ref: 46091b65134b680febd9ce0dd993f91dece2afcb
parent: c6723f36255e8052e5ab5463ad579772e49d4615
author: Turo Lamminen <[email protected]>
date: Tue Sep 13 14:54:21 EDT 2022
hexen: Move P_PlayerNextArtifact prototype to p_local.h
--- a/src/hexen/g_game.c
+++ b/src/hexen/g_game.c
@@ -35,7 +35,6 @@
// External functions
extern void R_InitSky(int map);
-extern void P_PlayerNextArtifact(player_t * player);
// Functions
--- a/src/hexen/p_local.h
+++ b/src/hexen/p_local.h
@@ -108,6 +108,7 @@
void P_PlayerThink(player_t * player);
void P_Thrust(player_t * player, angle_t angle, fixed_t move);
+void P_PlayerNextArtifact(player_t *player);
void P_PlayerRemoveArtifact(player_t * player, int slot);
void P_PlayerUseArtifact(player_t * player, artitype_t arti);
boolean P_UseArtifact(player_t * player, artitype_t arti);
--- a/src/hexen/p_user.c
+++ b/src/hexen/p_user.c
@@ -21,7 +21,6 @@
#include "p_local.h"
#include "s_sound.h"
-void P_PlayerNextArtifact(player_t * player);
// Macros