ref: 3d8f10ef325d2d03f1f9535d9f201eca3d56d37f
parent: 5aa95863f364142d404a989eec0d28844352811a
author: James Haley <[email protected]>
date: Wed Sep 22 00:49:57 EDT 2010
P_CrossSpecialLine is approximately 95% complete. Subversion-branch: /branches/strife-branch Subversion-revision: 2129
--- a/src/strife/doomdef.h
+++ b/src/strife/doomdef.h
@@ -201,8 +201,8 @@
// villsa [STRIFE]
// quest numbers
typedef enum
-{ // Hex Watcom Name
- tk_quest1, // 0x00000001 questflags & 1
+{ // Hex Watcom Name player_t offset
+ tk_quest1, // 0x00000001 questflags & 1 0x4D
tk_quest2, // 0x00000002 questflags & 2
tk_quest3, // 0x00000004 questflags & 4
tk_quest4, // 0x00000008 questflags & 8
@@ -210,7 +210,7 @@
tk_quest6, // 0x00000020 questflags & 20h
tk_quest7, // 0x00000040 questflags & 40h
tk_quest8, // 0x00000080 questflags & 80h
- tk_quest9, // 0x00000100 BYTE1(questflags) & 1
+ tk_quest9, // 0x00000100 BYTE1(questflags) & 1 0x4E
tk_quest10, // 0x00000200 BYTE1(questflags) & 2
tk_quest11, // 0x00000400 BYTE1(questflags) & 4
tk_quest12, // 0x00000800 BYTE1(questflags) & 8
@@ -218,7 +218,7 @@
tk_quest14, // 0x00002000 BYTE1(questflags) & 20h
tk_quest15, // 0x00004000 BYTE1(questflags) & 40h
tk_quest16, // 0x00008000 BYTE1(questflags) & 80h
- tk_quest17, // 0x00010000 BYTE2(questflags) & 1
+ tk_quest17, // 0x00010000 BYTE2(questflags) & 1 0x4F
tk_quest18, // 0x00020000 BYTE2(questflags) & 2
tk_quest19, // 0x00040000 BYTE2(questflags) & 4
tk_quest20, // 0x00080000 BYTE2(questflags) & 8
@@ -226,7 +226,7 @@
tk_quest22, // 0x00200000 BYTE2(questflags) & 20h
tk_quest23, // 0x00400000 BYTE2(questflags) & 40h
tk_quest24, // 0x00800000 BYTE2(questflags) & 80h
- tk_quest25, // 0x01000000 BYTE3(questflags) & 1
+ tk_quest25, // 0x01000000 BYTE3(questflags) & 1 0x50
tk_quest26, // 0x02000000 BYTE3(questflags) & 2
tk_quest27, // 0x04000000 BYTE3(questflags) & 4
tk_quest28, // 0x08000000 BYTE3(questflags) & 8
@@ -256,7 +256,7 @@
QF_QUEST13 = (1 << tk_quest13),
QF_QUEST14 = (1 << tk_quest14),
QF_QUEST15 = (1 << tk_quest15),
- QF_QUEST16 = (1 << tk_quest16),
+ QF_QUEST16 = (1 << tk_quest16), // Destroyed the Gate Mechanism
QF_QUEST17 = (1 << tk_quest17),
QF_QUEST18 = (1 << tk_quest18), // Obtained Oracle Pass
QF_QUEST19 = (1 << tk_quest19),
@@ -268,7 +268,7 @@
QF_QUEST25 = (1 << tk_quest25), // Destroyed the Converter
QF_QUEST26 = (1 << tk_quest26), // Killed Loremaster
QF_QUEST27 = (1 << tk_quest27),
- QF_QUEST28 = (1 << tk_quest28),
+ QF_QUEST28 = (1 << tk_quest28), // ???? - checked by line type 228 STRIFE-TODO
QF_QUEST29 = (1 << tk_quest29), // Destroyed the Mines Transmitter
QF_QUEST30 = (1 << tk_quest30),
QF_QUEST31 = (1 << tk_quest31),
--- a/src/strife/g_game.c
+++ b/src/strife/g_game.c
@@ -1458,6 +1458,19 @@
*/
//
+// G_StartFinale
+//
+// haleyjd 09/21/10: [STRIFE] New function.
+// This replaced G_SecretExitLevel in Strife. I don't know that it's actually
+// used anywhere in the game, but it *is* usable in mods via linetype 124,
+// W1 Start Finale.
+//
+void G_StartFinale(void)
+{
+ gameaction = ga_victory;
+}
+
+//
// G_DoCompleted
//
// haleyjd 08/23/10: [STRIFE]:
--- a/src/strife/g_game.h
+++ b/src/strife/g_game.h
@@ -69,6 +69,8 @@
void G_ExitLevel (int dest);
//void G_SecretExitLevel (void);
+void G_StartFinale(void); // [STRIFE]
+
//void G_WorldDone (void);
boolean G_RiftCheat(int riftSpotNum); // [STRIFE]
--- a/src/strife/p_spec.c
+++ b/src/strife/p_spec.c
@@ -57,6 +57,7 @@
// [STRIFE]
#include "hu_stuff.h"
+#include "p_dialog.h"
//
@@ -581,6 +582,9 @@
// or shooting special lines, or by timed thinkers.
//
+// [STRIFE]
+static char crosslinestr[90];
+
//
// P_CrossSpecialLine - TRIGGER
// Called every time a thing origin is about
@@ -593,29 +597,25 @@
mobj_t* thing )
{
line_t* line;
+ side_t* sidedef; // [STRIFE]
+ int flag; // [STRIFE]
int ok;
line = &lines[linenum];
+ // haleyjd 09/21/10: corpses and missiles cannot activate any cross-over
+ // line types, *except* 182 (which is for the sake of missiles).
+ if((thing->flags & (MF_MISSILE|MF_CORPSE)) && line->special != 182)
+ return;
+
// Triggers that other things can activate
if (!thing->player)
{
// Things that should NOT trigger specials...
- switch(thing->type)
- {
- // villsa [STRIFE] unused
- //case MT_ROCKET:
- //case MT_PLASMA:
- //case MT_BFG:
- //case MT_TROOPSHOT:
- //case MT_HEADSHOT:
- //case MT_BRUISERSHOT:
- //return;
- //break;
-
- default: break;
- }
-
+ // villsa [STRIFE] unused
+ // haleyjd: removed dead switch. Strife only excludes missiles and
+ // corpses, which is handled above.
+
ok = 0;
// [STRIFE] Added several line types. Removed none.
@@ -627,7 +627,7 @@
case 231: // haleyjd: STRIFE-TODO: Identify type
case 125: // TELEPORT MONSTERONLY TRIGGER
case 126: // TELEPORT MONSTERONLY RETRIGGER
- case 182: // haleyjd: [STRIFE] Break glass - it's a cross type too!
+ case 182: // haleyjd: [STRIFE] Break glass - it's a W1 type too!
case 10: // PLAT DOWN-WAIT-UP-STAY TRIGGER
case 39: // TELEPORT TRIGGER
case 88: // PLAT DOWN-WAIT-UP-STAY RETRIGGER
@@ -643,83 +643,99 @@
// Note: could use some const's here.
switch (line->special)
{
- //
- // TRIGGERS.
- // All from here to RETRIGGERS.
- //
+ //
+ // TRIGGERS.
+ // All from here to RETRIGGERS.
+ //
+ case 230:
+ // haleyjd 09/21/10: [STRIFE] W1 Open Door if Quest
+ sidedef = &sides[line->sidenum[0]];
+ flag = (sidedef->rowoffset >> FRACBITS) - 1;
+
+ if(!(thing->player->questflags & (1 << flag)))
+ break;
+ // fall-through:
case 2:
- // Open Door
+ // Open Door - [STRIFE] Verified unmodified.
EV_DoDoor(line,open);
line->special = 0;
break;
+ case 227:
+ // haleyjd 09/21/10: [STRIFE] W1 Close Door if Quest
+ sidedef = &sides[line->sidenum[0]];
+ flag = (sidedef->rowoffset >> FRACBITS) - 1;
+
+ if(!(thing->player->questflags & (1 << flag)))
+ break;
+ // fall-through:
case 3:
- // Close Door
+ // Close Door - [STRIFE] Verified unmodified.
EV_DoDoor(line,close);
line->special = 0;
break;
case 4:
- // Raise Door
+ // Raise Door - [STRIFE] Verified unmodified.
EV_DoDoor(line,normal);
line->special = 0;
break;
case 5:
- // Raise Floor
+ // Raise Floor - [STRIFE] Verified unmodified.
EV_DoFloor(line,raiseFloor);
line->special = 0;
break;
case 6:
- // Fast Ceiling Crush & Raise
+ // Fast Ceiling Crush & Raise - [STRIFE] Verified unmodified.
EV_DoCeiling(line,fastCrushAndRaise);
line->special = 0;
break;
case 8:
- // Build Stairs
+ // Build Stairs - [STRIFE] Verified unmodified.
EV_BuildStairs(line,build8);
line->special = 0;
break;
case 10:
- // PlatDownWaitUp
+ // PlatDownWaitUp - [STRIFE] Verified unmodified.
EV_DoPlat(line,downWaitUpStay,0);
line->special = 0;
break;
case 12:
- // Light Turn On - brightest near
+ // Light Turn On - brightest near - [STRIFE] Verified unmodified.
EV_LightTurnOn(line,0);
line->special = 0;
break;
case 13:
- // Light Turn On 255
+ // Light Turn On 255 - [STRIFE] Verified unmodified.
EV_LightTurnOn(line,255);
line->special = 0;
break;
case 16:
- // Close Door 30
+ // Close Door 30 - [STRIFE] Verified unmodified.
EV_DoDoor(line,close30ThenOpen);
line->special = 0;
break;
case 17:
- // Start Light Strobing
+ // Start Light Strobing - [STRIFE] Verified unmodified.
EV_StartLightStrobing(line);
line->special = 0;
break;
case 19:
- // Lower Floor
+ // Lower Floor - [STRIFE] Verified unmodified.
EV_DoFloor(line,lowerFloor);
line->special = 0;
break;
- case 22:
+ case 22: // STRIFE-TODO: Something is different about this type - uses plat type 4
// Raise floor to nearest height and change texture
EV_DoPlat(line,raiseToNearestAndChange,0);
line->special = 0;
@@ -726,13 +742,13 @@
break;
case 25:
- // Ceiling Crush and Raise
+ // Ceiling Crush and Raise - [STRIFE] Verified unmodified.
EV_DoCeiling(line,crushAndRaise);
line->special = 0;
break;
case 30:
- // Raise floor to shortest texture height
+ // Raise floor to shortest texture height - [STRIFE] Verified unmodified.
// on either side of lines.
EV_DoFloor(line,raiseToTexture);
line->special = 0;
@@ -739,31 +755,40 @@
break;
case 35:
- // Lights Very Dark
+ // Lights Very Dark - [STRIFE] Verified unmodified.
EV_LightTurnOn(line,35);
line->special = 0;
break;
case 36:
- // Lower Floor (TURBO)
+ // Lower Floor (TURBO) - [STRIFE] Verified unmodified.
EV_DoFloor(line,turboLower);
line->special = 0;
break;
case 37:
- // LowerAndChange
+ // LowerAndChange - [STRIFE] Verified unmodified.
EV_DoFloor(line,lowerAndChange);
line->special = 0;
break;
- case 38:
- // Lower Floor To Lowest
+ case 193:
+ // haleyjd 09/21/10: [STRIFE] W1 Floor Lower to Lowest if Quest
+ sidedef = &sides[line->sidenum[0]];
+ flag = (sidedef->rowoffset >> FRACBITS) - 1; // note is fixed_t
+
+ // must have the questflag indicated in the line's y offset
+ if(!(thing->player->questflags & (1 << flag)))
+ break;
+ // fall-through:
+ case 38:
+ // Lower Floor To Lowest - [STRIFE] Verified unmodified.
EV_DoFloor( line, lowerFloorToLowest );
line->special = 0;
break;
case 39:
- // TELEPORT!
+ // TELEPORT! - [STRIFE] Verified unmodified.
EV_Teleport( line, side, thing );
line->special = 0;
break;
@@ -776,36 +801,36 @@
break;*/
case 44:
- // Ceiling Crush
+ // Ceiling Crush - [STRIFE] Verified unmodified.
EV_DoCeiling( line, lowerAndCrush );
line->special = 0;
break;
case 52:
- // EXIT!
- G_ExitLevel (0);
+ // EXIT! - haleyjd 09/21/10: [STRIFE] Exit to level tag/100
+ G_ExitLevel (line->tag / 100);
break;
case 53:
- // Perpetual Platform Raise
+ // Perpetual Platform Raise - [STRIFE] Verified unmodified.
EV_DoPlat(line,perpetualRaise,0);
line->special = 0;
break;
case 54:
- // Platform Stop
+ // Platform Stop - [STRIFE] Verified unmodified.
EV_StopPlat(line);
line->special = 0;
break;
case 56:
- // Raise Floor Crush
+ // Raise Floor Crush - [STRIFE] Verified unmodified.
EV_DoFloor(line,raiseFloorCrush);
line->special = 0;
break;
case 57:
- // Ceiling Crush Stop
+ // Ceiling Crush Stop - [STRIFE] Verified unmodified.
EV_CeilingCrushStop(line);
line->special = 0;
break;
@@ -818,48 +843,53 @@
break;
case 59:
- // Raise Floor 24 And Change
+ // Raise Floor 24 And Change - [STRIFE] Verified unmodified.
EV_DoFloor(line,raiseFloor24AndChange);
line->special = 0;
break;
case 104:
- // Turn lights off in sector(tag)
+ // Turn lights off in sector(tag) - [STRIFE] Verified unmodified.
EV_TurnTagLightsOff(line);
line->special = 0;
break;
case 108:
- // Blazing Door Raise (faster than TURBO!)
+ // Blazing Door Raise (faster than TURBO!) - [STRIFE] Verified unmodified.
EV_DoDoor (line,blazeRaise);
line->special = 0;
break;
case 109:
- // Blazing Door Open (faster than TURBO!)
+ // Blazing Door Open (faster than TURBO!) - [STRIFE] Verified unmodified.
EV_DoDoor (line,blazeOpen);
line->special = 0;
break;
case 100:
- // Build Stairs Turbo 16
+ // Build Stairs Turbo 16 - [STRIFE] Verified unmodified.
EV_BuildStairs(line,turbo16);
line->special = 0;
break;
+ case 197:
+ // haleyjd 09/21/10: [STRIFE] Blazing Door Close if Has Sigil B
+ if(thing->player->sigiltype <= 0)
+ break;
+ // fall-through:
case 110:
- // Blazing Door Close (faster than TURBO!)
+ // Blazing Door Close (faster than TURBO!) - [STRIFE] Verified unmodified.
EV_DoDoor (line,blazeClose);
line->special = 0;
break;
case 119:
- // Raise floor to nearest surr. floor
+ // Raise floor to nearest surr. floor - [STRIFE] Verified unmodified.
EV_DoFloor(line,raiseFloorToNearest);
line->special = 0;
break;
- case 121:
+ case 121: // STRIFE-TODO: This has been modified! - uses plat type 5
// Blazing PlatDownWaitUpStay
EV_DoPlat(line,blazeDWUS,0);
line->special = 0;
@@ -866,14 +896,13 @@
break;
case 124:
- // Secret EXIT
- // [STRIFE] No secret exits;
- // STRIFE-TODO: is this reused for something else?
- //G_SecretExitLevel ();
+ // haleyjd 09/21/10: [STRIFE] W1 Start Finale
+ // Altered from G_SecretExitLevel.
+ G_StartFinale();
break;
case 125:
- // TELEPORT MonsterONLY
+ // TELEPORT MonsterONLY - [STRIFE] Verified unmodified.
if (!thing->player)
{
EV_Teleport( line, side, thing );
@@ -882,13 +911,13 @@
break;
case 130:
- // Raise Floor Turbo
+ // Raise Floor Turbo - [STRIFE] Verified unmodified.
EV_DoFloor(line,raiseFloorTurbo);
line->special = 0;
break;
case 141:
- // Silent Ceiling Crush & Raise
+ // Silent Ceiling Crush & Raise - [STRIFE] Verified unmodified.
EV_DoCeiling(line,silentCrushAndRaise);
line->special = 0;
break;
@@ -899,8 +928,24 @@
line->special = 0;
break;
+ case 183:
+ // villsa [STRIFE] Split Raise Nearest
+ EV_DoDoor(line, splitRaiseNearest);
+ line->special = 0;
+ break;
+
+ case 178: // STRIFE-TODO: new Stairs type?
+ // EV_BuildStairs(line, 2);
+ line->special = 0;
+ break;
+
+ case 179: // STRIFE-TODO: new Ceiling type?
+ // EV_DoCeiling(line, 0);
+ line->special = 0;
+ break;
+
case 182:
- // haleyjd 09/21/10: [STRIFE]
+ // haleyjd 09/21/10: [STRIFE] Break Glass
// 182 is a unique linetype in that it is both a G1 and a W1 linetype,
// but only missiles may activate it as a W1 type.
if(thing->flags & MF_MISSILE)
@@ -907,102 +952,242 @@
P_ChangeSwitchTexture(line, 1); // why 1? it will be cleared anyway.
break;
- case 183:
- // villsa [STRIFE] Split Raise Nearest
- EV_DoDoor(line, splitRaiseNearest);
+ case 187:
+ // haleyjd 09/21/10: [STRIFE] W1 Clear Force Fields if Quest
+ sidedef = &sides[line->sidenum[0]];
+ flag = (sidedef->rowoffset >> FRACBITS) - 1; // note is fixed_t
+
+ // must have the questflag indicated in the line's y offset
+ if(!(thing->player->questflags & (1 << flag)))
+ break;
+
+ // Do it!
+ EV_ClearForceFields(line);
line->special = 0;
break;
+ case 188:
+ // haleyjd 09/21/10: [STRIFE] W1 Open Door if Quest 16 (Gate Mechanism
+ // Destroyed)
+ if(!(thing->player->questflags & QF_QUEST16))
+ break;
+ EV_DoDoor(line, open);
+ line->special = 0;
+ break;
+
+ case 200:
+ // haleyjd 09/21/10: [STRIFE] W1 Open Door if Sigil Owned
+ if(!(thing->player->weaponowned[wp_sigil]))
+ break;
+ EV_DoDoor(line, open);
+ line->special = 0;
+ break;
+
+ case 201:
+ // haleyjd 09/21/10: [STRIFE] W1 Voiced Objective (First Side Only)
+ if(side == 1)
+ break;
+ // fall-through:
+ case 202:
+ // haleyjd 09/21/10: [STRIFE] W1 Voiced Objective (Tag = VOC/LOG #)
+ // must be consoleplayer
+ if(thing->player != &players[consoleplayer])
+ break;
+
+ // must have comm unit
+ if(!(thing->player->powers[pw_communicator]))
+ break;
+
+ // load voice
+ DEH_snprintf(crosslinestr, sizeof(crosslinestr), "voc%i", line->tag);
+ I_StartVoice(crosslinestr);
+
+ // load objective
+ DEH_snprintf(crosslinestr, sizeof(crosslinestr), "log%i", line->tag);
+ GiveObjective(crosslinestr, 0);
+
+ // Put up a message
+ thing->player->message = DEH_String("Incoming Message...");
+ line->special = 0;
+ break;
+
+ case 210:
+ // haleyjd 09/21/10: [STRIFE] W1 Voiced Objective if Flamethrower????
+ // I don't think this is actually used anywhere o_O
+ // must be player 1...
+ if(thing->player != &players[0])
+ break;
+
+ // must have comm unit
+ if(!(thing->player->powers[pw_communicator]))
+ break;
+
+ // must have... the flamethrower?!
+ if(!(thing->player->weaponowned[wp_flame]))
+ break;
+
+ // load voice
+ DEH_snprintf(crosslinestr, sizeof(crosslinestr), "voc%i", line->tag);
+ I_StartVoice(crosslinestr);
+
+ // load objective
+ DEH_snprintf(crosslinestr, sizeof(crosslinestr), "log%i", line->tag);
+ GiveObjective(crosslinestr, 0);
+
+ // Put up a message
+ thing->player->message = DEH_String("Incoming Message from BlackBird...");
+ line->special = 0;
+ break;
+
+ case 215:
+ // haleyjd 09/21/10: [STRIFE] W1 Voiced Objective if Quest (Tag/100, Tag%100)
+ // must be player 1...
+ if(thing->player != &players[0])
+ break;
+
+ // must have comm unit
+ if(!(thing->player->powers[pw_communicator]))
+ break;
+
+ if(line->tag != 0)
+ {
+ // test for questflag
+ if(!(thing->player->questflags & (1 << (line->tag % 100 - 1))))
+ break;
+ }
+
+ // start voice
+ DEH_snprintf(crosslinestr, sizeof(crosslinestr), "voc%i", line->tag/100);
+ I_StartVoice(crosslinestr);
+
+ // give objective
+ DEH_snprintf(crosslinestr, sizeof(crosslinestr), "log%i", line->tag/100);
+ GiveObjective(crosslinestr, 0);
+
+ // Put up a message
+ thing->player->message = DEH_String("Incoming Message from BlackBird...");
+ line->special = 0;
+ break;
+
+ case 204:
+ // haleyjd 09/21/10: [STRIFE] W1 Change Music (unused!)
+ if(thing->player != &players[0])
+ break;
+ S_ChangeMusic(line->tag, 1);
+ line->special = 0;
+ break;
+
+ case 228:
+ // haleyjd 09/21/10: [STRIFE] W1 Entity Voice?
+ if(!(thing->player->questflags & QF_QUEST24)) // Not killed Macil???
+ break; // STRIFE-TODO: verify...
+
+ if(!(thing->player->questflags & QF_QUEST28)) // ????? STRIFE-TODO
+ I_StartVoice(DEH_String("voc128"));
+ else
+ I_StartVoice(DEH_String("voc130"));
+
+ line->special = 0;
+ break;
+
//
// RETRIGGERS. All from here till end.
//
case 72:
- // Ceiling Crush
+ // Ceiling Crush - [STRIFE] Verified unmodified.
EV_DoCeiling( line, lowerAndCrush );
break;
case 73:
- // Ceiling Crush and Raise
+ // Ceiling Crush and Raise - [STRIFE] Verified unmodified.
EV_DoCeiling(line,crushAndRaise);
break;
case 74:
- // Ceiling Crush Stop
+ // Ceiling Crush Stop - [STRIFE] Verified unmodified.
EV_CeilingCrushStop(line);
break;
case 75:
- // Close Door
+ // Close Door - [STRIFE] Verified unmodified.
EV_DoDoor(line,close);
break;
case 76:
- // Close Door 30
+ // Close Door 30 - [STRIFE] Verified unmodified.
EV_DoDoor(line,close30ThenOpen);
break;
case 77:
- // Fast Ceiling Crush & Raise
+ // Fast Ceiling Crush & Raise - [STRIFE] Verified unmodified.
EV_DoCeiling(line,fastCrushAndRaise);
break;
case 79:
- // Lights Very Dark
+ // Lights Very Dark - [STRIFE] Verified unmodified.
EV_LightTurnOn(line,35);
break;
case 80:
- // Light Turn On - brightest near
+ // Light Turn On - brightest near - [STRIFE] Verified unmodified.
EV_LightTurnOn(line,0);
break;
case 81:
- // Light Turn On 255
+ // Light Turn On 255 - [STRIFE] Verified unmodified.
EV_LightTurnOn(line,255);
break;
case 82:
- // Lower Floor To Lowest
+ // Lower Floor To Lowest - [STRIFE] Verified unmodified.
EV_DoFloor( line, lowerFloorToLowest );
break;
case 83:
- // Lower Floor
+ // Lower Floor - [STRIFE] Verified unmodified.
EV_DoFloor(line,lowerFloor);
break;
case 84:
- // LowerAndChange
+ // LowerAndChange - [STRIFE] Verified unmodified.
EV_DoFloor(line,lowerAndChange);
break;
case 86:
- // Open Door
+ // Open Door - [STRIFE] Verified unmodified.
EV_DoDoor(line,open);
break;
case 87:
- // Perpetual Platform Raise
+ // Perpetual Platform Raise - [STRIFE] Verified unmodified.
EV_DoPlat(line,perpetualRaise,0);
break;
case 88:
- // PlatDownWaitUp
+ // PlatDownWaitUp - [STRIFE] Verified unmodified.
EV_DoPlat(line,downWaitUpStay,0);
break;
case 89:
- // Platform Stop
+ // Platform Stop - [STRIFE] Verified unmodified.
EV_StopPlat(line);
break;
- case 90:
- // Raise Door
+ case 216:
+ // haleyjd 09/21/10: [STRIFE] WR Raise Door if Quest
+ sidedef = &sides[line->sidenum[0]];
+ flag = (sidedef->rowoffset >> FRACBITS) - 1; // note is fixed_t.
+
+ if(!(thing->player->questflags & (1 << flag)))
+ break;
+ // fall-through:
+ case 90:
+ // Raise Door - [STRIFE] Verified unmodified.
EV_DoDoor(line,normal);
break;
case 91:
- // Raise Floor
+ // Raise Floor - [STRIFE] Verified unmodified.
EV_DoFloor(line,raiseFloor);
break;
@@ -1013,16 +1198,16 @@
break;
case 93:
- // Raise Floor 24 And Change
+ // Raise Floor 24 And Change - [STRIFE] Verified unmodified.
EV_DoFloor(line,raiseFloor24AndChange);
break;
case 94:
- // Raise Floor Crush
+ // Raise Floor Crush - [STRIFE] Verified unmodified.
EV_DoFloor(line,raiseFloorCrush);
break;
- case 95:
+ case 95: // STRIFE-TODO: changed to use plat type 4...
// Raise floor to nearest height
// and change texture.
EV_DoPlat(line,raiseToNearestAndChange,0);
@@ -1029,57 +1214,62 @@
break;
case 96:
- // Raise floor to shortest texture height
+ // Raise floor to shortest texture height - [STRIFE] Verified unmodified.
// on either side of lines.
EV_DoFloor(line,raiseToTexture);
break;
case 97:
- // TELEPORT!
+ // TELEPORT! - [STRIFE] Verified unmodified.
EV_Teleport( line, side, thing );
break;
case 98:
- // Lower Floor (TURBO)
+ // Lower Floor (TURBO) - [STRIFE] Verified unmodified.
EV_DoFloor(line,turboLower);
break;
case 105:
- // Blazing Door Raise (faster than TURBO!)
+ // Blazing Door Raise (faster than TURBO!) - [STRIFE] Verified unmodified.
EV_DoDoor (line,blazeRaise);
break;
case 106:
- // Blazing Door Open (faster than TURBO!)
+ // Blazing Door Open (faster than TURBO!) - [STRIFE] Verified unmodified.
EV_DoDoor (line,blazeOpen);
break;
case 107:
- // Blazing Door Close (faster than TURBO!)
+ // Blazing Door Close (faster than TURBO!) - [STRIFE] Verified unmodified.
EV_DoDoor (line,blazeClose);
break;
- case 120:
+ case 120: // STRIFE-TODO: changed - uses plat type 5
// Blazing PlatDownWaitUpStay.
EV_DoPlat(line,blazeDWUS,0);
break;
case 126:
- // TELEPORT MonsterONLY.
+ // TELEPORT MonsterONLY. - [STRIFE] Verified unmodified.
if (!thing->player)
EV_Teleport( line, side, thing );
break;
case 128:
- // Raise To Nearest Floor
+ // Raise To Nearest Floor - [STRIFE] Verified unmodified.
EV_DoFloor(line,raiseFloorToNearest);
break;
case 129:
- // Raise Floor Turbo
+ // Raise Floor Turbo - [STRIFE] Verified unmodified.
EV_DoFloor(line,raiseFloorTurbo);
break;
+ case 186:
+ // haleyjd [STRIFE] Exit Level to Spot, First Side Only
+ if(side == 1)
+ break;
+ // fall-through:
case 145:
// haleyjd [STRIFE] Exit Level to Spot
thing->momx = thing->momy = thing->momz = 0;
@@ -1086,7 +1276,6 @@
{
int map = line->tag / 100;
int spot = line->tag % 100;
- static char msgbuf[90];
if(thing->player->weaponowned[wp_sigil])
{
@@ -1096,17 +1285,19 @@
map = 10;
}
- DEH_snprintf(msgbuf, sizeof(msgbuf), "Entering%s",
+ DEH_snprintf(crosslinestr, sizeof(crosslinestr),
+ "Entering%s",
DEH_String(mapnames[map - 1]) + 8);
- thing->player->message = msgbuf;
+ thing->player->message = crosslinestr;
if(netgame && deathmatch)
{
if(levelTimer && levelTimeCount != 0)
{
- DEH_snprintf(msgbuf, sizeof(msgbuf), "%d min left",
+ DEH_snprintf(crosslinestr, sizeof(crosslinestr),
+ "%d min left",
(levelTimeCount/TICRATE)/60);
- return;
+ break;
}
// raise switch from floor
@@ -1121,11 +1312,75 @@
// that this is incorrect, as that they forgot to add such a
// check to the other kind of exit lines too ;)
if(thing->player->health <= 0)
- return;
+ break;
G_RiftExitLevel(map, spot, thing->angle);
}
}
+ break;
+
+ case 175:
+ // haleyjd 09/21/10: [STRIFE] WR Raise Alarm if < 16 Above Floor
+ if(thing->z < thing->floorz + 16 * FRACUNIT)
+ P_NoiseAlert(thing->player->mo, thing->player->mo);
+ break;
+
+ case 198:
+ // haleyjd 09/21/10: [STRIFE] WR Raise Alarm if No Guard Uniform
+ if(P_PlayerHasItem(thing->player, MT_QUEST_GUARD_UNIFORM))
+ break;
+ // fall-through:
+ case 150:
+ // haleyjd 09/21/10: [STRIFE] WR Raise Alarm
+ P_NoiseAlert(thing->player->mo, thing->player->mo);
+ break;
+
+ case 208:
+ // haleyjd 09/21/10: [STRIFE] WR Raise Alarm if Have Flamethrower
+ // O_o - this is definitely unused. Was an entire flamethrower quest
+ // cut out of the game before release?
+ if(thing->player->weaponowned[wp_flame])
+ P_NoiseAlert(thing->player->mo, thing->player->mo);
+ break;
+
+ case 206:
+ // haleyjd 09/21/10: [STRIFE] WR Raise Alarm if Have Chalice
+ // This *is* used, inside the Tavern in Tarnhill. Oddly there is also
+ // one just randomly placed outside the entrance to the Power Station.
+ if(P_PlayerHasItem(thing->player, MT_INV_CHALICE))
+ P_NoiseAlert(thing->player->mo, thing->player->mo);
+ break;
+
+ case 184:
+ // STRIFE-TODO: New plat type?
+ break;
+
+ case 185:
+ // haleyjd 09/21/10: [STRIFE] Silent Teleport (used for Converter)
+ // STRIFE-TODO: Figure out the flags that have been added to EV_Teleport!
+ // flag = 51;
+ EV_Teleport(line, side, thing /*, flag*/);
+ break;
+
+ case 195:
+ // haleyjd 09/21/10: [STRIFE] Silent Teleport and Change Zombie
+ // STRIFE-TODO: Figure out the flags that have been added to EV_Teleport!
+ // flag = 51;
+ EV_Teleport(line, side, thing /*, flag*/);
+ P_SetMobjState(thing, S_AGRD_00); // 419
+ break;
+
+ case 203:
+ // haleyjd 09/21/10: [STRIFE] WR Change Music
+ if(thing->player != &players[0])
+ break;
+ S_ChangeMusic(line->tag, 1);
+ break;
+
+ case 231:
+ // haleyjd 09/21/10: [STRIFE] WR Teleport ???? - STRIFE-TODO: figure out flags
+ // flag = 33;
+ EV_Teleport(line, side, thing /*, flag*/);
break;
// haleyjd 09/21/10: Moved one-time-use lines up above with the others.