, 
+# and Ukrainian.
+
+OUTPUT_LANGUAGE        = English
+
+# If the BRIEF_MEMBER_DESC tag is set to YES (the default) Doxygen will 
+# include brief member descriptions after the members that are listed in 
+# the file and class documentation (similar to JavaDoc). 
+# Set to NO to disable this.
+
+BRIEF_MEMBER_DESC      = YES
+
+# If the REPEAT_BRIEF tag is set to YES (the default) Doxygen will prepend 
+# the brief description of a member or function before the detailed description. 
+# Note: if both HIDE_UNDOC_MEMBERS and BRIEF_MEMBER_DESC are set to NO, the 
+# brief descriptions will be completely suppressed.
+
+REPEAT_BRIEF           = YES
+
+# This tag implements a quasi-intelligent brief description abbreviator 
+# that is used to form the text in various listings. Each string 
+# in this list, if found as the leading text of the brief description, will be 
+# stripped from the text and the result after processing the whole list, is 
+# used as the annotated text. Otherwise, the brief description is used as-is. 
+# If left blank, the following values are used ("$name" is automatically 
+# replaced with the name of the entity): "The $name class" "The $name widget" 
+# "The $name file" "is" "provides" "specifies" "contains" 
+# "represents" "a" "an" "the"
+
+ABBREVIATE_BRIEF       = "The $name class" \
+                         "The $name widget" \
+                         "The $name file" \
+                         is \
+                         provides \
+                         specifies \
+                         contains \
+                         represents \
+                         a \
+                         an \
+                         the
+
+# If the ALWAYS_DETAILED_SEC and REPEAT_BRIEF tags are both set to YES then 
+# Doxygen will generate a detailed section even if there is only a brief 
+# description.
+
+ALWAYS_DETAILED_SEC    = NO
+
+# If the INLINE_INHERITED_MEMB tag is set to YES, doxygen will show all 
+# inherited members of a class in the documentation of that class as if those 
+# members were ordinary class members. Constructors, destructors and assignment 
+# operators of the base classes will not be shown.
+
+INLINE_INHERITED_MEMB  = NO
+
+# If the FULL_PATH_NAMES tag is set to YES then Doxygen will prepend the full 
+# path before files name in the file list and in the header files. If set 
+# to NO the shortest path that makes the file name unique will be used.
+
+FULL_PATH_NAMES        = NO
+
+# If the FULL_PATH_NAMES tag is set to YES then the STRIP_FROM_PATH tag 
+# can be used to strip a user-defined part of the path. Stripping is 
+# only done if one of the specified strings matches the left-hand part of 
+# the path. The tag can be used to show relative paths in the file list. 
+# If left blank the directory from which doxygen is run is used as the 
+# path to strip.
+
+STRIP_FROM_PATH        = src/
+
+# The STRIP_FROM_INC_PATH tag can be used to strip a user-defined part of 
+# the path mentioned in the documentation of a class, which tells 
+# the reader which header file to include in order to use a class. 
+# If left blank only the name of the header file containing the class 
+# definition is used. Otherwise one should specify the include paths that 
+# are normally passed to the compiler using the -I flag.
+
+STRIP_FROM_INC_PATH    = 
+
+# If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter 
+# (but less readable) file names. This can be useful is your file systems 
+# doesn't support long names like on DOS, Mac, or CD-ROM.
+
+SHORT_NAMES            = NO
+
+# If the JAVADOC_AUTOBRIEF tag is set to YES then Doxygen 
+# will interpret the first line (until the first dot) of a JavaDoc-style 
+# comment as the brief description. If set to NO, the JavaDoc 
+# comments will behave just like regular Qt-style comments 
+# (thus requiring an explicit @brief command for a brief description.)
+
+JAVADOC_AUTOBRIEF      = YES
+
+# If the QT_AUTOBRIEF tag is set to YES then Doxygen will 
+# interpret the first line (until the first dot) of a Qt-style 
+# comment as the brief description. If set to NO, the comments 
+# will behave just like regular Qt-style comments (thus requiring 
+# an explicit \brief command for a brief description.)
+
+QT_AUTOBRIEF           = NO
+
+# The MULTILINE_CPP_IS_BRIEF tag can be set to YES to make Doxygen 
+# treat a multi-line C++ special comment block (i.e. a block of //! or /// 
+# comments) as a brief description. This used to be the default behaviour. 
+# The new default is to treat a multi-line C++ comment block as a detailed 
+# description. Set this tag to YES if you prefer the old behaviour instead.
+
+MULTILINE_CPP_IS_BRIEF = NO
+
+# If the DETAILS_AT_TOP tag is set to YES then Doxygen 
+# will output the detailed description near the top, like JavaDoc.
+# If set to NO, the detailed description appears after the member 
+# documentation.
+
+DETAILS_AT_TOP         = NO
+
+# If the INHERIT_DOCS tag is set to YES (the default) then an undocumented 
+# member inherits the documentation from any documented member that it 
+# re-implements.
+
+INHERIT_DOCS           = YES
+
+# If the SEPARATE_MEMBER_PAGES tag is set to YES, then doxygen will produce 
+# a new page for each member. If set to NO, the documentation of a member will 
+# be part of the file/class/namespace that contains it.
+
+SEPARATE_MEMBER_PAGES  = NO
+
+# The TAB_SIZE tag can be used to set the number of spaces in a tab. 
+# Doxygen uses this value to replace tabs by spaces in code fragments.
+
+TAB_SIZE               = 8
+
+# This tag can be used to specify a number of aliases that acts 
+# as commands in the documentation. An alias has the form "name=value". 
+# For example adding "sideeffect=\par Side Effects:\n" will allow you to 
+# put the command \sideeffect (or @sideeffect) in the documentation, which 
+# will result in a user-defined paragraph with heading "Side Effects:". 
+# You can put \n's in the value part of an alias to insert newlines.
+
+ALIASES                = 
+
+# Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C 
+# sources only. Doxygen will then generate output that is more tailored for C. 
+# For instance, some of the names that are used will be different. The list 
+# of all members will be omitted, etc.
+
+OPTIMIZE_OUTPUT_FOR_C  = YES
+
+# Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java 
+# sources only. Doxygen will then generate output that is more tailored for 
+# Java. For instance, namespaces will be presented as packages, qualified 
+# scopes will look different, etc.
+
+OPTIMIZE_OUTPUT_JAVA   = NO
+
+# Set the OPTIMIZE_FOR_FORTRAN tag to YES if your project consists of Fortran 
+# sources only. Doxygen will then generate output that is more tailored for 
+# Fortran.
+
+OPTIMIZE_FOR_FORTRAN   = NO
+
+# Set the OPTIMIZE_OUTPUT_VHDL tag to YES if your project consists of VHDL 
+# sources. Doxygen will then generate output that is tailored for 
+# VHDL.
+
+OPTIMIZE_OUTPUT_VHDL   = NO
+
+# If you use STL classes (i.e. std::string, std::vector, etc.) but do not want 
+# to include (a tag file for) the STL sources as input, then you should 
+# set this tag to YES in order to let doxygen match functions declarations and 
+# definitions whose arguments contain STL classes (e.g. func(std::string); v.s. 
+# func(std::string) {}). This also make the inheritance and collaboration 
+# diagrams that involve STL classes more complete and accurate.
+
+BUILTIN_STL_SUPPORT    = NO
+
+# If you use Microsoft's C++/CLI language, you should set this option to YES to
+# enable parsing support.
+
+CPP_CLI_SUPPORT        = NO
+
+# Set the SIP_SUPPORT tag to YES if your project consists of sip sources only. 
+# Doxygen will parse them like normal C++ but will assume all classes use public 
+# instead of private inheritance when no explicit protection keyword is present.
+
+SIP_SUPPORT            = NO
+
+# If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC 
+# tag is set to YES, then doxygen will reuse the documentation of the first 
+# member in the group (if any) for the other members of the group. By default 
+# all members of a group must be documented explicitly.
+
+DISTRIBUTE_GROUP_DOC   = NO
+
+# Set the SUBGROUPING tag to YES (the default) to allow class member groups of 
+# the same type (for instance a group of public functions) to be put as a 
+# subgroup of that type (e.g. under the Public Functions section). Set it to 
+# NO to prevent subgrouping. Alternatively, this can be done per class using 
+# the \nosubgrouping command.
+
+SUBGROUPING            = YES
+
+# When TYPEDEF_HIDES_STRUCT is enabled, a typedef of a struct, union, or enum 
+# is documented as struct, union, or enum with the name of the typedef. So 
+# typedef struct TypeS {} TypeT, will appear in the documentation as a struct 
+# with name TypeT. When disabled the typedef will appear as a member of a file, 
+# namespace, or class. And the struct will be named TypeS. This can typically 
+# be useful for C code in case the coding convention dictates that all compound 
+# types are typedef'ed and only the typedef is referenced, never the tag name.
+
+TYPEDEF_HIDES_STRUCT   = NO
+
+#---------------------------------------------------------------------------
+# Build related configuration options
+#---------------------------------------------------------------------------
+
+# If the EXTRACT_ALL tag is set to YES doxygen will assume all entities in 
+# documentation are documented, even if no documentation was available. 
+# Private class members and static file members will be hidden unless 
+# the EXTRACT_PRIVATE and EXTRACT_STATIC tags are set to YES
+
+EXTRACT_ALL            = NO
+
+# If the EXTRACT_PRIVATE tag is set to YES all private members of a class 
+# will be included in the documentation.
+
+EXTRACT_PRIVATE        = NO
+
+# If the EXTRACT_STATIC tag is set to YES all static members of a file 
+# will be included in the documentation.
+
+EXTRACT_STATIC         = NO
+
+# If the EXTRACT_LOCAL_CLASSES tag is set to YES classes (and structs) 
+# defined locally in source files will be included in the documentation. 
+# If set to NO only classes defined in header files are included.
+
+EXTRACT_LOCAL_CLASSES  = YES
+
+# This flag is only useful for Objective-C code. When set to YES local 
+# methods, which are defined in the implementation section but not in 
+# the interface are included in the documentation. 
+# If set to NO (the default) only methods in the interface are included.
+
+EXTRACT_LOCAL_METHODS  = NO
+
+# If this flag is set to YES, the members of anonymous namespaces will be 
+# extracted and appear in the documentation as a namespace called 
+# 'anonymous_namespace{file}', where file will be replaced with the base 
+# name of the file that contains the anonymous namespace. By default 
+# anonymous namespace are hidden.
+
+EXTRACT_ANON_NSPACES   = NO
+
+# If the HIDE_UNDOC_MEMBERS tag is set to YES, Doxygen will hide all 
+# undocumented members of documented classes, files or namespaces. 
+# If set to NO (the default) these members will be included in the 
+# various overviews, but no documentation section is generated. 
+# This option has no effect if EXTRACT_ALL is enabled.
+
+HIDE_UNDOC_MEMBERS     = YES
+
+# If the HIDE_UNDOC_CLASSES tag is set to YES, Doxygen will hide all 
+# undocumented classes that are normally visible in the class hierarchy. 
+# If set to NO (the default) these classes will be included in the various 
+# overviews. This option has no effect if EXTRACT_ALL is enabled.
+
+HIDE_UNDOC_CLASSES     = YES
+
+# If the HIDE_FRIEND_COMPOUNDS tag is set to YES, Doxygen will hide all 
+# friend (class|struct|union) declarations. 
+# If set to NO (the default) these declarations will be included in the 
+# documentation.
+
+HIDE_FRIEND_COMPOUNDS  = NO
+
+# If the HIDE_IN_BODY_DOCS tag is set to YES, Doxygen will hide any 
+# documentation blocks found inside the body of a function. 
+# If set to NO (the default) these blocks will be appended to the 
+# function's detailed documentation block.
+
+HIDE_IN_BODY_DOCS      = NO
+
+# The INTERNAL_DOCS tag determines if documentation 
+# that is typed after a \internal command is included. If the tag is set 
+# to NO (the default) then the documentation will be excluded. 
+# Set it to YES to include the internal documentation.
+
+INTERNAL_DOCS          = NO
+
+# If the CASE_SENSE_NAMES tag is set to NO then Doxygen will only generate 
+# file names in lower-case letters. If set to YES upper-case letters are also 
+# allowed. This is useful if you have classes or files whose names only differ 
+# in case and if your file system supports case sensitive file names. Windows 
+# and Mac users are advised to set this option to NO.
+
+CASE_SENSE_NAMES       = YES
+
+# If the HIDE_SCOPE_NAMES tag is set to NO (the default) then Doxygen 
+# will show members with their full class and namespace scopes in the 
+# documentation. If set to YES the scope will be hidden.
+
+HIDE_SCOPE_NAMES       = NO
+
+# If the SHOW_INCLUDE_FILES tag is set to YES (the default) then Doxygen 
+# will put a list of the files that are included by a file in the documentation 
+# of that file.
+
+SHOW_INCLUDE_FILES     = YES
+
+# If the INLINE_INFO tag is set to YES (the default) then a tag [inline] 
+# is inserted in the documentation for inline members.
+
+INLINE_INFO            = YES
+
+# If the SORT_MEMBER_DOCS tag is set to YES (the default) then doxygen 
+# will sort the (detailed) documentation of file and class members 
+# alphabetically by member name. If set to NO the members will appear in 
+# declaration order.
+
+SORT_MEMBER_DOCS       = YES
+
+# If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the 
+# brief documentation of file, namespace and class members alphabetically 
+# by member name. If set to NO (the default) the members will appear in 
+# declaration order.
+
+SORT_BRIEF_DOCS        = NO
+
+# If the SORT_GROUP_NAMES tag is set to YES then doxygen will sort the 
+# hierarchy of group names into alphabetical order. If set to NO (the default) 
+# the group names will appear in their defined order.
+
+SORT_GROUP_NAMES       = NO
+
+# If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be 
+# sorted by fully-qualified names, including namespaces. If set to 
+# NO (the default), the class list will be sorted only by class name, 
+# not including the namespace part. 
+# Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES.
+# Note: This option applies only to the class list, not to the 
+# alphabetical list.
+
+SORT_BY_SCOPE_NAME     = NO
+
+# The GENERATE_TODOLIST tag can be used to enable (YES) or 
+# disable (NO) the todo list. This list is created by putting \todo 
+# commands in the documentation.
+
+GENERATE_TODOLIST      = YES
+
+# The GENERATE_TESTLIST tag can be used to enable (YES) or 
+# disable (NO) the test list. This list is created by putting \test 
+# commands in the documentation.
+
+GENERATE_TESTLIST      = YES
+
+# The GENERATE_BUGLIST tag can be used to enable (YES) or 
+# disable (NO) the bug list. This list is created by putting \bug 
+# commands in the documentation.
+
+GENERATE_BUGLIST       = YES
+
+# The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or 
+# disable (NO) the deprecated list. This list is created by putting 
+# \deprecated commands in the documentation.
+
+GENERATE_DEPRECATEDLIST= YES
+
+# The ENABLED_SECTIONS tag can be used to enable conditional 
+# documentation sections, marked by \if sectionname ... \endif.
+
+ENABLED_SECTIONS       = 
+
+# The MAX_INITIALIZER_LINES tag determines the maximum number of lines 
+# the initial value of a variable or define consists of for it to appear in 
+# the documentation. If the initializer consists of more lines than specified 
+# here it will be hidden. Use a value of 0 to hide initializers completely. 
+# The appearance of the initializer of individual variables and defines in the 
+# documentation can be controlled using \showinitializer or \hideinitializer 
+# command in the documentation regardless of this setting.
+
+MAX_INITIALIZER_LINES  = 30
+
+# Set the SHOW_USED_FILES tag to NO to disable the list of files generated 
+# at the bottom of the documentation of classes and structs. If set to YES the 
+# list will mention the files that were used to generate the documentation.
+
+SHOW_USED_FILES        = YES
+
+# If the sources in your project are distributed over multiple directories 
+# then setting the SHOW_DIRECTORIES tag to YES will show the directory hierarchy 
+# in the documentation. The default is NO.
+
+SHOW_DIRECTORIES       = NO
+
+# The FILE_VERSION_FILTER tag can be used to specify a program or script that 
+# doxygen should invoke to get the current version for each file (typically from 
+# the version control system). Doxygen will invoke the program by executing (via 
+# popen()) the command <command> <input-file>, where <command> is the value of 
+# the FILE_VERSION_FILTER tag, and <input-file> is the name of an input file 
+# provided by doxygen. Whatever the program writes to standard output 
+# is used as the file version. See the manual for examples.
+
+FILE_VERSION_FILTER    = 
+
+#---------------------------------------------------------------------------
+# configuration options related to warning and progress messages
+#---------------------------------------------------------------------------
+
+# The QUIET tag can be used to turn on/off the messages that are generated 
+# by doxygen. Possible values are YES and NO. If left blank NO is used.
+
+QUIET                  = NO
+
+# The WARNINGS tag can be used to turn on/off the warning messages that are 
+# generated by doxygen. Possible values are YES and NO. If left blank 
+# NO is used.
+
+WARNINGS               = YES
+
+# If WARN_IF_UNDOCUMENTED is set to YES, then doxygen will generate warnings 
+# for undocumented members. If EXTRACT_ALL is set to YES then this flag will 
+# automatically be disabled.
+
+WARN_IF_UNDOCUMENTED   = YES
+
+# If WARN_IF_DOC_ERROR is set to YES, doxygen will generate warnings for 
+# potential errors in the documentation, such as not documenting some 
+# parameters in a documented function, or documenting parameters that 
+# don't exist or using markup commands wrongly.
+
+WARN_IF_DOC_ERROR      = YES
+
+# This WARN_NO_PARAMDOC option can be abled to get warnings for 
+# functions that are documented, but have no documentation for their parameters 
+# or return value. If set to NO (the default) doxygen will only warn about 
+# wrong or incomplete parameter documentation, but not about the absence of 
+# documentation.
+
+WARN_NO_PARAMDOC       = NO
+
+# The WARN_FORMAT tag determines the format of the warning messages that 
+# doxygen can produce. The string should contain the $file, $line, and $text 
+# tags, which will be replaced by the file and line number from which the 
+# warning originated and the warning text. Optionally the format may contain 
+# $version, which will be replaced by the version of the file (if it could 
+# be obtained via FILE_VERSION_FILTER)
+
+WARN_FORMAT            = "$file:$line: $text"
+
+# The WARN_LOGFILE tag can be used to specify a file to which warning 
+# and error messages should be written. If left blank the output is written 
+# to stderr.
+
+WARN_LOGFILE           = 
+
+#---------------------------------------------------------------------------
+# configuration options related to the input files
+#---------------------------------------------------------------------------
+
+# The INPUT tag can be used to specify the files and/or directories that contain 
+# documented source files. You may enter file names like "myfile.cpp" or 
+# directories like "/usr/src/myproject". Separate the files or directories 
+# with spaces.
+
+INPUT                  = .
+
+# This tag can be used to specify the character encoding of the source files 
+# that doxygen parses. Internally doxygen uses the UTF-8 encoding, which is 
+# also the default input encoding. Doxygen uses libiconv (or the iconv built 
+# into libc) for the transcoding. See http://www.gnu.org/software/libiconv for 
+# the list of possible encodings.
+
+INPUT_ENCODING         = UTF-8
+
+# If the value of the INPUT tag contains directories, you can use the 
+# FILE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp 
+# and *.h) to filter out the source-files in the directories. If left 
+# blank the following patterns are tested: 
+# *.c *.cc *.cxx *.cpp *.c++ *.java *.ii *.ixx *.ipp *.i++ *.inl *.h *.hh *.hxx 
+# *.hpp *.h++ *.idl *.odl *.cs *.php *.php3 *.inc *.m *.mm *.py *.f90
+
+FILE_PATTERNS          = *.h
+
+# The RECURSIVE tag can be used to turn specify whether or not subdirectories 
+# should be searched for input files as well. Possible values are YES and NO. 
+# If left blank NO is used.
+
+RECURSIVE              = NO
+
+# The EXCLUDE tag can be used to specify files and/or directories that should 
+# excluded from the INPUT source files. This way you can easily exclude a 
+# subdirectory from a directory tree whose root is specified with the INPUT tag.
+
+EXCLUDE                = 
+
+# The EXCLUDE_SYMLINKS tag can be used select whether or not files or 
+# directories that are symbolic links (a Unix filesystem feature) are excluded 
+# from the input.
+
+EXCLUDE_SYMLINKS       = NO
+
+# If the value of the INPUT tag contains directories, you can use the 
+# EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude 
+# certain files from those directories. Note that the wildcards are matched 
+# against the file with absolute path, so to exclude all test directories 
+# for example use the pattern */test/*
+
+EXCLUDE_PATTERNS       = 
+
+# The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names 
+# (namespaces, classes, functions, etc.) that should be excluded from the 
+# output. The symbol name can be a fully qualified name, a word, or if the 
+# wildcard * is used, a substring. Examples: ANamespace, AClass, 
+# AClass::ANamespace, ANamespace::*Test
+
+EXCLUDE_SYMBOLS        = 
+
+# The EXAMPLE_PATH tag can be used to specify one or more files or 
+# directories that contain example code fragments that are included (see 
+# the \include command).
+
+EXAMPLE_PATH           = 
+
+# If the value of the EXAMPLE_PATH tag contains directories, you can use the 
+# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp 
+# and *.h) to filter out the source-files in the directories. If left 
+# blank all files are included.
+
+EXAMPLE_PATTERNS       = *
+
+# If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be 
+# searched for input files to be used with the \include or \dontinclude 
+# commands irrespective of the value of the RECURSIVE tag. 
+# Possible values are YES and NO. If left blank NO is used.
+
+EXAMPLE_RECURSIVE      = NO
+
+# The IMAGE_PATH tag can be used to specify one or more files or 
+# directories that contain image that are included in the documentation (see 
+# the \image command).
+
+IMAGE_PATH             = 
+
+# The INPUT_FILTER tag can be used to specify a program that doxygen should 
+# invoke to filter for each input file. Doxygen will invoke the filter program 
+# by executing (via popen()) the command <filter> <input-file>, where <filter> 
+# is the value of the INPUT_FILTER tag, and <input-file> is the name of an 
+# input file. Doxygen will then use the output that the filter program writes 
+# to standard output.  If FILTER_PATTERNS is specified, this tag will be 
+# ignored.
+
+INPUT_FILTER           = 
+
+# The FILTER_PATTERNS tag can be used to specify filters on a per file pattern 
+# basis.  Doxygen will compare the file name with each pattern and apply the 
+# filter if there is a match.  The filters are a list of the form: 
+# pattern=filter (like *.cpp=my_cpp_filter). See INPUT_FILTER for further 
+# info on how filters are used. If FILTER_PATTERNS is empty, INPUT_FILTER 
+# is applied to all files.
+
+FILTER_PATTERNS        = 
+
+# If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using 
+# INPUT_FILTER) will be used to filter the input files when producing source 
+# files to browse (i.e. when SOURCE_BROWSER is set to YES).
+
+FILTER_SOURCE_FILES    = NO
+
+#---------------------------------------------------------------------------
+# configuration options related to source browsing
+#---------------------------------------------------------------------------
+
+# If the SOURCE_BROWSER tag is set to YES then a list of source files will 
+# be generated. Documented entities will be cross-referenced with these sources. 
+# Note: To get rid of all source code in the generated output, make sure also 
+# VERBATIM_HEADERS is set to NO.
+
+SOURCE_BROWSER         = NO
+
+# Setting the INLINE_SOURCES tag to YES will include the body 
+# of functions and classes directly in the documentation.
+
+INLINE_SOURCES         = NO
+
+# Setting the STRIP_CODE_COMMENTS tag to YES (the default) will instruct 
+# doxygen to hide any special comment blocks from generated source code 
+# fragments. Normal C and C++ comments will always remain visible.
+
+STRIP_CODE_COMMENTS    = YES
+
+# If the REFERENCED_BY_RELATION tag is set to YES (the default) 
+# then for each documented function all documented 
+# functions referencing it will be listed.
+
+REFERENCED_BY_RELATION = NO
+
+# If the REFERENCES_RELATION tag is set to YES (the default) 
+# then for each documented function all documented entities 
+# called/used by that function will be listed.
+
+REFERENCES_RELATION    = NO
+
+# If the REFERENCES_LINK_SOURCE tag is set to YES (the default)
+# and SOURCE_BROWSER tag is set to YES, then the hyperlinks from
+# functions in REFERENCES_RELATION and REFERENCED_BY_RELATION lists will
+# link to the source code.  Otherwise they will link to the documentstion.
+
+REFERENCES_LINK_SOURCE = YES
+
+# If the USE_HTAGS tag is set to YES then the references to source code 
+# will point to the HTML generated by the htags(1) tool instead of doxygen 
+# built-in source browser. The htags tool is part of GNU's global source 
+# tagging system (see http://www.gnu.org/software/global/global.html). You 
+# will need version 4.8.6 or higher.
+
+USE_HTAGS              = NO
+
+# If the VERBATIM_HEADERS tag is set to YES (the default) then Doxygen 
+# will generate a verbatim copy of the header file for each class for 
+# which an include is specified. Set to NO to disable this.
+
+VERBATIM_HEADERS       = NO
+
+#---------------------------------------------------------------------------
+# configuration options related to the alphabetical class index
+#---------------------------------------------------------------------------
+
+# If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index 
+# of all compounds will be generated. Enable this if the project 
+# contains a lot of classes, structs, unions or interfaces.
+
+ALPHABETICAL_INDEX     = NO
+
+# If the alphabetical index is enabled (see ALPHABETICAL_INDEX) then 
+# the COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns 
+# in which this list will be split (can be a number in the range [1..20])
+
+COLS_IN_ALPHA_INDEX    = 5
+
+# In case all classes in a project start with a common prefix, all 
+# classes will be put under the same header in the alphabetical index. 
+# The IGNORE_PREFIX tag can be used to specify one or more prefixes that 
+# should be ignored while generating the index headers.
+
+IGNORE_PREFIX          = 
+
+#---------------------------------------------------------------------------
+# configuration options related to the HTML output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_HTML tag is set to YES (the default) Doxygen will 
+# generate HTML output.
+
+GENERATE_HTML          = YES
+
+# The HTML_OUTPUT tag is used to specify where the HTML docs will be put. 
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be 
+# put in front of it. If left blank `html' will be used as the default path.
+
+HTML_OUTPUT            = html
+
+# The HTML_FILE_EXTENSION tag can be used to specify the file extension for 
+# each generated HTML page (for example: .htm,.php,.asp). If it is left blank 
+# doxygen will generate files with .html extension.
+
+HTML_FILE_EXTENSION    = .html
+
+# The HTML_HEADER tag can be used to specify a personal HTML header for 
+# each generated HTML page. If it is left blank doxygen will generate a 
+# standard header.
+
+HTML_HEADER            = 
+
+# The HTML_FOOTER tag can be used to specify a personal HTML footer for 
+# each generated HTML page. If it is left blank doxygen will generate a 
+# standard footer.
+
+HTML_FOOTER            = 
+
+# The HTML_STYLESHEET tag can be used to specify a user-defined cascading 
+# style sheet that is used by each HTML page. It can be used to 
+# fine-tune the look of the HTML output. If the tag is left blank doxygen 
+# will generate a default style sheet. Note that doxygen will try to copy 
+# the style sheet file to the HTML output directory, so don't put your own 
+# stylesheet in the HTML output directory as well, or it will be erased!
+
+HTML_STYLESHEET        = 
+
+# If the HTML_ALIGN_MEMBERS tag is set to YES, the members of classes, 
+# files or namespaces will be aligned in HTML using tables. If set to 
+# NO a bullet list will be used.
+
+HTML_ALIGN_MEMBERS     = YES
+
+# If the GENERATE_HTMLHELP tag is set to YES, additional index files 
+# will be generated that can be used as input for tools like the 
+# Microsoft HTML help workshop to generate a compiled HTML help file (.chm) 
+# of the generated HTML documentation.
+
+GENERATE_HTMLHELP      = NO
+
+# If the GENERATE_DOCSET tag is set to YES, additional index files 
+# will be generated that can be used as input for Apple's Xcode 3 
+# integrated development environment, introduced with OSX 10.5 (Leopard). 
+# To create a documentation set, doxygen will generate a Makefile in the 
+# HTML output directory. Running make will produce the docset in that 
+# directory and running "make install" will install the docset in 
+# ~/Library/Developer/Shared/Documentation/DocSets so that Xcode will find 
+# it at startup.
+
+GENERATE_DOCSET        = NO
+
+# When GENERATE_DOCSET tag is set to YES, this tag determines the name of the 
+# feed. A documentation feed provides an umbrella under which multiple 
+# documentation sets from a single provider (such as a company or product suite) 
+# can be grouped.
+
+DOCSET_FEEDNAME        = "Doxygen generated docs"
+
+# When GENERATE_DOCSET tag is set to YES, this tag specifies a string that 
+# should uniquely identify the documentation set bundle. This should be a 
+# reverse domain-name style string, e.g. com.mycompany.MyDocSet. Doxygen 
+# will append .docset to the name.
+
+DOCSET_BUNDLE_ID       = org.doxygen.Project
+
+# If the HTML_DYNAMIC_SECTIONS tag is set to YES then the generated HTML 
+# documentation will contain sections that can be hidden and shown after the 
+# page has loaded. For this to work a browser that supports 
+# JavaScript and DHTML is required (for instance Mozilla 1.0+, Firefox 
+# Netscape 6.0+, Internet explorer 5.0+, Konqueror, or Safari).
+
+HTML_DYNAMIC_SECTIONS  = NO
+
+# If the GENERATE_HTMLHELP tag is set to YES, the CHM_FILE tag can 
+# be used to specify the file name of the resulting .chm file. You 
+# can add a path in front of the file if the result should not be 
+# written to the html output directory.
+
+CHM_FILE               = 
+
+# If the GENERATE_HTMLHELP tag is set to YES, the HHC_LOCATION tag can 
+# be used to specify the location (absolute path including file name) of 
+# the HTML help compiler (hhc.exe). If non-empty doxygen will try to run 
+# the HTML help compiler on the generated index.hhp.
+
+HHC_LOCATION           = 
+
+# If the GENERATE_HTMLHELP tag is set to YES, the GENERATE_CHI flag 
+# controls if a separate .chi index file is generated (YES) or that 
+# it should be included in the master .chm file (NO).
+
+GENERATE_CHI           = NO
+
+# If the GENERATE_HTMLHELP tag is set to YES, the BINARY_TOC flag 
+# controls whether a binary table of contents is generated (YES) or a 
+# normal table of contents (NO) in the .chm file.
+
+BINARY_TOC             = NO
+
+# The TOC_EXPAND flag can be set to YES to add extra items for group members 
+# to the contents of the HTML help documentation and to the tree view.
+
+TOC_EXPAND             = NO
+
+# The DISABLE_INDEX tag can be used to turn on/off the condensed index at 
+# top of each HTML page. The value NO (the default) enables the index and 
+# the value YES disables it.
+
+DISABLE_INDEX          = NO
+
+# This tag can be used to set the number of enum values (range [1..20]) 
+# that doxygen will group on one line in the generated HTML documentation.
+
+ENUM_VALUES_PER_LINE   = 4
+
+# If the GENERATE_TREEVIEW tag is set to YES, a side panel will be
+# generated containing a tree-like index structure (just like the one that 
+# is generated for HTML Help). For this to work a browser that supports 
+# JavaScript, DHTML, CSS and frames is required (for instance Mozilla 1.0+, 
+# Netscape 6.0+, Internet explorer 5.0+, or Konqueror). Windows users are 
+# probably better off using the HTML help feature.
+
+GENERATE_TREEVIEW      = NO
+
+# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be 
+# used to set the initial width (in pixels) of the frame in which the tree 
+# is shown.
+
+TREEVIEW_WIDTH         = 250
+
+#---------------------------------------------------------------------------
+# configuration options related to the LaTeX output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_LATEX tag is set to YES (the default) Doxygen will 
+# generate Latex output.
+
+GENERATE_LATEX         = NO
+
+# The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put. 
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be 
+# put in front of it. If left blank `latex' will be used as the default path.
+
+LATEX_OUTPUT           = latex
+
+# The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be 
+# invoked. If left blank `latex' will be used as the default command name.
+
+LATEX_CMD_NAME         = latex
+
+# The MAKEINDEX_CMD_NAME tag can be used to specify the command name to 
+# generate index for LaTeX. If left blank `makeindex' will be used as the 
+# default command name.
+
+MAKEINDEX_CMD_NAME     = makeindex
+
+# If the COMPACT_LATEX tag is set to YES Doxygen generates more compact 
+# LaTeX documents. This may be useful for small projects and may help to 
+# save some trees in general.
+
+COMPACT_LATEX          = NO
+
+# The PAPER_TYPE tag can be used to set the paper type that is used 
+# by the printer. Possible values are: a4, a4wide, letter, legal and 
+# executive. If left blank a4wide will be used.
+
+PAPER_TYPE             = a4wide
+
+# The EXTRA_PACKAGES tag can be to specify one or more names of LaTeX 
+# packages that should be included in the LaTeX output.
+
+EXTRA_PACKAGES         = 
+
+# The LATEX_HEADER tag can be used to specify a personal LaTeX header for 
+# the generated latex document. The header should contain everything until 
+# the first chapter. If it is left blank doxygen will generate a 
+# standard header. Notice: only use this tag if you know what you are doing!
+
+LATEX_HEADER           = 
+
+# If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated 
+# is prepared for conversion to pdf (using ps2pdf). The pdf file will 
+# contain links (just like the HTML output) instead of page references 
+# This makes the output suitable for online browsing using a pdf viewer.
+
+PDF_HYPERLINKS         = NO
+
+# If the USE_PDFLATEX tag is set to YES, pdflatex will be used instead of 
+# plain latex in the generated Makefile. Set this option to YES to get a 
+# higher quality PDF documentation.
+
+USE_PDFLATEX           = YES
+
+# If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \\batchmode. 
+# command to the generated LaTeX files. This will instruct LaTeX to keep 
+# running if errors occur, instead of asking the user for help. 
+# This option is also used when generating formulas in HTML.
+
+LATEX_BATCHMODE        = NO
+
+# If LATEX_HIDE_INDICES is set to YES then doxygen will not 
+# include the index chapters (such as File Index, Compound Index, etc.) 
+# in the output.
+
+LATEX_HIDE_INDICES     = NO
+
+#---------------------------------------------------------------------------
+# configuration options related to the RTF output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_RTF tag is set to YES Doxygen will generate RTF output 
+# The RTF output is optimized for Word 97 and may not look very pretty with 
+# other RTF readers or editors.
+
+GENERATE_RTF           = NO
+
+# The RTF_OUTPUT tag is used to specify where the RTF docs will be put. 
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be 
+# put in front of it. If left blank `rtf' will be used as the default path.
+
+RTF_OUTPUT             = rtf
+
+# If the COMPACT_RTF tag is set to YES Doxygen generates more compact 
+# RTF documents. This may be useful for small projects and may help to 
+# save some trees in general.
+
+COMPACT_RTF            = NO
+
+# If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated 
+# will contain hyperlink fields. The RTF file will 
+# contain links (just like the HTML output) instead of page references. 
+# This makes the output suitable for online browsing using WORD or other 
+# programs which support those fields. 
+# Note: wordpad (write) and others do not support links.
+
+RTF_HYPERLINKS         = NO
+
+# Load stylesheet definitions from file. Syntax is similar to doxygen's 
+# config file, i.e. a series of assignments. You only have to provide 
+# replacements, missing definitions are set to their default value.
+
+RTF_STYLESHEET_FILE    = 
+
+# Set optional variables used in the generation of an rtf document. 
+# Syntax is similar to doxygen's config file.
+
+RTF_EXTENSIONS_FILE    = 
+
+#---------------------------------------------------------------------------
+# configuration options related to the man page output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_MAN tag is set to YES (the default) Doxygen will 
+# generate man pages
+
+GENERATE_MAN           = YES
+
+# The MAN_OUTPUT tag is used to specify where the man pages will be put. 
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be 
+# put in front of it. If left blank `man' will be used as the default path.
+
+MAN_OUTPUT             = man
+
+# The MAN_EXTENSION tag determines the extension that is added to 
+# the generated man pages (default is the subroutine's section .3)
+
+MAN_EXTENSION          = .3
+
+# If the MAN_LINKS tag is set to YES and Doxygen generates man output, 
+# then it will generate one additional man file for each entity 
+# documented in the real man page(s). These additional files 
+# only source the real man page, but without them the man command 
+# would be unable to find the correct page. The default is NO.
+
+MAN_LINKS              = YES
+
+#---------------------------------------------------------------------------
+# configuration options related to the XML output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_XML tag is set to YES Doxygen will 
+# generate an XML file that captures the structure of 
+# the code including all documentation.
+
+GENERATE_XML           = NO
+
+# The XML_OUTPUT tag is used to specify where the XML pages will be put. 
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be 
+# put in front of it. If left blank `xml' will be used as the default path.
+
+XML_OUTPUT             = xml
+
+# The XML_SCHEMA tag can be used to specify an XML schema, 
+# which can be used by a validating XML parser to check the 
+# syntax of the XML files.
+
+XML_SCHEMA             = 
+
+# The XML_DTD tag can be used to specify an XML DTD, 
+# which can be used by a validating XML parser to check the 
+# syntax of the XML files.
+
+XML_DTD                = 
+
+# If the XML_PROGRAMLISTING tag is set to YES Doxygen will 
+# dump the program listings (including syntax highlighting 
+# and cross-referencing information) to the XML output. Note that 
+# enabling this will significantly increase the size of the XML output.
+
+XML_PROGRAMLISTING     = YES
+
+#---------------------------------------------------------------------------
+# configuration options for the AutoGen Definitions output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_AUTOGEN_DEF tag is set to YES Doxygen will 
+# generate an AutoGen Definitions (see autogen.sf.net) file 
+# that captures the structure of the code including all 
+# documentation. Note that this feature is still experimental 
+# and incomplete at the moment.
+
+GENERATE_AUTOGEN_DEF   = NO
+
+#---------------------------------------------------------------------------
+# configuration options related to the Perl module output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_PERLMOD tag is set to YES Doxygen will 
+# generate a Perl module file that captures the structure of 
+# the code including all documentation. Note that this 
+# feature is still experimental and incomplete at the 
+# moment.
+
+GENERATE_PERLMOD       = NO
+
+# If the PERLMOD_LATEX tag is set to YES Doxygen will generate 
+# the necessary Makefile rules, Perl scripts and LaTeX code to be able 
+# to generate PDF and DVI output from the Perl module output.
+
+PERLMOD_LATEX          = NO
+
+# If the PERLMOD_PRETTY tag is set to YES the Perl module output will be 
+# nicely formatted so it can be parsed by a human reader.  This is useful 
+# if you want to understand what is going on.  On the other hand, if this 
+# tag is set to NO the size of the Perl module output will be much smaller 
+# and Perl will parse it just the same.
+
+PERLMOD_PRETTY         = YES
+
+# The names of the make variables in the generated doxyrules.make file 
+# are prefixed with the string contained in PERLMOD_MAKEVAR_PREFIX. 
+# This is useful so different doxyrules.make files included by the same 
+# Makefile don't overwrite each other's variables.
+
+PERLMOD_MAKEVAR_PREFIX = 
+
+#---------------------------------------------------------------------------
+# Configuration options related to the preprocessor   
+#---------------------------------------------------------------------------
+
+# If the ENABLE_PREPROCESSING tag is set to YES (the default) Doxygen will 
+# evaluate all C-preprocessor directives found in the sources and include 
+# files.
+
+ENABLE_PREPROCESSING   = YES
+
+# If the MACRO_EXPANSION tag is set to YES Doxygen will expand all macro 
+# names in the source code. If set to NO (the default) only conditional 
+# compilation will be performed. Macro expansion can be done in a controlled 
+# way by setting EXPAND_ONLY_PREDEF to YES.
+
+MACRO_EXPANSION        = YES
+
+# If the EXPAND_ONLY_PREDEF and MACRO_EXPANSION tags are both set to YES 
+# then the macro expansion is limited to the macros specified with the 
+# PREDEFINED and EXPAND_AS_DEFINED tags.
+
+EXPAND_ONLY_PREDEF     = NO
+
+# If the SEARCH_INCLUDES tag is set to YES (the default) the includes files 
+# in the INCLUDE_PATH (see below) will be search if a #include is found.
+
+SEARCH_INCLUDES        = YES
+
+# The INCLUDE_PATH tag can be used to specify one or more directories that 
+# contain include files that are not input files but should be processed by 
+# the preprocessor.
+
+INCLUDE_PATH           = 
+
+# You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard 
+# patterns (like *.h and *.hpp) to filter out the header-files in the 
+# directories. If left blank, the patterns specified with FILE_PATTERNS will 
+# be used.
+
+INCLUDE_FILE_PATTERNS  = 
+
+# The PREDEFINED tag can be used to specify one or more macro names that 
+# are defined before the preprocessor is started (similar to the -D option of 
+# gcc). The argument of the tag is a list of macros of the form: name 
+# or name=definition (no spaces). If the definition and the = are 
+# omitted =1 is assumed. To prevent a macro definition from being 
+# undefined via #undef or recursively expanded use the := operator 
+# instead of the = operator.
+
+PREDEFINED             = DOXYGEN
+
+# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then 
+# this tag can be used to specify a list of macro names that should be expanded. 
+# The macro definition that is found in the sources will be used. 
+# Use the PREDEFINED tag if you want to use a different macro definition.
+
+EXPAND_AS_DEFINED      = 
+
+# If the SKIP_FUNCTION_MACROS tag is set to YES (the default) then 
+# doxygen's preprocessor will remove all function-like macros that are alone 
+# on a line, have an all uppercase name, and do not end with a semicolon. Such 
+# function macros are typically used for boiler-plate code, and will confuse 
+# the parser if not removed.
+
+SKIP_FUNCTION_MACROS   = YES
+
+#---------------------------------------------------------------------------
+# Configuration::additions related to external references   
+#---------------------------------------------------------------------------
+
+# The TAGFILES option can be used to specify one or more tagfiles. 
+# Optionally an initial location of the external documentation 
+# can be added for each tagfile. The format of a tag file without 
+# this location is as follows: 
+#   TAGFILES = file1 file2 ... 
+# Adding location for the tag files is done as follows: 
+#   TAGFILES = file1=loc1 "file2 = loc2" ... 
+# where "loc1" and "loc2" can be relative or absolute paths or 
+# URLs. If a location is present for each tag, the installdox tool 
+# does not have to be run to correct the links.
+# Note that each tag file must have a unique name
+# (where the name does NOT include the path)
+# If a tag file is not located in the directory in which doxygen 
+# is run, you must also specify the path to the tagfile here.
+
+TAGFILES               = 
+
+# When a file name is specified after GENERATE_TAGFILE, doxygen will create 
+# a tag file that is based on the input files it reads.
+
+GENERATE_TAGFILE       = 
+
+# If the ALLEXTERNALS tag is set to YES all external classes will be listed 
+# in the class index. If set to NO only the inherited external classes 
+# will be listed.
+
+ALLEXTERNALS           = NO
+
+# If the EXTERNAL_GROUPS tag is set to YES all external groups will be listed 
+# in the modules index. If set to NO, only the current project's groups will 
+# be listed.
+
+EXTERNAL_GROUPS        = YES
+
+# The PERL_PATH should be the absolute path and name of the perl script 
+# interpreter (i.e. the result of `which perl').
+
+PERL_PATH              = /usr/bin/perl
+
+#---------------------------------------------------------------------------
+# Configuration options related to the dot tool   
+#---------------------------------------------------------------------------
+
+# If the CLASS_DIAGRAMS tag is set to YES (the default) Doxygen will 
+# generate a inheritance diagram (in HTML, RTF and LaTeX) for classes with base 
+# or super classes. Setting the tag to NO turns the diagrams off. Note that 
+# this option is superseded by the HAVE_DOT option below. This is only a 
+# fallback. It is recommended to install and use dot, since it yields more 
+# powerful graphs.
+
+CLASS_DIAGRAMS         = NO
+
+# You can define message sequence charts within doxygen comments using the \msc 
+# command. Doxygen will then run the mscgen tool (see 
+# http://www.mcternan.me.uk/mscgen/) to produce the chart and insert it in the 
+# documentation. The MSCGEN_PATH tag allows you to specify the directory where 
+# the mscgen tool resides. If left empty the tool is assumed to be found in the 
+# default search path.
+
+MSCGEN_PATH            = 
+
+# If set to YES, the inheritance and collaboration graphs will hide 
+# inheritance and usage relations if the target is undocumented 
+# or is not a class.
+
+HIDE_UNDOC_RELATIONS   = YES
+
+# If you set the HAVE_DOT tag to YES then doxygen will assume the dot tool is 
+# available from the path. This tool is part of Graphviz, a graph visualization 
+# toolkit from AT&T and Lucent Bell Labs. The other options in this section 
+# have no effect if this option is set to NO (the default)
+
+HAVE_DOT               = NO
+
+# If the CLASS_GRAPH and HAVE_DOT tags are set to YES then doxygen 
+# will generate a graph for each documented class showing the direct and 
+# indirect inheritance relations. Setting this tag to YES will force the 
+# the CLASS_DIAGRAMS tag to NO.
+
+CLASS_GRAPH            = YES
+
+# If the COLLABORATION_GRAPH and HAVE_DOT tags are set to YES then doxygen 
+# will generate a graph for each documented class showing the direct and 
+# indirect implementation dependencies (inheritance, containment, and 
+# class references variables) of the class with other documented classes.
+
+COLLABORATION_GRAPH    = YES
+
+# If the GROUP_GRAPHS and HAVE_DOT tags are set to YES then doxygen 
+# will generate a graph for groups, showing the direct groups dependencies
+
+GROUP_GRAPHS           = YES
+
+# If the UML_LOOK tag is set to YES doxygen will generate inheritance and 
+# collaboration diagrams in a style similar to the OMG's Unified Modeling 
+# Language.
+
+UML_LOOK               = NO
+
+# If set to YES, the inheritance and collaboration graphs will show the 
+# relations between templates and their instances.
+
+TEMPLATE_RELATIONS     = NO
+
+# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDE_GRAPH, and HAVE_DOT 
+# tags are set to YES then doxygen will generate a graph for each documented 
+# file showing the direct and indirect include dependencies of the file with 
+# other documented files.
+
+INCLUDE_GRAPH          = YES
+
+# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDED_BY_GRAPH, and 
+# HAVE_DOT tags are set to YES then doxygen will generate a graph for each 
+# documented header file showing the documented files that directly or 
+# indirectly include this file.
+
+INCLUDED_BY_GRAPH      = YES
+
+# If the CALL_GRAPH and HAVE_DOT options are set to YES then 
+# doxygen will generate a call dependency graph for every global function 
+# or class method. Note that enabling this option will significantly increase 
+# the time of a run. So in most cases it will be better to enable call graphs 
+# for selected functions only using the \callgraph command.
+
+CALL_GRAPH             = NO
+
+# If the CALLER_GRAPH and HAVE_DOT tags are set to YES then 
+# doxygen will generate a caller dependency graph for every global function 
+# or class method. Note that enabling this option will significantly increase 
+# the time of a run. So in most cases it will be better to enable caller 
+# graphs for selected functions only using the \callergraph command.
+
+CALLER_GRAPH           = NO
+
+# If the GRAPHICAL_HIERARCHY and HAVE_DOT tags are set to YES then doxygen 
+# will graphical hierarchy of all classes instead of a textual one.
+
+GRAPHICAL_HIERARCHY    = YES
+
+# If the DIRECTORY_GRAPH, SHOW_DIRECTORIES and HAVE_DOT tags are set to YES 
+# then doxygen will show the dependencies a directory has on other directories 
+# in a graphical way. The dependency relations are determined by the #include
+# relations between the files in the directories.
+
+DIRECTORY_GRAPH        = YES
+
+# The DOT_IMAGE_FORMAT tag can be used to set the image format of the images 
+# generated by dot. Possible values are png, jpg, or gif
+# If left blank png will be used.
+
+DOT_IMAGE_FORMAT       = png
+
+# The tag DOT_PATH can be used to specify the path where the dot tool can be 
+# found. If left blank, it is assumed the dot tool can be found in the path.
+
+DOT_PATH               = 
+
+# The DOTFILE_DIRS tag can be used to specify one or more directories that 
+# contain dot files that are included in the documentation (see the 
+# \dotfile command).
+
+DOTFILE_DIRS           = 
+
+# The MAX_DOT_GRAPH_MAX_NODES tag can be used to set the maximum number of 
+# nodes that will be shown in the graph. If the number of nodes in a graph 
+# becomes larger than this value, doxygen will truncate the graph, which is 
+# visualized by representing a node as a red box. Note that doxygen if the 
+# number of direct children of the root node in a graph is already larger than 
+# DOT_GRAPH_MAX_NODES then the graph will not be shown at all. Also note 
+# that the size of a graph can be further restricted by MAX_DOT_GRAPH_DEPTH.
+
+DOT_GRAPH_MAX_NODES    = 50
+
+# The MAX_DOT_GRAPH_DEPTH tag can be used to set the maximum depth of the 
+# graphs generated by dot. A depth value of 3 means that only nodes reachable 
+# from the root by following a path via at most 3 edges will be shown. Nodes 
+# that lay further from the root node will be omitted. Note that setting this 
+# option to 1 or 2 may greatly reduce the computation time needed for large 
+# code bases. Also note that the size of a graph can be further restricted by 
+# DOT_GRAPH_MAX_NODES. Using a depth of 0 means no depth restriction.
+
+MAX_DOT_GRAPH_DEPTH    = 1000
+
+# Set the DOT_TRANSPARENT tag to YES to generate images with a transparent 
+# background. This is enabled by default, which results in a transparent 
+# background. Warning: Depending on the platform used, enabling this option 
+# may lead to badly anti-aliased labels on the edges of a graph (i.e. they 
+# become hard to read).
+
+DOT_TRANSPARENT        = NO
+
+# Set the DOT_MULTI_TARGETS tag to YES allow dot to generate multiple output 
+# files in one run (i.e. multiple -o and -T options on the command line). This 
+# makes dot run faster, but since only newer versions of dot (>1.8.10) 
+# support this, this feature is disabled by default.
+
+DOT_MULTI_TARGETS      = NO
+
+# If the GENERATE_LEGEND tag is set to YES (the default) Doxygen will 
+# generate a legend page explaining the meaning of the various boxes and 
+# arrows in the dot generated graphs.
+
+GENERATE_LEGEND        = YES
+
+# If the DOT_CLEANUP tag is set to YES (the default) Doxygen will 
+# remove the intermediate dot files that are used to generate 
+# the various graphs.
+
+DOT_CLEANUP            = YES
+
+#---------------------------------------------------------------------------
+# Configuration::additions related to the search engine   
+#---------------------------------------------------------------------------
+
+# The SEARCHENGINE tag specifies whether or not a search engine should be 
+# used. If set to NO the values of all tags below this one will be ignored.
+
+SEARCHENGINE           = NO
--- a/textscreen/Makefile.am
+++ b/textscreen/Makefile.am
@@ -1,6 +1,8 @@
 
 AM_CFLAGS = -I../src
 
+CTAGS_ARGS=-I TXT_UNCAST_ARG+
+
 # build this directory before the examples directory.
 
 SUBDIRS= . examples
@@ -23,10 +25,14 @@
 	txt_separator.c          txt_separator.h          \
 	txt_spinctrl.c           txt_spinctrl.h           \
 	txt_sdl.c                txt_sdl.h                \
+                                 txt_smallfont.h          \
 	txt_strut.c              txt_strut.h              \
 	txt_table.c              txt_table.h              \
 	txt_widget.c             txt_widget.h             \
 	txt_window.c             txt_window.h             \
 	txt_window_action.c      txt_window_action.h      \
-	txt_font.h
+	                         txt_font.h
+
+doc:
+	doxygen
 
--- a/textscreen/examples/calculator.c
+++ b/textscreen/examples/calculator.c
@@ -1,3 +1,28 @@
+// Emacs style mode select   -*- C++ -*- 
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 2006-2009 Simon Howard
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
+//
+// Example program: desktop calculator
+//
+//-----------------------------------------------------------------------------
 
 #include <stdio.h>
 #include <stdlib.h>
--- a/textscreen/examples/guitest.c
+++ b/textscreen/examples/guitest.c
@@ -1,3 +1,32 @@
+// Emacs style mode select   -*- C++ -*- 
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 2006-2009 Simon Howard
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
+//
+// Example program: GUI test program
+//
+// Demonstrates all the main textscreen widgets in use and shows how
+// a simple textscreen program can be written.
+//
+//-----------------------------------------------------------------------------
+
 #include <stdio.h>
 #include <stdlib.h>
 #include <string.h>
--- a/textscreen/txt_button.h
+++ b/textscreen/txt_button.h
@@ -22,6 +22,19 @@
 #ifndef TXT_BUTTON_H
 #define TXT_BUTTON_H
 
+/**
+ * @file txt_button.h
+ *
+ * Button widget.
+ */
+
+/**
+ * Button widget.
+ *
+ * A button is a widget that can be selected to perform some action.
+ * When a button is pressed, it emits the "pressed" signal.
+ */
+
 typedef struct txt_button_s txt_button_t;
 
 #include "txt_widget.h"
@@ -32,9 +45,35 @@
     char *label;
 };
 
+/**
+ * Create a new button widget.
+ *
+ * @param label        The label to use on the new button.
+ * @return             Pointer to the new button widget.
+ */
+
 txt_button_t *TXT_NewButton(char *label);
-txt_button_t *TXT_NewButton2(char *label, TxtWidgetSignalFunc func, 
+
+/**
+ * Create a new button widget, binding the "pressed" signal to a
+ * specified callback function.
+ *
+ * @param label        The label to use on the new button.
+ * @param func         The callback function to invoke.
+ * @param user_data    User-specified pointer to pass to the callback.
+ * @return             Pointer to the new button widget.
+ */
+
+txt_button_t *TXT_NewButton2(char *label, TxtWidgetSignalFunc func,
                              void *user_data);
+
+/**
+ * Change the label used on a button.
+ *
+ * @param button       The button.
+ * @param label        The new label.
+ */
+
 void TXT_SetButtonLabel(txt_button_t *button, char *label);
 
 #endif /* #ifndef TXT_BUTTON_H */
--- a/textscreen/txt_checkbox.h
+++ b/textscreen/txt_checkbox.h
@@ -22,6 +22,25 @@
 #ifndef TXT_CHECKBOX_H
 #define TXT_CHECKBOX_H
 
+/**
+ * @file txt_checkbox.h
+ *
+ * Checkbox widget.
+ */
+
+/**
+ * Checkbox widget.
+ *
+ * A checkbox is used to control boolean values that may be either on
+ * or off.  The widget has a label that is displayed to the right of
+ * the checkbox indicator.  The widget tracks an integer variable;
+ * if the variable is non-zero, the checkbox is checked, while if it
+ * is zero, the checkbox is unchecked.  It is also possible to
+ * create "inverted" checkboxes where this logic is reversed.
+ *
+ * When a checkbox is changed, it emits the "changed" signal.
+ */
+
 typedef struct txt_checkbox_s txt_checkbox_t;
 
 #include "txt_widget.h"
@@ -34,7 +53,29 @@
     int inverted;
 };
 
+/**
+ * Create a new checkbox.
+ *
+ * @param label         The label for the new checkbox.
+ * @param variable      Pointer to the variable containing this checkbox's
+ *                      value.
+ * @return              Pointer to the new checkbox.
+ */
+
 txt_checkbox_t *TXT_NewCheckBox(char *label, int *variable);
+
+/**
+ * Create a new inverted checkbox.
+ *
+ * An inverted checkbox displays the opposite of a normal checkbox;
+ * where it would be checked, it appears unchecked, and vice-versa.
+ *
+ * @param label         The label for the new checkbox.
+ * @param variable      Pointer to the variable containing this checkbox's
+ *                      value.
+ * @return              Pointer to the new checkbox.
+ */
+
 txt_checkbox_t *TXT_NewInvertedCheckBox(char *label, int *variable);
 
 #endif /* #ifndef TXT_CHECKBOX_H */
--- a/textscreen/txt_desktop.c
+++ b/textscreen/txt_desktop.c
@@ -158,10 +158,13 @@
 
 void TXT_DrawASCIITable(void)
 {
+    unsigned char *screendata;
     char buf[10];
     int x, y;
     int n;
 
+    screendata = TXT_GetScreenData();
+
     TXT_FGColor(TXT_COLOR_BRIGHT_WHITE);
     TXT_BGColor(TXT_COLOR_BLACK, 0);
 
@@ -172,11 +175,15 @@
             n = y * 16 + x;
 
             TXT_GotoXY(x * 5, y);
-            sprintf(buf, "%02x %c ", n, n);
+            sprintf(buf, "%02x   ", n);
             TXT_Puts(buf);
+
+            // Write the character directly to the screen memory buffer:
+
+            screendata[(y * TXT_SCREEN_W + x * 5 + 3) * 2] = n;
         }
     }
-    
+
     TXT_UpdateScreen();
 }
 
--- a/textscreen/txt_desktop.h
+++ b/textscreen/txt_desktop.h
@@ -22,18 +22,47 @@
 #ifndef TXT_DESKTOP_H
 #define TXT_DESKTOP_H
 
+/**
+ * @file txt_desktop.h
+ *
+ * Textscreen desktop.
+ */
+
 #include "txt_window.h"
 
 void TXT_AddDesktopWindow(txt_window_t *win);
 void TXT_RemoveDesktopWindow(txt_window_t *win);
-void TXT_SetDesktopTitle(char *title);
 void TXT_DrawDesktop(void);
-void TXT_GUIMainLoop(void);
 void TXT_DispatchEvents(void);
-void TXT_ExitMainLoop(void);
 void TXT_DrawWindow(txt_window_t *window, int selected);
 void TXT_WindowKeyPress(txt_window_t *window, int c);
 
-#endif /* #ifndef TXT_DESKTOP_T */
+/**
+ * Set the title displayed at the top of the screen.
+ *
+ * @param title         The title to display.
+ */
+
+void TXT_SetDesktopTitle(char *title);
+
+/**
+ * Exit the currently-running main loop and return from the
+ * @ref TXT_GUIMainLoop function.
+ */
+
+void TXT_ExitMainLoop(void);
+
+/**
+ * Start the main event loop.  At least one window must have been
+ * opened prior to running this function.  When no windows are left
+ * open, the event loop exits.
+ *
+ * It is possible to trigger an exit from this function using the
+ * @ref TXT_ExitMainLoop function.
+ */
+
+void TXT_GUIMainLoop(void);
+
+#endif /* #ifndef TXT_DESKTOP_H */
 
 
--- a/textscreen/txt_dropdown.h
+++ b/textscreen/txt_dropdown.h
@@ -22,6 +22,22 @@
 #ifndef TXT_DROPDOWN_H
 #define TXT_DROPDOWN_H
 
+/**
+ * @file txt_dropdown.h
+ *
+ * Dropdown list widget.
+ */
+
+/**
+ * Dropdown list widget.
+ *
+ * A dropdown list allows the user to select from a list of values,
+ * which appears when the list is selected.
+ *
+ * When the value of a dropdown list is changed, the "changed" signal
+ * is emitted.
+ */
+
 typedef struct txt_dropdown_list_s txt_dropdown_list_t;
 
 #include "txt_widget.h"
@@ -37,6 +53,20 @@
     char **values;
     int num_values;
 };
+
+/**
+ * Create a new dropdown list widget.
+ *
+ * The parameters specify a list of string labels, and a pointer to an
+ * integer variable.  The variable contains the current "value" of the
+ * list, as an index within the list of labels.
+ *
+ * @param variable        Pointer to the variable containing the
+ *                        list's value.
+ * @param values          Pointer to an array of strings containing
+ *                        the labels to use for the list.
+ * @param num_values      The number of variables in the list.
+ */
 
 txt_dropdown_list_t *TXT_NewDropdownList(int *variable, 
                                          char **values, int num_values);
--- a/textscreen/txt_font.h
+++ b/textscreen/txt_font.h
@@ -28,7 +28,7 @@
 #ifndef __FONT_H__
 #define __FONT_H__
 
-static unsigned char int10_font_16[256 * 16] = 
+static unsigned char main_font_data[] =
 {
   0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
   0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
@@ -542,6 +542,13 @@
   0x7c, 0x7c, 0x7c, 0x00, 0x00, 0x00, 0x00, 0x00,
   0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
   0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
+};
+
+static txt_font_t main_font =
+{
+    main_font_data,
+    8,                // width
+    16                // height
 };
 
 #endif /* __FONT_H__ */
--- a/textscreen/txt_inputbox.c
+++ b/textscreen/txt_inputbox.c
@@ -144,6 +144,8 @@
         free(*((char **)inputbox->value));
         *((char **) inputbox->value) = strdup(inputbox->buffer);
 
+        TXT_EmitSignal(&inputbox->widget, "changed");
+
         inputbox->editing = 0;
     }
 
--- a/textscreen/txt_inputbox.h
+++ b/textscreen/txt_inputbox.h
@@ -22,6 +22,21 @@
 #ifndef TXT_INPUTBOX_H
 #define TXT_INPUTBOX_H
 
+/**
+ * @file txt_inputbox.h
+ *
+ * Input box widget.
+ */
+
+/**
+ * Input box widget.
+ *
+ * An input box is a widget that displays a value, which can be
+ * selected to enter a new value.
+ *
+ * Input box widgets can be of an integer or string type.
+ */
+
 typedef struct txt_inputbox_s txt_inputbox_t;
 
 #include "txt_widget.h"
@@ -35,7 +50,30 @@
     void *value;
 };
 
+/**
+ * Create a new input box widget for controlling a string value.
+ *
+ * @param value         Pointer to a string variable that contains
+ *                      a pointer to the current value of the
+ *                      input box.  The value should be allocated
+ *                      dynamically; when the string is changed it
+ *                      will be freed and the variable set to point
+ *                      to the new string value.
+ * @param size          Width of the input box, in characters.
+ * @return              Pointer to the new input box widget.
+ */
+
 txt_inputbox_t *TXT_NewInputBox(char **value, int size);
+
+/**
+ * Create a new input box widget for controlling an integer value.
+ *
+ * @param value         Pointer to an integer variable containing
+ *                      the value of the input box.
+ * @param size          Width of the input box, in characters.
+ * @return              Pointer to the new input box widget.
+ */
+
 txt_inputbox_t *TXT_NewIntInputBox(int *value, int size);
 
 #endif /* #ifndef TXT_INPUTBOX_H */
--- a/textscreen/txt_label.h
+++ b/textscreen/txt_label.h
@@ -22,6 +22,18 @@
 #ifndef TXT_LABEL_H
 #define TXT_LABEL_H
 
+/**
+ * @file txt_label.h
+ *
+ * Text label widget.
+ */
+
+/**
+ * Label widget.
+ *
+ * A label widget does nothing except show a text label.
+ */
+
 typedef struct txt_label_s txt_label_t;
 
 #include "txt_main.h"
@@ -37,9 +49,40 @@
     txt_color_t bgcolor;
 };
 
+/**
+ * Create a new label widget.
+ *
+ * @param label         String to display in the widget.
+ * @return              Pointer to the new label widget.
+ */
+
 txt_label_t *TXT_NewLabel(char *label);
+
+/**
+ * Set the string displayed in a label widget.
+ *
+ * @param label         The widget.
+ * @param value         The string to display.
+ */
+
 void TXT_SetLabel(txt_label_t *label, char *value);
+
+/**
+ * Set the background color of a label widget.
+ *
+ * @param label         The widget.
+ * @param color         The background color to use.
+ */
+
 void TXT_SetBGColor(txt_label_t *label, txt_color_t color);
+
+/**
+ * Set the foreground color of a label widget.
+ *
+ * @param label         The widget.
+ * @param color         The foreground color to use.
+ */
+
 void TXT_SetFGColor(txt_label_t *label, txt_color_t color);
 
 #endif /* #ifndef TXT_LABEL_H */
--- a/textscreen/txt_radiobutton.h
+++ b/textscreen/txt_radiobutton.h
@@ -22,6 +22,30 @@
 #ifndef TXT_RADIOBUTTON_H
 #define TXT_RADIOBUTTON_H
 
+/**
+ * @file txt_radiobutton.h
+ *
+ * Radio button widget.
+ */
+
+/**
+ * A radio button widget.
+ *
+ * Radio buttons are typically used in groups, to allow a value to be
+ * selected from a range of options.  Each radio button corresponds
+ * to a particular option that may be selected.  A radio button
+ * has an indicator to indicate whether it is the currently-selected
+ * value, and a text label.
+ *
+ * Internally, a radio button tracks an integer variable that may take
+ * a range of different values.  Each radio button has a particular
+ * value associated with it; if the variable is equal to that value,
+ * the radio button appears selected.  If a radio button is pressed
+ * by the user through the GUI, the variable is set to its value.
+ *
+ * When a radio button is selected, the "selected" signal is emitted.
+ */
+
 typedef struct txt_radiobutton_s txt_radiobutton_t;
 
 #include "txt_widget.h"
@@ -34,7 +58,26 @@
     int value;
 };
 
+/**
+ * Create a new radio button widget.
+ *
+ * @param label          The label to display next to the radio button.
+ * @param variable       Pointer to the variable tracking whether this
+ *                       radio button is selected.
+ * @param value          If the variable is equal to this value, the
+ *                       radio button appears selected.
+ * @return               Pointer to the new radio button widget.
+ */
+
 txt_radiobutton_t *TXT_NewRadioButton(char *label, int *variable, int value);
+
+/**
+ * Set the label on a radio button.
+ *
+ * @param radiobutton    The radio button.
+ * @param value          The new label.
+ */
+
 void TXT_SetRadioButtonLabel(txt_radiobutton_t *radiobutton, char *value);
 
 #endif /* #ifndef TXT_RADIOBUTTON_H */
--- a/textscreen/txt_scrollpane.c
+++ b/textscreen/txt_scrollpane.c
@@ -233,8 +233,8 @@
     {
         scrollpane->y -= scrollpane->widget.y - selected->y;
     }
-    else if (selected->y + selected->h >
-             scrollpane->widget.y + scrollpane->h)
+    else if ((signed) (selected->y + selected->h) >
+             (signed) (scrollpane->widget.y + scrollpane->h))
     {
         scrollpane->y += (selected->y + selected->h)
                        - (scrollpane->widget.y + scrollpane->h);
@@ -246,8 +246,8 @@
     {
         scrollpane->x -= scrollpane->widget.x - selected->x;
     }
-    else if (selected->x + selected->w >
-             scrollpane->widget.x + scrollpane->w)
+    else if ((signed) (selected->x + selected->w) >
+             (signed) (scrollpane->widget.x + scrollpane->w))
     {
         scrollpane->x += (selected->x + selected->w)
                        - (scrollpane->widget.x + scrollpane->w);
--- a/textscreen/txt_scrollpane.h
+++ b/textscreen/txt_scrollpane.h
@@ -22,6 +22,20 @@
 #ifndef TXT_SCROLLPANE_H
 #define TXT_SCROLLPANE_H
 
+/**
+ * @file txt_scrollpane.h
+ *
+ * Scrollable pane widget.
+ */
+
+/**
+ * Scrollable pane widget.
+ *
+ * A scrollable pane widget is a widget that contains another widget
+ * that is larger than it.  Scroll bars appear on the side to allow
+ * different areas of the contained widget to be seen.
+ */
+
 typedef struct txt_scrollpane_s txt_scrollpane_t;
 
 #include "txt_widget.h"
@@ -34,6 +48,16 @@
     int expand_w, expand_h;
     txt_widget_t *child;
 };
+
+/**
+ * Create a new scroll pane widget.
+ *
+ * @param w               Width of the scroll pane, in characters.
+ * @param h               Height of the scroll pane, in lines.
+ * @param target          The target widget that the scroll pane will
+ *                        contain.
+ * @return                Pointer to the new scroll pane widget.
+ */
 
 txt_scrollpane_t *TXT_NewScrollPane(int w, int h, TXT_UNCAST_ARG(target));
 
--- a/textscreen/txt_sdl.c
+++ b/textscreen/txt_sdl.c
@@ -35,15 +35,23 @@
 
 #include "txt_main.h"
 #include "txt_sdl.h"
-#include "txt_font.h"
 
-#define CHAR_W 8
-#define CHAR_H 16
-
 #if defined(_MSC_VER) && !defined(__cplusplus)
 #define inline __inline
 #endif
 
+typedef struct
+{
+    unsigned char *data;
+    unsigned int w;
+    unsigned int h;
+} txt_font_t;
+
+// Fonts:
+
+#include "txt_font.h"
+#include "txt_smallfont.h"
+
 // Time between character blinks in ms
 
 #define BLINK_PERIOD 250
@@ -55,6 +63,10 @@
 static TxtSDLEventCallbackFunc event_callback;
 static void *event_callback_data;
 
+// Font we are using:
+
+static txt_font_t *font;
+
 //#define TANGO
 
 #ifndef TANGO
@@ -108,6 +120,48 @@
 #endif
 
 //
+// Select the font to use, based on screen resolution
+//
+// If the highest screen resolution available is less than
+// 640x480, use the small font.
+//
+
+static void ChooseFont(void)
+{
+    SDL_Rect **modes;
+    int i;
+
+    font = &main_font;
+
+    // Check all modes
+
+    modes = SDL_ListModes(NULL, SDL_FULLSCREEN);
+
+    // If in doubt and we can't get a list, always prefer to
+    // fall back to the normal font:
+
+    if (modes == NULL || modes == (SDL_Rect **) -1 || *modes == NULL)
+    {
+#ifdef _WIN32_WCE
+        font = &small_font;
+#endif
+        return;
+    }
+
+    for (i=0; modes[i] != NULL; ++i)
+    {
+        if (modes[i]->w >= 640 && modes[i]->h >= 480)
+        {
+            return;
+        }
+    }
+
+    // No large mode found.
+
+    font = &small_font;
+}
+
+//
 // Initialise text mode screen
 //
 // Returns 1 if successful, 0 if an error occurred
@@ -115,10 +169,16 @@
 
 int TXT_Init(void)
 {
-    SDL_InitSubSystem(SDL_INIT_VIDEO);
-    
-    screen = SDL_SetVideoMode(TXT_SCREEN_W * CHAR_W, TXT_SCREEN_H * CHAR_H, 8, 0);
+    if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
+    {
+        return 0;
+    }
 
+    ChooseFont();
+
+    screen = SDL_SetVideoMode(TXT_SCREEN_W * font->w,
+                              TXT_SCREEN_H * font->h, 8, 0);
+
     if (screen == NULL)
         return 0;
 
@@ -177,16 +237,16 @@
         }
     }
 
-    p = &int10_font_16[character * CHAR_H];
+    p = &font->data[character * font->h];
 
     s = ((unsigned char *) screen->pixels) 
-          + (y * CHAR_H * screen->pitch) + (x * CHAR_W);
+          + (y * font->h * screen->pitch) + (x * font->w);
 
-    for (y1=0; y1<CHAR_H; ++y1)
+    for (y1=0; y1<font->h; ++y1)
     {
         s1 = s;
 
-        for (x1=0; x1<CHAR_W; ++x1)
+        for (x1=0; x1<font->w; ++x1)
         {
             if (*p & (1 << (7-x1)))
             {
@@ -215,7 +275,7 @@
         }
     }
 
-    SDL_UpdateRect(screen, x * CHAR_W, y * CHAR_H, w * CHAR_W, h * CHAR_H);
+    SDL_UpdateRect(screen, x * font->w, y * font->h, w * font->w, h * font->h);
 }
 
 void TXT_UpdateScreen(void)
@@ -227,8 +287,8 @@
 {
     SDL_GetMouseState(x, y);
 
-    *x /= CHAR_W;
-    *y /= CHAR_H;
+    *x /= font->w;
+    *y /= font->h;
 }
 
 //
@@ -308,6 +368,15 @@
         case SDLK_PAGEUP:      return KEY_PGUP;
         case SDLK_PAGEDOWN:    return KEY_PGDN;
 
+#ifdef SDL_HAVE_APP_KEYS
+        case SDLK_APP1:        return KEY_F1;
+        case SDLK_APP2:        return KEY_F2;
+        case SDLK_APP3:        return KEY_F3;
+        case SDLK_APP4:        return KEY_F4;
+        case SDLK_APP5:        return KEY_F5;
+        case SDLK_APP6:        return KEY_F6;
+#endif
+
         default:               break;
     }
 
@@ -448,6 +517,7 @@
         case KEYP_MINUS:      return "PAD-";
         case KEYP_DIVIDE:     return "PAD/";
                    */
+
         default:              return NULL;
     }
 }
--- a/textscreen/txt_separator.h
+++ b/textscreen/txt_separator.h
@@ -22,6 +22,21 @@
 #ifndef TXT_SEPARATOR_H
 #define TXT_SEPARATOR_H
 
+/**
+ * @file txt_separator.h
+ *
+ * Horizontal separator widget.
+ */
+
+/**
+ * Horizontal separator.
+ *
+ * A horizontal separator appears as a horizontal line divider across
+ * the length of the window in which it is added.  An optional label
+ * allows the separator to be used as a section divider for grouping
+ * related controls.
+ */
+
 typedef struct txt_separator_s txt_separator_t;
 
 #include "txt_widget.h"
@@ -33,6 +48,14 @@
 };
 
 extern txt_widget_class_t txt_separator_class;
+
+/**
+ * Create a new horizontal separator widget.
+ *
+ * @param label         Label to display on the separator.  If this is
+ *                      set to NULL, no label is displayed.
+ * @return              The new separator widget.
+ */
 
 txt_separator_t *TXT_NewSeparator(char *label);
 
--- /dev/null
+++ b/textscreen/txt_smallfont.h
@@ -1,0 +1,2884 @@
+// Emacs style mode select   -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright (c) 1999, Thomas A. Fine
+//
+// License to copy, modify, and distribute for both commercial and
+// non-commercial use is herby granted, provided this notice
+// is preserved.
+//
+// Email to my last name at head.cfa.harvard.edu
+// http://hea-www.harvard.edu/~fine/
+//
+// ----
+//
+// Copyright (C) 2009 Simon Howard
+// Copyright (C) 2002-2004  The DOSBox Team
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 2 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
+//
+// Small (4x8) bitmap font for low resolution displays.
+//
+// Based on the Atari-Small font by Tom Fine.  The original font was standard
+// ASCII only; this has been extended to the full Extended ASCII range with
+// scaled-down versions of the full-size DOS font (txt_font.h)
+//
+//-----------------------------------------------------------------------------
+
+static unsigned char small_font_data[] = {
+
+    // ------ Characters 0-31 have been remade to match the ------
+    //              DOS control code ASCII characters.
+
+    // Character 0:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 1:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x50,                    // | # #|
+    0x00,                    // |    |
+    0x70,                    // | ###|
+    0x20,                    // |  # |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 2:
+
+    0x60,                    // | ## |
+    0xf0,                    // |####|
+    0xa0,                    // |# # |
+    0xf0,                    // |####|
+    0x80,                    // |#   |
+    0xd0,                    // |## #|
+    0xf0,                    // |####|
+    0x60,                    // | ## |
+
+    // Character 3:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x50,                    // | # #|
+    0x70,                    // | ###|
+    0x20,                    // |  # |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 4:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x20,                    // |  # |
+    0x70,                    // | ###|
+    0x20,                    // |  # |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 5:
+
+    0x00,                    // |    |
+    0x20,                    // |  # |
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0x20,                    // |  # |
+    0x70,                    // | ###|
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 6:
+
+    0x00,                    // |    |
+    0x20,                    // |  # |
+    0x70,                    // | ###|
+    0x70,                    // | ###|
+    0x20,                    // |  # |
+    0x70,                    // | ###|
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 7:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x60,                    // | ## |
+    0x60,                    // | ## |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 8:
+
+    0xf0,                    // |####|
+    0xf0,                    // |####|
+    0xf0,                    // |####|
+    0x90,                    // |#  #|
+    0x90,                    // |#  #|
+    0xf0,                    // |####|
+    0xf0,                    // |####|
+    0xf0,                    // |####|
+
+    // Character 9:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x60,                    // | ## |
+    0x90,                    // |#  #|
+    0x90,                    // |#  #|
+    0x60,                    // | ## |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 10:
+
+    0xf0,                    // |####|
+    0xf0,                    // |####|
+    0x90,                    // |#  #|
+    0x60,                    // | ## |
+    0x60,                    // | ## |
+    0x90,                    // |#  #|
+    0xf0,                    // |####|
+    0xf0,                    // |####|
+
+    // Character 11:
+
+    0x00,                    // |    |
+    0x70,                    // | ###|
+    0x20,                    // |  # |
+    0xe0,                    // |### |
+    0xa0,                    // |# # |
+    0xe0,                    // |### |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 12:
+
+    0x00,                    // |    |
+    0x60,                    // | ## |
+    0x90,                    // |#  #|
+    0x60,                    // | ## |
+    0xf0,                    // |####|
+    0x60,                    // | ## |
+    0x60,                    // | ## |
+    0x00,                    // |    |
+
+    // Character 13:
+
+    0x00,                    // |    |
+    0x30,                    // |  ##|
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0xe0,                    // |### |
+    0xc0,                    // |##  |
+    0x00,                    // |    |
+
+    // Character 14:
+
+    0x00,                    // |    |
+    0x70,                    // | ###|
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0xd0,                    // |## #|
+    0xc0,                    // |##  |
+    0x00,                    // |    |
+
+    // Character 15:
+
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0xe0,                    // |### |
+    0x40,                    // | #  |
+    0xe0,                    // |### |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+
+    // Character 16:
+
+    0x00,                    // |    |
+    0x80,                    // |#   |
+    0xc0,                    // |##  |
+    0xe0,                    // |### |
+    0xc0,                    // |##  |
+    0x80,                    // |#   |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 17:
+
+    0x00,                    // |    |
+    0x10,                    // |   #|
+    0x30,                    // |  ##|
+    0x70,                    // | ###|
+    0x30,                    // |  ##|
+    0x10,                    // |   #|
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 18:
+
+    0x00,                    // |    |
+    0x20,                    // |  # |
+    0x70,                    // | ###|
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x70,                    // | ###|
+    0x20,                    // |  # |
+    0x00,                    // |    |
+
+    // Character 19:
+
+    0x00,                    // |    |
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0x00,                    // |    |
+    0x50,                    // | # #|
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 20:
+
+    0x00,                    // |    |
+    0xf0,                    // |####|
+    0x90,                    // |#  #|
+    0xd0,                    // |## #|
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 21:
+
+    0x60,                    // | ## |
+    0x80,                    // |#   |
+    0x60,                    // | ## |
+    0x90,                    // |#  #|
+    0x60,                    // | ## |
+    0x10,                    // |   #|
+    0x60,                    // | ## |
+    0x00,                    // |    |
+
+    // Character 22:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0xf0,                    // |####|
+    0xf0,                    // |####|
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 23:
+
+    0x00,                    // |    |
+    0x20,                    // |  # |
+    0x70,                    // | ###|
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x70,                    // | ###|
+    0x20,                    // |  # |
+    0xf0,                    // |####|
+
+    // Character 24:
+
+    0x00,                    // |    |
+    0x20,                    // |  # |
+    0x70,                    // | ###|
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x00,                    // |    |
+
+    // Character 25:
+
+    0x00,                    // |    |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x70,                    // | ###|
+    0x20,                    // |  # |
+    0x00,                    // |    |
+
+    // Character 26:
+
+    0x00,                    // |    |
+    0x40,                    // | #  |
+    0x20,                    // |  # |
+    0xf0,                    // |####|
+    0x20,                    // |  # |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 27:
+
+    0x00,                    // |    |
+    0x20,                    // |  # |
+    0x40,                    // | #  |
+    0xf0,                    // |####|
+    0x40,                    // | #  |
+    0x20,                    // |  # |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 28:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x80,                    // |#   |
+    0xe0,                    // |### |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 29:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0xa0,                    // |# # |
+    0xf0,                    // |####|
+    0xa0,                    // |# # |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 30:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x40,                    // | #  |
+    0xe0,                    // |### |
+    0xf0,                    // |####|
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 31:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0xf0,                    // |####|
+    0xe0,                    // |### |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // ------  Characters 32-127 are from Atari-Small ------
+
+    // Character 32:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 33:
+
+    0x00,                    // |    |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+
+    // Character 34:
+
+    0x00,                    // |    |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 35:
+
+    0x00,                    // |    |
+    0xa0,                    // |# # |
+    0xe0,                    // |### |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xe0,                    // |### |
+    0xa0,                    // |# # |
+    0x00,                    // |    |
+
+    // Character 36:
+
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0xa0,                    // |# # |
+    0x40,                    // | #  |
+    0x20,                    // |  # |
+    0xa0,                    // |# # |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+
+    // Character 37:
+
+    0x00,                    // |    |
+    0xa0,                    // |# # |
+    0x20,                    // |  # |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x80,                    // |#   |
+    0xa0,                    // |# # |
+    0x00,                    // |    |
+
+    // Character 38:
+
+    0x40,                    // | #  |
+    0xa0,                    // |# # |
+    0x40,                    // | #  |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xc0,                    // |##  |
+    0x60,                    // | ## |
+    0x00,                    // |    |
+
+    // Character 39:
+
+    0x00,                    // |    |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 40:
+
+    0x00,                    // |    |
+    0x20,                    // |  # |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x20,                    // |  # |
+    0x00,                    // |    |
+
+    // Character 41:
+
+    0x00,                    // |    |
+    0x80,                    // |#   |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x80,                    // |#   |
+    0x00,                    // |    |
+
+    // Character 42:
+
+    0x00,                    // |    |
+    0xa0,                    // |# # |
+    0x40,                    // | #  |
+    0xe0,                    // |### |
+    0x40,                    // | #  |
+    0xa0,                    // |# # |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 43:
+
+    0x00,                    // |    |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0xe0,                    // |### |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 44:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x80,                    // |#   |
+
+    // Character 45:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0xe0,                    // |### |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 46:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+
+    // Character 47:
+
+    0x00,                    // |    |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x80,                    // |#   |
+    0x80,                    // |#   |
+    0x00,                    // |    |
+
+    // Character 48:
+
+    0x00,                    // |    |
+    0x40,                    // | #  |
+    0xa0,                    // |# # |
+    0xe0,                    // |### |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+
+    // Character 49:
+
+    0x00,                    // |    |
+    0x40,                    // | #  |
+    0xc0,                    // |##  |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0xe0,                    // |### |
+    0x00,                    // |    |
+
+    // Character 50:
+
+    0x00,                    // |    |
+    0x40,                    // | #  |
+    0xa0,                    // |# # |
+    0x20,                    // |  # |
+    0x40,                    // | #  |
+    0x80,                    // |#   |
+    0xe0,                    // |### |
+    0x00,                    // |    |
+
+    // Character 51:
+
+    0x00,                    // |    |
+    0xe0,                    // |### |
+    0x20,                    // |  # |
+    0x40,                    // | #  |
+    0x20,                    // |  # |
+    0xa0,                    // |# # |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+
+    // Character 52:
+
+    0x00,                    // |    |
+    0x20,                    // |  # |
+    0x60,                    // | ## |
+    0xa0,                    // |# # |
+    0xe0,                    // |### |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x00,                    // |    |
+
+    // Character 53:
+
+    0x00,                    // |    |
+    0xe0,                    // |### |
+    0x80,                    // |#   |
+    0xc0,                    // |##  |
+    0x20,                    // |  # |
+    0xa0,                    // |# # |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+
+    // Character 54:
+
+    0x00,                    // |    |
+    0x60,                    // | ## |
+    0x80,                    // |#   |
+    0xc0,                    // |##  |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+
+    // Character 55:
+
+    0x00,                    // |    |
+    0xe0,                    // |### |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+
+    // Character 56:
+
+    0x00,                    // |    |
+    0x40,                    // | #  |
+    0xa0,                    // |# # |
+    0x40,                    // | #  |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+
+    // Character 57:
+
+    0x00,                    // |    |
+    0x40,                    // | #  |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0x60,                    // | ## |
+    0x20,                    // |  # |
+    0xc0,                    // |##  |
+    0x00,                    // |    |
+
+    // Character 58:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 59:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x40,                    // | #  |
+    0x80,                    // |#   |
+    0x00,                    // |    |
+
+    // Character 60:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x20,                    // |  # |
+    0x40,                    // | #  |
+    0x80,                    // |#   |
+    0x40,                    // | #  |
+    0x20,                    // |  # |
+    0x00,                    // |    |
+
+    // Character 61:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0xe0,                    // |### |
+    0x00,                    // |    |
+    0xe0,                    // |### |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 62:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x80,                    // |#   |
+    0x40,                    // | #  |
+    0x20,                    // |  # |
+    0x40,                    // | #  |
+    0x80,                    // |#   |
+    0x00,                    // |    |
+
+    // Character 63:
+
+    0x00,                    // |    |
+    0x40,                    // | #  |
+    0xa0,                    // |# # |
+    0x20,                    // |  # |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+
+    // Character 64:
+
+    0x00,                    // |    |
+    0x40,                    // | #  |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0x80,                    // |#   |
+    0x80,                    // |#   |
+    0x60,                    // | ## |
+    0x00,                    // |    |
+
+    // Character 65:
+
+    0x00,                    // |    |
+    0x40,                    // | #  |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xe0,                    // |### |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0x00,                    // |    |
+
+    // Character 66:
+
+    0x00,                    // |    |
+    0xc0,                    // |##  |
+    0xa0,                    // |# # |
+    0xc0,                    // |##  |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xc0,                    // |##  |
+    0x00,                    // |    |
+
+    // Character 67:
+
+    0x00,                    // |    |
+    0x40,                    // | #  |
+    0xa0,                    // |# # |
+    0x80,                    // |#   |
+    0x80,                    // |#   |
+    0xa0,                    // |# # |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+
+    // Character 68:
+
+    0x00,                    // |    |
+    0xc0,                    // |##  |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xc0,                    // |##  |
+    0x00,                    // |    |
+
+    // Character 69:
+
+    0x00,                    // |    |
+    0xe0,                    // |### |
+    0x80,                    // |#   |
+    0xe0,                    // |### |
+    0x80,                    // |#   |
+    0x80,                    // |#   |
+    0xe0,                    // |### |
+    0x00,                    // |    |
+
+    // Character 70:
+
+    0x00,                    // |    |
+    0xe0,                    // |### |
+    0x80,                    // |#   |
+    0xe0,                    // |### |
+    0x80,                    // |#   |
+    0x80,                    // |#   |
+    0x80,                    // |#   |
+    0x00,                    // |    |
+
+    // Character 71:
+
+    0x00,                    // |    |
+    0x40,                    // | #  |
+    0xa0,                    // |# # |
+    0x80,                    // |#   |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+
+    // Character 72:
+
+    0x00,                    // |    |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xe0,                    // |### |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0x00,                    // |    |
+
+    // Character 73:
+
+    0x00,                    // |    |
+    0xe0,                    // |### |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0xe0,                    // |### |
+    0x00,                    // |    |
+
+    // Character 74:
+
+    0x00,                    // |    |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0xa0,                    // |# # |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+
+    // Character 75:
+
+    0x00,                    // |    |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xc0,                    // |##  |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0x00,                    // |    |
+
+    // Character 76:
+
+    0x00,                    // |    |
+    0x80,                    // |#   |
+    0x80,                    // |#   |
+    0x80,                    // |#   |
+    0x80,                    // |#   |
+    0x80,                    // |#   |
+    0xe0,                    // |### |
+    0x00,                    // |    |
+
+    // Character 77:
+
+    0x00,                    // |    |
+    0xa0,                    // |# # |
+    0xe0,                    // |### |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0x00,                    // |    |
+
+    // Character 78:
+
+    0x00,                    // |    |
+    0x20,                    // |  # |
+    0xa0,                    // |# # |
+    0xe0,                    // |### |
+    0xe0,                    // |### |
+    0xa0,                    // |# # |
+    0x80,                    // |#   |
+    0x00,                    // |    |
+
+    // Character 79:
+
+    0x00,                    // |    |
+    0x40,                    // | #  |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+
+    // Character 80:
+
+    0x00,                    // |    |
+    0xc0,                    // |##  |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xc0,                    // |##  |
+    0x80,                    // |#   |
+    0x80,                    // |#   |
+    0x00,                    // |    |
+
+    // Character 81:
+
+    0x00,                    // |    |
+    0x40,                    // | #  |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xc0,                    // |##  |
+    0x60,                    // | ## |
+    0x00,                    // |    |
+
+    // Character 82:
+
+    0x00,                    // |    |
+    0xc0,                    // |##  |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xc0,                    // |##  |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0x00,                    // |    |
+
+    // Character 83:
+
+    0x00,                    // |    |
+    0x40,                    // | #  |
+    0xa0,                    // |# # |
+    0x40,                    // | #  |
+    0x20,                    // |  # |
+    0xa0,                    // |# # |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+
+    // Character 84:
+
+    0x00,                    // |    |
+    0xe0,                    // |### |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+
+    // Character 85:
+
+    0x00,                    // |    |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xe0,                    // |### |
+    0x00,                    // |    |
+
+    // Character 86:
+
+    0x00,                    // |    |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+
+    // Character 87:
+
+    0x00,                    // |    |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xe0,                    // |### |
+    0xa0,                    // |# # |
+    0x00,                    // |    |
+
+    // Character 88:
+
+    0x00,                    // |    |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0x40,                    // | #  |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0x00,                    // |    |
+
+    // Character 89:
+
+    0x00,                    // |    |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+
+    // Character 90:
+
+    0x00,                    // |    |
+    0xe0,                    // |### |
+    0x20,                    // |  # |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x80,                    // |#   |
+    0xe0,                    // |### |
+    0x00,                    // |    |
+
+    // Character 91:
+
+    0x00,                    // |    |
+    0x60,                    // | ## |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x60,                    // | ## |
+    0x00,                    // |    |
+
+    // Character 92:
+
+    0x00,                    // |    |
+    0x80,                    // |#   |
+    0x80,                    // |#   |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x00,                    // |    |
+
+    // Character 93:
+
+    0x00,                    // |    |
+    0xc0,                    // |##  |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0xc0,                    // |##  |
+    0x00,                    // |    |
+
+    // Character 94:
+
+    0x00,                    // |    |
+    0x40,                    // | #  |
+    0xa0,                    // |# # |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 95:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0xf0,                    // |####|
+
+    // Character 96:
+
+    0x00,                    // |    |
+    0x80,                    // |#   |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 97:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0xc0,                    // |##  |
+    0x20,                    // |  # |
+    0x60,                    // | ## |
+    0xa0,                    // |# # |
+    0x60,                    // | ## |
+    0x00,                    // |    |
+
+    // Character 98:
+
+    0x00,                    // |    |
+    0x80,                    // |#   |
+    0x80,                    // |#   |
+    0xc0,                    // |##  |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xc0,                    // |##  |
+    0x00,                    // |    |
+
+    // Character 99:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x60,                    // | ## |
+    0x80,                    // |#   |
+    0x80,                    // |#   |
+    0x80,                    // |#   |
+    0x60,                    // | ## |
+    0x00,                    // |    |
+
+    // Character 100:
+
+    0x00,                    // |    |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x60,                    // | ## |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0x60,                    // | ## |
+    0x00,                    // |    |
+
+    // Character 101:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x40,                    // | #  |
+    0xa0,                    // |# # |
+    0xe0,                    // |### |
+    0x80,                    // |#   |
+    0x60,                    // | ## |
+    0x00,                    // |    |
+
+    // Character 102:
+
+    0x00,                    // |    |
+    0x20,                    // |  # |
+    0x40,                    // | #  |
+    0xe0,                    // |### |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+
+    // Character 103:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x60,                    // | ## |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0x60,                    // | ## |
+    0x20,                    // |  # |
+    0xc0,                    // |##  |
+
+    // Character 104:
+
+    0x00,                    // |    |
+    0x80,                    // |#   |
+    0x80,                    // |#   |
+    0xc0,                    // |##  |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0x00,                    // |    |
+
+    // Character 105:
+
+    0x00,                    // |    |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+    0xc0,                    // |##  |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0xe0,                    // |### |
+    0x00,                    // |    |
+
+    // Character 106:
+
+    0x00,                    // |    |
+    0x20,                    // |  # |
+    0x00,                    // |    |
+    0x60,                    // | ## |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0xc0,                    // |##  |
+
+    // Character 107:
+
+    0x00,                    // |    |
+    0x80,                    // |#   |
+    0x80,                    // |#   |
+    0xa0,                    // |# # |
+    0xc0,                    // |##  |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0x00,                    // |    |
+
+    // Character 108:
+
+    0x00,                    // |    |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+
+    // Character 109:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0xa0,                    // |# # |
+    0xe0,                    // |### |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0x00,                    // |    |
+
+    // Character 110:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0xc0,                    // |##  |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0x00,                    // |    |
+
+    // Character 111:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x40,                    // | #  |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+
+    // Character 112:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0xc0,                    // |##  |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xc0,                    // |##  |
+    0x80,                    // |#   |
+    0x80,                    // |#   |
+
+    // Character 113:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x60,                    // | ## |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0x60,                    // | ## |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+
+    // Character 114:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x60,                    // | ## |
+    0x80,                    // |#   |
+    0x80,                    // |#   |
+    0x80,                    // |#   |
+    0x80,                    // |#   |
+    0x00,                    // |    |
+
+    // Character 115:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x60,                    // | ## |
+    0x80,                    // |#   |
+    0x40,                    // | #  |
+    0x20,                    // |  # |
+    0xc0,                    // |##  |
+    0x00,                    // |    |
+
+    // Character 116:
+
+    0x00,                    // |    |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0xe0,                    // |### |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+
+    // Character 117:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xe0,                    // |### |
+    0x00,                    // |    |
+
+    // Character 118:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+
+    // Character 119:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xe0,                    // |### |
+    0xa0,                    // |# # |
+    0x00,                    // |    |
+
+    // Character 120:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0x40,                    // | #  |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0x00,                    // |    |
+
+    // Character 121:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0x60,                    // | ## |
+    0x20,                    // |  # |
+    0xc0,                    // |##  |
+
+    // Character 122:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0xe0,                    // |### |
+    0x20,                    // |  # |
+    0x40,                    // | #  |
+    0x80,                    // |#   |
+    0xe0,                    // |### |
+    0x00,                    // |    |
+
+    // Character 123:
+
+    0x20,                    // |  # |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x80,                    // |#   |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x20,                    // |  # |
+    0x00,                    // |    |
+
+    // Character 124:
+
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+
+    // Character 125:
+
+    0x80,                    // |#   |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x20,                    // |  # |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x80,                    // |#   |
+    0x00,                    // |    |
+
+    // Character 126:
+
+    0x00,                    // |    |
+    0x50,                    // | # #|
+    0xa0,                    // |# # |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 127:
+
+    0x00,                    // |    |
+    0x40,                    // | #  |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xe0,                    // |### |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // ------ Characters 128-255 are scaled-down from the full size ------
+    //        DOS font.  Some of these have been fixed up, the rest
+    //                      need to be fixed up :-)
+
+    // Character 128:
+
+    0x00,                    // |    |
+    0x40,                    // | #  |
+    0xa0,                    // |# # |
+    0x80,                    // |#   |
+    0x80,                    // |#   |
+    0xa0,                    // |# # |
+    0x40,                    // | #  |
+    0xc0,                    // |##  |
+
+
+    // Character 129:
+
+    0xa0,                    // |# # |
+    0x00,                    // |    |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xe0,                    // |### |
+    0x00,                    // |    |
+
+    // Character 130:
+
+    0x40,                    // | #  |
+    0x80,                    // |#   |
+    0x40,                    // | #  |
+    0xa0,                    // |# # |
+    0xe0,                    // |### |
+    0x80,                    // |#   |
+    0x60,                    // | ## |
+    0x00,                    // |    |
+
+
+    // Character 131:
+
+    0x20,                    // |  # |
+    0x50,                    // | # #|
+    0xc0,                    // |##  |
+    0x20,                    // |  # |
+    0x60,                    // | ## |
+    0xa0,                    // |# # |
+    0x60,                    // | ## |
+    0x00,                    // |    |
+
+    // Character 132:
+
+    0xa0,                    // |# # |
+    0x00,                    // |    |
+    0xc0,                    // |##  |
+    0x20,                    // |  # |
+    0x60,                    // | ## |
+    0xa0,                    // |# # |
+    0x60,                    // | ## |
+    0x00,                    // |    |
+
+    // Character 133:
+
+    0x40,                    // | #  |
+    0x20,                    // |  # |
+    0xc0,                    // |##  |
+    0x20,                    // |  # |
+    0x60,                    // | ## |
+    0xa0,                    // |# # |
+    0x60,                    // | ## |
+    0x00,                    // |    |
+
+    // Character 134:
+
+    0x40,                    // | #  |
+    0xa0,                    // |# # |
+    0x40,                    // | #  |
+    0x20,                    // |  # |
+    0x60,                    // | ## |
+    0xa0,                    // |# # |
+    0x60,                    // | ## |
+    0x00,                    // |    |
+
+    // Character 135:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x60,                    // | ## |
+    0x80,                    // |#   |
+    0x80,                    // |#   |
+    0x80,                    // |#   |
+    0x60,                    // | ## |
+    0xc0,                    // |##  |
+
+    // Character 136:
+
+    0x40,                    // | #  |
+    0xa0,                    // |# # |
+    0x40,                    // | #  |
+    0xa0,                    // |# # |
+    0xe0,                    // |### |
+    0x80,                    // |#   |
+    0x60,                    // | ## |
+    0x00,                    // |    |
+
+    // Character 137:
+
+    0xa0,                    // |# # |
+    0x00,                    // |    |
+    0x40,                    // | #  |
+    0xa0,                    // |# # |
+    0xe0,                    // |### |
+    0x80,                    // |#   |
+    0x60,                    // | ## |
+    0x00,                    // |    |
+
+    // Character 138:
+
+    0x40,                    // | #  |
+    0x20,                    // |  # |
+    0x40,                    // | #  |
+    0xa0,                    // |# # |
+    0xe0,                    // |### |
+    0x80,                    // |#   |
+    0x60,                    // | ## |
+    0x00,                    // |    |
+
+
+    // Character 139:
+
+    0x00,                    // |    |
+    0xa0,                    // |# # |
+    0x00,                    // |    |
+    0xc0,                    // |##  |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0xe0,                    // |### |
+    0x00,                    // |    |
+
+    // Character 140:
+
+    0x40,                    // | #  |
+    0xa0,                    // |# # |
+    0x00,                    // |    |
+    0xc0,                    // |##  |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0xe0,                    // |### |
+    0x00,                    // |    |
+
+    // Character 141:
+
+    0x40,                    // | #  |
+    0x20,                    // |  # |
+    0x00,                    // |    |
+    0xc0,                    // |##  |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0xe0,                    // |### |
+    0x00,                    // |    |
+
+    // Character 142:
+
+    0xa0,                    // |# # |
+    0x00,                    // |    |
+    0x40,                    // | #  |
+    0xa0,                    // |# # |
+    0xe0,                    // |### |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0x00,                    // |    |
+
+    // Character 143:
+
+    0x40,                    // | #  |
+    0xa0,                    // |# # |
+    0x40,                    // | #  |
+    0xa0,                    // |# # |
+    0xe0,                    // |### |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0x00,                    // |    |
+
+    // Character 144:
+
+    0x20,                    // |  # |
+    0x40,                    // | #  |
+    0xe0,                    // |### |
+    0x80,                    // |#   |
+    0xc0,                    // |##  |
+    0x80,                    // |#   |
+    0xe0,                    // |### |
+    0x00,                    // |    |
+
+    // Character 145:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0xb0,                    // |# ##|
+    0x50,                    // | # #|
+    0x70,                    // | ###|
+    0xa0,                    // |# # |
+    0x70,                    // | ###|
+    0x00,                    // |    |
+
+    // Character 146:
+
+    0x00,                    // |    |
+    0x70,                    // | ###|
+    0xa0,                    // |# # |
+    0xf0,                    // |####|
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xb0,                    // |# ##|
+    0x00,                    // |    |
+
+    // Character 147:
+
+    0x40,                    // | #  |
+    0xa0,                    // |# # |
+    0x00,                    // |    |
+    0x40,                    // | #  |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+
+    // Character 148:
+
+    0xa0,                    // |# # |
+    0x00,                    // |    |
+    0x40,                    // | #  |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+
+    // Character 149:
+
+    0x40,                    // | #  |
+    0x20,                    // |  # |
+    0x40,                    // | #  |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+
+    // Character 150:
+
+    0x40,                    // | #  |
+    0xa0,                    // |# # |
+    0x00,                    // |    |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xe0,                    // |### |
+    0x00,                    // |    |
+
+    // Character 151:
+
+    0x40,                    // | #  |
+    0x20,                    // |  # |
+    0x00,                    // |    |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xe0,                    // |### |
+    0x00,                    // |    |
+
+    // Character 152:
+
+    0xa0,                    // |# # |
+    0x00,                    // |    |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0x60,                    // | ## |
+    0x20,                    // |  # |
+    0xc0,                    // |##  |
+
+    // Character 153:
+
+    0xa0,                    // |# # |
+    0x00,                    // |    |
+    0x40,                    // | #  |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+
+    // Character 154:
+
+    0xa0,                    // |# # |
+    0x00,                    // |    |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xe0,                    // |### |
+    0x00,                    // |    |
+
+
+    // Character 155:
+
+    0x00,                    // |    |
+    0x40,                    // | #  |
+    0x60,                    // | ## |
+    0x80,                    // |#   |
+    0x80,                    // |#   |
+    0x60,                    // | ## |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+
+    // Character 156:
+
+    0x30,                    // |  ##|
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0xe0,                    // |### |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0xf0,                    // |####|
+    0x00,                    // |    |
+
+    // Character 157:
+
+    0x00,                    // |    |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0x40,                    // | #  |
+    0xe0,                    // |### |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+
+    // Character 158:
+
+    0x00,                    // |    |
+    0xc0,                    // |##  |
+    0xa0,                    // |# # |
+    0xc0,                    // |##  |
+    0xa0,                    // |# # |
+    0xb0,                    // |# ##|
+    0xa0,                    // |# # |
+    0x00,                    // |    |
+
+    // Character 159:
+
+    0x10,                    // |   #|
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x70,                    // | ###|
+    0x20,                    // |  # |
+    0xa0,                    // |# # |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+
+    // Character 160:
+
+    0x20,                    // |  # |
+    0x40,                    // | #  |
+    0xc0,                    // |##  |
+    0x20,                    // |  # |
+    0x60,                    // | ## |
+    0xa0,                    // |# # |
+    0x60,                    // | ## |
+    0x00,                    // |    |
+
+    // Character 161:
+
+    0x20,                    // |  # |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+    0xc0,                    // |##  |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0xe0,                    // |### |
+    0x00,                    // |    |
+
+    // Character 162:
+
+    0x40,                    // | #  |
+    0x80,                    // |#   |
+    0x40,                    // | #  |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+
+    // Character 163:
+
+    0x20,                    // |  # |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xe0,                    // |### |
+    0x00,                    // |    |
+
+
+    // Character 164:
+
+    0x50,                    // | # #|
+    0xa0,                    // |# # |
+    0x00,                    // |    |
+    0xc0,                    // |##  |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0x00,                    // |    |
+
+    // Character 165:
+
+    0x50,                    // | # #|
+    0xa0,                    // |# # |
+    0x00,                    // |    |
+    0x90,                    // |#  #|
+    0xd0,                    // |## #|
+    0xb0,                    // |# ##|
+    0x90,                    // |#  #|
+    0x00,                    // |    |
+
+
+    // Character 166:
+
+    0x60,                    // | ## |
+    0xa0,                    // |# # |
+    0x70,                    // | ###|
+    0x00,                    // |    |
+    0xf0,                    // |####|
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 167:
+
+    0x40,                    // | #  |
+    0xa0,                    // |# # |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+    0xe0,                    // |### |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 168:
+
+    0x00,                    // |    |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+    0x40,                    // | #  |
+    0x80,                    // |#   |
+    0xa0,                    // |# # |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+
+    // Character 169:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0xe0,                    // |### |
+    0x80,                    // |#   |
+    0x80,                    // |#   |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 170:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x70,                    // | ###|
+    0x10,                    // |   #|
+    0x10,                    // |   #|
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 171:
+
+    0x80,                    // |#   |
+    0x80,                    // |#   |
+    0xa0,                    // |# # |
+    0x40,                    // | #  |
+    0xb0,                    // |# ##|
+    0x10,                    // |   #|
+    0x20,                    // |  # |
+    0x30,                    // |  ##|
+
+    // Character 172:
+
+    0x80,                    // |#   |
+    0x80,                    // |#   |
+    0xa0,                    // |# # |
+    0x40,                    // | #  |
+    0x80,                    // |#   |
+    0x50,                    // | # #|
+    0x70,                    // | ###|
+    0x10,                    // |   #|
+
+    // Character 173:
+
+    0x00,                    // |    |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+
+    // Character 174:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x50,                    // | # #|
+    0xa0,                    // |# # |
+    0x50,                    // | # #|
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 175:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0xa0,                    // |# # |
+    0x50,                    // | # #|
+    0xa0,                    // |# # |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 176:
+
+    0x10,                    // |   #|
+    0x40,                    // | #  |
+    0x10,                    // |   #|
+    0x40,                    // | #  |
+    0x10,                    // |   #|
+    0x40,                    // | #  |
+    0x10,                    // |   #|
+    0x40,                    // | #  |
+
+    // Character 177:
+
+    0x50,                    // | # #|
+    0xa0,                    // |# # |
+    0x50,                    // | # #|
+    0xa0,                    // |# # |
+    0x50,                    // | # #|
+    0xa0,                    // |# # |
+    0x50,                    // | # #|
+    0xa0,                    // |# # |
+
+    // Character 178:
+
+    0xd0,                    // |## #|
+    0x70,                    // | ###|
+    0xd0,                    // |## #|
+    0x70,                    // | ###|
+    0xd0,                    // |## #|
+    0x70,                    // | ###|
+    0xd0,                    // |## #|
+    0x70,                    // | ###|
+
+    // Character 179:
+
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+
+    // Character 180:
+
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0xe0,                    // |### |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+
+    // Character 181:
+
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0xe0,                    // |### |
+    0x20,                    // |  # |
+    0xe0,                    // |### |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+
+    // Character 182:
+
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0xd0,                    // |## #|
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+
+    // Character 183:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0xf0,                    // |####|
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+
+    // Character 184:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0xe0,                    // |### |
+    0x20,                    // |  # |
+    0xe0,                    // |### |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+
+    // Character 185:
+
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0xd0,                    // |## #|
+    0x10,                    // |   #|
+    0xd0,                    // |## #|
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+
+    // Character 186:
+
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+
+    // Character 187:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0xf0,                    // |####|
+    0x10,                    // |   #|
+    0xd0,                    // |## #|
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+
+    // Character 188:
+
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0xd0,                    // |## #|
+    0x10,                    // |   #|
+    0xf0,                    // |####|
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 189:
+
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0xf0,                    // |####|
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 190:
+
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0xe0,                    // |### |
+    0x20,                    // |  # |
+    0xe0,                    // |### |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 191:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0xe0,                    // |### |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+
+    // Character 192:
+
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x30,                    // |  ##|
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 193:
+
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0xf0,                    // |####|
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 194:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0xf0,                    // |####|
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+
+    // Character 195:
+
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x30,                    // |  ##|
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+
+    // Character 196:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0xf0,                    // |####|
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 197:
+
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0xf0,                    // |####|
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+
+    // Character 198:
+
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x30,                    // |  ##|
+    0x20,                    // |  # |
+    0x30,                    // |  ##|
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+
+    // Character 199:
+
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+
+    // Character 200:
+
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0x40,                    // | #  |
+    0x70,                    // | ###|
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 201:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x70,                    // | ###|
+    0x40,                    // | #  |
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+
+    // Character 202:
+
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0xd0,                    // |## #|
+    0x00,                    // |    |
+    0xf0,                    // |####|
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 203:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0xf0,                    // |####|
+    0x00,                    // |    |
+    0xd0,                    // |## #|
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+
+    // Character 204:
+
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+
+    // Character 205:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0xf0,                    // |####|
+    0x00,                    // |    |
+    0xf0,                    // |####|
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 206:
+
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0xd0,                    // |## #|
+    0x00,                    // |    |
+    0xd0,                    // |## #|
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+
+    // Character 207:
+
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0xf0,                    // |####|
+    0x00,                    // |    |
+    0xf0,                    // |####|
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 208:
+
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0xf0,                    // |####|
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 209:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0xf0,                    // |####|
+    0x00,                    // |    |
+    0xf0,                    // |####|
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+
+    // Character 210:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0xf0,                    // |####|
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+
+    // Character 211:
+
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0x70,                    // | ###|
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 212:
+
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x30,                    // |  ##|
+    0x20,                    // |  # |
+    0x30,                    // |  ##|
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 213:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x30,                    // |  ##|
+    0x20,                    // |  # |
+    0x30,                    // |  ##|
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+
+    // Character 214:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x70,                    // | ###|
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+
+    // Character 215:
+
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0xf0,                    // |####|
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+
+    // Character 216:
+
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0xf0,                    // |####|
+    0x20,                    // |  # |
+    0xf0,                    // |####|
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+
+    // Character 217:
+
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0xe0,                    // |### |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 218:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x30,                    // |  ##|
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+
+    // Character 219:
+
+    0xf0,                    // |####|
+    0xf0,                    // |####|
+    0xf0,                    // |####|
+    0xf0,                    // |####|
+    0xf0,                    // |####|
+    0xf0,                    // |####|
+    0xf0,                    // |####|
+    0xf0,                    // |####|
+
+    // Character 220:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0xf0,                    // |####|
+    0xf0,                    // |####|
+    0xf0,                    // |####|
+    0xf0,                    // |####|
+
+    // Character 221:
+
+    0xc0,                    // |##  |
+    0xc0,                    // |##  |
+    0xc0,                    // |##  |
+    0xc0,                    // |##  |
+    0xc0,                    // |##  |
+    0xc0,                    // |##  |
+    0xc0,                    // |##  |
+    0xc0,                    // |##  |
+
+    // Character 222:
+
+    0x30,                    // |  ##|
+    0x30,                    // |  ##|
+    0x30,                    // |  ##|
+    0x30,                    // |  ##|
+    0x30,                    // |  ##|
+    0x30,                    // |  ##|
+    0x30,                    // |  ##|
+    0x30,                    // |  ##|
+
+    // Character 223:
+
+    0xf0,                    // |####|
+    0xf0,                    // |####|
+    0xf0,                    // |####|
+    0xf0,                    // |####|
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 224:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x50,                    // | # #|
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0x50,                    // | # #|
+    0x00,                    // |    |
+
+    // Character 225:
+
+    0x00,                    // |    |
+    0xc0,                    // |##  |
+    0xa0,                    // |# # |
+    0xc0,                    // |##  |
+    0xa0,                    // |# # |
+    0x90,                    // |#  #|
+    0xa0,                    // |# # |
+    0x00,                    // |    |
+
+    // Character 226:
+
+    0x00,                    // |    |
+    0xf0,                    // |####|
+    0x90,                    // |#  #|
+    0x80,                    // |#   |
+    0x80,                    // |#   |
+    0x80,                    // |#   |
+    0x80,                    // |#   |
+    0x00,                    // |    |
+
+    // Character 227:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0xf0,                    // |####|
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0x00,                    // |    |
+
+    // Character 228:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0xe0,                    // |### |
+    0x80,                    // |#   |
+    0x40,                    // | #  |
+    0x80,                    // |#   |
+    0xe0,                    // |### |
+    0x00,                    // |    |
+
+    // Character 229:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x70,                    // | ###|
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+
+    // Character 230:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x50,                    // | # #|
+    0x50,                    // | # #|
+    0x70,                    // | ###|
+    0x40,                    // | #  |
+    0x80,                    // |#   |
+    0x00,                    // |    |
+
+    // Character 231:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x50,                    // | # #|
+    0xa0,                    // |# # |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x00,                    // |    |
+
+    // Character 232:
+
+    0x00,                    // |    |
+    0xe0,                    // |### |
+    0x40,                    // | #  |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0x40,                    // | #  |
+    0xe0,                    // |### |
+    0x00,                    // |    |
+
+    // Character 233:
+
+    0x00,                    // |    |
+    0x40,                    // | #  |
+    0xa0,                    // |# # |
+    0xe0,                    // |### |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+
+    // Character 234:
+
+    0x00,                    // |    |
+    0x60,                    // | ## |
+    0x90,                    // |#  #|
+    0x90,                    // |#  #|
+    0x60,                    // | ## |
+    0x60,                    // | ## |
+    0xf0,                    // |####|
+    0x00,                    // |    |
+
+    // Character 235:
+
+
+    0x00,                    // |    |
+    0x60,                    // | ## |
+    0x80,                    // |#   |
+    0x40,                    // | #  |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+
+    // Character 236:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x60,                    // | ## |
+    0xb0,                    // |# ##|
+    0xd0,                    // |## #|
+    0x60,                    // | ## |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 237:
+
+    0x00,                    // |    |
+    0x10,                    // |   #|
+    0xf0,                    // |####|
+    0x90,                    // |#  #|
+    0x90,                    // |#  #|
+    0xf0,                    // |####|
+    0x80,                    // |#   |
+    0x00,                    // |    |
+
+    // Character 238:
+
+    0x00,                    // |    |
+    0x60,                    // | ## |
+    0x80,                    // |#   |
+    0xe0,                    // |### |
+    0x80,                    // |#   |
+    0x80,                    // |#   |
+    0x60,                    // | ## |
+    0x00,                    // |    |
+
+    // Character 239:
+
+    0x00,                    // |    |
+    0x40,                    // | #  |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0x00,                    // |    |
+
+    // Character 240:
+
+    0x00,                    // |    |
+    0xe0,                    // |### |
+    0x00,                    // |    |
+    0xe0,                    // |### |
+    0x00,                    // |    |
+    0xe0,                    // |### |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 241:
+
+    0x00,                    // |    |
+    0x40,                    // | #  |
+    0xe0,                    // |### |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+    0xe0,                    // |### |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 242:
+
+    0x00,                    // |    |
+    0x80,                    // |#   |
+    0x40,                    // | #  |
+    0x20,                    // |  # |
+    0x40,                    // | #  |
+    0x80,                    // |#   |
+    0xe0,                    // |### |
+    0x00,                    // |    |
+
+    // Character 243:
+
+    0x00,                    // |    |
+    0x20,                    // |  # |
+    0x40,                    // | #  |
+    0x80,                    // |#   |
+    0x40,                    // | #  |
+    0x20,                    // |  # |
+    0xe0,                    // |### |
+    0x00,                    // |    |
+
+    // Character 244:
+
+    0x00,                    // |    |
+    0x10,                    // |   #|
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+
+    // Character 245:
+
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0xa0,                    // |# # |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 246:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+    0xe0,                    // |### |
+    0x00,                    // |    |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+
+    // Character 247:
+
+    0x00,                    // |    |
+    0x50,                    // | # #|
+    0xa0,                    // |# # |
+    0x00,                    // |    |
+    0x50,                    // | # #|
+    0xa0,                    // |# # |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 248:
+
+    0x40,                    // | #  |
+    0xa0,                    // |# # |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 249:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x60,                    // | ## |
+    0x60,                    // | ## |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 250:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x40,                    // | #  |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 251:
+
+    0x30,                    // |  ##|
+    0x20,                    // |  # |
+    0x20,                    // |  # |
+    0xa0,                    // |# # |
+    0x60,                    // | ## |
+    0x20,                    // |  # |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 252:
+
+    0xe0,                    // |### |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0xa0,                    // |# # |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 253:
+
+    0xc0,                    // |##  |
+    0x20,                    // |  # |
+    0x40,                    // | #  |
+    0xe0,                    // |### |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 254:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0xf0,                    // |####|
+    0xf0,                    // |####|
+    0xf0,                    // |####|
+    0xf0,                    // |####|
+    0x00,                    // |    |
+    0x00,                    // |    |
+
+    // Character 255:
+
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+    0x00,                    // |    |
+};
+
+static txt_font_t small_font =
+{
+    small_font_data,
+    4,                   // width
+    8                    // height
+};
+
+
--- a/textscreen/txt_spinctrl.h
+++ b/textscreen/txt_spinctrl.h
@@ -22,7 +22,22 @@
 #ifndef TXT_SPINCONTROL_H
 #define TXT_SPINCONTROL_H
 
+/**
+ * @file txt_spinctrl.h
+ *
+ * Spin control widget.
+ */
+
+/**
+ * Spin control widget.
+ *
+ * A spin control widget works as an input box that can be used to
+ * set numeric values, but also has buttons that allow its value
+ * to be increased or decreased.
+ */
+
 typedef struct txt_spincontrol_s txt_spincontrol_t;
+
 typedef enum
 {
     TXT_SPINCONTROL_INT,
@@ -40,7 +55,28 @@
     char *buffer;
 };
 
+/**
+ * Create a new spin control widget tracking an integer value.
+ *
+ * @param value        Pointer to the variable containing the value
+ *                     displayed in the widget.
+ * @param min          Minimum value that may be set.
+ * @param max          Maximum value that may be set.
+ * @return             Pointer to the new spin control widget.
+ */
+
 txt_spincontrol_t *TXT_NewSpinControl(int *value, int min, int max);
+
+/**
+ * Create a new spin control widget tracking a float value.
+ *
+ * @param value        Pointer to the variable containing the value
+ *                     displayed in the widget.
+ * @param min          Minimum value that may be set.
+ * @param max          Maximum value that may be set.
+ * @return             Pointer to the new spin control widget.
+ */
+
 txt_spincontrol_t *TXT_NewFloatSpinControl(float *value, float min, float max);
 
 #endif /* #ifndef TXT_SPINCONTROL_H */
--- a/textscreen/txt_strut.h
+++ b/textscreen/txt_strut.h
@@ -22,15 +22,24 @@
 #ifndef TXT_STRUT_H
 #define TXT_STRUT_H
 
+/**
+ * @file txt_strut.h
+ *
+ * Strut widget.
+ */
+
+/**
+ * Strut widget.
+ *
+ * A strut is a widget that takes up a fixed amount of space.  It can
+ * be visualised as a transparent box.  Struts are used to provide
+ * spacing between widgets.
+ */
+
 typedef struct txt_strut_s txt_strut_t;
 
 #include "txt_widget.h"
 
-//
-// A strut is used to force a table to a minimum width/height.  It is not
-// visible but it takes up space.
-// 
-
 struct txt_strut_s
 {
     txt_widget_t widget;
@@ -37,6 +46,13 @@
     int width;
     int height;
 };
+
+/**
+ * Create a new strut.
+ *
+ * @param width      Width of the strut, in characters.
+ * @param height     Height of the strut, in characters.
+ */
 
 txt_strut_t *TXT_NewStrut(int width, int height);
 
--- a/textscreen/txt_table.h
+++ b/textscreen/txt_table.h
@@ -22,9 +22,29 @@
 #ifndef TXT_TABLE_H
 #define TXT_TABLE_H
 
+/**
+ * @file txt_table.h
+ *
+ * Table widget.
+ */
+
+/**
+ * Table widget.
+ *
+ * A table is a widget that contains other widgets.  It may have
+ * multiple columns, in which case the child widgets are laid out
+ * in a grid.  Columns automatically grow as necessary, although
+ * minimum column widths can be set using @ref TXT_SetColumnWidths.
+ *
+ * To create a new table, use @ref TXT_NewTable.  It is also
+ * possible to use @ref TXT_NewHorizBox to create a table, specifying
+ * widgets to place inside a horizontal list.  A vertical list is
+ * possible simply by creating a table containing a single column.
+ */
+
 typedef struct txt_table_s txt_table_t;
 
-#include "txt_widget.h" 
+#include "txt_widget.h"
 
 struct txt_table_s
 {
@@ -48,14 +68,114 @@
 
 extern txt_widget_class_t txt_table_class;
 
+void TXT_InitTable(txt_table_t *table, int columns);
+
+/**
+ * Create a new table.
+ *
+ * @param columns       The number of columns in the new table.
+ * @return              Pointer to the new table structure.
+ */
+
 txt_table_t *TXT_NewTable(int columns);
+
+/**
+ * Create a table containing the specified widgets packed horizontally,
+ * from left to right.
+ *
+ * The arguments to this function are variable.  Each argument must
+ * be a pointer to a widget, and the list is terminated with a
+ * NULL.
+ *
+ * @return             Pointer to the new table structure.
+ */
+
 txt_table_t *TXT_NewHorizBox(TXT_UNCAST_ARG(first_widget), ...);
-void TXT_InitTable(txt_table_t *table, int columns);
+
+/**
+ * Get the currently selected widget within a table.
+ *
+ * This function will recurse through subtables if necessary.
+ *
+ * @param table        The table.
+ * @return             Pointer to the widget that is currently selected.
+ */
+
 txt_widget_t *TXT_GetSelectedWidget(TXT_UNCAST_ARG(table));
+
+/**
+ * Add a widget to a table.
+ *
+ * Widgets are added to tables horizontally, from left to right.
+ * For example, for a table with three columns, the first call
+ * to this function will add a widget to the first column, the second
+ * call to the second column, the third call to the third column,
+ * and the fourth will return to the first column, starting a new
+ * row.
+ *
+ * For adding many widgets, it may be easier to use
+ * @ref TXT_AddWidgets.
+ *
+ * @param table        The table.
+ * @param widget       The widget to add.
+ */
+
 void TXT_AddWidget(TXT_UNCAST_ARG(table), TXT_UNCAST_ARG(widget));
+
+/**
+ * Add multiple widgets to a table.
+ *
+ * Widgets are added as described in the documentation for the
+ * @ref TXT_AddWidget function.  This function adds multiple
+ * widgets.  The number of arguments is variable, and the argument
+ * list must be terminated by a NULL pointer.
+ *
+ * @param table        The table.
+ */
+
 void TXT_AddWidgets(TXT_UNCAST_ARG(table), ...);
+
+/**
+ * Select the given widget that is contained within the specified
+ * table.
+ *
+ * This function will recursively search through subtables if
+ * necessary.
+ *
+ * @param table       The table.
+ * @param widget      The widget to select.
+ * @return            Non-zero (true) if it has been selected,
+ *                    or zero (false) if it was not found within
+ *                    this table.
+ */
+
 int TXT_SelectWidget(TXT_UNCAST_ARG(table), TXT_UNCAST_ARG(widget));
+
+/**
+ * Set the widths of the columns of the table.
+ *
+ * The arguments to this function are variable, and correspond
+ * to the number of columns in the table.  For example, if a table
+ * has five columns, the width of each of the five columns must be
+ * specified.
+ *
+ * The width values are in number of characters.
+ *
+ * Note that this function only sets the minimum widths for columns;
+ * if the columns contain widgets that are wider than the widths
+ * specified, they will be larger.
+ *
+ * @param table     The table.
+ */
+
 void TXT_SetColumnWidths(TXT_UNCAST_ARG(table), ...);
+
+/**
+ * Remove all widgets from a table.
+ *
+ * @param table    The table.
+ */
+
 void TXT_ClearTable(TXT_UNCAST_ARG(table));
 
 #endif /* #ifndef TXT_TABLE_T */
--- a/textscreen/txt_widget.h
+++ b/textscreen/txt_widget.h
@@ -19,15 +19,27 @@
 // 02111-1307, USA.
 //
 
-// Base GUI "widget" class that all widgets inherit from.
-
 #ifndef TXT_WIDGET_H
 #define TXT_WIDGET_H
 
+/**
+ * @file txt_widget.h
+ *
+ * Base "widget" GUI component class.
+ */
+
+#ifndef DOXYGEN
+
 #define TXT_UNCAST_ARG_NAME(name) uncast_ ## name
 #define TXT_UNCAST_ARG(name)   void * TXT_UNCAST_ARG_NAME(name)
 #define TXT_CAST_ARG(type, name)  type *name = (type *) uncast_ ## name
 
+#else
+
+#define TXT_UNCAST_ARG(name) txt_widget_t *name
+
+#endif
+
 typedef enum
 {
     TXT_VERT_TOP,
@@ -42,8 +54,20 @@
     TXT_HORIZ_RIGHT,
 } txt_horiz_align_t;
 
-typedef struct txt_widget_class_s txt_widget_class_t;
+/**
+ * A GUI widget.
+ *
+ * A widget is an individual component of a GUI.  Various different widget
+ * types exist.
+ *
+ * Widgets may emit signals.  The types of signal emitted by a widget
+ * depend on the type of the widget.  It is possible to be notified
+ * when a signal occurs using the @ref TXT_SignalConnect function.
+ */
+
 typedef struct txt_widget_s txt_widget_t;
+
+typedef struct txt_widget_class_s txt_widget_class_t;
 typedef struct txt_callback_table_s txt_callback_table_t;
 
 typedef void (*TxtWidgetSizeCalc)(TXT_UNCAST_ARG(widget));
@@ -82,14 +106,33 @@
 void TXT_InitWidget(TXT_UNCAST_ARG(widget), txt_widget_class_t *widget_class);
 void TXT_CalcWidgetSize(TXT_UNCAST_ARG(widget));
 void TXT_DrawWidget(TXT_UNCAST_ARG(widget), int selected);
-void TXT_SignalConnect(TXT_UNCAST_ARG(widget), char *signal_name,
-                       TxtWidgetSignalFunc func, void *user_data);
 void TXT_EmitSignal(TXT_UNCAST_ARG(widget), char *signal_name);
 int TXT_WidgetKeyPress(TXT_UNCAST_ARG(widget), int key);
 void TXT_WidgetMousePress(TXT_UNCAST_ARG(widget), int x, int y, int b);
 void TXT_DestroyWidget(TXT_UNCAST_ARG(widget));
-void TXT_SetWidgetAlign(TXT_UNCAST_ARG(widget), txt_horiz_align_t horiz_align);
 void TXT_LayoutWidget(TXT_UNCAST_ARG(widget));
+
+/**
+ * Set a callback function to be invoked when a signal occurs.
+ *
+ * @param widget       The widget to watch.
+ * @param signal_name  The signal to watch.
+ * @param func         The callback function to invoke.
+ * @param user_data    User-specified pointer to pass to the callback function.
+ */
+
+void TXT_SignalConnect(TXT_UNCAST_ARG(widget), char *signal_name,
+                       TxtWidgetSignalFunc func, void *user_data);
+
+/**
+ * Set the policy for how a widget should be aligned within a table.
+ * By default, widgets are aligned to the left of the column.
+ *
+ * @param widget       The widget.
+ * @param horiz_align  The alignment to use.
+ */
+
+void TXT_SetWidgetAlign(TXT_UNCAST_ARG(widget), txt_horiz_align_t horiz_align);
 
 #endif /* #ifndef TXT_WIDGET_H */
 
--- a/textscreen/txt_window.h
+++ b/textscreen/txt_window.h
@@ -22,6 +22,31 @@
 #ifndef TXT_WINDOW_H
 #define TXT_WINDOW_H
 
+/**
+ * @file txt_window.h
+ *
+ * Windows.
+ */
+
+/**
+ * A window.
+ *
+ * A window contains widgets, and may also be treated as a table
+ * (@ref txt_table_t) containing a single column.
+ *
+ * Windows can be created using @ref TXT_NewWindow and closed using
+ * @ref TXT_CloseWindow.  When a window is closed, it emits the
+ * "closed" signal.
+ *
+ * In addition to the widgets within a window, windows also have
+ * a "tray" area at their bottom containing window action widgets.
+ * These widgets allow keyboard shortcuts to trigger common actions.
+ * Each window has three slots for keyboard shortcuts. By default,
+ * the left slot contains an action to close the window when the
+ * escape button is pressed, while the right slot contains an
+ * action to activate the currently-selected widget.
+ */
+
 typedef struct txt_window_s txt_window_t;
 
 #include "txt_widget.h" 
@@ -68,18 +93,86 @@
     unsigned int window_w, window_h;
 };
 
+/**
+ * Open a new window.
+ *
+ * @param title        Title to display in the titlebar of the new window.
+ * @return             Pointer to a new @ref txt_window_t structure
+ *                     representing the new window.
+ */
+
 txt_window_t *TXT_NewWindow(char *title);
+
+/**
+ * Close a window.
+ *
+ * @param window       Tine window to close.
+ */
+
 void TXT_CloseWindow(txt_window_t *window);
-void TXT_SetWindowPosition(txt_window_t *window, 
+
+/**
+ * Set the position of a window on the screen.
+ *
+ * The window is specified as coordinates relative to a predefined
+ * position on the screen (eg. center of the screen, top left of the
+ * screen, etc).
+ *
+ * @param window       The window.
+ * @param horiz_align  Horizontal position on the screen to which the
+ *                     coordinates are relative (left side, right side
+ *                     or center).
+ * @param vert_align   Vertical position on the screen to which the
+ *                     coordinates are relative (top, bottom or center).
+ * @param x            X coordinate (horizonal axis) for window position.
+ * @param y            Y coordinate (vertical axis) for window position.
+ */
+
+void TXT_SetWindowPosition(txt_window_t *window,
                            txt_horiz_align_t horiz_align,
                            txt_vert_align_t vert_align,
                            int x, int y);
+
+/**
+ * Set a window action for a given window.
+ *
+ * Each window can have up to three window actions, which provide
+ * keyboard shortcuts that can be used within a given window.
+ *
+ * @param window      The window.
+ * @param position    The window action slot to set (left, center or right).
+ * @param action      The window action widget.  If this is NULL, any
+ *                    current window action in the given slot is removed.
+ */
+
 void TXT_SetWindowAction(txt_window_t *window, txt_horiz_align_t position, 
                          txt_window_action_t *action);
-void TXT_SetKeyListener(txt_window_t *window, 
-                        TxtWindowKeyPress key_listener, 
+
+/**
+ * Set a callback function to be invoked whenever a key is pressed within
+ * a window.
+ *
+ * @param window        The window.
+ * @param key_listener  Callback function.
+ * @param user_data     User-specified pointer to pass to the callback
+ *                      function.
+ */
+
+void TXT_SetKeyListener(txt_window_t *window,
+                        TxtWindowKeyPress key_listener,
                         void *user_data);
-void TXT_SetMouseListener(txt_window_t *window, 
+
+/**
+ * Set a callback function to be invoked whenever a mouse button is pressed
+ * within a window.
+ *
+ * @param window          The window.
+ * @param mouse_listener  Callback function.
+ * @param user_data       User-specified pointer to pass to the callback
+ *                        function.
+ */
+
+void TXT_SetMouseListener(txt_window_t *window,
                           TxtWindowMousePress mouse_listener,
                           void *user_data);
 
--- a/textscreen/txt_window_action.h
+++ b/textscreen/txt_window_action.h
@@ -22,6 +22,22 @@
 #ifndef TXT_WINDOW_ACTION_H
 #define TXT_WINDOW_ACTION_H
 
+/**
+ * @file txt_window_action.h
+ *
+ * Window action widget.
+ */
+
+/**
+ * Window action widget.
+ *
+ * A window action is attached to a window and corresponds to a
+ * keyboard shortcut that is active within that window.  When the
+ * key is pressed, the action is triggered.
+ *
+ * When a window action is triggered, the "pressed" signal is emitted.
+ */
+
 typedef struct txt_window_action_s txt_window_action_t;
 
 #include "txt_widget.h"
@@ -34,17 +50,45 @@
     int key;
 };
 
+/**
+ * Create a new window action.
+ *
+ * @param key           The keyboard key that triggers this action.
+ * @param label         Label to display for this action in the tray
+ *                      at the bottom of the window.
+ * @return              Pointer to the new window action widget.
+ */
+
 txt_window_action_t *TXT_NewWindowAction(int key, char *label);
 
-// Creates an "escape" button that closes the window
+/**
+ * Create a new window action that closes the window when the
+ * escape key is pressed.  The label "Close" is used.
+ *
+ * @param window        The window to close.
+ * @return              Pointer to the new window action widget.
+ */
 
 txt_window_action_t *TXT_NewWindowEscapeAction(txt_window_t *window);
 
-// Same as above, but the button is named "abort"
+/**
+ * Create a new window action that closes the window when the
+ * escape key is pressed.  The label "Abort" is used.
+ *
+ * @param window        The window to close.
+ * @return              Pointer to the new window action widget.
+ */
 
 txt_window_action_t *TXT_NewWindowAbortAction(txt_window_t *window);
 
-// Accept button that does nothing
+/**
+ * Create a new "select" window action.  This does not really do
+ * anything, but reminds the user that "enter" can be pressed to
+ * activate the currently-selected widget.
+ *
+ * @param window        The window.
+ * @return              Pointer to the new window action widget.
+ */
 
 txt_window_action_t *TXT_NewWindowSelectAction(txt_window_t *window);
 
--- /dev/null
+++ b/wince/Makefile.am
@@ -1,0 +1,16 @@
+
+noinst_LIBRARIES=libc_wince.a
+
+if WINDOWS_CE
+
+libc_wince_a_SOURCES =                            \
+        env.c            env.h                    \
+	errno.c          errno.h                  \
+        fileops.c        fileops.h
+
+else
+
+libc_wince_a_SOURCES =
+
+endif
+
--- /dev/null
+++ b/wince/README
@@ -1,0 +1,8 @@
+Windows CE is a horribly crippled operating system.  The poor thing doesn't
+even include a complete implementation of the ANSI standard C library.  This
+is a mini-library called libc_wince that implements some of the missing
+library functions.  I've only implemented those necessary to get Chocolate
+Doom to compile.
+
+On non-Windows CE platforms it is just built as an empty library.
+
--- /dev/null
+++ b/wince/env.c
@@ -1,0 +1,92 @@
+//
+// "Extension" implementation of getenv for Windows CE.
+//
+// I (Simon Howard) release this file to the public domain.
+//
+
+#include <stdlib.h>
+#include <string.h>
+
+#include <windows.h>
+#include <lmcons.h>
+#include <secext.h>
+#include <shlobj.h>
+
+#include "env.h"
+
+static void WCharToChar(wchar_t *src, char *dest, int buf_len)
+{
+    unsigned int len;
+
+    len = wcslen(src) + 1;
+
+    WideCharToMultiByte(CP_OEMCP, 0, src, len, dest, buf_len, NULL, NULL);
+}
+
+static void SetEnvironment(char *env_string, wchar_t *wvalue)
+{
+    char value[MAX_PATH + 10];
+    int env_len;
+
+    // Construct the string for putenv: NAME=value
+
+    env_len = strlen(env_string);
+    strcpy(value, env_string);
+
+    WCharToChar(wvalue, value + env_len, sizeof(value) - env_len);
+
+    // Set the environment variable:
+
+    putenv(value);
+}
+
+static int ReadOwnerName(wchar_t *value, DWORD len)
+{
+    HKEY key;
+    DWORD valtype;
+
+    if (RegOpenKeyExW(HKEY_CURRENT_USER,
+                      L"\\ControlPanel\\Owner", 0,
+                      KEY_READ, &key) != ERROR_SUCCESS)
+    {
+        return 0;
+    }
+
+    valtype = REG_SZ;
+
+    if (RegQueryValueExW(key, L"Name", NULL, &valtype,
+                         (LPBYTE) value, &len) != ERROR_SUCCESS)
+    {
+        return 0;
+    }
+
+    // Close the key
+
+    RegCloseKey(key);
+
+    return 1;
+}
+
+void PopulateEnvironment(void)
+{
+    wchar_t temp[MAX_PATH];
+
+    // Username:
+
+    if (ReadOwnerName(temp, MAX_PATH))
+    {
+        SetEnvironment("USER=", temp);
+        SetEnvironment("USERNAME=", temp);
+    }
+
+    // Temp dir:
+
+    GetTempPathW(MAX_PATH, temp);
+    SetEnvironment("TEMP=", temp);
+
+    // Use My Documents dir as home:
+
+    SHGetSpecialFolderPath(NULL, temp, CSIDL_PERSONAL, 0);
+    SetEnvironment("HOME=", temp);
+}
+
--- /dev/null
+++ b/wince/env.h
@@ -1,0 +1,24 @@
+//
+// "Extension" implementation of getenv for Windows CE.
+//
+// I (Simon Howard) release this file to the public domain.
+//
+
+#ifndef WINCE_ENV_H
+#define WINCE_ENV_H
+
+// SDL provides an implementation of getenv/putenv:
+
+#include "SDL_getenv.h"
+
+#ifndef getenv
+#define getenv SDL_getenv
+#endif
+#ifndef putenv
+#define putenv SDL_putenv
+#endif
+
+extern void PopulateEnvironment(void);
+
+#endif /* #ifndef WINCE_ENV_H */
+
--- /dev/null
+++ b/wince/errno.c
@@ -1,0 +1,20 @@
+//
+// "Extension" implementation of errno.h for Windows CE.
+//
+// I (Simon Howard) release this file to the public domain.
+//
+
+#include <windows.h>
+
+#include "errno.h"
+
+// This should really be a thread-local variable.  Oh well.
+
+static int my_errno;
+
+int *_GetErrno()
+{
+    my_errno = GetLastError();
+    return &my_errno;
+}
+
--- /dev/null
+++ b/wince/errno.h
@@ -1,0 +1,17 @@
+//
+// "Extension" implementation of errno.h for Windows CE.
+//
+// I (Simon Howard) release this file to the public domain.
+//
+
+#ifndef WINCE_ERRNO_H
+#define WINCE_ERRNO_H
+
+#define EISDIR          21      /* Is a directory */
+
+extern int *_GetErrno();
+
+#define errno (*_GetErrno())
+
+#endif /* #ifndef WINCE_ERROR_H */
+
--- /dev/null
+++ b/wince/fileops.c
@@ -1,0 +1,49 @@
+//
+// "Extension" implementation of ANSI C file functions for Windows CE.
+//
+// I (Simon Howard) release this file to the public domain.
+//
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include <windows.h>
+
+#include "fileops.h"
+
+int remove(const char *pathname)
+{
+    wchar_t temp[MAX_PATH + 1];
+
+    MultiByteToWideChar(CP_OEMCP,
+                        0,
+                        pathname,
+                        strlen(pathname) + 1,
+                        temp,
+                        MAX_PATH);
+
+    return DeleteFileW(temp) != 0;
+}
+
+int rename(const char *oldpath, const char *newpath)
+{
+    wchar_t oldpath1[MAX_PATH + 1];
+    wchar_t newpath1[MAX_PATH + 1];
+
+    MultiByteToWideChar(CP_OEMCP,
+                        0,
+                        oldpath,
+                        strlen(oldpath) + 1,
+                        oldpath1,
+                        MAX_PATH);
+    MultiByteToWideChar(CP_OEMCP,
+                        0,
+                        newpath,
+                        strlen(newpath) + 1,
+                        newpath1,
+                        MAX_PATH);
+
+    return MoveFileW(oldpath1, newpath1);
+}
+
--- /dev/null
+++ b/wince/fileops.h
@@ -1,0 +1,14 @@
+//
+// "Extension" implementation of ANSI C file functions for Windows CE.
+//
+// I (Simon Howard) release this file to the public domain.
+//
+
+#ifndef WINCE_FILEOPS_H
+#define WINCE_FILEOPS_H
+
+int remove(const char *pathname);
+int rename(const char *oldpath, const char *newpath);
+
+#endif /* #ifndef WINCE_FILEOPS_H */
+
--- /dev/null
+++ b/wince/libc_wince.h
@@ -1,0 +1,4 @@
+
+#include "env.h"
+#include "fileops.h"
+