ref: 214432eebbb94f41db0d9397aa4e098d4dfb3f7b
parent: 779d73e4fdfa3ddc5b77d1ef0e04aa92b5f89e88
author: Simon Howard <[email protected]>
date: Sun May 27 17:20:04 EDT 2018
opl: Unpause when starting a new song. This appears to match the vanilla (DMX) behavior and some of the higher- level sound code in s_sound.c appears to depend on it. Specifically, S_StopMusic() has code that calls I_ResumeSong() if the music is currently paused. However, S_Start() clears the paused state, which prevents the call to I_ResumeSong() from occurring. I interpret this as implying that the call to DMX's I_PlaySong() will resume OPL playback. Thanks to Fabian and Julia Nechaevsky for noticing the bug.
--- a/src/i_oplmusic.c
+++ b/src/i_oplmusic.c
@@ -1511,6 +1511,12 @@
{
InitChannel(&channels[i]);
}
+
+ // If the music was previously paused, it needs to be unpaused; playing
+ // a new song implies that we turn off pause. This matches vanilla
+ // behavior of the DMX library, and some of the higher-level code in
+ // s_sound.c relies on this.
+ OPL_SetPaused(0);
}
static void I_OPL_PauseSong(void)