ref: 3b1f3899c29aed3b767c2039541a9f51be9702a8
parent: a7cd250da15ee76d0d6cf485a4488b40703982e8
author: Turo Lamminen <[email protected]>
date: Thu Apr 28 13:30:42 EDT 2022
strife: Fix "array subscript is above array bounds" warning Refactor an if ladder into a switch and then explicitly ignore NUMPOWERS value which should never happen.
--- a/src/strife/p_inter.c
+++ b/src/strife/p_inter.c
@@ -354,7 +354,8 @@
return false;
// villsa [STRIFE]
- if(power == pw_targeter)
+ switch (power) {
+ case pw_targeter:
{
player->powers[power] = TARGTICS;
P_SetPsprite(player, ps_targcenter, S_TRGT_00); // 10
@@ -368,7 +369,7 @@
return true;
}
- if(power == pw_invisibility)
+ case pw_invisibility:
{
// if player already had this power...
if(player->powers[power])
@@ -386,13 +387,13 @@
return true;
}
- if(power == pw_ironfeet)
+ case pw_ironfeet:
{
player->powers[power] = IRONTICS;
return true;
}
- if(power == pw_strength)
+ case pw_strength:
{
P_GiveBody(player, 100);
player->powers[power] = 1;
@@ -400,7 +401,7 @@
}
// villsa [STRIFE]
- if(power == pw_allmap)
+ case pw_allmap:
{
// remember in mapstate
if(gamemap < 40)
@@ -411,14 +412,17 @@
}
// villsa [STRIFE]
- if(power == pw_communicator)
+ case pw_communicator:
{
player->powers[power] = 1;
return true;
}
- // default behavior:
- player->powers[power] = 1;
+ case NUMPOWERS:
+ // This should never actually happen
+ break;
+ }
+
return true;
}