ref: 4522420263710b0fc4ad293f42e9608aa45cca4e
parent: 529ad8fd4d3313a2d60dff0c513b621b7219c94f
author: Turo Lamminen <[email protected]>
date: Wed Apr 27 14:14:14 EDT 2022
hexen: Remove set but otherwise unused variable
--- a/src/hexen/in_lude.c
+++ b/src/hexen/in_lude.c
@@ -167,7 +167,6 @@
int j;
int oldCluster;
signed int slaughterfrags;
- int posnum;
int slaughtercount;
int playercount;
const char *msgLumpName;
@@ -205,7 +204,6 @@
gametype = DEATHMATCH;
slaughterboy = 0;
slaughterfrags = -9999;
- posnum = 0;
playercount = 0;
slaughtercount = 0;
for (i = 0; i < maxplayers; i++)
@@ -221,7 +219,6 @@
totalFrags[i] += players[i].frags[j];
}
}
- posnum++;
}
if (totalFrags[i] > slaughterfrags)
{