ref: 3e0dc2d65cc5d31dc5ef1348af1681b032ab0a80
parent: b695b71233b831c49fa3155c36ace08bcffcf5c6
author: Simon Howard <[email protected]>
date: Sun Sep 9 14:54:20 EDT 2018
Fix warnings introduced by previous commits.
--- a/src/d_iwad.c
+++ b/src/d_iwad.c
@@ -525,7 +525,7 @@
// When given an IWAD with the '-iwad' parameter,
// attempt to identify it by its name.
-static GameMission_t IdentifyIWADByName(char *name, int mask)
+static GameMission_t IdentifyIWADByName(const char *name, int mask)
{
size_t i;
GameMission_t mission;
--- a/src/i_sdlmusic.c
+++ b/src/i_sdlmusic.c
@@ -497,7 +497,6 @@
static char *GetFullPath(char *base_filename, char *path)
{
char *basedir, *result;
- char *p;
// Starting with directory separator means we have an absolute path,
// so just return it.
@@ -805,7 +804,7 @@
static boolean WriteWrapperTimidityConfig(char *write_path)
{
- char *p, *path;
+ char *path;
FILE *fstream;
if (!strcmp(timidity_cfg_path, ""))
--- a/src/m_argv.c
+++ b/src/m_argv.c
@@ -243,7 +243,7 @@
// Return the name of the executable used to start the program:
-char *M_GetExecutableName(void)
+const char *M_GetExecutableName(void)
{
return M_BaseName(myargv[0]);
}
--- a/src/m_argv.h
+++ b/src/m_argv.h
@@ -44,6 +44,6 @@
// Get name of executable used to run this program:
-char *M_GetExecutableName(void);
+const char *M_GetExecutableName(void);
#endif
--- a/src/setup/mode.c
+++ b/src/setup/mode.c
@@ -245,7 +245,7 @@
static boolean CheckExecutableName(GameSelectCallback callback)
{
mission_config_t *config;
- char *exe_name;
+ const char *exe_name;
int i;
exe_name = M_GetExecutableName();