shithub: choc

Download patch

ref: 43b0dbd272da1d590797d2974e94413971131129
parent: e62fdd771f01ef7b50fe3cb8f456eae5d7db3748
author: Simon Howard <[email protected]>
date: Thu Nov 19 16:49:13 EST 2009

Rework the OS X MIDI disabling code, as SDL_mixer 1.2.11 fixes the
crash. Check and disable MIDI by default if using an older version of
SDL on OS X.

Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1730

--- a/setup/Makefile.am
+++ b/setup/Makefile.am
@@ -1,7 +1,7 @@
 
 gamesdir = $(prefix)/games
 
-AM_CFLAGS = -I../textscreen -I../src
+AM_CFLAGS = -I../textscreen -I../src @SDLMIXER_CFLAGS@
 
 games_PROGRAMS = chocolate-setup
 
@@ -34,6 +34,7 @@
 chocolate_setup_LDADD =                              \
                        ../wince/libc_wince.a         \
                        ../textscreen/libtextscreen.a \
+                       @SDLMIXER_LIBS@               \
                        @LDFLAGS@
 
 .rc.o:
--- a/setup/configfile.c
+++ b/setup/configfile.c
@@ -42,6 +42,8 @@
 #include <sys/types.h>
 #endif
 
+#include "SDL_mixer.h"
+
 #include "config.h"
 
 #include "doomfeatures.h"
@@ -720,6 +722,22 @@
 {
 #ifdef _WIN32_WCE
     M_ApplyWindowsCEDefaults();
+#endif
+
+    // Before SDL_mixer version 1.2.11, MIDI music caused the game
+    // to crash when it looped.  If this is an old SDL_mixer version,
+    // disable MIDI.
+
+#ifdef __MACOSX__
+    {
+        const SDL_version *v = Mix_Linked_Version();
+
+        if (SDL_VERSIONNUM(v->major, v->minor, v->patch)
+          < SDL_VERSIONNUM(1, 2, 11))
+        {
+            snd_musicdevice = SNDDEVICE_NONE;
+        }
+    }
 #endif
 }
 
--- a/setup/sound.c
+++ b/setup/sound.c
@@ -27,20 +27,6 @@
 
 #include "sound.h"
 
-enum
-{
-    SNDDEVICE_NONE = 0,
-    SNDDEVICE_PCSPEAKER = 1,
-    SNDDEVICE_ADLIB = 2,
-    SNDDEVICE_SB = 3,
-    SNDDEVICE_PAS = 4,
-    SNDDEVICE_GUS = 5,
-    SNDDEVICE_WAVEBLASTER = 6,
-    SNDDEVICE_SOUNDCANVAS = 7,
-    SNDDEVICE_GENMIDI = 8,
-    SNDDEVICE_AWE32 = 9,
-};
-
 typedef enum
 {
     SFXMODE_DISABLED,
@@ -56,20 +42,11 @@
     "Digital",
 };
 
-// Disable MIDI music on OSX: there are problems with the native
-// MIDI code in SDL_mixer.
-
-#ifdef __MACOSX__
-#define DEFAULT_MUSIC_DEVICE SNDDEVICE_NONE
-#else
-#define DEFAULT_MUSIC_DEVICE SNDDEVICE_SB
-#endif
-
 int snd_sfxdevice = SNDDEVICE_SB;
 int numChannels = 8;
 int sfxVolume = 15;
 
-int snd_musicdevice = DEFAULT_MUSIC_DEVICE;
+int snd_musicdevice = SNDDEVICE_SB;
 int musicVolume = 15;
 
 int snd_samplerate = 22050;
--- a/setup/sound.h
+++ b/setup/sound.h
@@ -22,6 +22,20 @@
 #ifndef SETUP_SOUND_H
 #define SETUP_SOUND_H
 
+enum
+{
+    SNDDEVICE_NONE = 0,
+    SNDDEVICE_PCSPEAKER = 1,
+    SNDDEVICE_ADLIB = 2,
+    SNDDEVICE_SB = 3,
+    SNDDEVICE_PAS = 4,
+    SNDDEVICE_GUS = 5,
+    SNDDEVICE_WAVEBLASTER = 6,
+    SNDDEVICE_SOUNDCANVAS = 7,
+    SNDDEVICE_GENMIDI = 8,
+    SNDDEVICE_AWE32 = 9,
+};
+
 extern int snd_sfxdevice;
 extern int numChannels;
 extern int sfxVolume;
--- a/src/i_sdlmusic.c
+++ b/src/i_sdlmusic.c
@@ -81,18 +81,28 @@
 // Initialize music subsystem
 
 static boolean I_SDL_InitMusic(void)
-{ 
-    // When trying to run with music enabled on OSX, display
-    // a warning message.
+{
+    // SDL_mixer prior to v1.2.11 has a bug that causes crashes
+    // with MIDI playback.  Print a warning message if we are
+    // using an old version.
 
-#ifdef __APPLE__
-    printf("\n"
-           "                   *** WARNING ***\n"
-           "      Music playback on OSX may cause crashes and\n"
-           "      is disabled by default.\n"
-           "\n");
+#ifdef __MACOSX__
+    {
+        const SDL_version *v = Mix_Linked_Version();
+
+        if (SDL_VERSIONNUM(v->major, v->minor, v->patch)
+          < SDL_VERSIONNUM(1, 2, 11))
+        {
+            printf("\n"
+               "                   *** WARNING ***\n"
+               "      You are using an old version of SDL_mixer.\n"
+               "      Music playback on this version may cause crashes\n"
+               "      under OS X and is disabled by default.\n"
+               "\n");
+        }
+    }
 #endif
-    
+
     // If SDL_mixer is not initialized, we have to initialize it
     // and have the responsibility to shut it down later on.
 
--- a/src/m_config.c
+++ b/src/m_config.c
@@ -36,6 +36,8 @@
 #include <windows.h>
 #endif
 
+#include "SDL_mixer.h"
+
 #include "config.h"
 #include "deh_main.h"
 #include "doomdef.h"
@@ -53,6 +55,7 @@
 #include "i_swap.h"
 #include "i_system.h"
 #include "i_video.h"
+#include "s_sound.h"
 #include "v_video.h"
 
 #include "hu_stuff.h"
@@ -1455,6 +1458,22 @@
 {
 #ifdef _WIN32_WCE
     M_ApplyWindowsCEDefaults();
+#endif
+
+    // Before SDL_mixer version 1.2.11, MIDI music caused the game
+    // to crash when it looped.  If this is an old SDL_mixer version,
+    // disable MIDI.
+
+#ifdef __MACOSX__
+    {
+        const SDL_version *v = Mix_Linked_Version();
+
+        if (SDL_VERSIONNUM(v->major, v->minor, v->patch)
+          < SDL_VERSIONNUM(1, 2, 11))
+        {
+            snd_musicdevice = SNDDEVICE_NONE;
+        }
+    }
 #endif
 }
 
--- a/src/s_sound.c
+++ b/src/s_sound.c
@@ -69,14 +69,6 @@
 #define NORM_PRIORITY 64
 #define NORM_SEP 128
 
-// Disable music on OSX by default; there are problems with SDL_mixer.
-
-#ifndef __APPLE__
-#define DEFAULT_MUSIC_DEVICE SNDDEVICE_SB
-#else
-#define DEFAULT_MUSIC_DEVICE SNDDEVICE_NONE
-#endif
-
 typedef struct
 {
     // sound information (if null, channel avail.)
@@ -128,7 +120,7 @@
 
 int numChannels = 8;
 
-int snd_musicdevice = DEFAULT_MUSIC_DEVICE;
+int snd_musicdevice = SNDDEVICE_SB;
 int snd_sfxdevice = SNDDEVICE_SB;
 
 // Sound modules