ref: 3f667115be72b279ebe3c60ae8cb897d6a94c253
parent: c56d9a25df21bfa0d07f6f7b56edbe0ab6f0e136
author: Simon Howard <[email protected]>
date: Wed Sep 17 15:48:06 EDT 2008
Move gameaction from d_event.h into doom/ code. Subversion-branch: /branches/raven-branch Subversion-revision: 1238
--- a/src/d_event.h
+++ b/src/d_event.h
@@ -55,22 +55,6 @@
} event_t;
-typedef enum
-{
- ga_nothing,
- ga_loadlevel,
- ga_newgame,
- ga_loadgame,
- ga_savegame,
- ga_playdemo,
- ga_completed,
- ga_victory,
- ga_worlddone,
- ga_screenshot
-} gameaction_t;
-
-
-
//
// Button/action code definitions.
//
@@ -106,12 +90,6 @@
-
-//
-// GLOBAL VARIABLES
-//
-
-extern gameaction_t gameaction;
// Called by IO functions when input is detected.
void D_PostEvent (event_t *ev);
--- a/src/doom/d_main.h
+++ b/src/doom/d_main.h
@@ -28,7 +28,7 @@
#ifndef __D_MAIN__
#define __D_MAIN__
-#include "d_event.h"
+#include "doomdef.h"
@@ -47,5 +47,12 @@
void D_DoAdvanceDemo (void);
void D_StartTitle (void);
+//
+// GLOBAL VARIABLES
+//
+extern gameaction_t gameaction;
+
+
#endif
+
--- a/src/doom/doomdef.h
+++ b/src/doom/doomdef.h
@@ -60,6 +60,20 @@
GS_DEMOSCREEN,
} gamestate_t;
+typedef enum
+{
+ ga_nothing,
+ ga_loadlevel,
+ ga_newgame,
+ ga_loadgame,
+ ga_savegame,
+ ga_playdemo,
+ ga_completed,
+ ga_victory,
+ ga_worlddone,
+ ga_screenshot
+} gameaction_t;
+
//
// Difficulty/skill settings/filters.
//