ref: 1efd274daf5e10dd78e0a5cb0181b75ddca10db0
parent: c0492ef8da4b32427ef689ac9b15fd5f5270eaaf
author: Mike Swanson <[email protected]>
date: Fri May 20 03:40:15 EDT 2016
NEWS: Update for the current state of the repo. Maybe release soon...?
--- a/NEWS
+++ b/NEWS
@@ -1,3 +1,64 @@
+HEAD:
+
+ General:
+ * Bash completion scripts are now included. (thanks Fabian)
+ * Support the *.lmp file format in the Mac OS X launcher (thanks Jon)
+ * Emulate pitch-shifting as in early versions of Doom, as well
+ as Heretic and Hexen. (thanks Jon)
+ * Write out aspect-correct 1600×1200 PNGs. (thanks Jon)
+ * Better-accuracy OPL emulation. (thanks khokh2001)
+ * Futher emulation of DMX bugs with GUS cards. (thanks Nuke.YKT)
+ * Emulation of the disk icon has returned. (thanks Fabian, Jon)
+ * Repair SHA-1 checksum calculations on big endian systems, allowing
+ multiplayer games to be played in mixed little/big-endian
+ environments. (thanks GhostlyDeath, njankowski)
+
+ Build systems:
+ * Improve compatibility with BSD Make. (thanks R.Rebello)
+ * Fix ./configure --with-PACKAGE checks (tahnks R.Rebello)
+ * Default to installing the games to ${bindir}, such as /usr/local/bin,
+ rather than /usr/local/games. (thanks chungy)
+ * Support Visual Studio 2015. (thanks Azarien)
+ * Allow SDL headers and libraries to exist in the Microsoft Visual
+ Studio project directory. (thanks Quasar)
+ * Repair the CodeBlocks projects by removing non-existent files
+ (thanks krystalgamer)
+
+ Doom:
+ * Chex Quest's level warp cheat (LEESNYDER##) now behaves exactly
+ as the original EXE. (thanks Nuke.YKT)
+ * Allow starting multiplayer Chex Quest games.
+ * Allow Freedoom: Phase 1 ≤ 0.10.1 to be loaded with mods, with
+ -gameversion set other than ultimate. (thanks Fabian, chungy)
+ * Try to safe-guard against write failures while saving a game,
+ such as when the directory is read-only. Try falling back to a
+ temporary directory and reporting an error instead.
+ (thanks terrorcide)
+ * Fully support versions 1.666, 1.7, and 1.8. (thanks Nuke.YKT)
+
+ Heretic:
+ * Add map names for Episode 6, fixing a crash after completing a level
+ in this episode. (thanks J.Benaim)
+
+ Hexen:
+ * The MRJONES cheat code now returns an identical string to vanilla
+ and also enables fully reproducable builds. (thanks Fabian)
+ * Fix an issue where the game crashed while killing the Wraithverge
+ in 64-bit builds. (thanks J.Benaim)
+
+ Strife:
+ * The GOG.com release of Strife: Veteran Edition on Windows is now
+ detected and supported for automatic IWAD loading. (thanks chungy)
+ * Jumping can now be on a mouse button. (thanks Gez)
+ * Repair the calculation of whether monsters will gib to match
+ the vanilla code. (thanks Quasar)
+ * Fix several differences in constants compared to vanilla (thanks
+ Nuke.YKT, Quasar)
+
+ libtextscreen:
+ * Simplify the API for creating and managing tables and columns.
+ * Allow cycling through tables with tab key.
+
2.2.1 (2015-09-10):
Chocolate Doom has not seen a great deal of "stable" patch