ref: 2a1edf6030d1f5dc972221291aed46af15748268
parent: e6b5dcbc72fd8c3333c089ba39b75db95373c036
author: Simon Howard <[email protected]>
date: Tue Dec 5 16:45:32 EST 2006
More TODO items. That's all I can think of for now. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 768
--- a/TODO
+++ b/TODO
@@ -1,18 +1,34 @@
To do:
+* Joystick/gamepad support.
* Aspect ratio correction - stretch 320x200 to 320x240, 640x480, etc.
+* Smarter setup program - detect IWADs automatically and make them
+ selectable from a list.
+* Free version of the Chocolate Doom logo (from scratch, not using the
+ Doom imp sprite), so t-shirts can be printed!
+* Icon for chocolate-setup.
* Automatic WAD installer - download and run TCs from a list automatically
(automating the current "instructions on wiki" system)
* On Windows, search the Final Doom/Doom Collector's Edition install
dirs for IWADs.
* Demo hashes for regression testing of this and other ports.
+* Multiplayer:
+ - Master server for locating servers automatically - makes setting up
+ public servers easier.
+ - DWANGO-like interface for finding players and setting up games.
+ - Incorporate local LAN search into setup interface.
+ - Multiplayer options and configuration file (server name, etc)
* Improve multiplayer startup:
- Select an IWAD automatically from the server's game type rather than
all players having to specify -iwad.
- Send list of WADs to load instead of all clients having to specify -file.
- Same applies to dehacked patches and wad merging parameters.
+* MSVC build
* Portability improvements:
- Use size-specific types (eg. int32_t instead of int)
- Don't make structure packing assumptions when loading levels.
+* OPL emulation
+* Port to every OS under the sun
+* PC speaker support.
* Video capture mode?