ref: 27b66df2577becac7e34171c297d8fcc820101a9
parent: 6e0df0d01676cec59caaafa2cea3910c5a9b51e0
author: Simon Howard <[email protected]>
date: Sat Jan 16 14:20:11 EST 2010
Update TODO file. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1818
--- a/TODO
+++ b/TODO
@@ -1,17 +1,22 @@
+Currently in progress:
+
+* OPL MIDI playback (see: opl-branch)
+* Heretic/Hexen support (see: raven-branch)
+* Strife support (see: strife-branch)
+
To do:
-* Install packages:
- - Debian/Ubuntu .deb packages, Fedora .rpm packages.
- - Windows NSIS installer.
- - MacOS X .dmg packages (should be universal binaries!)
+* Demo hashes for regression testing of this and other ports.
* File selector for chocolate-setup, so that WADs can be selected from
a browser, instead of simply typing the filenames.
* Multiplayer:
- Master server for locating servers automatically - makes setting up
public servers easier.
+ - Use UPnP to automatically configure port forwarding for NATted
+ networks.
- Incorporate local LAN search into setup interface.
- Multiplayer options and configuration file (server name, etc)
-* Improve multiplayer startup:
+* Improve multiplayer startup:
- Select an IWAD automatically from the server's game type rather than
all players having to specify -iwad.
- Send list of WADs to load instead of all clients having to specify -file.
@@ -20,16 +25,14 @@
- Test on and fix for architectures where ((-2) >> 1) != -1
- Use size-specific types (eg. int32_t instead of int)
- Don't make structure packing assumptions when loading levels.
-* Port to every OS and architecture under the sun
+ - Port to every OS and architecture under the sun
Crazy pie in the sky ideas:
* Automatic WAD installer - download and run TCs from a list automatically
(automating the current "instructions on wiki" system).
-* Textscreen interface to the Compet-N database: menu driven system to
+* Textscreen interface to the Compet-N database: menu driven system to
automatically download and play speedruns.
* DWANGO-like interface for finding players and setting up games.
-* Demo hashes for regression testing of this and other ports.
-* OPL emulation
* Video capture mode?