shithub: choc

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ref: 2ecb680cc7917359c4bcf5bc00b51a5e2fcfad4a
parent: 891e6c4e9a479b2182d07f17577f39f2a6b61b28
author: Turo Lamminen <[email protected]>
date: Sat Jul 21 13:07:59 EDT 2018

doom: Make end messages const

--- a/src/doom/dstrings.c
+++ b/src/doom/dstrings.c
@@ -20,7 +20,7 @@
 
 #include "dstrings.h"
 
-char *doom1_endmsg[] =
+const char *doom1_endmsg[] =
 {
   "are you sure you want to\nquit this great game?",
   "please don't leave, there's more\ndemons to toast!",
@@ -32,7 +32,7 @@
   "go ahead and leave. see if i care.",
 };
 
-char *doom2_endmsg[] =
+const char *doom2_endmsg[] =
 {
   // QuitDOOM II messages
   "are you sure you want to\nquit this great game?",
--- a/src/doom/dstrings.h
+++ b/src/doom/dstrings.h
@@ -34,8 +34,8 @@
 // 8 per each game type
 #define NUM_QUITMESSAGES   8
 
-extern char *doom1_endmsg[];
-extern char *doom2_endmsg[];
+extern const char *doom1_endmsg[];
+extern const char *doom2_endmsg[];
 
 
 #endif
--- a/src/doom/m_menu.c
+++ b/src/doom/m_menu.c
@@ -1091,7 +1091,7 @@
 
 static const char *M_SelectEndMessage(void)
 {
-    char **endmsg;
+    const char **endmsg;
 
     if (logical_gamemission == doom)
     {