ref: 3e9f2abe794b5511e6f913f825c97fe639464c1b
parent: 61e6842f06a8960112d46af9637ea81811bc80ad
author: Simon Howard <[email protected]>
date: Mon Nov 6 12:59:39 EST 2006
Center the mouse on startup to prevent abrupt turns when launching a game from the command line. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 746
--- a/src/i_video.c
+++ b/src/i_video.c
@@ -439,6 +439,20 @@
}
}
+// Warp the mouse back to the middle of the screen
+
+static void CenterMouse(void)
+{
+ // Warp the the screen center
+
+ SDL_WarpMouse(screen->w / 2, screen->h / 2);
+
+ // Clear any relative movement caused by warping
+
+ SDL_PumpEvents();
+ SDL_GetRelativeMouseState(NULL, NULL);
+}
+
//
// Read the change in mouse state to generate mouse motion events
//
@@ -464,9 +478,7 @@
if (MouseShouldBeGrabbed())
{
- SDL_WarpMouse(screen->w / 2, screen->h / 2);
- SDL_PumpEvents();
- SDL_GetRelativeMouseState(NULL, NULL);
+ CenterMouse();
}
}
@@ -1150,9 +1162,10 @@
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
- // clear out any events waiting at the start
+ // clear out any events waiting at the start and center the mouse
while (SDL_PollEvent(&dummy));
+ CenterMouse();
initialised = true;
}