ref: 391e7466b1efb7cbede4a1c356a210d9e7ee616b
parent: fa328faf056affa216f2f3a8764ca0d56262efe9
parent: 822664b4ff873d462370e9e96a9d91e6066c221d
author: Simon Howard <[email protected]>
date: Mon Jun 13 18:21:37 EDT 2011
Merge from trunk. Subversion-branch: /branches/raven-branch Subversion-revision: 2347
--- a/BUGS
+++ /dev/null
@@ -1,13 +1,0 @@
-
-* Sound may not set volumes correctly.
-
- It is possible that volume of sound effects does not scale properly
- with distance from the sound source. It is also possible that sound
- effects are cut off at the wrong distance. This needs further
- investigation.
-
-* A small number of Doom bugs are almost impossible to emulate.
-
- An example of this can be seen in Ledmeister's "Blackbug" demo which
- shows a bug that relies on the memory layout of the Doom executable.
-
--- a/ChangeLog
+++ b/ChangeLog
@@ -1,3 +1,258 @@
+2011-05-17 23:51:37 fraggle
+
+ Add dependency for INSTALL generation.
+
+2011-05-17 23:06:22 fraggle
+
+ Detect chex.deh if it is in the same directory as the IWAD file.
+
+2011-05-14 22:50:46 fraggle
+
+ Fix display of ENDOOM screen.
+
+2011-05-14 22:47:12 fraggle
+
+ Fix install of screensaver desktop file.
+
+2011-05-14 22:07:55 fraggle
+
+ Add freedesktop.org desktop files for chocolate-doom, chocolate-setup
+ (thanks Adrián Chaves Fernández).
+
+2011-05-14 21:11:26 fraggle
+
+ Convert build system to using the PROGRAM_PREFIX system used on
+ raven-branch.
+
+2011-05-08 19:32:02 fraggle
+
+ Update NEWS.
+
+2011-05-08 19:29:46 fraggle
+
+ Allow IWAD files to be double-clicked in the finder to set the IWAD
+ configuration.
+
+2011-05-08 01:31:01 fraggle
+
+ Shut up compiler warnings.
+
+2011-05-08 00:52:26 fraggle
+
+ Rework OS X launcher package. Include documentation files within the
+ application bundle and add a help menu with links. Rework .dmg
+ generation to generate a file with a "fancy" background image and
+ overall nicer appearance.
+
+2011-04-26 06:49:53 quasar_te
+
+ Support for Win32 native OPL output when compiled with Microsoft
+ Visual C++. Confirmed to work with Aureal Vortex AU8830 in Win98SE by
+ GhostlyDeath.
+
+2011-04-24 23:22:11 fraggle
+
+ Infer -server when -privateserver is specified (thanks Porsche Monty).
+
+2011-04-24 22:39:31 fraggle
+
+ Add test button to joystick menu in setup tool (thanks Alexandre
+ Xavier).
+
+2011-04-18 23:10:16 fraggle
+
+ Add test hack for simulating Porsche Monty's scanline emulation (see
+ comment in file).
+
+2011-04-17 18:33:04 fraggle
+
+ Fix libtextscreen window hotkeys to work when shift is held down /
+ capslock turned on. Fix a similar problem in-game when typing cheat
+ codes or using menu hotkeys (thanks Alexandre Xavier).
+
+2011-04-17 17:53:47 fraggle
+
+ Make Final Doom IWAD labels shorter, so they don't make the launch
+ windows grow.
+
+2011-04-11 20:49:45 fraggle
+
+ Allow the shift key to be held down when changing key/mouse/joystick
+ bindings to prevent bindings to the same key from being cleared
+ (thanks myk).
+
+2011-04-09 01:27:13 fraggle
+
+ Fix action area minimum width calculation.
+
+2011-04-04 21:30:17 fraggle
+
+ Close dropdown list popup windows when clicking outside the window.
+
+2011-04-04 21:12:59 fraggle
+
+ Fix crash.
+
+2011-04-04 21:09:42 fraggle
+
+ Fix crash.
+
+2011-04-04 21:07:07 fraggle
+
+ Change the background color when hovering over widgets.
+
+2011-04-04 19:40:28 fraggle
+
+ Change setup tool default sampling rate to 44100Hz to match the game
+ (thanks Alexandre Xavier).
+
+2011-03-30 20:16:40 fraggle
+
+ Add a symlink hack to work around the fact that OS X doesn't like
+ paths in MANPATH to contain spaces.
+
+2011-03-30 20:00:51 fraggle
+
+ On OS X, display a dialog box when exiting with I_Error, like on
+ Windows.
+
+2011-03-29 00:48:31 fraggle
+
+ Remove the BUGS file as it doesn't really contain any useful
+ information.
+
+2011-03-29 00:39:48 fraggle
+
+ Add vim modeline for text wrapping to documentation text files.
+
+2011-03-29 00:33:09 fraggle
+
+ Emulate bug with IDMUS cheat when emulating v1.9 (thanks Alexandre
+ Xavier).
+
+2011-03-28 22:36:00 fraggle
+
+ Fix OPL MIDI playback when using an empty .mus / .mid file (thanks
+ Alexandre Xavier).
+
+2011-03-28 22:32:14 fraggle
+
+ Allow .lmp files to be loaded (and demo files to be played back) that
+ have long filenames (thanks blzut3).
+
+2011-03-28 01:24:47 fraggle
+
+ Fix weapon cycling from the shotgun to the chaingun in Doom 1 (thanks
+ Alexandre Xavier).
+
+2011-03-28 00:45:53 fraggle
+
+ Scroll faster in reaction to the scroll wheel.
+
+2011-03-28 00:42:00 fraggle
+
+ Change default sfx/music volume in setup tool to 8, to match the game
+ (thanks Alexandre Xavier).
+
+2011-03-22 21:33:17 fraggle
+
+ Switch separator to show "screen mode" or "window size" depending on
+ whether fullscreen is turned on or not.
+
+2011-03-22 21:08:04 fraggle
+
+ Fix scrollbars so that clicks scroll the pane to a location that
+ matches the clicked location. Interpret mousewheel events so that
+ scroll panes can be scrolled.
+
+2011-03-22 19:49:31 fraggle
+
+ Reorganise the display settings window.
+
+2011-03-17 22:54:33 fraggle
+
+ Add back -a option to automake, and remove INSTALL if automake
+ installs it.
+
+2011-03-17 22:43:56 fraggle
+
+ Fix up placement of display settings window.
+
+2011-03-15 22:41:22 fraggle
+
+ Fix NEWS entry to list the full name for Alexandre Xavier.
+
+2011-03-10 19:47:14 fraggle
+
+ Include Unix manpages in MacOS package, and set MANPATH to point to
+ them when opening a terminal window.
+
+2011-03-10 19:45:29 fraggle
+
+ Minor tweaks to MacOS instructions.
+
+2011-03-10 19:20:10 fraggle
+
+ Minor tweak to INSTALL instructions.
+
+2011-03-10 19:03:23 fraggle
+
+ Replace the INSTALL file with a template version that is customized to
+ different platforms.
+
+2011-03-09 19:02:15 fraggle
+
+ Add null sector dereference emulation code from Prboom+, to fix desync
+ with CLNJ-506.LMP (thanks entryway).
+
+2011-03-09 01:06:07 fraggle
+
+ Add support for the alternate version of the Final Doom executable
+ that fixes the demo loop crash (thanks Porsche Monty, Enjay).
+
+2011-03-06 20:59:51 fraggle
+
+ Discard very short sound effects and strip lead-in / lead-out samples
+ that apparently aren't played by Vanilla Doom (thanks Quasar).
+
+2011-03-03 21:41:51 fraggle
+
+ Fix Visual Studio build (thanks GhostlyDeath).
+
+2011-02-28 20:48:27 fraggle
+
+ Fix autoadjust of pixel depth in setup tool.
+
+2011-02-05 16:50:28 fraggle
+
+ Fix bug with libtextscreen where it was not possible to type a '+'
+ (thanks Alexandre Xavier).
+
+2011-01-31 01:25:47 fraggle
+
+ When large numbers of screen resolutions are detected, increase the
+ number of columns in the mode list to fit them all on-screen. Remove
+ superfluous left-side spacing from the checkbox and radio button
+ widgets so that the modes can be packed closer together.
+
+2011-01-23 21:42:09 fraggle
+
+ Fix default joystick buttons in setup tool to match Vanilla (thanks
+ twipley).
+
+2011-01-13 20:34:55 fraggle
+
+ In configuration files, use the scan code for right shift, not left
+ shift, to match Vanilla (thanks AlexXav).
+
+2011-01-12 23:22:20 fraggle
+
+ Fix menu navigation when using joystick / joypad (thanks AlexXav).
+
+2011-01-02 18:14:59 fraggle
+
+ Update NEWS and ChangeLog, bump version number.
+
2011-01-02 17:45:24 fraggle
Remove redundant package version label from top of OS X launcher
--- a/HACKING
+++ b/HACKING
@@ -172,3 +172,5 @@
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
+# vim: tw=70
+
--- a/INSTALL
+++ /dev/null
@@ -1,173 +1,0 @@
-
-Chocolate Doom installation
-===========================
-
-These are instructions for how to install and set up Chocolate Doom
-for play.
-
-Building Chocolate Doom
------------------------
-
-Before you can play Chocolate Doom, you need to compile a binary that
-you can run. If you are using Windows or Mac OS X, precompiled
-binaries are available on the website for download, and you can skip
-this section.
-
-For compilation, Chocolate Doom requires the following to be installed:
-
- * A C compiler (gcc is recommended)
- * make (GNU make is recommended)
- * LibSDL (see http://www.libsdl.org/)
- * SDL_mixer (see http://www.libsdl.org/projects/SDL_mixer/)
- * SDL_net (see http://www.libsdl.org/projects/SDL_net/)
- * Python (optional)
-
-Follow the standard instructions for installing an autotools-based
-package:
-
- 1. Run './configure' to initialize the package.
- 2. Run 'make' to compile the package.
- 3. Run 'make install' to install the package.
-
-Advanced topics such as cross-compilation are beyond the scope of this
-document. Please see the GNU autoconf / automake documentation for more
-information.
-
-Obtaining an IWAD file
-----------------------
-
-To play Doom, you need an IWAD file. This file contains the game data
-that is used in gameplay (graphics, sounds, etc). The full versions of
-the Doom games are proprietary and need to be bought. The IWAD file
-has one of the following names:
-
- doom1.wad (Shareware Doom)
- doom.wad (Registered / Ultimate Doom)
- doom2.wad (Doom 2)
- tnt.wad (Final Doom: TNT: Evilution)
- plutonia.wad (Final Doom: Plutonia Experiment)
- chex.wad (Chex Quest)
-
-If you don't have a copy of the commercial version, you can download
-the shareware version (extract the file named doom1.wad):
-
- * http://www.doomworld.com/idgames/index.php?id=7053
- (idstuff/doom/win95/doom95.zip in your nearest /idgames mirror)
-
-If you have a commercial version, obtaining the IWAD file may slightly
-complicated. The method depends on how you obtained your copy of the
-game:
-
- * There have been several CD-based versions of Doom. Generally, the
- IWAD files can be found on the CD and copied off directly.
-
- * The IWAD files might not be directly available on the CD. Look for
- a program named "deice.exe". In the same directory, there should
- be a single large file with a numbered extension (eg.
- "resource.1"); to extract this, follow the same instructions as for
- the floppy disk version (see below).
-
- * If you have the floppy disk version of Doom, first copy the
- contents of all the floppy disks into a directory together. You
- will have several large files with numbered extensions.
- Concatenate these into a single file, eg.
-
- (Unix instructions)
- cat doom_se.1 doom_se.2 doom_se.3 doom_se.4 doom_se.5 > doom_se.exe
-
- (Windows/DOS instructions)
- copy doom_se.1+doom_se.2+doom_se.3+doom_se.4+doom_se+5 doom_se.exe
-
- The resulting file is self-extracting LHA file. If you have a DOS
- emulator (such as DOSbox), you can run it to extract the files;
- alternatively, you can use the Unix LHA tool to extract the
- archive.
-
- * The Doom games are also available for download on Steam
- (http://www.steampowered.com/). To find the IWAD files, look in
- your Steam directory, under the "steamapps/common" path.
-
-Running the game
-----------------
-
-When you have an IWAD file, install it through one of the following
-methods:
-
- * Under Mac OS X, you can specify the locations of the IWAD files
- through the graphical launcher program. Click the "Configure..."
- button, and then click "Set..." for each IWAD location to choose
- its location.
-
- * Under Unix, put the file into the /usr/share/games/doom or
- /usr/local/share/games/doom directories.
-
- * Place it in a directory and set the environment variable DOOMWADDIR
- to be the path to that directory.
-
- * Install multiple IWADs into separate directories and set the
- environment variable DOOMWADPATH to be a colon-separated list of
- directories to search (similar to the Unix PATH environment
- variable).
-
- * Run Chocolate Doom with the '-iwad' command line parameter to
- specify the IWAD file to use, eg.
-
- chocolate-doom -iwad /root/doom2.wad
-
-Playing with Chex Quest
------------------------
-
-Chex Quest is a game based on Doom with some minor modifications that
-was distributed with boxes of Chex cereal in 1997. It is possible to
-play Chex Quest using Chocolate Doom. To do this, the following files
-are needed:
-
- * The IWAD file 'chex.wad', from the Chex Quest CD.
-
- * The dehacked patch 'chex.deh', which can be found in the /idgames
- repository in utils/exe_edit/patches/chexdeh.zip.
-
-Copy these files into a directory together and use the '-iwad' command
-line parameter to specify the Chex Quest IWAD file:
-
- chocolate-doom -iwad chex.wad
-
-Installing upgrades
--------------------
-
-Chocolate Doom requires a Doom 1.9 IWAD file. Generally, if you
-install a recent version of Doom you should automatically have a 1.9
-IWAD. However, if you are installing from a very old CD version or
-from floppy disks, you might find you have an older version.
-
-The most obvious symptom of an out of date IWAD file is that the game
-will exit at the title screen before the demo starts, with the message
-"Demo is from a different game version!". If this happens, your IWAD
-file is out of date and you need to upgrade.
-
-Id Software released upgrade patches that will update your game to
-1.9. The following sites have the patches:
-
- http://www.doomworld.com/files/patches.shtml
- http://www.doom2.net/doom2/utils.html
- ftp://ftp.idsoftware.com/idstuff/doom2
-
-As the patches are binary patches that run as DOS executables, you
-will need a DOS emulator (such as DOSBox) to install them.
-
-Music support
--------------
-
-Support for Doom's MIDI music is available through Timidity:
-
- http://timidity.sourceforge.net/
-
-A good set of patches for Timidity is the eawpats collection, which can
-be found here:
-
- http://www.doomworld.com/idgames/index.php?id=13928
- (Doom idgames archive, /sounds/eawpats.zip)
-
-If compiling from source, be sure to compile and install timidity
-before installing SDL_mixer.
-
--- a/Makefile.am
+++ b/Makefile.am
@@ -31,36 +31,32 @@
codeblocks/setup.cbp \
codeblocks/setup-res.rc
-DATA_FILES= \
- data/README \
- data/doom.ico \
- data/doom8.ico \
- data/doom.png \
- data/setup.ico \
- data/setup8.ico \
- data/setup.png \
- data/convert-icon
+DOC_FILES= \
+ CMDLINE \
+ README \
+ README.OPL \
+ NEWS \
+ ChangeLog \
+ NOT-BUGS
EXTRA_DIST= \
$(AUX_DIST_GEN) \
$(MSVC_FILES) \
$(CODEBLOCKS_FILES) \
- $(DATA_FILES) \
+ $(DOC_FILES) \
.lvimrc \
- config.h \
- CMDLINE \
HACKING \
- README.OPL \
TODO \
- BUGS \
- NOT-BUGS \
rpm.spec
+docdir=$(prefix)/share/doc/@PACKAGE@
+doc_DATA=$(DOC_FILES)
+
MAINTAINERCLEANFILES = $(AUX_DIST_GEN)
docdir=$(prefix)/share/doc/@PACKAGE@
-SUBDIRS=wince textscreen opl pcsound src man
+SUBDIRS=wince textscreen opl pcsound data src man
DIST_SUBDIRS=pkg $(SUBDIRS)
@@ -70,6 +66,9 @@
CMDLINE : src/
./man/docgen -p man/CMDLINE.template src/ > $@
+
+INSTALL : man/INSTALL.template man/simplecpp
+ ./man/simplecpp < man/INSTALL.template > $@
endif
--- a/NEWS
+++ b/NEWS
@@ -1,22 +1,86 @@
-1.6.0 (2011-??-??):
+1.6.0 (2011-05-17):
+ * The instructions in the INSTALL file are now customized for
+ different platforms, and each binary package contains a version
+ with instructions specific to the platform that it is
+ targetting. This should help to avoid confusion that some
+ users have reported experiencing.
+ * The display settings window in the setup tool has been
+ reorganised to a better arrangement.
+ * It is now possible to load .lmp files (and play back demos)
+ with long filenames (thanks blzut3).
+ * In the setup tool, it is now possible to hold down shift when
+ changing key/mouse/joystick bindings to prevent other bindings
+ to the same key from being cleared (thanks myk).
+ * The joystick menu in the setup tool now has a test button
+ (thanks Alexandre Xavier).
+ * Specifying the -privateserver option implies -server (thanks
+ Porsche Monty).
+ * The Mac OS X .dmg package now has a background and looks generally
+ more polished.
+ * In Mac OS X, it is now possible to simply double click an IWAD
+ file in the Finder to configure its location within the launcher.
+ * Freedesktop.org desktop files are now installed for Doom and
+ the setup tool, which will appear in the main menu on desktop
+ environments such as Gnome and KDE (thanks Adrián Chaves
+ Fernández).
+ * The Chex Quest dehacked patch (chex.deh) will now be detected
+ if it is in the same directory as the IWAD file.
+
Compatibility:
+ * Added support for the alternate version of the Final Doom
+ executable included in some later versions of the Id Anthology.
+ This version fixed the demo loop crash that occurred with the
+ "original" Final Doom executable.
+
+ This executable can be selected on the command line with
+ -gameversion final2. It has been made the default when playing
+ with the Final Doom IWADs (the original behavior can be
+ selected with -gameversion final). (thanks Porsche Monty,
+ Enjay).
* Very short sound effects are not played, to better emulate the
behavior of DMX in Vanilla Doom (thanks to Quasar for help in
investigating this).
+ * The null sector dereference emulation code has been imported
+ from Prboom+ - this fixes a desync with CLNJ-506.LMP (thanks
+ entryway).
+ * The IDMUS cheat doesn't work when emulating the v1.9 executable
+ (thanks Alexandre Xavier).
Bugs fixed:
* Menu navigation when using joystick/joypad (thanks Alexandre
Xavier).
* For configuration file value for shift keys, use scan code for
- right shift, not left shift (thanks AlexXav).
+ right shift, not left shift (thanks Alexandre Xavier).
* Default joystick buttons for the setup tool now match Vanilla
(thanks twipley).
* Visual Studio project files work again (thanks GhostlyDeath).
+ * The default sfx/music volume set by the setup tool is now 8
+ instead of 15, matching the game itself. (thanks Alexandre
+ Xavier).
+ * Weapon cycling from the shotgun to the chaingun in Doom 1 now
+ works properly (thanks Alexandre Xavier).
+ * MIDI playback that locked up when using an empty MUS / MIDI
+ file (thanks Alexandre Xavier).
+ * Default sampling rate used by setup tool changed to 44100Hz, to
+ match the game default (thanks Alexandre Xavier).
+ * Cheat codes and menu hot keys now work when shift is held down
+ or capslock turned on (thanks Alexandre Xavier).
libtextscreen:
+ * The background on GUI controls now lights up when hovering over
+ them, so that it is more obvious what you are selecting.
* It is now possible to type a '+' in input boxes (thanks
Alexandre Xavier).
+ * It is possible to use the mouse wheel to scroll through scroll
+ panes.
+ * Clicking on scroll bars now moves the scroll handle to a
+ matching location.
+ * Clicking outside a dropdown list popup window now dismisses the
+ window.
+ * Window hotkeys that are an alphabetical letter now work when
+ shift is held down or capslock turned on (thanks Alexandre
+ Xavier).
1.5.0 (2011-01-02):
@@ -622,4 +686,6 @@
0.0.1 (2005-09-07):
First beta release
+
+# vim: tw=70
--- a/NOT-BUGS
+++ b/NOT-BUGS
@@ -31,29 +31,6 @@
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-== Game exits in demo loop when playing Final Doom ==
-
-When playing with the Final Doom IWAD files (tnt.wad, plutonia.wad),
-if you leave the game at the title screen to play through the demo
-loop, it will eventually exit with the following error message:
-
- W_GetNumForName: demo4 not found!
-
-This is the same behavior as the Vanilla executables that were
-bundled with Final Doom. When Ultimate Doom was developed, a fourth
-demo was added to the demo loop, and this change was retained in the
-Final Doom version of the executable. However, the Final Doom IWADs
-do not include a fourth demo, so the game crashes.
-
-One way to work around this problem is to make the game emulate the
-original (pre-Ultimate Doom) v1.9 executable. To do this, add the
-command line argument "-gameversion 1.9" when running the game.
-However, be aware this version does have some subtle differences that
-will affect the playback of Final Doom demos (lost soul bouncing,
-teleport behavior).
-
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
== Game exits when accessing the options menu ==
The game may exit with the message "Bad V_DrawPatch" when accessing
@@ -132,4 +109,21 @@
More information can be found here:
http://rome.ro/lee_killough/editing/visplane.shtml
+
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+== IDMUS## cheat doesn't work with shareware/registered Doom IWADs ==
+
+The IDMUS cheat allows the in-game music to be changed. However, in
+the original v1.9 this cheat didn't work properly when playing with
+the Doom 1 (shareware and registered) IWADs. This bug was fixed in
+the Ultimate Doom and Final Doom executables.
+
+Chocolate Doom emulates this bug. When playing with the shareware or
+registered Doom IWADs, the IDMUS cheat therefore does not work
+properly. If you are playing with the Ultimate Doom IWAD, the
+Ultimate Doom executable is emulated by default, so the cheat works
+properly.
+
+# vim: tw=70
--- a/README
+++ b/README
@@ -65,10 +65,11 @@
You are encouraged to sign up and contribute any useful information
you may have regarding the port!
- * Chocolate Doom is not perfect. See the BUGS file for a list of
- known issues. Because of the nature of the project, you may also
- encounter Vanilla Doom bugs; these are intentionally present; see
- the NOT-BUGS file for more information.
+ * Chocolate Doom is not perfect. Although it aims to accurately
+ emulate Vanilla Doom, some of the behavior of Vanilla Doom can be
+ very difficult to reproduce. Because of the nature of the project,
+ you may also encounter Vanilla Doom bugs; these are intentionally
+ present; see the NOT-BUGS file for more information.
New bug reports can be submitted to the Chocolate Doom bug tracker
on Sourceforge. See:
@@ -84,4 +85,6 @@
* Please send any feedback, questions or suggestions to
[email protected]. Thanks!
+
+# vim: tw=70
--- a/README.OPL
+++ b/README.OPL
@@ -105,3 +105,5 @@
There is no native OPL backend for FreeBSD yet. Sorry!
+# vim: tw=70
+
--- a/TODO
+++ b/TODO
@@ -54,3 +54,5 @@
* Get a better software OPL emulator
* DMXOPTIONS opl3/phase option support.
+# vim: tw=70
+
--- a/autogen.sh
+++ b/autogen.sh
@@ -1,12 +1,26 @@
#!/bin/sh
+if [ -e INSTALL ]; then
+ have_INSTALL=true
+else
+ have_INSTALL=false
+fi
+
mkdir autotools
aclocal
autoheader
-automake -a -c
+automake -ac
autoconf
automake
+
+# The INSTALL file is autogenerated, so it isn't stored in version control.
+# As the file isn't present, automake's -a option will install generic
+# install instructions. So remove INSTALL if automake installed one.
+
+if ! $have_INSTALL; then
+ rm -f INSTALL
+fi
./configure "$@"
--- a/codeblocks/config.h
+++ b/codeblocks/config.h
@@ -9,19 +9,22 @@
#define PACKAGE_NAME "Chocolate Doom"
/* Define to the full name and version of this package. */
-#define PACKAGE_STRING "Chocolate Doom 1.5.0"
+#define PACKAGE_STRING "Chocolate Doom 1.6.0"
/* Define to the one symbol short name of this package. */
#define PACKAGE_TARNAME "chocolate-doom"
/* Define to the version of this package. */
-#define PACKAGE_VERSION "1.5.0"
+#define PACKAGE_VERSION "1.6.0"
+/* Change this when you create your awesome forked version */
+#define PROGRAM_PREFIX "chocolate-"
+
/* Define to 1 if you have the ANSI C header files. */
#define STDC_HEADERS 1
/* Version number of package */
-#define VERSION "1.5.0"
+#define VERSION "1.6.0"
/* Define to 1 if your processor stores words with the most significant byte
first (like Motorola and SPARC, unlike Intel and VAX). */
--- a/codeblocks/game-res.rc
+++ b/codeblocks/game-res.rc
@@ -1,8 +1,8 @@
1 ICON "../data/doom.ico"
1 VERSIONINFO
-PRODUCTVERSION 1,5,0,0
-FILEVERSION 1,5,0,0
+PRODUCTVERSION 1,6,0,0
+FILEVERSION 1,6,0,0
FILETYPE 1
{
BLOCK "StringFileInfo"
@@ -9,13 +9,13 @@
{
BLOCK "040904E4"
{
- VALUE "FileVersion", "1.5.0"
- VALUE "FileDescription", "1.5.0"
+ VALUE "FileVersion", "1.6.0"
+ VALUE "FileDescription", "1.6.0"
VALUE "InternalName", "Chocolate-Doom"
VALUE "CompanyName", "Chocolate-Doom"
VALUE "LegalCopyright", "GNU General Public License"
VALUE "ProductName", "Chocolate-Doom"
- VALUE "ProductVersion", "1.5.0"
+ VALUE "ProductVersion", "1.6.0"
}
}
}
--- a/codeblocks/setup-res.rc
+++ b/codeblocks/setup-res.rc
@@ -3,8 +3,8 @@
CREATEPROCESS_MANIFEST_RESOURCE_ID RT_MANIFEST "setup-manifest.xml"
1 VERSIONINFO
-PRODUCTVERSION 1,5,0,0
-FILEVERSION 1,5,0,0
+PRODUCTVERSION 1,6,0,0
+FILEVERSION 1,6,0,0
FILETYPE 1
{
BLOCK "StringFileInfo"
@@ -11,13 +11,13 @@
{
BLOCK "040904E4"
{
- VALUE "FileVersion", "1.5.0"
+ VALUE "FileVersion", "1.6.0"
VALUE "FileDescription", "Chocolate-Doom Setup"
VALUE "InternalName", "chocolate-setup"
VALUE "CompanyName", "[email protected]"
VALUE "LegalCopyright", "GNU General Public License"
VALUE "ProductName", "Chocolate-Doom Setup"
- VALUE "ProductVersion", "1.5.0"
+ VALUE "ProductVersion", "1.6.0"
}
}
}
--- a/configure.in
+++ b/configure.in
@@ -1,7 +1,7 @@
-AC_INIT(Chocolate Doom, 1.5.0, [email protected], chocolate-doom)
+AC_INIT(Chocolate Doom, 1.6.0, [email protected], chocolate-doom)
PACKAGE_SHORTDESC="Conservative Doom source port"
-PACKAGE_COPYRIGHT="Copyright (C) 1993-2010"
+PACKAGE_COPYRIGHT="Copyright (C) 1993-2011"
PACKAGE_LICENSE="GNU General Public License, version 2"
PACKAGE_MAINTAINER="Simon Howard"
PACKAGE_URL="http://www.chocolate-doom.org/"
@@ -153,7 +153,9 @@
pkg/osx/Info-gnustep.plist
pkg/osx/Info.plist
rpm.spec
+data/Makefile
src/Makefile
+src/doom.desktop
src/doom-screensaver.desktop
src/doom/Makefile
src/heretic/Makefile
@@ -161,6 +163,7 @@
src/resource.rc
src/setup-res.rc
src/setup/Makefile
+src/setup/setup.desktop
src/setup/setup-manifest.xml
textscreen/Makefile
textscreen/examples/Makefile
--- /dev/null
+++ b/data/.gitignore
@@ -1,0 +1,4 @@
+Makefile.in
+Makefile
+*-doom.png
+*-setup.png
--- /dev/null
+++ b/data/Makefile.am
@@ -1,0 +1,21 @@
+
+EXTRA_DIST= \
+ README \
+ doom.ico \
+ doom8.ico \
+ doom.png \
+ setup.ico \
+ setup8.ico \
+ setup.png \
+ convert-icon
+
+iconsdir = $(prefix)/share/icons
+icons_DATA = @[email protected] \
+ @[email protected]
+
+@[email protected] : doom.png
+ cp $^ $@
+
+@[email protected] : setup.png
+ cp $^ $@
+
--- /dev/null
+++ b/man/INSTALL.template
@@ -1,0 +1,253 @@
+
+Chocolate Doom installation
+===========================
+
+These are instructions for how to install and set up Chocolate Doom
+for play.
+
+#ifn PRECOMPILED
+Building Chocolate Doom
+-----------------------
+
+Before you can play Chocolate Doom, you need to compile a binary that
+you can run. For compilation, Chocolate Doom requires the following
+to be installed:
+
+ * A C compiler (gcc is recommended)
+ * make (GNU make is recommended)
+ * LibSDL (see http://www.libsdl.org/)
+ * SDL_mixer (see http://www.libsdl.org/projects/SDL_mixer/)
+ * SDL_net (see http://www.libsdl.org/projects/SDL_net/)
+ * Python (optional)
+
+Follow the standard instructions for installing an autotools-based
+package:
+
+ 1. Run './configure' to initialize the package.
+ 2. Run 'make' to compile the package.
+ 3. Run 'make install' to install the package.
+
+An automated build script is available that installs the necessary
+dependencies and builds the source code automatically. See the build
+instructions on the website.
+
+Advanced topics such as cross-compilation are beyond the scope of this
+document. Please see the GNU autoconf / automake documentation for more
+information.
+
+#endif
+Obtaining an IWAD file
+----------------------
+
+To play Doom, you need an IWAD file. This file contains the game data
+(graphics, sounds, etc). The full versions of the Doom games are
+proprietary and need to be bought. The IWAD file has one of the
+following names:
+
+ doom1.wad (Shareware Doom)
+ doom.wad (Registered / Ultimate Doom)
+ doom2.wad (Doom 2)
+ tnt.wad (Final Doom: TNT: Evilution)
+ plutonia.wad (Final Doom: Plutonia Experiment)
+ chex.wad (Chex Quest)
+
+If you don't have a copy of a commercial version, you can download
+the shareware version (extract the file named doom1.wad):
+
+ * http://www.doomworld.com/idgames/index.php?id=7053
+ (idstuff/doom/win95/doom95.zip in your nearest /idgames mirror)
+
+If you have a commercial version, obtaining the IWAD file is usually
+straightforward. The method depends on how you obtained your copy of
+the game:
+
+#if _WIN32
+ * The Doom games are available to buy for download on Steam
+ (http://www.steampowered.com/). Chocolate Doom will autodetect
+ IWADs installed by Steam and you do not need to do anything.
+#else
+ * The Doom games are available to buy for download on Steam
+ (http://www.steampowered.com/). To find the IWAD files on a
+ Windows system, look in the Steam directory (usually within
+ "Program Files"), under the "steamapps/common" path.
+#endif
+
+ * There have been several CD-based versions of Doom. Generally, the
+ IWAD files can be found on the CD and copied off directly.
+
+#if _WIN32
+ * If the IWAD files are not directly available on the CD, or you have
+ a floppy disk version, you will need to run the install program to
+ install the game to your hard disk. As the installer is DOS-based,
+ you may not be able to do this on 64-bit versions of Windows. In
+ this case, the best suggestion is to use a DOS emulator (such as
+ DOSbox) to run the installer.
+#else
+ * If the IWAD files are not directly available on the CD, or you have
+ a floppy disk version, installation is more difficult. The best
+ suggestion is to use a DOS emulator (such as DOSbox) to run the
+ installer.
+#endif
+
+ * As an alternative to using an emulator, it is possible to extract
+ the files manually. On the install disk(s), you will find several
+ files with numbered extensions (with CD versions there may be a
+ single large file with the extension .1, eg. "resource.1").
+
+ From the command line it is possible to combine these files into a
+ single large file, using a command similar to the following:
+
+#if _WIN32
+ copy doom_se.1+doom_se.2+doom_se.3+doom_se.4+doom_se.5 doom_se.lha
+#else
+ cat doom_se.1 doom_se.2 doom_se.3 doom_se.4 doom_se.5 > doom_se.lha
+#endif
+
+ The resulting file is an LHA archive file, and it can be extracted
+ using an LHA archive tool (there is one available for almost every
+ operating system).
+
+Running the game
+----------------
+
+#if __MACOSX__
+Once you have an IWAD file, you can specify its location within the
+graphical launcher program. Click the "Configure..." button, and then
+click "Set..." for each IWAD to choose its location. From the main
+launcher dialog you can then choose which game you want to play and
+click the "Launch" button to start the game.
+
+If you are an advanced user and like to run Doom from the command
+line, you can use the "Command Prompt..." menu item to open a Terminal
+window. The DOOMWADPATH environment variable is preconfigured
+to point to the locations of the IWAD files set within the launcher.
+You can launch the game with a specific IWAD file by typing, for
+example:
+
+ chocolate-doom -iwad tnt.wad
+#else
+Chocolate Doom needs to know where to find your IWAD file. To do this,
+do one of the following:
+
+#if _WIN32
+ * Within Explorer, simply place the IWAD file in the same folder as
+ the Chocolate Doom files, and double-click chocolate-doom.exe.
+
+ * Run Chocolate Doom from the command prompt with the '-iwad' command
+ line parameter to specify the IWAD file to use, eg.
+
+ chocolate-doom -iwad c:\games\doom2.wad
+
+ * Set the environment variable DOOMWADDIR to the location of a
+ directory containing your IWAD files.
+
+ * If you have multiple IWADs in different directories, set the
+ environment variable DOOMWADPATH to be a semicolon-separated list
+ of directories to search (similar to the PATH environment
+ variable).
+#else
+ * Run Chocolate Doom from the Unix console with the '-iwad' command
+ line parameter to specify the IWAD file to use, eg.
+
+ chocolate-doom -iwad /root/doom2.wad
+
+ * Put the file into one of the following directories:
+
+ /usr/share/games/doom
+ /usr/local/share/games/doom
+
+ * Set the environment variable DOOMWADDIR to specify the path to a
+ directory containing your IWAD files.
+
+ * If you have multiple IWADs in different directories, set the
+ environment variable DOOMWADPATH to be a colon-separated list of
+ directories to search (similar to the Unix PATH environment
+ variable).
+#endif
+#endif
+
+Playing with Chex Quest
+-----------------------
+
+Chex Quest is a game based on Doom with some minor modifications that
+was distributed with boxes of Chex cereal in 1997. It is possible to
+play Chex Quest using Chocolate Doom. To do this, the following files
+are needed:
+
+ * The IWAD file 'chex.wad', from the Chex Quest CD.
+
+ * The dehacked patch 'chex.deh', which can be found here:
+ http://www.doomworld.com/idgames/?id=15420
+ (utils/exe_edit/patches/chexdeh.zip in your nearest /idgames mirror)
+
+Copy these files into a directory together and use the '-iwad' command
+line parameter to specify the Chex Quest IWAD file:
+
+ chocolate-doom -iwad chex.wad
+
+Installing upgrades
+-------------------
+
+Chocolate Doom requires a version 1.9 IWAD file. Generally, if you
+install a recent version of Doom you should have a version 1.9 IWAD.
+However, if you are installing from a very old CD version or from
+floppy disks, you might find you have an older version.
+
+The most obvious symptom of an out of date IWAD file is that the game
+will exit at the title screen before the demo starts, with the message
+"Demo is from a different game version!". If this happens, your IWAD
+file is out of date and you need to upgrade.
+
+Id Software released upgrade patches that will update your game to
+version 1.9. The following sites have the patches:
+
+ http://www.doomworld.com/files/patches.shtml
+ http://www.doom2.net/doom2/utils.html
+ ftp://ftp.idsoftware.com/idstuff/doom2
+
+#if _WIN32
+As the patches are binary patches that run as DOS executables, on
+recent 64-bit versions of Windows you will need to use a DOS emulator
+(such as DOSBox) to run them.
+#else
+As the patches are binary patches that run as DOS executables, you
+will need to use a DOS emulator (such as DOSBox) to run them.
+#endif
+
+Music support
+-------------
+
+Chocolate Doom includes OPL emulation code that accurately reproduces
+the way that the in-game music sounded under DOS when using an
+Adlib/Soundblaster card. This is, however, not to everyone's taste.
+
+#if _WIN32
+Better quality MIDI playback is possible by using Windows' native
+MIDI synthesizer that is part of the operating system. Select "Native
+MIDI" within the sound dialog in the setup tool.
+
+#endif
+#if __MACOSX__
+High quality MIDI playback is possible by using Mac OS X's native MIDI
+synthesizer that is part of the operating system. Select "Native MIDI"
+within the sound dialog in the setup tool.
+
+#endif
+As an alternative it is possible to use Timidity for high quality MIDI
+playback:
+
+ http://timidity.sourceforge.net/
+
+A good set of patches for Timidity is the eawpats collection, which can
+be found here:
+
+ http://www.doomworld.com/idgames/index.php?id=13928
+ (Doom idgames archive, /sounds/eawpats.zip)
+
+#ifn PRECOMPILED
+When compiling from source, be sure to compile and install timidity
+before installing SDL_mixer.
+#endif
+
+# vim: tw=70
+
--- a/man/Makefile.am
+++ b/man/Makefile.am
@@ -1,6 +1,8 @@
MANPAGE_GEN_FILES=manpage.template docgen default.cfg.template extra.cfg.template
+docdir=$(prefix)/share/doc/@PACKAGE@
+
if HAVE_PYTHON
man_MANS=chocolate-doom.6 \
@@ -9,6 +11,8 @@
default.cfg.5 \
$(PACKAGE).cfg.5
+nodist_doc_DATA=INSTALL
+
chocolate-doom.6: ../src $(MANPAGE_GEN_FILES)
./docgen -m manpage.template ../src > $@
@@ -18,9 +22,14 @@
$(PACKAGE).cfg.5: ../src extra.cfg.template
./docgen -m extra.cfg.template -c $(PACKAGE).cfg ../src > $@
+INSTALL: INSTALL.template
+ ./simplecpp -DPRECOMPILED < INSTALL.template > $@
+
endif
EXTRA_DIST = $(man_MANS) $(MANPAGE_GEN_FILES) \
wikipages \
- CMDLINE.template
+ CMDLINE.template \
+ INSTALL.template \
+ simplecpp
--- /dev/null
+++ b/man/simplecpp
@@ -1,0 +1,211 @@
+#!/usr/bin/env python
+#
+# Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008
+# Contributors to the Freedoom project. All rights reserved.
+#
+# Redistribution and use in source and binary forms, with or without
+# modification, are permitted provided that the following conditions are
+# met:
+#
+# * Redistributions of source code must retain the above copyright
+# notice, this list of conditions and the following disclaimer.
+# * Redistributions in binary form must reproduce the above copyright
+# notice, this list of conditions and the following disclaimer in the
+# documentation and/or other materials provided with the distribution.
+# * Neither the name of the freedoom project nor the names of its
+# contributors may be used to endorse or promote products derived from
+# this software without specific prior written permission.
+#
+# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
+# IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+# TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
+# PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
+# OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+# PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+# LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+# NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+# SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+#
+#
+# simple cpp-style preprocessor
+#
+# Understands:
+#
+# #define NAME
+#
+# Set an option
+# You can use -D on the command line too
+#
+# #undef NAME
+#
+# Unset an option if it is set
+#
+# #if .. #endif / #ifdef .. #endif
+#
+# Specify a list of options set, eg #ifdef DOOM2 || ULTDOOM || SHAREWARE
+# The block is only displayed if one of the options is set
+#
+# #ifn .. #endif / #ifndef .. #endif
+#
+# Similarly specify a list of options
+# The block is displayed if none of the options are set
+#
+# #include "filename"
+#
+# include the contents of a file
+
+import sys
+import re
+
+debug = False
+defines = {}
+
+command_re = re.compile("\#(\w+)(\s+(.*))?")
+include_re = re.compile("\s*\"(.*)\"\s*")
+
+def debug_msg(message):
+ if debug:
+ sys.stderr.write(message)
+
+# Parse command line options
+
+def parse_cmdline():
+ for arg in sys.argv[1:]:
+ if arg.startswith("-D"):
+ name = arg[2:]
+ defines[name] = True
+
+def parse_stream(stream):
+ result = read_block(stream, False)
+
+ if result is not None:
+ raise Exception("Mismatched #if in '%s'" % stream.name)
+
+def parse_file(filename):
+ f = open(filename)
+
+ try:
+ parse_stream(f)
+ finally:
+ f.close()
+
+# #include
+
+def cmd_include(arg):
+ # Extract the filename
+
+ match = include_re.match(arg)
+
+ if not match:
+ raise Exception("Invalid 'include' command")
+
+ filename = match.group(1)
+
+ # Open the file and process it
+
+ parse_file(filename)
+
+# #define
+
+def cmd_define(arg):
+ defines[arg] = True
+
+# #undef
+
+def cmd_undef(arg):
+ if arg in defines:
+ del defines[arg]
+
+# #ifdef/#ifndef
+
+def cmd_ifdef(arg, command, stream, ignore):
+
+ # Get the define name
+ name = arg.strip()
+
+ debug_msg("%s %s >\n" % (command, arg))
+
+ # Should we ignore the contents of this block?
+
+ sub_ignore = (name not in defines)
+
+ if "n" in command:
+ sub_ignore = not sub_ignore
+
+ # Parse the block
+
+ result = read_block(stream, ignore or sub_ignore)
+
+ debug_msg("%s %s < (%s)\n" % (command, arg, result))
+
+ # There may be a second "else" block to parse:
+
+ if result == "else":
+ debug_msg("%s %s else >\n" % (command, arg))
+ result = read_block(stream, ignore or (not sub_ignore))
+ debug_msg("%s %s else < (%s)\n" % (command, arg, result))
+
+ # Should end in an endif:
+
+ if result != "endif":
+ raise Exception("'if' block did not end in an 'endif'")
+
+commands = {
+ "include" : cmd_include,
+ "define" : cmd_define,
+ "undef" : cmd_undef,
+ "if" : cmd_ifdef,
+ "ifdef" : cmd_ifdef,
+ "ifn" : cmd_ifdef,
+ "ifndef" : cmd_ifdef,
+}
+
+# Recursive block reading function
+# if 'ignore' argument is 1, contents are ignored
+
+def read_block(stream, ignore):
+
+ for line in stream:
+
+ # Remove newline
+
+ line = line[0:-1]
+
+ # Check if this line has a command
+
+ match = command_re.match(line)
+
+ if match:
+ command = match.group(1)
+ arg = match.group(3)
+
+ if command == "else" or command == "endif":
+ return command
+ elif command not in commands:
+ raise Exception("Unknown command: '%s'" % \
+ command)
+
+ # Get the callback function.
+
+ func = commands[command]
+
+ # Invoke the callback function. #ifdef commands
+ # are a special case and need extra arguments.
+ # Other commands are only executed if we are not
+ # ignoring this block.
+
+ if func == cmd_ifdef:
+ cmd_ifdef(arg, command=command,
+ stream=stream,
+ ignore=ignore)
+ elif not ignore:
+ func(arg)
+ else:
+ if not ignore:
+ print(line)
+
+parse_cmdline()
+parse_stream(sys.stdin)
+
--- a/msvc/config.h
+++ b/msvc/config.h
@@ -11,16 +11,19 @@
#define PACKAGE_NAME "Chocolate Doom"
/* Define to the full name and version of this package. */
-#define PACKAGE_STRING "Chocolate Doom 1.5.0"
+#define PACKAGE_STRING "Chocolate Doom 1.6.0"
/* Define to the one symbol short name of this package. */
#define PACKAGE_TARNAME "chocolate-doom"
/* Define to the version of this package. */
-#define PACKAGE_VERSION "1.5.0"
+#define PACKAGE_VERSION "1.6.0"
+/* Change this when you create your awesome forked version */
+#define PROGRAM_PREFIX "chocolate-"
+
/* Version number of package */
-#define VERSION "1.5.0"
+#define VERSION "1.6.0"
/* Define to 1 if your processor stores words with the most significant byte
first (like Motorola and SPARC, unlike Intel and VAX). */
--- a/msvc/win32.rc
+++ b/msvc/win32.rc
@@ -32,8 +32,8 @@
#endif
1 VERSIONINFO
-PRODUCTVERSION 1,5,0,0
-FILEVERSION 1,5,0,0
+PRODUCTVERSION 1,6,0,0
+FILEVERSION 1,6,0,0
FILETYPE 1
BEGIN
BLOCK "StringFileInfo"
@@ -40,13 +40,13 @@
BEGIN
BLOCK "040904E4"
BEGIN
- VALUE "FileVersion", "1.5.0"
- VALUE "FileDescription", "Chocolate Doom 1.5.0"
+ VALUE "FileVersion", "1.6.0"
+ VALUE "FileDescription", "Chocolate Doom 1.6.0"
VALUE "InternalName", "chocolate-doom"
VALUE "CompanyName", "[email protected]"
VALUE "LegalCopyright", "GNU General Public License"
VALUE "ProductName", "Chocolate Doom"
- VALUE "ProductVersion", "1.5.0"
+ VALUE "ProductVersion", "1.6.0"
END
END
END
--- a/opl/opl_win32.c
+++ b/opl/opl_win32.c
@@ -72,8 +72,35 @@
);
}
-// TODO: MSVC version
-// #elif defined(_MSC_VER) && defined(_M_IX6) ...
+// haleyjd 20110417: MSVC version
+#elif defined(_MSC_VER) && defined(_M_IX86)
+
+static unsigned int OPL_Win32_PortRead(opl_port_t port)
+{
+ unsigned char result;
+ opl_port_t dst_port = opl_port_base + port;
+
+ __asm
+ {
+ mov edx, dword ptr [dst_port]
+ in al, dx
+ mov byte ptr [result], al
+ }
+
+ return result;
+}
+
+static void OPL_Win32_PortWrite(opl_port_t port, unsigned int value)
+{
+ opl_port_t dst_port = opl_port_base + port;
+
+ __asm
+ {
+ mov edx, dword ptr [dst_port]
+ mov al, byte ptr [value]
+ out dx, al
+ }
+}
#else
--- a/pkg/Makefile.am
+++ b/pkg/Makefile.am
@@ -7,10 +7,13 @@
osx/Resources/wadfile.png \
osx/Resources/launcher.nib/designable.nib \
osx/Resources/launcher.nib/keyedobjects.nib \
+osx/disk/dir.DS_Store \
+osx/disk/background.png \
osx/GNUmakefile \
osx/Info.plist.in osx/Info-gnustep.plist.in \
osx/PkgInfo \
osx/cp-with-libs \
+osx/dmgfix \
osx/main.m \
osx/AppController.m osx/AppController.h \
osx/Execute.m osx/Execute.h \
--- a/pkg/config.make.in
+++ b/pkg/config.make.in
@@ -22,9 +22,7 @@
DOC_FILES = README \
COPYING \
ChangeLog \
- INSTALL \
NEWS \
- BUGS \
NOT-BUGS \
CMDLINE \
TODO
--- a/pkg/osx/AppController.m
+++ b/pkg/osx/AppController.m
@@ -83,6 +83,14 @@
{
NSString *extension;
+ // This may be an IWAD. If so, add it to the IWAD configuration;
+ // don't add it like a PWAD.
+
+ if ([self->launcherManager addIWADPath: fileName])
+ {
+ return YES;
+ }
+
// If this is the first file added, clear out the existing
// command line. This allows us to select multiple files
// in the finder and open them all together (for TCs, etc).
--- a/pkg/osx/Execute.h
+++ b/pkg/osx/Execute.h
@@ -26,6 +26,7 @@
void SetProgramLocation(const char *path);
void ExecuteProgram(const char *executable, const char *iwad, const char *args);
void OpenTerminalWindow(const char *doomwadpath);
+void OpenDocumentation(const char *filename);
#endif /* #ifndef LAUNCHER_EXECUTE_H */
--- a/pkg/osx/Execute.m
+++ b/pkg/osx/Execute.m
@@ -175,6 +175,19 @@
fprintf(stream, "#!/bin/sh\n");
//fprintf(stream, "set -x\n");
fprintf(stream, "PATH=\"%s:$PATH\"\n", executable_path);
+
+ // MANPATH is set to point to the directory within the bundle that
+ // contains the Unix manpages. However, the bundle name or path to
+ // it can contain a space, and OS X doesn't like this! As a
+ // workaround, create a symlink in /tmp to point to the real directory,
+ // and put *this* in MANPATH.
+
+ fprintf(stream, "rm -f \"/tmp/%s.man\"\n", PACKAGE_TARNAME);
+ fprintf(stream, "ln -s \"%s/man\" \"/tmp/%s.man\"\n",
+ executable_path, PACKAGE_TARNAME);
+ fprintf(stream, "MANPATH=\"/tmp/%s.man:$(manpath)\"\n", PACKAGE_TARNAME);
+ fprintf(stream, "export MANPATH\n");
+
fprintf(stream, "DOOMWADPATH=\"%s\"\n", doomwadpath);
fprintf(stream, "export DOOMWADPATH\n");
fprintf(stream, "rm -f \"%s\"\n", TEMP_SCRIPT);
@@ -204,5 +217,15 @@
[[NSWorkspace sharedWorkspace] openFile: @TEMP_SCRIPT
withApplication: @"Terminal"];
+}
+
+void OpenDocumentation(const char *filename)
+{
+ NSString *path;
+
+ path = [NSString stringWithFormat: @"%s/Documentation/%s",
+ executable_path, filename];
+
+ [[NSWorkspace sharedWorkspace] openFile: path];
}
--- a/pkg/osx/GNUmakefile
+++ b/pkg/osx/GNUmakefile
@@ -20,10 +20,18 @@
# DMG file containing package:
-$(DMG) : $(STAGING_DIR)
+$(DMG) : tmp.dmg
rm -f $@
- hdiutil create -volname "$(PACKAGE_STRING)" -srcdir $(STAGING_DIR) $@
+ ./dmgfix "$(realpath tmp.dmg)" "$(PACKAGE_STRING)" "$(PACKAGE_NAME).app"
+ hdiutil convert -format UDZO -o $@ tmp.dmg
+ rm -f tmp.dmg
+tmp.dmg : $(STAGING_DIR)
+ rm -f $@
+ hdiutil makehybrid -hfs -hfs-volume-name "$(PACKAGE_STRING)" \
+ -hfs-openfolder $(STAGING_DIR) $(STAGING_DIR) \
+ -o tmp.dmg
+
endif
# Staging dir build for package:
@@ -46,12 +54,13 @@
SRC_INFO_PLIST=Info.plist
endif
+APP_DOC_DIR=$(APP_BIN_DIR)/Documentation
+APP_DOC_RELDIR=$(patsubst $(STAGING_DIR)/%,%,$(APP_DOC_DIR))
+
$(STAGING_DIR): launcher $(TOPLEVEL_DOCS)
rm -rf $(STAGING_DIR)
mkdir $(STAGING_DIR)
- cp $(TOPLEVEL_DOCS) "$(STAGING_DIR)"
-
mkdir -p "$(APP_TOP_DIR)"
cp -R Resources "$(APP_TOP_DIR)"
cp PkgInfo "$(APP_TOP_DIR)"
@@ -59,6 +68,13 @@
mkdir -p "$(APP_BIN_DIR)"
+ mkdir -p "$(APP_DOC_DIR)"
+ cp $(TOPLEVEL_DOCS) "$(APP_DOC_DIR)"
+
+ ln -s "$(APP_DOC_RELDIR)/COPYING" "$(STAGING_DIR)/Software License"
+ ln -s "$(APP_DOC_RELDIR)/README" "$(STAGING_DIR)/README"
+ ln -s /Applications "$(STAGING_DIR)"
+
cp launcher "$(APP_BIN_DIR)"
$(STRIP) "$(APP_BIN_DIR)/launcher"
@@ -71,7 +87,17 @@
./cp-with-libs $(TOPLEVEL)/src/$(PROGRAM_PREFIX)setup "$(APP_BIN_DIR)"
$(STRIP) "$(APP_BIN_DIR)/$(PROGRAM_PREFIX)setup"
+ $(TOPLEVEL)/man/simplecpp -DPRECOMPILED -D__MACOSX__ \
+ < $(TOPLEVEL)/man/INSTALL.template \
+ > "$(APP_DOC_DIR)/INSTALL"
+
find $(STAGING_DIR) -name .svn -delete -exec rm -rf {} \; || true
+
+ mkdir -p "$(APP_BIN_DIR)/man/man5" "$(APP_BIN_DIR)/man/man6"
+ cp $(TOPLEVEL)/man/*.5 "$(APP_BIN_DIR)/man/man5"
+ cp $(TOPLEVEL)/man/*.6 "$(APP_BIN_DIR)/man/man6"
+ cp disk/dir.DS_Store $(STAGING_DIR)/.DS_Store
+ cp disk/background.png $(STAGING_DIR)/background.png
clean : launcher_clean
rm -f $(DMG)
--- a/pkg/osx/IWADController.h
+++ b/pkg/osx/IWADController.h
@@ -51,6 +51,7 @@
- (char *) doomWadPath;
- (void) setEnvironment;
- (const char *) getGameName;
+- (BOOL) addIWADPath: (NSString *) path;
@end
--- a/pkg/osx/IWADController.m
+++ b/pkg/osx/IWADController.m
@@ -376,5 +376,44 @@
//free(env);
}
+// Examine a path to a WAD and determine whether it is an IWAD file.
+// If so, it is added to the IWAD configuration, and true is returned.
+
+- (BOOL) addIWADPath: (NSString *) path
+{
+ IWADLocation *iwadList[NUM_IWAD_TYPES];
+ NSArray *pathComponents;
+ NSString *filename;
+ unsigned int i;
+
+ [self getIWADList: iwadList];
+
+ // Find an IWAD file that matches the filename in the path that we
+ // have been given.
+
+ pathComponents = [path pathComponents];
+ filename = [pathComponents objectAtIndex: [pathComponents count] - 1];
+
+ for (i = 0; i < NUM_IWAD_TYPES; ++i)
+ {
+ if ([filename caseInsensitiveCompare: IWADFilenames[i]] == 0)
+ {
+ // Configure this IWAD.
+
+ [iwadList[i] setLocation: path];
+
+ // Rebuild dropdown list and select the new IWAD.
+
+ [self setDropdownList];
+ [self->iwadSelector selectItemWithTitle:IWADLabels[i]];
+ return YES;
+ }
+ }
+
+ // No IWAD found with this name.
+
+ return NO;
+}
+
@end
--- a/pkg/osx/LauncherManager.h
+++ b/pkg/osx/LauncherManager.h
@@ -41,9 +41,16 @@
- (void) runSetup: (id)sender;
- (void) awakeFromNib;
- (void) clearCommandLine;
+- (BOOL) addIWADPath: (NSString *) path;
- (void) addFileToCommandLine: (NSString *) fileName
forArgument: (NSString *) args;
- (void) openTerminal: (id) sender;
+
+- (void) openREADME: (id) sender;
+- (void) openINSTALL: (id) sender;
+- (void) openCMDLINE: (id) sender;
+- (void) openCOPYING: (id) sender;
+- (void) openDocumentation: (id) sender;
@end
--- a/pkg/osx/LauncherManager.m
+++ b/pkg/osx/LauncherManager.m
@@ -343,6 +343,31 @@
free(doomwadpath);
}
+- (void) openREADME: (id) sender
+{
+ OpenDocumentation("README");
+}
+
+- (void) openINSTALL: (id) sender
+{
+ OpenDocumentation("INSTALL");
+}
+
+- (void) openCMDLINE: (id) sender
+{
+ OpenDocumentation("CMDLINE");
+}
+
+- (void) openCOPYING: (id) sender
+{
+ OpenDocumentation("COPYING");
+}
+
+- (void) openDocumentation: (id) sender
+{
+ OpenDocumentation("");
+}
+
- (void) awakeFromNib
{
[self->launcherWindow setTitle: @PACKAGE_NAME " Launcher"];
@@ -349,6 +374,11 @@
[self->launcherWindow center];
[self->launcherWindow setDefaultButtonCell: [self->launchButton cell]];
[self setConfig];
+}
+
+- (BOOL) addIWADPath: (NSString *) path
+{
+ return [self->iwadController addIWADPath: path];
}
@end
--- a/pkg/osx/Resources/launcher.nib/designable.nib
+++ b/pkg/osx/Resources/launcher.nib/designable.nib
@@ -2,19 +2,19 @@
<archive type="com.apple.InterfaceBuilder3.Cocoa.XIB" version="7.10">
<data>
<int key="IBDocument.SystemTarget">1060</int>
- <string key="IBDocument.SystemVersion">10F569</string>
- <string key="IBDocument.InterfaceBuilderVersion">823</string>
- <string key="IBDocument.AppKitVersion">1038.29</string>
+ <string key="IBDocument.SystemVersion">10J869</string>
+ <string key="IBDocument.InterfaceBuilderVersion">851</string>
+ <string key="IBDocument.AppKitVersion">1038.35</string>
<string key="IBDocument.HIToolboxVersion">461.00</string>
<object class="NSMutableDictionary" key="IBDocument.PluginVersions">
<string key="NS.key.0">com.apple.InterfaceBuilder.CocoaPlugin</string>
- <string key="NS.object.0">823</string>
+ <string key="NS.object.0">851</string>
</object>
<object class="NSMutableArray" key="IBDocument.EditedObjectIDs">
<bool key="EncodedWithXMLCoder">YES</bool>
- <integer value="29"/>
+ <integer value="370"/>
<integer value="2"/>
- <integer value="227"/>
+ <integer value="228"/>
</object>
<object class="NSArray" key="IBDocument.PluginDependencies">
<bool key="EncodedWithXMLCoder">YES</bool>
@@ -600,6 +600,73 @@
<string key="NSName">_NSWindowsMenu</string>
</object>
</object>
+ <object class="NSMenuItem" id="391919375">
+ <reference key="NSMenu" ref="624798014"/>
+ <string key="NSTitle">Help</string>
+ <string key="NSKeyEquiv"/>
+ <int key="NSMnemonicLoc">2147483647</int>
+ <reference key="NSOnImage" ref="819247708"/>
+ <reference key="NSMixedImage" ref="94574589"/>
+ <string key="NSAction">submenuAction:</string>
+ <object class="NSMenu" key="NSSubmenu" id="733442466">
+ <string key="NSTitle">Help</string>
+ <object class="NSMutableArray" key="NSMenuItems">
+ <bool key="EncodedWithXMLCoder">YES</bool>
+ <object class="NSMenuItem" id="860531190">
+ <reference key="NSMenu" ref="733442466"/>
+ <string key="NSTitle">Introduction</string>
+ <string key="NSKeyEquiv">?</string>
+ <int key="NSKeyEquivModMask">1048576</int>
+ <int key="NSMnemonicLoc">2147483647</int>
+ <reference key="NSOnImage" ref="819247708"/>
+ <reference key="NSMixedImage" ref="94574589"/>
+ </object>
+ <object class="NSMenuItem" id="378926680">
+ <reference key="NSMenu" ref="733442466"/>
+ <string key="NSTitle">Set up guide</string>
+ <string key="NSKeyEquiv"/>
+ <int key="NSMnemonicLoc">2147483647</int>
+ <reference key="NSOnImage" ref="819247708"/>
+ <reference key="NSMixedImage" ref="94574589"/>
+ </object>
+ <object class="NSMenuItem" id="784926086">
+ <reference key="NSMenu" ref="733442466"/>
+ <string key="NSTitle">Command line reference</string>
+ <string key="NSKeyEquiv"/>
+ <int key="NSMnemonicLoc">2147483647</int>
+ <reference key="NSOnImage" ref="819247708"/>
+ <reference key="NSMixedImage" ref="94574589"/>
+ </object>
+ <object class="NSMenuItem" id="913959081">
+ <reference key="NSMenu" ref="733442466"/>
+ <string key="NSTitle">More documentation...</string>
+ <string key="NSKeyEquiv"/>
+ <int key="NSMnemonicLoc">2147483647</int>
+ <reference key="NSOnImage" ref="819247708"/>
+ <reference key="NSMixedImage" ref="94574589"/>
+ </object>
+ <object class="NSMenuItem" id="258703436">
+ <reference key="NSMenu" ref="733442466"/>
+ <bool key="NSIsDisabled">YES</bool>
+ <bool key="NSIsSeparator">YES</bool>
+ <string key="NSTitle"/>
+ <string key="NSKeyEquiv"/>
+ <int key="NSMnemonicLoc">2147483647</int>
+ <reference key="NSOnImage" ref="819247708"/>
+ <reference key="NSMixedImage" ref="94574589"/>
+ </object>
+ <object class="NSMenuItem" id="590365178">
+ <reference key="NSMenu" ref="733442466"/>
+ <string key="NSTitle">Software license</string>
+ <string key="NSKeyEquiv"/>
+ <int key="NSMnemonicLoc">2147483647</int>
+ <reference key="NSOnImage" ref="819247708"/>
+ <reference key="NSMixedImage" ref="94574589"/>
+ </object>
+ </object>
+ <string key="NSName">_NSHelpMenu</string>
+ </object>
+ </object>
</object>
<string key="NSName">_NSMainMenu</string>
</object>
@@ -921,6 +988,26 @@
<int key="NSPeriodicInterval">25</int>
</object>
</object>
+ <object class="NSButton" id="811205099">
+ <reference key="NSNextResponder" ref="145141922"/>
+ <int key="NSvFlags">268</int>
+ <string key="NSFrame">{{17, 16}, {25, 25}}</string>
+ <reference key="NSSuperview" ref="145141922"/>
+ <bool key="NSEnabled">YES</bool>
+ <object class="NSButtonCell" key="NSCell" id="33467307">
+ <int key="NSCellFlags">67239424</int>
+ <int key="NSCellFlags2">134217728</int>
+ <string key="NSContents"/>
+ <reference key="NSSupport" ref="407649812"/>
+ <reference key="NSControlView" ref="811205099"/>
+ <int key="NSButtonFlags">-2038415105</int>
+ <int key="NSButtonFlags2">161</int>
+ <string key="NSAlternateContents"/>
+ <string key="NSKeyEquivalent"/>
+ <int key="NSPeriodicDelay">200</int>
+ <int key="NSPeriodicInterval">25</int>
+ </object>
+ </object>
</object>
<string key="NSFrameSize">{480, 316}</string>
<reference key="NSSuperview"/>
@@ -1312,6 +1399,54 @@
</object>
<int key="connectionID">322</int>
</object>
+ <object class="IBConnectionRecord">
+ <object class="IBActionConnection" key="connection">
+ <string key="label">openINSTALL:</string>
+ <reference key="source" ref="590266459"/>
+ <reference key="destination" ref="378926680"/>
+ </object>
+ <int key="connectionID">374</int>
+ </object>
+ <object class="IBConnectionRecord">
+ <object class="IBActionConnection" key="connection">
+ <string key="label">openCMDLINE:</string>
+ <reference key="source" ref="590266459"/>
+ <reference key="destination" ref="784926086"/>
+ </object>
+ <int key="connectionID">376</int>
+ </object>
+ <object class="IBConnectionRecord">
+ <object class="IBActionConnection" key="connection">
+ <string key="label">openDocumentation:</string>
+ <reference key="source" ref="590266459"/>
+ <reference key="destination" ref="913959081"/>
+ </object>
+ <int key="connectionID">378</int>
+ </object>
+ <object class="IBConnectionRecord">
+ <object class="IBActionConnection" key="connection">
+ <string key="label">openCOPYING:</string>
+ <reference key="source" ref="590266459"/>
+ <reference key="destination" ref="590365178"/>
+ </object>
+ <int key="connectionID">381</int>
+ </object>
+ <object class="IBConnectionRecord">
+ <object class="IBActionConnection" key="connection">
+ <string key="label">openREADME:</string>
+ <reference key="source" ref="590266459"/>
+ <reference key="destination" ref="860531190"/>
+ </object>
+ <int key="connectionID">382</int>
+ </object>
+ <object class="IBConnectionRecord">
+ <object class="IBActionConnection" key="connection">
+ <string key="label">openINSTALL:</string>
+ <reference key="source" ref="590266459"/>
+ <reference key="destination" ref="811205099"/>
+ </object>
+ <int key="connectionID">385</int>
+ </object>
</object>
<object class="IBMutableOrderedSet" key="objectRecords">
<object class="NSArray" key="orderedObjects">
@@ -1442,7 +1577,8 @@
<reference ref="419477060"/>
<reference ref="231654028"/>
<reference ref="729612487"/>
- </object>
+ <reference ref="391919375"/>
+ </object>
<reference key="parent" ref="0"/>
<string key="objectName">MainMenu</string>
</object>
@@ -1693,6 +1829,7 @@
<reference ref="625273251"/>
<reference ref="680095551"/>
<reference ref="658359713"/>
+ <reference ref="811205099"/>
</object>
<reference key="parent" ref="193084417"/>
</object>
@@ -2035,6 +2172,73 @@
<reference key="object" ref="366010945"/>
<reference key="parent" ref="0"/>
</object>
+ <object class="IBObjectRecord">
+ <int key="objectID">369</int>
+ <reference key="object" ref="391919375"/>
+ <object class="NSMutableArray" key="children">
+ <bool key="EncodedWithXMLCoder">YES</bool>
+ <reference ref="733442466"/>
+ </object>
+ <reference key="parent" ref="624798014"/>
+ </object>
+ <object class="IBObjectRecord">
+ <int key="objectID">370</int>
+ <reference key="object" ref="733442466"/>
+ <object class="NSMutableArray" key="children">
+ <bool key="EncodedWithXMLCoder">YES</bool>
+ <reference ref="860531190"/>
+ <reference ref="378926680"/>
+ <reference ref="784926086"/>
+ <reference ref="913959081"/>
+ <reference ref="258703436"/>
+ <reference ref="590365178"/>
+ </object>
+ <reference key="parent" ref="391919375"/>
+ </object>
+ <object class="IBObjectRecord">
+ <int key="objectID">371</int>
+ <reference key="object" ref="860531190"/>
+ <reference key="parent" ref="733442466"/>
+ </object>
+ <object class="IBObjectRecord">
+ <int key="objectID">373</int>
+ <reference key="object" ref="378926680"/>
+ <reference key="parent" ref="733442466"/>
+ </object>
+ <object class="IBObjectRecord">
+ <int key="objectID">375</int>
+ <reference key="object" ref="784926086"/>
+ <reference key="parent" ref="733442466"/>
+ </object>
+ <object class="IBObjectRecord">
+ <int key="objectID">377</int>
+ <reference key="object" ref="913959081"/>
+ <reference key="parent" ref="733442466"/>
+ </object>
+ <object class="IBObjectRecord">
+ <int key="objectID">379</int>
+ <reference key="object" ref="258703436"/>
+ <reference key="parent" ref="733442466"/>
+ </object>
+ <object class="IBObjectRecord">
+ <int key="objectID">380</int>
+ <reference key="object" ref="590365178"/>
+ <reference key="parent" ref="733442466"/>
+ </object>
+ <object class="IBObjectRecord">
+ <int key="objectID">383</int>
+ <reference key="object" ref="811205099"/>
+ <object class="NSMutableArray" key="children">
+ <bool key="EncodedWithXMLCoder">YES</bool>
+ <reference ref="33467307"/>
+ </object>
+ <reference key="parent" ref="145141922"/>
+ </object>
+ <object class="IBObjectRecord">
+ <int key="objectID">384</int>
+ <reference key="object" ref="33467307"/>
+ <reference key="parent" ref="811205099"/>
+ </object>
</object>
</object>
<object class="NSMutableDictionary" key="flattenedProperties">
@@ -2043,6 +2247,7 @@
<bool key="EncodedWithXMLCoder">YES</bool>
<string>129.IBPluginDependency</string>
<string>129.ImportedFromIB2</string>
+ <string>130.IBEditorWindowLastContentRect</string>
<string>130.IBPluginDependency</string>
<string>130.ImportedFromIB2</string>
<string>131.IBPluginDependency</string>
@@ -2131,6 +2336,7 @@
<string>238.ImportedFromIB2</string>
<string>239.IBPluginDependency</string>
<string>239.ImportedFromIB2</string>
+ <string>24.IBEditorWindowLastContentRect</string>
<string>24.IBPluginDependency</string>
<string>24.ImportedFromIB2</string>
<string>240.IBPluginDependency</string>
@@ -2158,6 +2364,7 @@
<string>270.ImportedFromIB2</string>
<string>274.IBPluginDependency</string>
<string>274.ImportedFromIB2</string>
+ <string>275.IBEditorWindowLastContentRect</string>
<string>275.IBPluginDependency</string>
<string>275.ImportedFromIB2</string>
<string>281.IBPluginDependency</string>
@@ -2184,10 +2391,22 @@
<string>349.IBPluginDependency</string>
<string>350.IBPluginDependency</string>
<string>351.IBPluginDependency</string>
+ <string>369.IBPluginDependency</string>
+ <string>370.IBEditorWindowLastContentRect</string>
+ <string>370.IBPluginDependency</string>
+ <string>371.IBPluginDependency</string>
+ <string>373.IBPluginDependency</string>
+ <string>375.IBPluginDependency</string>
+ <string>377.IBPluginDependency</string>
+ <string>379.IBPluginDependency</string>
+ <string>380.IBPluginDependency</string>
+ <string>383.IBPluginDependency</string>
+ <string>384.IBPluginDependency</string>
<string>5.IBPluginDependency</string>
<string>5.ImportedFromIB2</string>
<string>56.IBPluginDependency</string>
<string>56.ImportedFromIB2</string>
+ <string>57.IBEditorWindowLastContentRect</string>
<string>57.IBPluginDependency</string>
<string>57.ImportedFromIB2</string>
<string>58.IBPluginDependency</string>
@@ -2199,6 +2418,7 @@
<bool key="EncodedWithXMLCoder">YES</bool>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<boolean value="YES"/>
+ <string>{{576, 728}, {64, 6}}</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<boolean value="YES"/>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
@@ -2231,9 +2451,9 @@
<bytes key="NSTransformStruct">P4AAAL+AAABBiAAAwyEAAA</bytes>
</object>
<boolean value="YES"/>
- <string>{{337, 406}, {530, 190}}</string>
+ <string>{{368, 418}, {530, 190}}</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
- <string>{{337, 406}, {530, 190}}</string>
+ <string>{{368, 418}, {530, 190}}</string>
<boolean value="YES"/>
<boolean value="YES"/>
<boolean value="YES"/>
@@ -2274,13 +2494,13 @@
<boolean value="YES"/>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<object class="NSAffineTransform">
- <bytes key="NSTransformStruct">P4AAAL+AAABBYAAAwgQAAA</bytes>
+ <bytes key="NSTransformStruct">P4AAAL+AAABBYAAAwigAAA</bytes>
</object>
<boolean value="YES"/>
<boolean value="YES"/>
- <string>{{329, 484}, {480, 316}}</string>
+ <string>{{421, 438}, {480, 316}}</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
- <string>{{329, 484}, {480, 316}}</string>
+ <string>{{421, 438}, {480, 316}}</string>
<boolean value="YES"/>
<boolean value="YES"/>
<string>{213, 107}</string>
@@ -2303,6 +2523,7 @@
<boolean value="YES"/>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<boolean value="YES"/>
+ <string>{{469, 741}, {194, 73}}</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<boolean value="YES"/>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
@@ -2330,6 +2551,7 @@
<boolean value="YES"/>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<boolean value="YES"/>
+ <string>{{425, 661}, {151, 153}}</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<boolean value="YES"/>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
@@ -2340,7 +2562,7 @@
<boolean value="YES"/>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<boolean value="YES"/>
- <string>{{329, 814}, {223, 20}}</string>
+ <string>{{329, 814}, {272, 20}}</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<boolean value="YES"/>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
@@ -2357,9 +2579,21 @@
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
+ <string>{{540, 701}, {238, 113}}</string>
+ <string>com.apple.InterfaceBuilder.CocoaPlugin</string>
+ <string>com.apple.InterfaceBuilder.CocoaPlugin</string>
+ <string>com.apple.InterfaceBuilder.CocoaPlugin</string>
+ <string>com.apple.InterfaceBuilder.CocoaPlugin</string>
+ <string>com.apple.InterfaceBuilder.CocoaPlugin</string>
+ <string>com.apple.InterfaceBuilder.CocoaPlugin</string>
+ <string>com.apple.InterfaceBuilder.CocoaPlugin</string>
+ <string>com.apple.InterfaceBuilder.CocoaPlugin</string>
+ <string>com.apple.InterfaceBuilder.CocoaPlugin</string>
+ <string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<boolean value="YES"/>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<boolean value="YES"/>
+ <string>{{341, 611}, {235, 203}}</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<boolean value="YES"/>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
@@ -2384,7 +2618,7 @@
</object>
</object>
<nil key="sourceID"/>
- <int key="maxID">351</int>
+ <int key="maxID">385</int>
</object>
<object class="IBClassDescriber" key="IBDocument.Classes">
<object class="NSMutableArray" key="referencedPartialClassDescriptions">
@@ -2410,6 +2644,7 @@
</object>
<object class="IBPartialClassDescription">
<string key="className">FirstResponder</string>
+ <string key="superclassName">NSObject</string>
<object class="IBClassDescriptionSource" key="sourceIdentifier">
<string key="majorKey">IBUserSource</string>
<string key="minorKey"/>
@@ -2560,6 +2795,11 @@
<object class="NSArray" key="dict.sortedKeys">
<bool key="EncodedWithXMLCoder">YES</bool>
<string>launch:</string>
+ <string>openCMDLINE:</string>
+ <string>openCOPYING:</string>
+ <string>openDocumentation:</string>
+ <string>openINSTALL:</string>
+ <string>openREADME:</string>
<string>openTerminal:</string>
<string>runSetup:</string>
</object>
@@ -2568,6 +2808,11 @@
<string>id</string>
<string>id</string>
<string>id</string>
+ <string>id</string>
+ <string>id</string>
+ <string>id</string>
+ <string>id</string>
+ <string>id</string>
</object>
</object>
<object class="NSMutableDictionary" key="actionInfosByName">
@@ -2575,6 +2820,11 @@
<object class="NSArray" key="dict.sortedKeys">
<bool key="EncodedWithXMLCoder">YES</bool>
<string>launch:</string>
+ <string>openCMDLINE:</string>
+ <string>openCOPYING:</string>
+ <string>openDocumentation:</string>
+ <string>openINSTALL:</string>
+ <string>openREADME:</string>
<string>openTerminal:</string>
<string>runSetup:</string>
</object>
@@ -2582,6 +2832,26 @@
<bool key="EncodedWithXMLCoder">YES</bool>
<object class="IBActionInfo">
<string key="name">launch:</string>
+ <string key="candidateClassName">id</string>
+ </object>
+ <object class="IBActionInfo">
+ <string key="name">openCMDLINE:</string>
+ <string key="candidateClassName">id</string>
+ </object>
+ <object class="IBActionInfo">
+ <string key="name">openCOPYING:</string>
+ <string key="candidateClassName">id</string>
+ </object>
+ <object class="IBActionInfo">
+ <string key="name">openDocumentation:</string>
+ <string key="candidateClassName">id</string>
+ </object>
+ <object class="IBActionInfo">
+ <string key="name">openINSTALL:</string>
+ <string key="candidateClassName">id</string>
+ </object>
+ <object class="IBActionInfo">
+ <string key="name">openREADME:</string>
<string key="candidateClassName">id</string>
</object>
<object class="IBActionInfo">
binary files a/pkg/osx/Resources/launcher.nib/keyedobjects.nib b/pkg/osx/Resources/launcher.nib/keyedobjects.nib differ
binary files /dev/null b/pkg/osx/disk/background.png differ
binary files /dev/null b/pkg/osx/disk/dir.DS_Store differ
--- /dev/null
+++ b/pkg/osx/dmgfix
@@ -1,0 +1,64 @@
+#!/usr/bin/osascript
+--
+-- Copyright(C) 2009 Simon Howard
+--
+-- This program is free software; you can redistribute it and/or
+-- modify it under the terms of the GNU General Public License
+-- as published by the Free Software Foundation; either version 2
+-- of the License, or (at your option) any later version.
+--
+-- This program is distributed in the hope that it will be useful,
+-- but WITHOUT ANY WARRANTY; without even the implied warranty of
+-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+-- GNU General Public License for more details.
+--
+-- You should have received a copy of the GNU General Public License
+-- along with this program; if not, write to the Free Software
+-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+-- 02111-1307, USA.
+--
+--
+-- AppleScript script to automatically set the view properties in a
+-- .dmg file - ie. the background image, other Finder view options
+-- and icon positions.
+--
+-- Usage: dmgfix <absolute path to dmg> <disk name> <name of app>
+--
+
+on run argv
+ set dmgFile to POSIX file (item 1 of argv)
+ set diskName to item 2 of argv
+ set appName to item 3 of argv
+
+ tell application "Finder"
+ --activate
+ open dmgFile
+ delay 1
+ set win to the front Finder window
+ set theDisk to disk diskName
+ set the target of win to theDisk
+
+ -- window options:
+
+ set bgfile to file "background.png" of theDisk
+ set the bounds of win to {200, 200, 717, 536}
+ set icon size of icon view options of win to 96
+ set background picture of icon view options of win to bgfile
+ set toolbar visible of win to false
+
+ -- hide background file:
+
+ set bgloc to quoted form of POSIX path of (bgfile as text)
+ do shell script "SetFile -a V " & bgloc
+
+ -- icon positions:
+
+ set position of file "README" of theDisk to {120, 250}
+ set position of file "Software License" of theDisk to {380, 250}
+ set position of file appName of theDisk to {70, 110}
+ set position of file "Applications" of theDisk to {450, 110}
+
+ eject theDisk
+ end tell
+end run
+
--- a/pkg/win32/GNUmakefile
+++ b/pkg/win32/GNUmakefile
@@ -29,6 +29,10 @@
cp $(TOPLEVEL)/$$f staging/$$f.txt; \
unix2dos staging/$$f.txt; \
done
+ $(TOPLEVEL)/man/simplecpp -D_WIN32 -DPRECOMPILED \
+ < $(TOPLEVEL)/man/INSTALL.template \
+ > staging/INSTALL.txt
+ unix2dos staging/INSTALL.txt
clean:
rm -f $(ZIP)
--- a/rpm.spec.in
+++ b/rpm.spec.in
@@ -49,14 +49,8 @@
%files
%doc %{_mandir}/man5/*
%doc %{_mandir}/man6/*
-%doc README
-%doc README.OPL
-%doc INSTALL
-%doc NEWS
-%doc AUTHORS
-%doc COPYING
-%doc CMDLINE
-%doc BUGS
-%doc NOT-BUGS
+/usr/share/doc/@PACKAGE@/*
/usr/games/*
+/usr/share/icons/*
+/usr/share/applications/*
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -191,6 +191,18 @@
icon.c \
doom-screensaver.desktop.in
+appdir = $(prefix)/share/applications
+app_DATA = @[email protected]
+
+@[email protected] : doom.desktop
+ cp $^ $@
+
+screensaverdir = $(prefix)/share/applications/screensavers
+screensaver_DATA = @[email protected]
+
+@[email protected]: doom-screensaver.desktop
+ cp $^ $@
+
.rc.o:
$(WINDRES) $^ -o $@
%.o : %.rc
--- a/src/d_mode.h
+++ b/src/d_mode.h
@@ -65,6 +65,7 @@
exe_hacx, // Hacx
exe_ultimate, // Ultimate Doom (retail)
exe_final, // Final Doom
+ exe_final2, // Final Doom (alternate exe)
exe_chex, // Chex Quest executable (based on Final Doom)
exe_heretic_1_3, // Heretic 1.3
--- a/src/deh_io.c
+++ b/src/deh_io.c
@@ -181,7 +181,7 @@
int DEH_GetChar(deh_context_t *context)
{
- int result;
+ int result = 0;
// Read characters, but ignore carriage returns
// Essentially this is a DOS->Unix conversion
--- a/src/doom-screensaver.desktop.in
+++ b/src/doom-screensaver.desktop.in
@@ -1,10 +1,10 @@
[Desktop Entry]
Encoding=UTF-8
-Name=Doom
-Comment=DOOM by Id Software.
-TryExec=@PACKAGE_TARNAME@
-Exec=@PACKAGE_TARNAME@
+Name=@PACKAGE_NAME@
+Comment=@PACKAGE_SHORTDESC@
+TryExec=@PROGRAM_PREFIX@doom
+Exec=@PROGRAM_PREFIX@doom
StartupNotify=false
Terminal=false
Type=Application
--- /dev/null
+++ b/src/doom.desktop.in
@@ -1,0 +1,7 @@
+[Desktop Entry]
+Name=@PACKAGE_NAME@
+Exec=@PROGRAM_PREFIX@doom
+Icon=@PROGRAM_PREFIX@doom
+Type=Application
+Comment=@PACKAGE_SHORTDESC@
+Categories=Game;ActionGame;
--- a/src/doom/d_main.c
+++ b/src/doom/d_main.c
@@ -532,6 +532,9 @@
// include a DEMO4 lump, so the game bombs out with an error
// when it reaches this point in the demo sequence.
+ // However! There is an alternate version of Final Doom that
+ // includes a fixed executable.
+
if (gameversion == exe_ultimate || gameversion == exe_final)
demosequence = (demosequence+1)%7;
else
@@ -914,6 +917,7 @@
{"Hacx", "hacx", exe_hacx},
{"Ultimate Doom", "ultimate", exe_ultimate},
{"Final Doom", "final", exe_final},
+ {"Final Doom (alt)", "final2", exe_final2},
{"Chex Quest", "chex", exe_chex},
{ NULL, NULL, 0},
};
@@ -930,7 +934,7 @@
// @category compat
//
// Emulate a specific version of Doom. Valid values are "1.9",
- // "ultimate" and "final".
+ // "ultimate", "final", "final2", "hacx" and "chex".
//
p = M_CheckParmWithArgs("-gameversion", 1);
@@ -994,8 +998,10 @@
else
{
// Final Doom: tnt or plutonia
+ // Default to the "alt" version of the executable that
+ // fixes the demo loop behavior.
- gameversion = exe_final;
+ gameversion = exe_final2;
}
}
}
@@ -1034,11 +1040,37 @@
static void LoadChexDeh(void)
{
- char *chex_deh;
+ char *chex_deh = NULL;
+ char *sep;
if (gameversion == exe_chex)
{
- chex_deh = D_FindWADByName("chex.deh");
+ // Look for chex.deh in the same directory as the IWAD file.
+
+ sep = strrchr(iwadfile, DIR_SEPARATOR);
+
+ if (sep != NULL)
+ {
+ chex_deh = malloc(strlen(iwadfile) + 9);
+ strcpy(chex_deh, iwadfile);
+ chex_deh[sep - iwadfile + 1] = '\0';
+ strcat(chex_deh, "chex.deh");
+ }
+ else
+ {
+ chex_deh = strdup("chex.deh");
+ }
+
+ // If the dehacked patch isn't found, try searching the WAD
+ // search path instead. We might find it...
+
+ if (!M_FileExists(chex_deh))
+ {
+ free(chex_deh);
+ chex_deh = D_FindWADByName("chex.deh");
+ }
+
+ // Still not found?
if (chex_deh == NULL)
{
--- a/src/doom/d_net.c
+++ b/src/doom/d_net.c
@@ -474,7 +474,8 @@
// Start a multiplayer server, listening for connections.
//
- if (M_CheckParm("-server") > 0)
+ if (M_CheckParm("-server") > 0
+ || M_CheckParm("-privateserver") > 0)
{
NET_SV_Init();
NET_SV_AddModule(&net_loop_server_module);
--- /dev/null
+++ b/src/doom/doom.desktop.in
@@ -1,0 +1,7 @@
+[Desktop Entry]
+Name=@PACKAGE_NAME@
+Exec=@PROGRAM_PREFIX@doom
+Icon=@PROGRAM_PREFIX@doom
+Type=Application
+Comment=@PACKAGE_SHORTDESC@
+Categories=Game;ActionGame;
--- a/src/doom/doomstat.c
+++ b/src/doom/doomstat.c
@@ -32,7 +32,7 @@
// Game Mode - identify IWAD as shareware, retail etc.
GameMode_t gamemode = indetermined;
GameMission_t gamemission = doom;
-GameVersion_t gameversion = exe_final;
+GameVersion_t gameversion = exe_final2;
char *gamedescription;
// Set if homebrew PWAD stuff has been added.
--- a/src/doom/g_game.c
+++ b/src/doom/g_game.c
@@ -361,6 +361,13 @@
static boolean WeaponSelectable(weapontype_t weapon)
{
+ // Can't select the super shotgun in Doom 1.
+
+ if (weapon == wp_supershotgun && gamemission == doom)
+ {
+ return false;
+ }
+
// Can't select a weapon if we don't own it.
if (!players[consoleplayer].weaponowned[weapon])
--- a/src/doom/m_menu.c
+++ b/src/doom/m_menu.c
@@ -798,6 +798,7 @@
break;
case exe_final:
+ case exe_final2:
// Final Doom always displays "HELP".
--- a/src/doom/p_map.c
+++ b/src/doom/p_map.c
@@ -885,17 +885,8 @@
dist = FixedMul (attackrange, in->frac);
- // Return false if there is no back sector. This should never
- // be the case if the line is two-sided; however, some WADs
- // (eg. ottawau.wad) use this as an "impassible glass" trick
- // and rely on Vanilla Doom's (unintentional) support for this.
-
- if (li->backsector == NULL)
- {
- return false;
- }
-
- if (li->frontsector->floorheight != li->backsector->floorheight)
+ if (li->backsector == NULL
+ || li->frontsector->floorheight != li->backsector->floorheight)
{
slope = FixedDiv (openbottom - shootz , dist);
if (slope > bottomslope)
@@ -902,7 +893,8 @@
bottomslope = slope;
}
- if (li->frontsector->ceilingheight != li->backsector->ceilingheight)
+ if (li->backsector == NULL
+ || li->frontsector->ceilingheight != li->backsector->ceilingheight)
{
slope = FixedDiv (opentop - shootz , dist);
if (slope < topslope)
@@ -983,26 +975,35 @@
dist = FixedMul (attackrange, in->frac);
- // Check if backsector is NULL. See comment in PTR_AimTraverse.
+ // e6y: emulation of missed back side on two-sided lines.
+ // backsector can be NULL when emulating missing back side.
- if (li->backsector == NULL)
+ if (li->backsector == NULL)
{
- goto hitline;
+ slope = FixedDiv (openbottom - shootz , dist);
+ if (slope > aimslope)
+ goto hitline;
+
+ slope = FixedDiv (opentop - shootz , dist);
+ if (slope < aimslope)
+ goto hitline;
}
+ else
+ {
+ if (li->frontsector->floorheight != li->backsector->floorheight)
+ {
+ slope = FixedDiv (openbottom - shootz , dist);
+ if (slope > aimslope)
+ goto hitline;
+ }
- if (li->frontsector->floorheight != li->backsector->floorheight)
- {
- slope = FixedDiv (openbottom - shootz , dist);
- if (slope > aimslope)
- goto hitline;
- }
-
- if (li->frontsector->ceilingheight != li->backsector->ceilingheight)
- {
- slope = FixedDiv (opentop - shootz , dist);
- if (slope < aimslope)
- goto hitline;
- }
+ if (li->frontsector->ceilingheight != li->backsector->ceilingheight)
+ {
+ slope = FixedDiv (opentop - shootz , dist);
+ if (slope < aimslope)
+ goto hitline;
+ }
+ }
// shot continues
return true;
--- a/src/doom/p_setup.c
+++ b/src/doom/p_setup.c
@@ -155,8 +155,25 @@
W_ReleaseLumpNum(lump);
}
+//
+// GetSectorAtNullAddress
+//
+sector_t* GetSectorAtNullAddress(void)
+{
+ static boolean null_sector_is_initialized = false;
+ static sector_t null_sector;
+ if (!null_sector_is_initialized)
+ {
+ memset(&null_sector, 0, sizeof(null_sector));
+ I_GetMemoryValue(0, &null_sector.floorheight, 4);
+ I_GetMemoryValue(4, &null_sector.ceilingheight, 4);
+ null_sector_is_initialized = true;
+ }
+ return &null_sector;
+}
+
//
// P_LoadSegs
//
@@ -204,10 +221,12 @@
if (sidenum < 0 || sidenum >= numsides)
{
- sidenum = 0;
+ li->backsector = GetSectorAtNullAddress();
}
-
- li->backsector = sides[sidenum].sector;
+ else
+ {
+ li->backsector = sides[sidenum].sector;
+ }
}
else
{
@@ -681,7 +700,7 @@
if (len > sizeof(rejectpad))
{
fprintf(stderr, "PadRejectArray: REJECT lump too short to pad! (%i > %i)\n",
- len, sizeof(rejectpad));
+ len, (int) sizeof(rejectpad));
// Pad remaining space with 0 (or 0xff, if specified on command line).
--- a/src/doom/st_stuff.c
+++ b/src/doom/st_stuff.c
@@ -525,8 +525,13 @@
plyr->message = DEH_String(STSTR_MUS);
cht_GetParam(&cheat_mus, buf);
-
- if (gamemode == commercial)
+
+ // Note: The original v1.9 had a bug that tried to play back
+ // the Doom II music regardless of gamemode. This was fixed
+ // in the Ultimate Doom executable so that it would work for
+ // the Doom 1 music as well.
+
+ if (gamemode == commercial || gameversion < exe_ultimate)
{
musnum = mus_runnin + (buf[0]-'0')*10 + buf[1]-'0' - 1;
--- a/src/i_endoom.c
+++ b/src/i_endoom.c
@@ -67,7 +67,7 @@
{
TXT_UpdateScreen();
- if (TXT_GetChar() >= 0)
+ if (TXT_GetChar() > 0)
{
break;
}
--- a/src/i_oplmusic.c
+++ b/src/i_oplmusic.c
@@ -1079,7 +1079,7 @@
// Restart a song from the beginning.
-static void RestartSong(void)
+static void RestartSong(void *unused)
{
unsigned int i;
@@ -1117,10 +1117,15 @@
--running_tracks;
// When all tracks have finished, restart the song.
+ // Don't restart the song immediately, but wait for 5ms
+ // before triggering a restart. Otherwise it is possible
+ // to construct an empty MIDI file that causes the game
+ // to lock up in an infinite loop. (5ms should be short
+ // enough not to be noticeable by the listener).
if (running_tracks <= 0 && song_looping)
{
- RestartSong();
+ OPL_SetCallback(5, RestartSong, NULL);
}
return;
--- a/src/i_scale.c
+++ b/src/i_scale.c
@@ -33,6 +33,7 @@
#include "doomtype.h"
#include "i_video.h"
+#include "m_argv.h"
#include "z_zone.h"
#if defined(_MSC_VER) && !defined(__cplusplus)
@@ -965,6 +966,21 @@
// 100% line 0
WriteLine5x(screenp, bufp);
screenp += dest_pitch; bufp += SCREENWIDTH;
+ }
+
+ // test hack for Porsche Monty... scan line simulation:
+ // See here: http://www.doomworld.com/vb/post/962612
+
+ if (M_CheckParm("-scanline") > 0)
+ {
+ screenp = (byte *) dest_buffer + 2 * dest_pitch;
+
+ for (y=0; y<1198; y += 3)
+ {
+ memset(screenp, 0, 1600);
+
+ screenp += dest_pitch * 3;
+ }
}
return true;
--- a/src/i_system.c
+++ b/src/i_system.c
@@ -55,6 +55,10 @@
#include "w_wad.h"
#include "z_zone.h"
+#ifdef __MACOSX__
+#include <CoreFoundation/CFUserNotification.h>
+#endif
+
#define DEFAULT_RAM 16 /* MiB */
#define MIN_RAM 4 /* MiB */
@@ -282,7 +286,6 @@
}
*/
-
//
// I_Quit
//
@@ -366,8 +369,151 @@
}
#endif
+#ifdef __MACOSX__
+ {
+ CFStringRef message;
+ char msgbuf[512];
+ int i;
+
+ va_start(argptr, error);
+ memset(msgbuf, 0, sizeof(msgbuf));
+ vsnprintf(msgbuf, sizeof(msgbuf) - 1, error, argptr);
+ va_end(argptr);
+
+ // The CoreFoundation message box wraps text lines, so replace
+ // newline characters with spaces so that multiline messages
+ // are continuous.
+
+ for (i = 0; msgbuf[i] != '\0'; ++i)
+ {
+ if (msgbuf[i] == '\n')
+ {
+ msgbuf[i] = ' ';
+ }
+ }
+
+ message = CFStringCreateWithCString(NULL, msgbuf,
+ kCFStringEncodingUTF8);
+
+ CFUserNotificationDisplayNotice(0,
+ kCFUserNotificationCautionAlertLevel,
+ NULL,
+ NULL,
+ NULL,
+ CFSTR(PACKAGE_STRING),
+ message,
+ NULL);
+ }
+#endif
+
// abort();
exit(-1);
+}
+
+//
+// Read Access Violation emulation.
+//
+// From PrBoom+, by entryway.
+//
+
+// C:\>debug
+// -d 0:0
+//
+// DOS 6.22:
+// 0000:0000 (57 92 19 00) F4 06 70 00-(16 00)
+// DOS 7.1:
+// 0000:0000 (9E 0F C9 00) 65 04 70 00-(16 00)
+// Win98:
+// 0000:0000 (9E 0F C9 00) 65 04 70 00-(16 00)
+// DOSBox under XP:
+// 0000:0000 (00 00 00 F1) ?? ?? ?? 00-(07 00)
+
+#define DOS_MEM_DUMP_SIZE 10
+
+static const unsigned char mem_dump_dos622[DOS_MEM_DUMP_SIZE] = {
+ 0x57, 0x92, 0x19, 0x00, 0xF4, 0x06, 0x70, 0x00, 0x16, 0x00};
+static const unsigned char mem_dump_win98[DOS_MEM_DUMP_SIZE] = {
+ 0x9E, 0x0F, 0xC9, 0x00, 0x65, 0x04, 0x70, 0x00, 0x16, 0x00};
+static const unsigned char mem_dump_dosbox[DOS_MEM_DUMP_SIZE] = {
+ 0x00, 0x00, 0x00, 0xF1, 0x00, 0x00, 0x00, 0x00, 0x07, 0x00};
+static unsigned char mem_dump_custom[DOS_MEM_DUMP_SIZE];
+
+static const unsigned char *dos_mem_dump = mem_dump_dos622;
+
+boolean I_GetMemoryValue(unsigned int offset, void *value, int size)
+{
+ static boolean firsttime = true;
+
+ if (firsttime)
+ {
+ int p, i, val;
+
+ firsttime = false;
+ i = 0;
+
+ //!
+ // @category compat
+ // @arg <version>
+ //
+ // Specify DOS version to emulate for NULL pointer dereference
+ // emulation. Supported versions are: dos622, dos71, dosbox.
+ // The default is to emulate DOS 7.1 (Windows 98).
+ //
+
+ p = M_CheckParmWithArgs("-setmem", 1);
+
+ if (p > 0)
+ {
+ if (!strcasecmp(myargv[p + 1], "dos622"))
+ {
+ dos_mem_dump = mem_dump_dos622;
+ }
+ if (!strcasecmp(myargv[p + 1], "dos71"))
+ {
+ dos_mem_dump = mem_dump_win98;
+ }
+ else if (!strcasecmp(myargv[p + 1], "dosbox"))
+ {
+ dos_mem_dump = mem_dump_dosbox;
+ }
+ else
+ {
+ for (i = 0; i < DOS_MEM_DUMP_SIZE; ++i)
+ {
+ ++p;
+
+ if (p >= myargc || myargv[p][0] == '-')
+ {
+ break;
+ }
+
+ M_StrToInt(myargv[p], &val);
+ mem_dump_custom[i++] = (unsigned char) val;
+ }
+
+ dos_mem_dump = mem_dump_custom;
+ }
+ }
+ }
+
+ switch (size)
+ {
+ case 1:
+ *((unsigned char *) value) = dos_mem_dump[offset];
+ return true;
+ case 2:
+ *((unsigned short *) value) = dos_mem_dump[offset]
+ | (dos_mem_dump[offset + 1] << 8);
+ return true;
+ case 4:
+ *((unsigned int *) value) = dos_mem_dump[offset]
+ | (dos_mem_dump[offset + 1] << 8)
+ | (dos_mem_dump[offset + 2] << 16)
+ | (dos_mem_dump[offset + 3] << 24);
+ return true;
+ }
+
+ return false;
}
--- a/src/i_system.h
+++ b/src/i_system.h
@@ -71,6 +71,8 @@
void I_Error (char *error, ...);
+boolean I_GetMemoryValue(unsigned int offset, void *value, int size);
+
// Schedule a function to be called when the program exits.
// If run_if_error is true, the function is called if the exit
// is due to an error (I_Error)
--- a/src/i_video.c
+++ b/src/i_video.c
@@ -656,7 +656,7 @@
{
// Unicode value, from key layout.
- return event->key.keysym.unicode;
+ return tolower(event->key.keysym.unicode);
}
}
--- a/src/m_misc.c
+++ b/src/m_misc.c
@@ -209,8 +209,9 @@
void M_ExtractFileBase(char *path, char *dest)
{
- char* src;
- int length;
+ char *src;
+ char *filename;
+ int length;
src = path + strlen(path) - 1;
@@ -220,20 +221,26 @@
src--;
}
- // copy up to eight characters
- memset(dest, 0, 8);
+ filename = src;
+
+ // Copy up to eight characters
+ // Note: Vanilla Doom exits with an error if a filename is specified
+ // with a base of more than eight characters. To remove the 8.3
+ // filename limit, instead we simply truncate the name.
+
length = 0;
+ memset(dest, 0, 8);
while (*src != '\0' && *src != '.')
{
- ++length;
-
- if (length > 8)
+ if (length >= 8)
{
- I_Error ("Filename base of %s >8 chars", path);
+ printf("Warning: Truncated '%s' lump name to '%.8s'.\n",
+ filename, dest);
+ break;
}
- *dest++ = toupper((int)*src++);
+ dest[length++] = toupper((int)*src++);
}
}
--- a/src/net_server.c
+++ b/src/net_server.c
@@ -1563,6 +1563,7 @@
{
//!
// When running a server, don't register with the global master server.
+ // Implies -server.
//
// @category net
//
--- a/src/setup/Makefile.am
+++ b/src/setup/Makefile.am
@@ -27,6 +27,12 @@
EXTRA_DIST= \
setup_icon.c
+appdir = $(prefix)/share/applications
+app_DATA = @[email protected]
+
+@[email protected] : setup.desktop
+ cp $^ $@
+
if HAVE_PYTHON
setup_icon.c : $(top_builddir)/data/setup8.ico
--- a/src/setup/display.c
+++ b/src/setup/display.c
@@ -527,25 +527,34 @@
GenerateModesTable(NULL, modes_table);
}
-#if defined(_WIN32) && !defined(_WIN32_WCE)
+static void UpdateModeSeparator(TXT_UNCAST_ARG(widget),
+ TXT_UNCAST_ARG(separator))
+{
+ TXT_CAST_ARG(txt_separator_t, separator);
-static int win32_video_driver = 0;
+ if (fullscreen)
+ {
+ TXT_SetSeparatorLabel(separator, "Screen mode");
+ }
+ else
+ {
+ TXT_SetSeparatorLabel(separator, "Window size");
+ }
+}
-static char *win32_video_drivers[] =
-{
- "DirectX",
- "Windows GDI",
-};
+#if defined(_WIN32) && !defined(_WIN32_WCE)
+static int use_directx = 1;
+
static void SetWin32VideoDriver(void)
{
if (!strcmp(video_driver, "windib"))
{
- win32_video_driver = 1;
+ use_directx = 0;
}
else
{
- win32_video_driver = 0;
+ use_directx = 1;
}
}
@@ -553,14 +562,16 @@
TXT_UNCAST_ARG(modes_table))
{
TXT_CAST_ARG(txt_table_t, modes_table);
- char *drivers[] =
+
+ if (use_directx)
{
- "",
- "windib",
- };
+ video_driver = "";
+ }
+ else
+ {
+ video_driver = "windib";
+ }
- video_driver = drivers[win32_video_driver != 0];
-
// When the video driver is changed, we need to restart the textscreen
// library.
@@ -579,16 +590,72 @@
#endif
+static void AdvancedDisplayConfig(TXT_UNCAST_ARG(widget),
+ TXT_UNCAST_ARG(modes_table))
+{
+ TXT_CAST_ARG(txt_table_t, modes_table);
+ txt_window_t *window;
+ txt_checkbox_t *ar_checkbox;
+ window = TXT_NewWindow("Advanced display options");
+
+ TXT_SetColumnWidths(window, 35);
+
+ TXT_AddWidgets(window,
+ ar_checkbox = TXT_NewCheckBox("Fix aspect ratio",
+ &aspect_ratio_correct),
+ NULL);
+
+ if (gamemission == heretic || gamemission == hexen)
+ {
+ TXT_AddWidget(window,
+ TXT_NewCheckBox("Graphical startup", &graphical_startup));
+ }
+
+ if (gamemission == doom || gamemission == heretic)
+ {
+ TXT_AddWidget(window,
+ TXT_NewCheckBox("Show ENDOOM screen on exit",
+ &show_endoom));
+ }
+
+ TXT_SignalConnect(ar_checkbox, "changed", GenerateModesTable, modes_table);
+
+ // On Windows, there is an extra control to change between
+ // the Windows GDI and DirectX video drivers.
+
+#if defined(_WIN32) && !defined(_WIN32_WCE)
+ {
+ txt_radiobutton_t *dx_button, *gdi_button;
+
+ TXT_AddWidgets(window,
+ TXT_NewSeparator("Windows video driver"),
+ dx_button = TXT_NewRadioButton("DirectX",
+ &use_directx, 1),
+ gdi_button = TXT_NewRadioButton("Windows GDI",
+ &use_directx, 0),
+ NULL);
+
+ TXT_SignalConnect(dx_button, "selected",
+ UpdateVideoDriver, modes_table);
+ TXT_SignalConnect(gdi_button, "selected",
+ UpdateVideoDriver, modes_table);
+ SetWin32VideoDriver();
+ }
+#endif
+}
+
void ConfigDisplay(void)
{
txt_window_t *window;
txt_table_t *modes_table;
+ txt_separator_t *modes_separator;
txt_table_t *bpp_table;
+ txt_window_action_t *advanced_button;
txt_checkbox_t *fs_checkbox;
- txt_checkbox_t *ar_checkbox;
- txt_dropdown_list_t *bpp_selector;
+ int i;
int num_columns;
+ int num_rows;
int window_y;
// What color depths are supported? Generate supported_bpps array
@@ -606,15 +673,9 @@
}
// Open the window
-
+
window = TXT_NewWindow("Display Configuration");
- TXT_AddWidgets(window,
- fs_checkbox = TXT_NewCheckBox("Fullscreen", &fullscreen),
- ar_checkbox = TXT_NewCheckBox("Correct aspect ratio",
- &aspect_ratio_correct),
- NULL);
-
// Some machines can have lots of video modes. This tries to
// keep a limit of six lines by increasing the number of
// columns. In extreme cases, the window is moved up slightly.
@@ -621,13 +682,11 @@
BuildFullscreenModesList();
- window_y = 5;
-
- if (num_screen_modes_fullscreen <= 18)
+ if (num_screen_modes_fullscreen <= 24)
{
num_columns = 3;
}
- else if (num_screen_modes_fullscreen <= 24)
+ else if (num_screen_modes_fullscreen <= 40)
{
num_columns = 4;
}
@@ -634,80 +693,90 @@
else
{
num_columns = 5;
- window_y -= 3;
}
modes_table = TXT_NewTable(num_columns);
- // The window is set at a fixed vertical position. This keeps
- // the top of the window stationary when switching between
- // fullscreen and windowed mode (which causes the window's
- // height to change).
+ // Build window:
- TXT_SetWindowPosition(window, TXT_HORIZ_CENTER, TXT_VERT_TOP,
- TXT_SCREEN_W / 2, window_y);
+ TXT_AddWidget(window,
+ fs_checkbox = TXT_NewCheckBox("Full screen", &fullscreen));
- // On Windows, there is an extra control to change between
- // the Windows GDI and DirectX video drivers.
-
-#if defined(_WIN32) && !defined(_WIN32_WCE)
+ if (num_supported_bpps > 1)
{
- txt_table_t *driver_table;
- txt_dropdown_list_t *driver_list;
-
- driver_table = TXT_NewTable(2);
-
- TXT_SetColumnWidths(driver_table, 20, 0);
-
- TXT_AddWidgets(driver_table,
- TXT_NewLabel("Video driver"),
- driver_list = TXT_NewDropdownList(&win32_video_driver,
- win32_video_drivers,
- 2),
+ TXT_AddWidgets(window,
+ TXT_NewSeparator("Color depth"),
+ bpp_table = TXT_NewTable(4),
NULL);
- TXT_SignalConnect(driver_list, "changed",
- UpdateVideoDriver, modes_table);
- SetWin32VideoDriver();
+ for (i = 0; i < num_supported_bpps; ++i)
+ {
+ txt_radiobutton_t *button;
- TXT_AddWidget(window, driver_table);
+ button = TXT_NewRadioButton(supported_bpps[i],
+ &selected_bpp, i);
+
+ TXT_AddWidget(bpp_table, button);
+ TXT_SignalConnect(button, "selected", UpdateBPP, modes_table);
+ }
}
-#endif
- // Screen modes list
-
TXT_AddWidgets(window,
- TXT_NewSeparator("Screen mode"),
- bpp_table = TXT_NewTable(2),
+ modes_separator = TXT_NewSeparator(""),
modes_table,
- TXT_NewSeparator("Misc."),
NULL);
- if (gamemission == heretic || gamemission == hexen)
+ TXT_SignalConnect(fs_checkbox, "changed",
+ GenerateModesTable, modes_table);
+ TXT_SignalConnect(fs_checkbox, "changed",
+ UpdateModeSeparator, modes_separator);
+
+ // How many rows high will the configuration window be?
+ // Need to take into account number of fullscreen modes, and also
+ // number of supported pixel depths.
+ // The windowed modes list is four rows, so take the maximum of
+ // windowed and fullscreen.
+
+ num_rows = (num_screen_modes_fullscreen + num_columns - 1) / num_columns;
+
+ if (num_rows < 4)
{
- TXT_AddWidget(window,
- TXT_NewCheckBox("Graphical startup", &graphical_startup));
+ num_rows = 4;
}
- if (gamemission == doom || gamemission == heretic)
+ if (num_supported_bpps > 1)
{
- TXT_AddWidget(window,
- TXT_NewCheckBox("Show ENDOOM screen", &show_endoom));
+ num_rows += 2;
}
- TXT_AddWidgets(bpp_table,
- TXT_NewLabel("Color depth: "),
- bpp_selector = TXT_NewDropdownList(&selected_bpp,
- supported_bpps,
- num_supported_bpps),
- NULL);
+ if (num_rows < 14)
+ {
+ window_y = 8 - ((num_rows + 1) / 2);
+ }
+ else
+ {
+ window_y = 1;
+ }
+ // The window is set at a fixed vertical position. This keeps
+ // the top of the window stationary when switching between
+ // fullscreen and windowed mode (which causes the window's
+ // height to change).
- TXT_SignalConnect(bpp_selector, "changed", UpdateBPP, modes_table);
- TXT_SignalConnect(fs_checkbox, "changed", GenerateModesTable, modes_table);
- TXT_SignalConnect(ar_checkbox, "changed", GenerateModesTable, modes_table);
+ TXT_SetWindowPosition(window, TXT_HORIZ_CENTER, TXT_VERT_TOP,
+ TXT_SCREEN_W / 2, window_y);
GenerateModesTable(NULL, modes_table);
+ UpdateModeSeparator(NULL, modes_separator);
+
+ // Button to open "advanced" window.
+ // Need to pass a pointer to the modes table, as some of the options
+ // in there trigger a rebuild of it.
+
+ advanced_button = TXT_NewWindowAction('a', "Advanced");
+ TXT_SetWindowAction(window, TXT_HORIZ_CENTER, advanced_button);
+ TXT_SignalConnect(advanced_button, "pressed",
+ AdvancedDisplayConfig, modes_table);
}
void BindDisplayVariables(void)
--- a/src/setup/joystick.c
+++ b/src/setup/joystick.c
@@ -27,6 +27,7 @@
#include "m_controls.h"
#include "textscreen.h"
+#include "execute.h"
#include "joystick.h"
#include "mode.h"
#include "txt_joybinput.h"
@@ -435,6 +436,8 @@
TXT_SignalConnect(joystick_button, "pressed", CalibrateJoystick, NULL);
TXT_SignalConnect(window, "closed", JoystickWindowClosed, NULL);
+
+ TXT_SetWindowAction(window, TXT_HORIZ_CENTER, TestConfigAction());
SetJoystickButtonLabel();
}
--- a/src/setup/setup-manifest.xml.in
+++ b/src/setup/setup-manifest.xml.in
@@ -1,16 +1,33 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
+
+<!-- Magic manifest file that should make Windows Vista/7 not
+ attempt to gain elevated privileges for chocolate-setup.
+
+ Based on:
+
+ http://www.cygwin.com/ml/cygwin/2006-12/msg00580.html
+ -->
+
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<!-- The "name" field in this tag should be the same as the executable's
name -->
- <assemblyIdentity version="@[email protected]" processorArchitecture="*"
- name="@PROGRAM_PREFIX@setup" type="win32"/>
+ <assemblyIdentity version="0.0.0.0" processorArchitecture="X86"
+ name="@[email protected]" type="win32"/>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v3">
<security>
<requestedPrivileges>
- <!-- Hi Vista! We don't require elevated privileges. Thanks! -->
- <requestedExecutionLevel level="asInvoker"/>
+ <requestedExecutionLevel level="asInvoker" uiAccess="false" />
</requestedPrivileges>
</security>
</trustInfo>
+
+ <!-- Stop the Program Compatibility Assistant appearing: -->
+
+ <compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
+ <application>
+ <supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}"/> <!-- 7 -->
+ <supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}"/> <!-- Vista -->
+ </application>
+ </compatibility>
</assembly>
--- /dev/null
+++ b/src/setup/setup.desktop.in
@@ -1,0 +1,7 @@
+[Desktop Entry]
+Name=@PACKAGE_NAME@ Setup
+Exec=@PROGRAM_PREFIX@setup
+Icon=@PROGRAM_PREFIX@setup
+Type=Application
+Comment=Setup tool for @PACKAGE_NAME@
+Categories=Settings;ConsoleOnly;
--- a/src/setup/sound.c
+++ b/src/setup/sound.c
@@ -68,7 +68,7 @@
int snd_sfxdevice = SNDDEVICE_SB;
int snd_musicdevice = SNDDEVICE_GENMIDI;
-int snd_samplerate = 22050;
+int snd_samplerate = 44100;
int opl_io_port = 0x388;
static int numChannels = 8;
--- a/src/setup/txt_joybinput.c
+++ b/src/setup/txt_joybinput.c
@@ -48,7 +48,12 @@
if (event->type == SDL_JOYBUTTONDOWN)
{
*joystick_input->variable = event->jbutton.button;
- TXT_EmitSignal(joystick_input, "set");
+
+ if (joystick_input->check_conflicts)
+ {
+ TXT_EmitSignal(joystick_input, "set");
+ }
+
TXT_CloseWindow(joystick_input->prompt_window);
return 1;
}
@@ -89,6 +94,10 @@
txt_label_t *label;
SDL_Joystick *joystick;
+ // Silently update when the shift button is held down.
+
+ joystick_input->check_conflicts = !TXT_GetModifierState(TXT_MOD_SHIFT);
+
if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
{
return;
@@ -153,15 +162,7 @@
GetJoystickButtonDescription(*joystick_input->variable, buf);
}
- if (selected)
- {
- TXT_BGColor(TXT_COLOR_GREY, 0);
- }
- else
- {
- TXT_BGColor(TXT_COLOR_BLUE, 0);
- }
-
+ TXT_SetWidgetBG(joystick_input, selected);
TXT_FGColor(TXT_COLOR_BRIGHT_WHITE);
TXT_DrawString(buf);
--- a/src/setup/txt_joybinput.h
+++ b/src/setup/txt_joybinput.h
@@ -37,6 +37,7 @@
txt_widget_t widget;
int *variable;
txt_window_t *prompt_window;
+ int check_conflicts;
};
txt_joystick_input_t *TXT_NewJoystickInput(int *variable);
--- a/src/setup/txt_keyinput.c
+++ b/src/setup/txt_keyinput.c
@@ -42,7 +42,12 @@
// Got the key press. Save to the variable and close the window.
*key_input->variable = key;
- TXT_EmitSignal(key_input, "set");
+
+ if (key_input->check_conflicts)
+ {
+ TXT_EmitSignal(key_input, "set");
+ }
+
TXT_CloseWindow(window);
// Re-enable key mappings now that we have the key
@@ -67,6 +72,10 @@
txt_window_t *window;
txt_label_t *label;
+ // Silently update when the shift button is held down.
+
+ key_input->check_conflicts = !TXT_GetModifierState(TXT_MOD_SHIFT);
+
window = TXT_NewWindow(NULL);
TXT_SetWindowAction(window, TXT_HORIZ_LEFT, NULL);
TXT_SetWindowAction(window, TXT_HORIZ_CENTER,
@@ -118,15 +127,7 @@
TXT_GetKeyDescription(*key_input->variable, buf);
}
- if (selected)
- {
- TXT_BGColor(TXT_COLOR_GREY, 0);
- }
- else
- {
- TXT_BGColor(TXT_COLOR_BLUE, 0);
- }
-
+ TXT_SetWidgetBG(key_input, selected);
TXT_FGColor(TXT_COLOR_BRIGHT_WHITE);
TXT_DrawString(buf);
--- a/src/setup/txt_keyinput.h
+++ b/src/setup/txt_keyinput.h
@@ -35,6 +35,7 @@
{
txt_widget_t widget;
int *variable;
+ int check_conflicts;
};
txt_key_input_t *TXT_NewKeyInput(int *variable);
--- a/src/setup/txt_mouseinput.c
+++ b/src/setup/txt_mouseinput.c
@@ -42,7 +42,12 @@
// Got the mouse press. Save to the variable and close the window.
*mouse_input->variable = b - TXT_MOUSE_BASE;
- TXT_EmitSignal(mouse_input, "set");
+
+ if (mouse_input->check_conflicts)
+ {
+ TXT_EmitSignal(mouse_input, "set");
+ }
+
TXT_CloseWindow(window);
return 1;
@@ -53,6 +58,9 @@
txt_window_t *window;
txt_label_t *label;
+ // Silently update when the shift key is held down.
+ mouse_input->check_conflicts = !TXT_GetModifierState(TXT_MOD_SHIFT);
+
window = TXT_NewWindow(NULL);
TXT_SetWindowAction(window, TXT_HORIZ_LEFT, NULL);
TXT_SetWindowAction(window, TXT_HORIZ_CENTER,
@@ -111,15 +119,7 @@
GetMouseButtonDescription(*mouse_input->variable, buf);
}
- if (selected)
- {
- TXT_BGColor(TXT_COLOR_GREY, 0);
- }
- else
- {
- TXT_BGColor(TXT_COLOR_BLUE, 0);
- }
-
+ TXT_SetWidgetBG(mouse_input, selected);
TXT_FGColor(TXT_COLOR_BRIGHT_WHITE);
TXT_DrawString(buf);
--- a/src/setup/txt_mouseinput.h
+++ b/src/setup/txt_mouseinput.h
@@ -35,6 +35,7 @@
{
txt_widget_t widget;
int *variable;
+ int check_conflicts;
};
txt_mouse_input_t *TXT_NewMouseInput(int *variable);
--- a/textscreen/txt_button.c
+++ b/textscreen/txt_button.c
@@ -46,16 +46,12 @@
w = button->widget.w;
- TXT_BGColor(TXT_COLOR_BLUE, 0);
TXT_FGColor(TXT_COLOR_BRIGHT_WHITE);
- if (selected)
- {
- TXT_BGColor(TXT_COLOR_GREY, 0);
- }
+ TXT_SetWidgetBG(button, selected);
TXT_DrawString(button->label);
-
+
for (i=strlen(button->label); i < w; ++i)
{
TXT_DrawString(" ");
--- a/textscreen/txt_checkbox.c
+++ b/textscreen/txt_checkbox.c
@@ -48,7 +48,7 @@
w = checkbox->widget.w;
- TXT_BGColor(TXT_COLOR_BLUE, 0);
+ TXT_BGColor(TXT_WINDOW_BACKGROUND, 0);
TXT_FGColor(TXT_COLOR_BRIGHT_CYAN);
TXT_DrawString("(");
@@ -67,11 +67,7 @@
TXT_DrawString(") ");
- if (selected)
- {
- TXT_BGColor(TXT_COLOR_GREY, 0);
- }
-
+ TXT_SetWidgetBG(checkbox, selected);
TXT_FGColor(TXT_COLOR_BRIGHT_WHITE);
TXT_DrawString(checkbox->label);
--- a/textscreen/txt_desktop.c
+++ b/textscreen/txt_desktop.c
@@ -61,6 +61,16 @@
num_windows = to;
}
+txt_window_t *TXT_GetActiveWindow(void)
+{
+ if (num_windows == 0)
+ {
+ return NULL;
+ }
+
+ return all_windows[num_windows - 1];
+}
+
static void DrawDesktopBackground(const char *title)
{
int i;
--- a/textscreen/txt_desktop.h
+++ b/textscreen/txt_desktop.h
@@ -63,6 +63,15 @@
void TXT_GUIMainLoop(void);
+/**
+ * Get the top window on the desktop that is currently receiving
+ * inputs.
+ *
+ * @return The active window, or NULL if no windows are present.
+ */
+
+txt_window_t *TXT_GetActiveWindow(void);
+
#endif /* #ifndef TXT_DESKTOP_H */
--- a/textscreen/txt_dropdown.c
+++ b/textscreen/txt_dropdown.c
@@ -99,6 +99,22 @@
return 0;
}
+static int SelectorMouseListener(txt_window_t *window, int x, int y, int b,
+ void *unused)
+{
+ txt_widget_t *win;
+
+ win = (txt_widget_t *) window;
+
+ if (x < win->x || x > win->x + win->w || y < win->y || y > win->y + win->h)
+ {
+ TXT_CloseWindow(window);
+ return 1;
+ }
+
+ return 0;
+}
+
// Open the dropdown list window to select an item
static void OpenSelectorWindow(txt_dropdown_list_t *list)
@@ -158,6 +174,7 @@
// Catch presses of escape in this window and close it.
TXT_SetKeyListener(window, SelectorWindowListener, NULL);
+ TXT_SetMouseListener(window, SelectorMouseListener, NULL);
}
static int DropdownListWidth(txt_dropdown_list_t *list)
@@ -197,15 +214,7 @@
// Set bg/fg text colors.
- if (selected)
- {
- TXT_BGColor(TXT_COLOR_GREY, 0);
- }
- else
- {
- TXT_BGColor(TXT_COLOR_BLUE, 0);
- }
-
+ TXT_SetWidgetBG(list, selected);
TXT_FGColor(TXT_COLOR_BRIGHT_WHITE);
// Select a string to draw from the list, if the current value is
--- a/textscreen/txt_gui.c
+++ b/textscreen/txt_gui.c
@@ -131,7 +131,7 @@
int bx, by;
TXT_FGColor(TXT_COLOR_BRIGHT_CYAN);
- TXT_BGColor(TXT_COLOR_BLUE, 0);
+ TXT_BGColor(TXT_WINDOW_BACKGROUND, 0);
for (y1=y; y1<y+h; ++y1)
{
@@ -191,7 +191,7 @@
data = TXT_GetScreenData();
TXT_FGColor(TXT_COLOR_BRIGHT_CYAN);
- TXT_BGColor(TXT_COLOR_BLUE, 0);
+ TXT_BGColor(TXT_WINDOW_BACKGROUND, 0);
if (!VALID_Y(y))
{
--- a/textscreen/txt_gui.h
+++ b/textscreen/txt_gui.h
@@ -27,6 +27,9 @@
#ifndef TXT_GUI_H
#define TXT_GUI_H
+#define TXT_WINDOW_BACKGROUND TXT_COLOR_BLUE
+#define TXT_HOVER_BACKGROUND TXT_COLOR_CYAN
+
void TXT_DrawDesktopBackground(const char *title);
void TXT_DrawWindowFrame(const char *title, int x, int y, int w, int h);
void TXT_DrawSeparator(int x, int y, int w);
@@ -34,6 +37,7 @@
void TXT_DrawHorizScrollbar(int x, int y, int w, int cursor, int range);
void TXT_DrawVertScrollbar(int x, int y, int h, int cursor, int range);
+
void TXT_InitClipArea(void);
void TXT_PushClipArea(int x1, int x2, int y1, int y2);
--- a/textscreen/txt_inputbox.c
+++ b/textscreen/txt_inputbox.c
@@ -60,15 +60,9 @@
{
TXT_BGColor(TXT_COLOR_BLACK, 0);
}
- else if (selected)
- {
- TXT_BGColor(TXT_COLOR_GREY, 0);
- }
else
{
- // Not even selected
-
- TXT_BGColor(TXT_COLOR_BLUE, 0);
+ TXT_SetWidgetBG(inputbox, selected);
}
TXT_FGColor(TXT_COLOR_BRIGHT_WHITE);
--- a/textscreen/txt_label.c
+++ b/textscreen/txt_label.c
@@ -176,7 +176,7 @@
// Default colors
- label->bgcolor = TXT_COLOR_BLUE;
+ label->bgcolor = TXT_WINDOW_BACKGROUND;
label->fgcolor = TXT_COLOR_BRIGHT_WHITE;
TXT_SetLabel(label, text);
--- a/textscreen/txt_main.h
+++ b/textscreen/txt_main.h
@@ -34,10 +34,12 @@
// Special keypress values that correspond to mouse button clicks
-#define TXT_MOUSE_BASE 0x10000
-#define TXT_MOUSE_LEFT (TXT_MOUSE_BASE + 0)
-#define TXT_MOUSE_RIGHT (TXT_MOUSE_BASE + 1)
-#define TXT_MOUSE_MIDDLE (TXT_MOUSE_BASE + 2)
+#define TXT_MOUSE_BASE 0x10000
+#define TXT_MOUSE_LEFT (TXT_MOUSE_BASE + 0)
+#define TXT_MOUSE_RIGHT (TXT_MOUSE_BASE + 1)
+#define TXT_MOUSE_MIDDLE (TXT_MOUSE_BASE + 2)
+#define TXT_MOUSE_SCROLLUP (TXT_MOUSE_BASE + 3)
+#define TXT_MOUSE_SCROLLDOWN (TXT_MOUSE_BASE + 4)
#define TXT_MAX_MOUSE_BUTTONS 16
// Screen size
@@ -67,6 +69,16 @@
TXT_COLOR_BRIGHT_WHITE,
} txt_color_t;
+// Modifier keys.
+
+typedef enum
+{
+ TXT_MOD_SHIFT,
+ TXT_MOD_CTRL,
+ TXT_MOD_ALT,
+ TXT_NUM_MODIFIERS
+} txt_modifier_t;
+
// Initialize the screen
// Returns 1 if successful, 0 if failed.
@@ -91,6 +103,10 @@
// Read a character from the keyboard
int TXT_GetChar(void);
+
+// Read the current state of modifier keys that are held down.
+
+int TXT_GetModifierState(txt_modifier_t mod);
// Provides a short description of a key code, placing into the
// provided buffer.
--- a/textscreen/txt_radiobutton.c
+++ b/textscreen/txt_radiobutton.c
@@ -48,7 +48,7 @@
w = radiobutton->widget.w;
- TXT_BGColor(TXT_COLOR_BLUE, 0);
+ TXT_BGColor(TXT_WINDOW_BACKGROUND, 0);
TXT_FGColor(TXT_COLOR_BRIGHT_CYAN);
TXT_DrawString("(");
@@ -67,11 +67,7 @@
TXT_DrawString(") ");
- if (selected)
- {
- TXT_BGColor(TXT_COLOR_GREY, 0);
- }
-
+ TXT_SetWidgetBG(radiobutton, selected);
TXT_FGColor(TXT_COLOR_BRIGHT_WHITE);
TXT_DrawString(radiobutton->label);
--- a/textscreen/txt_scrollpane.c
+++ b/textscreen/txt_scrollpane.c
@@ -416,6 +416,33 @@
scrollbars = NeedsScrollbars(scrollpane);
+ if (b == TXT_MOUSE_SCROLLUP)
+ {
+ if (scrollbars & SCROLLBAR_VERTICAL)
+ {
+ scrollpane->y -= 3;
+ }
+ else if (scrollbars & SCROLLBAR_HORIZONTAL)
+ {
+ scrollpane->x -= 3;
+ }
+
+ return;
+ }
+ else if (b == TXT_MOUSE_SCROLLDOWN)
+ {
+ if (scrollbars & SCROLLBAR_VERTICAL)
+ {
+ scrollpane->y += 3;
+ }
+ else if (scrollbars & SCROLLBAR_HORIZONTAL)
+ {
+ scrollpane->x += 3;
+ }
+
+ return;
+ }
+
rel_x = x - scrollpane->widget.x;
rel_y = y - scrollpane->widget.y;
@@ -433,14 +460,15 @@
else
{
int range = FullWidth(scrollpane) - scrollpane->w;
+ int bar_max = scrollpane->w - 3;
- scrollpane->x = ((rel_x - 1) * range) / (scrollpane->w - 3);
+ scrollpane->x = ((rel_x - 1) * range + (bar_max / 2)) / bar_max;
}
return;
}
- // Click on the horizontal scrollbar?
+ // Click on the vertical scrollbar?
if ((scrollbars & SCROLLBAR_VERTICAL) && rel_x == scrollpane->w)
{
if (rel_y == 0)
@@ -454,8 +482,9 @@
else
{
int range = FullHeight(scrollpane) - scrollpane->h;
+ int bar_max = scrollpane->h - 3;
- scrollpane->y = ((rel_y - 1) * range) / (scrollpane->h - 3);
+ scrollpane->y = ((rel_y - 1) * range + (bar_max / 2)) / bar_max;
}
return;
@@ -465,7 +494,6 @@
{
TXT_WidgetMousePress(scrollpane->child, x, y, b);
}
-
}
static void TXT_ScrollPaneLayout(TXT_UNCAST_ARG(scrollpane))
@@ -528,6 +556,10 @@
scrollpane->child = target;
scrollpane->expand_w = w <= 0;
scrollpane->expand_h = h <= 0;
+
+ // Set parent pointer for inner widget.
+
+ target->parent = &scrollpane->widget;
return scrollpane;
}
--- a/textscreen/txt_sdl.c
+++ b/textscreen/txt_sdl.c
@@ -63,6 +63,8 @@
static TxtSDLEventCallbackFunc event_callback;
static void *event_callback_data;
+static int modifier_state[TXT_NUM_MODIFIERS];
+
// Font we are using:
static txt_font_t *font;
@@ -225,7 +227,7 @@
// Ignore all mouse motion events
- SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
+// SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
// Repeat key presses so we can hold down arrows to scroll down the
// menu, for example. This is what setup.exe does.
@@ -479,6 +481,66 @@
}
}
+static int MouseHasMoved(void)
+{
+ static int last_x = 0, last_y = 0;
+ int x, y;
+
+ TXT_GetMousePosition(&x, &y);
+
+ if (x != last_x || y != last_y)
+ {
+ last_x = x; last_y = y;
+ return 1;
+ }
+ else
+ {
+ return 0;
+ }
+}
+
+// Examine a key press/release and update the modifier key state
+// if necessary.
+
+static void UpdateModifierState(SDL_keysym *sym, int pressed)
+{
+ txt_modifier_t mod;
+
+ switch (sym->sym)
+ {
+ case SDLK_LSHIFT:
+ case SDLK_RSHIFT:
+ mod = TXT_MOD_SHIFT;
+ break;
+
+ case SDLK_LCTRL:
+ case SDLK_RCTRL:
+ mod = TXT_MOD_CTRL;
+ break;
+
+ case SDLK_LALT:
+ case SDLK_RALT:
+#if !SDL_VERSION_ATLEAST(1, 3, 0)
+ case SDLK_LMETA:
+ case SDLK_RMETA:
+#endif
+ mod = TXT_MOD_ALT;
+ break;
+
+ default:
+ return;
+ }
+
+ if (pressed)
+ {
+ ++modifier_state[mod];
+ }
+ else
+ {
+ --modifier_state[mod];
+ }
+}
+
signed int TXT_GetChar(void)
{
SDL_Event ev;
@@ -508,12 +570,24 @@
break;
case SDL_KEYDOWN:
+ UpdateModifierState(&ev.key.keysym, 1);
+
return TranslateKey(&ev.key.keysym);
+ case SDL_KEYUP:
+ UpdateModifierState(&ev.key.keysym, 0);
+ break;
+
case SDL_QUIT:
// Quit = escape
return 27;
+ case SDL_MOUSEMOTION:
+ if (MouseHasMoved())
+ {
+ return 0;
+ }
+
default:
break;
}
@@ -520,6 +594,16 @@
}
return -1;
+}
+
+int TXT_GetModifierState(txt_modifier_t mod)
+{
+ if (mod < TXT_NUM_MODIFIERS)
+ {
+ return modifier_state[mod] > 0;
+ }
+
+ return 0;
}
static const char *SpecialKeyName(int key)
--- a/textscreen/txt_separator.c
+++ b/textscreen/txt_separator.c
@@ -65,7 +65,7 @@
{
TXT_GotoXY(x, y);
- TXT_BGColor(TXT_COLOR_BLUE, 0);
+ TXT_BGColor(TXT_WINDOW_BACKGROUND, 0);
TXT_FGColor(TXT_COLOR_BRIGHT_GREEN);
TXT_DrawString(" ");
TXT_DrawString(separator->label);
@@ -80,6 +80,20 @@
free(separator->label);
}
+void TXT_SetSeparatorLabel(txt_separator_t *separator, char *label)
+{
+ free(separator->label);
+
+ if (label != NULL)
+ {
+ separator->label = strdup(label);
+ }
+ else
+ {
+ separator->label = NULL;
+ }
+}
+
txt_widget_class_t txt_separator_class =
{
TXT_NeverSelectable,
@@ -99,14 +113,8 @@
TXT_InitWidget(separator, &txt_separator_class);
- if (label != NULL)
- {
- separator->label = strdup(label);
- }
- else
- {
- separator->label = NULL;
- }
+ separator->label = NULL;
+ TXT_SetSeparatorLabel(separator, label);
return separator;
}
--- a/textscreen/txt_separator.h
+++ b/textscreen/txt_separator.h
@@ -59,6 +59,14 @@
txt_separator_t *TXT_NewSeparator(char *label);
-#endif /* #ifndef TXT_SEPARATOR_H */
+/**
+ * Change the label on a separator.
+ *
+ * @param separator The separator.
+ * @param label The new label.
+ */
+void TXT_SetSeparatorLabel(txt_separator_t *separator, char *label);
+
+#endif /* #ifndef TXT_SEPARATOR_H */
--- a/textscreen/txt_spinctrl.c
+++ b/textscreen/txt_spinctrl.c
@@ -149,7 +149,7 @@
unsigned int padding;
TXT_FGColor(TXT_COLOR_BRIGHT_CYAN);
- TXT_BGColor(TXT_COLOR_BLUE, 0);
+ TXT_BGColor(TXT_WINDOW_BACKGROUND, 0);
TXT_DrawString("\x1b ");
@@ -161,13 +161,9 @@
{
TXT_BGColor(TXT_COLOR_BLACK, 0);
}
- else if (selected)
- {
- TXT_BGColor(TXT_COLOR_GREY, 0);
- }
else
{
- TXT_BGColor(TXT_COLOR_BLUE, 0);
+ TXT_SetWidgetBG(spincontrol, selected);
}
if (!spincontrol->editing)
@@ -195,7 +191,7 @@
}
TXT_FGColor(TXT_COLOR_BRIGHT_CYAN);
- TXT_BGColor(TXT_COLOR_BLUE, 0);
+ TXT_BGColor(TXT_WINDOW_BACKGROUND, 0);
TXT_DrawString(" \x1a");
}
--- a/textscreen/txt_table.c
+++ b/textscreen/txt_table.c
@@ -173,6 +173,13 @@
sizeof(txt_widget_t *) * (table->num_widgets + 1));
table->widgets[table->num_widgets] = widget;
++table->num_widgets;
+
+ // Maintain parent pointer.
+
+ if (widget != NULL)
+ {
+ widget->parent = &table->widget;
+ }
}
// Add multiple widgets to a table.
--- a/textscreen/txt_widget.c
+++ b/textscreen/txt_widget.c
@@ -24,6 +24,8 @@
#include "txt_io.h"
#include "txt_widget.h"
+#include "txt_gui.h"
+#include "txt_desktop.h"
typedef struct
{
@@ -82,6 +84,7 @@
widget->widget_class = widget_class;
widget->callback_table = TXT_NewCallbackTable();
+ widget->parent = NULL;
// Visible by default.
@@ -234,6 +237,65 @@
else
{
return 0;
+ }
+}
+
+int TXT_ContainsWidget(TXT_UNCAST_ARG(haystack), TXT_UNCAST_ARG(needle))
+{
+ TXT_CAST_ARG(txt_widget_t, haystack);
+ TXT_CAST_ARG(txt_widget_t, needle);
+
+ while (needle != NULL)
+ {
+ if (needle == haystack)
+ {
+ return 1;
+ }
+
+ needle = needle->parent;
+ }
+
+ return 0;
+}
+
+int TXT_HoveringOverWidget(TXT_UNCAST_ARG(widget))
+{
+ TXT_CAST_ARG(txt_widget_t, widget);
+ txt_window_t *active_window;
+ int x, y;
+
+ // We can only be hovering over widgets in the active window.
+
+ active_window = TXT_GetActiveWindow();
+
+ if (active_window == NULL || !TXT_ContainsWidget(active_window, widget))
+ {
+ return 0;
+ }
+
+ // Is the mouse cursor within the bounds of the widget?
+
+ TXT_GetMousePosition(&x, &y);
+
+ return (x >= widget->x && x < widget->x + widget->w
+ && y >= widget->y && y < widget->y + widget->h);
+}
+
+void TXT_SetWidgetBG(TXT_UNCAST_ARG(widget), int selected)
+{
+ TXT_CAST_ARG(txt_widget_t, widget);
+
+ if (selected)
+ {
+ TXT_BGColor(TXT_COLOR_GREY, 0);
+ }
+ else if (TXT_HoveringOverWidget(widget))
+ {
+ TXT_BGColor(TXT_HOVER_BACKGROUND, 0);
+ }
+ else
+ {
+ TXT_BGColor(TXT_WINDOW_BACKGROUND, 0);
}
}
--- a/textscreen/txt_widget.h
+++ b/textscreen/txt_widget.h
@@ -102,6 +102,10 @@
int x, y;
unsigned int w, h;
+
+ // Pointer up to parent widget that contains this widget.
+
+ txt_widget_t *parent;
};
void TXT_InitWidget(TXT_UNCAST_ARG(widget), txt_widget_class_t *widget_class);
@@ -146,6 +150,34 @@
int TXT_SelectableWidget(TXT_UNCAST_ARG(widget));
-#endif /* #ifndef TXT_WIDGET_H */
+/**
+ * Query whether the mouse is hovering over the specified widget.
+ *
+ * @param widget The widget.
+ * @return Non-zero if the mouse cursor is over the widget.
+ */
+int TXT_HoveringOverWidget(TXT_UNCAST_ARG(widget));
+
+/**
+ * Set the background to draw the specified widget, depending on
+ * whether it is selected and the mouse is hovering over it.
+ *
+ * @param widget The widget.
+ * @param selected Whether the widget is selected.
+ */
+
+void TXT_SetWidgetBG(TXT_UNCAST_ARG(widget), int selected);
+
+/**
+ * Query whether the specified widget is contained within another
+ * widget.
+ *
+ * @param haystack The widget that might contain needle.
+ * @param needle The widget being queried.
+ */
+
+int TXT_ContainsWidget(TXT_UNCAST_ARG(haystack), TXT_UNCAST_ARG(needle));
+
+#endif /* #ifndef TXT_WIDGET_H */
--- a/textscreen/txt_window.c
+++ b/textscreen/txt_window.c
@@ -40,6 +40,13 @@
}
window->actions[position] = action;
+
+ // Maintain parent pointer.
+
+ if (action != NULL)
+ {
+ action->widget.parent = &window->table.widget;
+ }
}
txt_window_t *TXT_NewWindow(char *title)
@@ -158,7 +165,7 @@
TXT_CalcWidgetSize(widget);
- widget->x = window->window_x + 2;
+ widget->x = window->window_x + 1;
widget->y = window->window_y + window->window_h - widget->h - 1;
// Adjust available space:
@@ -175,7 +182,7 @@
TXT_CalcWidgetSize(widget);
- widget->x = window->window_x + window->window_w - 2 - widget->w;
+ widget->x = window->window_x + window->window_w - 1 - widget->w;
widget->y = window->window_y + window->window_h - widget->h - 1;
// Adjust available space:
@@ -220,7 +227,7 @@
txt_widget_t *widget;
int i;
- *w = 1;
+ *w = 0;
*h = 0;
// Calculate the width of all the action widgets and use this
@@ -233,7 +240,7 @@
if (widget != NULL)
{
TXT_CalcWidgetSize(widget);
- *w += widget->w + 1;
+ *w += widget->w;
if (widget->h > *h)
{
--- a/textscreen/txt_window_action.c
+++ b/textscreen/txt_window_action.c
@@ -37,9 +37,10 @@
TXT_GetKeyDescription(action->key, buf);
- // Minimum width is the string length + two spaces for padding
+ // Width is label length, plus key description length, plus '='
+ // and two surrounding spaces.
- action->widget.w = strlen(action->label) + strlen(buf) + 1;
+ action->widget.w = strlen(action->label) + strlen(buf) + 3;
action->widget.h = 1;
}
@@ -50,12 +51,24 @@
TXT_GetKeyDescription(action->key, buf);
+ if (TXT_HoveringOverWidget(action))
+ {
+ TXT_BGColor(TXT_COLOR_BLACK, 0);
+ }
+ else
+ {
+ TXT_BGColor(TXT_WINDOW_BACKGROUND, 0);
+ }
+
+ TXT_DrawString(" ");
TXT_FGColor(TXT_COLOR_BRIGHT_GREEN);
TXT_DrawString(buf);
TXT_FGColor(TXT_COLOR_BRIGHT_CYAN);
TXT_DrawString("=");
+
TXT_FGColor(TXT_COLOR_BRIGHT_WHITE);
TXT_DrawString(action->label);
+ TXT_DrawString(" ");
}
static void TXT_WindowActionDestructor(TXT_UNCAST_ARG(action))
@@ -69,7 +82,7 @@
{
TXT_CAST_ARG(txt_window_action_t, action);
- if (key == action->key)
+ if (tolower(key) == tolower(action->key))
{
TXT_EmitSignal(action, "pressed");
return 1;