ref: 1dc0e81d95f1057ebf8d42f9932f7e1ba9b46136
parent: e32215d28ef9e0ed883c5e78e43101c9f0958570
author: Simon Howard <[email protected]>
date: Tue Jun 9 17:05:02 EDT 2009
Make Hexen menu keys reconfigurable. Subversion-branch: /branches/raven-branch Subversion-revision: 1585
--- a/src/hexen/h2_main.c
+++ b/src/hexen/h2_main.c
@@ -150,7 +150,9 @@
I_BindVideoVariables();
I_BindJoystickVariables();
I_BindSoundVariables();
+
M_BindBaseControls();
+ M_BindMenuControls();
M_BindHereticControls();
M_BindHexenControls();
--- a/src/hexen/mn_menu.c
+++ b/src/hexen/mn_menu.c
@@ -31,6 +31,7 @@
#include "i_system.h"
#include "i_swap.h"
#include "i_video.h"
+#include "m_controls.h"
#include "p_local.h"
#include "r_local.h"
#include "s_sound.h"
@@ -1148,6 +1149,7 @@
{
return (false);
}
+
key = event->data1;
charTyped = event->data2;
@@ -1187,102 +1189,157 @@
if (askforquit)
{
- switch (charTyped)
+ if (key == key_menu_confirm)
{
- case 'y':
- if (askforquit)
- {
- switch (typeofask)
- {
- case 1:
- G_CheckDemoStatus();
- I_Quit();
- break;
- case 2:
- P_ClearMessage(&players[consoleplayer]);
- typeofask = 0;
- askforquit = false;
- paused = false;
- I_SetPalette(W_CacheLumpName
- ("PLAYPAL", PU_CACHE));
- H2_StartTitle(); // go to intro/demo mode.
- break;
- case 3:
- P_SetMessage(&players[consoleplayer],
- "QUICKSAVING....", false);
- FileMenuKeySteal = true;
- SCSaveGame(quicksave - 1);
- askforquit = false;
- typeofask = 0;
- BorderNeedRefresh = true;
- return true;
- case 4:
- P_SetMessage(&players[consoleplayer],
- "QUICKLOADING....", false);
- SCLoadGame(quickload - 1);
- askforquit = false;
- typeofask = 0;
- BorderNeedRefresh = true;
- return true;
- case 5:
- askforquit = false;
- typeofask = 0;
- BorderNeedRefresh = true;
- mn_SuicideConsole = true;
- return true;
- break;
- default:
- return true; // eat the 'y' keypress
- }
- }
- return false;
- case 'n':
- case KEY_ESCAPE:
- if (askforquit)
- {
- players[consoleplayer].messageTics = 0;
- askforquit = false;
- typeofask = 0;
- paused = false;
- UpdateState |= I_FULLSCRN;
- BorderNeedRefresh = true;
- return true;
- }
- return false;
+ switch (typeofask)
+ {
+ case 1:
+ G_CheckDemoStatus();
+ I_Quit();
+ return false;
+ case 2:
+ P_ClearMessage(&players[consoleplayer]);
+ askforquit = false;
+ typeofask = 0;
+ paused = false;
+ I_SetPalette(W_CacheLumpName("PLAYPAL", PU_CACHE));
+ H2_StartTitle(); // go to intro/demo mode.
+ return false;
+ case 3:
+ P_SetMessage(&players[consoleplayer],
+ "QUICKSAVING....", false);
+ FileMenuKeySteal = true;
+ SCSaveGame(quicksave - 1);
+ BorderNeedRefresh = true;
+ break;
+ case 4:
+ P_SetMessage(&players[consoleplayer],
+ "QUICKLOADING....", false);
+ SCLoadGame(quickload - 1);
+ BorderNeedRefresh = true;
+ break;
+ case 5:
+ BorderNeedRefresh = true;
+ mn_SuicideConsole = true;
+ break;
+ default:
+ break;
+ }
+
+ askforquit = false;
+ typeofask = 0;
+
+ return true;
+ }
+ else if (key == key_menu_abort || key == KEY_ESCAPE)
+ {
+ players[consoleplayer].messageTics = 0;
+ askforquit = false;
+ typeofask = 0;
+ paused = false;
+ UpdateState |= I_FULLSCRN;
+ BorderNeedRefresh = true;
+ return true;
}
+
return false; // don't let the keys filter thru
}
- if (MenuActive == false && !chatmodeon)
+ if (!MenuActive && !chatmodeon)
{
- switch (key)
+ if (key == key_menu_decscreen)
{
- case KEY_MINUS:
- if (automapactive)
- { // Don't screen size in automap
- return (false);
+ if (automapactive)
+ { // Don't screen size in automap
+ return (false);
+ }
+ SCScreenSize(LEFT_DIR);
+ S_StartSound(NULL, SFX_PICKUP_KEY);
+ BorderNeedRefresh = true;
+ UpdateState |= I_FULLSCRN;
+ return (true);
+ }
+ else if (key == key_menu_incscreen)
+ {
+ if (automapactive)
+ { // Don't screen size in automap
+ return (false);
+ }
+ SCScreenSize(RIGHT_DIR);
+ S_StartSound(NULL, SFX_PICKUP_KEY);
+ BorderNeedRefresh = true;
+ UpdateState |= I_FULLSCRN;
+ return (true);
+ }
+ else if (key == key_menu_help) // F1 (help screen)
+ {
+ SCInfo(0); // start up info screens
+ MenuActive = true;
+ return (true);
+ }
+ else if (key == key_menu_save) // F2 (save game)
+ {
+ if (gamestate == GS_LEVEL && !demoplayback)
+ {
+ MenuActive = true;
+ FileMenuKeySteal = false;
+ MenuTime = 0;
+ CurrentMenu = &SaveMenu;
+ CurrentItPos = CurrentMenu->oldItPos;
+ if (!netgame && !demoplayback)
+ {
+ paused = true;
}
- SCScreenSize(LEFT_DIR);
- S_StartSound(NULL, SFX_PICKUP_KEY);
- BorderNeedRefresh = true;
- UpdateState |= I_FULLSCRN;
- return (true);
- case KEY_EQUALS:
- if (automapactive)
- { // Don't screen size in automap
- return (false);
- }
- SCScreenSize(RIGHT_DIR);
- S_StartSound(NULL, SFX_PICKUP_KEY);
- BorderNeedRefresh = true;
- UpdateState |= I_FULLSCRN;
- return (true);
- case KEY_F1: // help screen
- SCInfo(0); // start up info screens
+ S_StartSound(NULL, SFX_DOOR_LIGHT_CLOSE);
+ slottextloaded = false; //reload the slot text, when needed
+ }
+ return true;
+ }
+ else if (key == key_menu_load) // F3 (load game)
+ {
+ if (SCNetCheck(2))
+ {
MenuActive = true;
- return (true);
- case KEY_F2: // save game
- if (gamestate == GS_LEVEL && !demoplayback)
+ FileMenuKeySteal = false;
+ MenuTime = 0;
+ CurrentMenu = &LoadMenu;
+ CurrentItPos = CurrentMenu->oldItPos;
+ if (!netgame && !demoplayback)
{
+ paused = true;
+ }
+ S_StartSound(NULL, SFX_DOOR_LIGHT_CLOSE);
+ slottextloaded = false; //reload the slot text, when needed
+ }
+ return true;
+ }
+ else if (key == key_menu_volume) // F4 (volume)
+ {
+ MenuActive = true;
+ FileMenuKeySteal = false;
+ MenuTime = 0;
+ CurrentMenu = &Options2Menu;
+ CurrentItPos = CurrentMenu->oldItPos;
+ if (!netgame && !demoplayback)
+ {
+ paused = true;
+ }
+ S_StartSound(NULL, SFX_DOOR_LIGHT_CLOSE);
+ slottextloaded = false; //reload the slot text, when needed
+ return true;
+ }
+ else if (key == key_menu_detail) // F5 (suicide)
+ {
+ MenuActive = false;
+ askforquit = true;
+ typeofask = 5; // suicide
+ return true;
+ }
+ else if (key == key_menu_qsave) // F6 (quicksave)
+ {
+ if (gamestate == GS_LEVEL && !demoplayback)
+ {
+ if (!quicksave || quicksave == -1)
+ {
MenuActive = true;
FileMenuKeySteal = false;
MenuTime = 0;
@@ -1293,160 +1350,121 @@
paused = true;
}
S_StartSound(NULL, SFX_DOOR_LIGHT_CLOSE);
- slottextloaded = false; //reload the slot text, when needed
+ slottextloaded = false; //reload the slot text
+ quicksave = -1;
+ P_SetMessage(&players[consoleplayer],
+ "CHOOSE A QUICKSAVE SLOT", true);
}
- return true;
- case KEY_F3: // load game
- if (SCNetCheck(2))
+ else
{
- MenuActive = true;
- FileMenuKeySteal = false;
- MenuTime = 0;
- CurrentMenu = &LoadMenu;
- CurrentItPos = CurrentMenu->oldItPos;
+ askforquit = true;
+ typeofask = 3;
if (!netgame && !demoplayback)
{
paused = true;
}
- S_StartSound(NULL, SFX_DOOR_LIGHT_CLOSE);
- slottextloaded = false; //reload the slot text, when needed
+ S_StartSound(NULL, SFX_CHAT);
}
- return true;
- case KEY_F4: // volume
- MenuActive = true;
- FileMenuKeySteal = false;
- MenuTime = 0;
- CurrentMenu = &Options2Menu;
- CurrentItPos = CurrentMenu->oldItPos;
- if (!netgame && !demoplayback)
- {
- paused = true;
- }
- S_StartSound(NULL, SFX_DOOR_LIGHT_CLOSE);
- slottextloaded = false; //reload the slot text, when needed
- return true;
- case KEY_F5:
- MenuActive = false;
- askforquit = true;
- typeofask = 5; // suicide
- return true;
- case KEY_F6: // quicksave
+ }
+ return true;
+ }
+ else if (key == key_menu_endgame) // F7 (end game)
+ {
+ if (SCNetCheck(3))
+ {
if (gamestate == GS_LEVEL && !demoplayback)
{
- if (!quicksave || quicksave == -1)
- {
- MenuActive = true;
- FileMenuKeySteal = false;
- MenuTime = 0;
- CurrentMenu = &SaveMenu;
- CurrentItPos = CurrentMenu->oldItPos;
- if (!netgame && !demoplayback)
- {
- paused = true;
- }
- S_StartSound(NULL, SFX_DOOR_LIGHT_CLOSE);
- slottextloaded = false; //reload the slot text
- quicksave = -1;
- P_SetMessage(&players[consoleplayer],
- "CHOOSE A QUICKSAVE SLOT", true);
- }
- else
- {
- askforquit = true;
- typeofask = 3;
- if (!netgame && !demoplayback)
- {
- paused = true;
- }
- S_StartSound(NULL, SFX_CHAT);
- }
- }
- return true;
- case KEY_F7: // endgame
- if (SCNetCheck(3))
+ S_StartSound(NULL, SFX_CHAT);
+ SCEndGame(0);
+ }
+ }
+ return true;
+ }
+ else if (key == key_menu_messages) // F8 (toggle messages)
+ {
+ SCMessages(0);
+ return true;
+ }
+ else if (key == key_menu_qload) // F9 (quickload)
+ {
+ if (SCNetCheck(2))
+ {
+ if (!quickload || quickload == -1)
{
- if (gamestate == GS_LEVEL && !demoplayback)
+ MenuActive = true;
+ FileMenuKeySteal = false;
+ MenuTime = 0;
+ CurrentMenu = &LoadMenu;
+ CurrentItPos = CurrentMenu->oldItPos;
+ if (!netgame && !demoplayback)
{
- S_StartSound(NULL, SFX_CHAT);
- SCEndGame(0);
+ paused = true;
}
+ S_StartSound(NULL, SFX_DOOR_LIGHT_CLOSE);
+ slottextloaded = false; // reload the slot text
+ quickload = -1;
+ P_SetMessage(&players[consoleplayer],
+ "CHOOSE A QUICKLOAD SLOT", true);
}
- return true;
- case KEY_F8: // toggle messages
- SCMessages(0);
- return true;
- case KEY_F9: // quickload
- if (SCNetCheck(2))
+ else
{
- if (!quickload || quickload == -1)
+ askforquit = true;
+ if (!netgame && !demoplayback)
{
- MenuActive = true;
- FileMenuKeySteal = false;
- MenuTime = 0;
- CurrentMenu = &LoadMenu;
- CurrentItPos = CurrentMenu->oldItPos;
- if (!netgame && !demoplayback)
- {
- paused = true;
- }
- S_StartSound(NULL, SFX_DOOR_LIGHT_CLOSE);
- slottextloaded = false; // reload the slot text
- quickload = -1;
- P_SetMessage(&players[consoleplayer],
- "CHOOSE A QUICKLOAD SLOT", true);
+ paused = true;
}
- else
- {
- askforquit = true;
- if (!netgame && !demoplayback)
- {
- paused = true;
- }
- typeofask = 4;
- S_StartSound(NULL, SFX_CHAT);
- }
- }
- return true;
- case KEY_F10: // quit
- if (gamestate == GS_LEVEL || gamestate == GS_FINALE)
- {
- SCQuitGame(0);
+ typeofask = 4;
S_StartSound(NULL, SFX_CHAT);
}
- return true;
- case KEY_F11: // F11 - gamma mode correction
- usegamma++;
- if (usegamma > 4)
- {
- usegamma = 0;
- }
- SB_PaletteFlash(true); // force change
- P_SetMessage(&players[consoleplayer], GammaText[usegamma],
- false);
- return true;
- case KEY_F12: // F12 - reload current map (devmaps mode)
- if (netgame)
- {
- return false;
- }
- if (gamekeydown[key_speed])
- { // Monsters ON
- nomonsters = false;
- }
- if (gamekeydown[key_strafe])
- { // Monsters OFF
- nomonsters = true;
- }
- G_DeferedInitNew(gameskill, gameepisode, gamemap);
- P_SetMessage(&players[consoleplayer], TXT_CHEATWARP, false);
- return true;
+ }
+ return true;
}
+ else if (key == key_menu_quit) // F10 (quit)
+ {
+ if (gamestate == GS_LEVEL || gamestate == GS_FINALE)
+ {
+ SCQuitGame(0);
+ S_StartSound(NULL, SFX_CHAT);
+ }
+ return true;
+ }
+ else if (key == key_menu_gamma) // F11 (gamma correction)
+ {
+ usegamma++;
+ if (usegamma > 4)
+ {
+ usegamma = 0;
+ }
+ SB_PaletteFlash(true); // force change
+ P_SetMessage(&players[consoleplayer], GammaText[usegamma],
+ false);
+ return true;
+ }
+ else if (key == KEY_F12) // F12 (???)
+ {
+ // F12 - reload current map (devmaps mode)
+ if (netgame)
+ {
+ return false;
+ }
+ if (gamekeydown[key_speed])
+ { // Monsters ON
+ nomonsters = false;
+ }
+ if (gamekeydown[key_strafe])
+ { // Monsters OFF
+ nomonsters = true;
+ }
+ G_DeferedInitNew(gameskill, gameepisode, gamemap);
+ P_SetMessage(&players[consoleplayer], TXT_CHEATWARP, false);
+ return true;
+ }
}
- if (MenuActive == false)
+ if (!MenuActive)
{
- if (key == KEY_ESCAPE || gamestate == GS_DEMOSCREEN || demoplayback)
+ if (key == key_menu_activate || gamestate == GS_DEMOSCREEN || demoplayback)
{
MN_ActivateMenu();
return (true);
@@ -1456,108 +1474,117 @@
if (!FileMenuKeySteal)
{
item = &CurrentMenu->items[CurrentItPos];
- switch (key)
+
+ if (key == key_menu_down) // Next menu item
{
- case KEY_DOWNARROW:
- do
+ do
+ {
+ if (CurrentItPos + 1 > CurrentMenu->itemCount - 1)
{
- if (CurrentItPos + 1 > CurrentMenu->itemCount - 1)
- {
- CurrentItPos = 0;
- }
- else
- {
- CurrentItPos++;
- }
+ CurrentItPos = 0;
}
- while (CurrentMenu->items[CurrentItPos].type == ITT_EMPTY);
- S_StartSound(NULL, SFX_FIGHTER_HAMMER_HITWALL);
- return (true);
- break;
- case KEY_UPARROW:
- do
+ else
{
- if (CurrentItPos == 0)
- {
- CurrentItPos = CurrentMenu->itemCount - 1;
- }
- else
- {
- CurrentItPos--;
- }
+ CurrentItPos++;
}
- while (CurrentMenu->items[CurrentItPos].type == ITT_EMPTY);
- S_StartSound(NULL, SFX_FIGHTER_HAMMER_HITWALL);
- return (true);
- break;
- case KEY_LEFTARROW:
- if (item->type == ITT_LRFUNC && item->func != NULL)
+ }
+ while (CurrentMenu->items[CurrentItPos].type == ITT_EMPTY);
+ S_StartSound(NULL, SFX_FIGHTER_HAMMER_HITWALL);
+ return (true);
+ }
+ else if (key == key_menu_up) // Previous menu item
+ {
+ do
+ {
+ if (CurrentItPos == 0)
{
- item->func(LEFT_DIR);
- S_StartSound(NULL, SFX_PICKUP_KEY);
+ CurrentItPos = CurrentMenu->itemCount - 1;
}
- return (true);
- break;
- case KEY_RIGHTARROW:
- if (item->type == ITT_LRFUNC && item->func != NULL)
+ else
{
- item->func(RIGHT_DIR);
- S_StartSound(NULL, SFX_PICKUP_KEY);
+ CurrentItPos--;
}
- return (true);
- break;
- case KEY_ENTER:
- if (item->type == ITT_SETMENU)
- {
- if (item->func != NULL)
- {
- item->func(item->option);
- }
- SetMenu(item->menu);
- }
- else if (item->func != NULL)
- {
- CurrentMenu->oldItPos = CurrentItPos;
- if (item->type == ITT_LRFUNC)
- {
- item->func(RIGHT_DIR);
- }
- else if (item->type == ITT_EFUNC)
- {
- item->func(item->option);
- }
- }
- S_StartSound(NULL, SFX_DOOR_LIGHT_CLOSE);
- return (true);
- break;
- case KEY_ESCAPE:
- MN_DeactivateMenu();
- return (true);
- case KEY_BACKSPACE:
+ }
+ while (CurrentMenu->items[CurrentItPos].type == ITT_EMPTY);
+ S_StartSound(NULL, SFX_FIGHTER_HAMMER_HITWALL);
+ return (true);
+ }
+ else if (key == key_menu_left) // Slider left
+ {
+ if (item->type == ITT_LRFUNC && item->func != NULL)
+ {
+ item->func(LEFT_DIR);
S_StartSound(NULL, SFX_PICKUP_KEY);
- if (CurrentMenu->prevMenu == MENU_NONE)
+ }
+ return (true);
+ }
+ else if (key == key_menu_right) // Slider right
+ {
+ if (item->type == ITT_LRFUNC && item->func != NULL)
+ {
+ item->func(RIGHT_DIR);
+ S_StartSound(NULL, SFX_PICKUP_KEY);
+ }
+ return (true);
+ }
+ else if (key == key_menu_forward) // Activate item (enter)
+ {
+ if (item->type == ITT_SETMENU)
+ {
+ if (item->func != NULL)
{
- MN_DeactivateMenu();
+ item->func(item->option);
}
- else
+ SetMenu(item->menu);
+ }
+ else if (item->func != NULL)
+ {
+ CurrentMenu->oldItPos = CurrentItPos;
+ if (item->type == ITT_LRFUNC)
{
- SetMenu(CurrentMenu->prevMenu);
+ item->func(RIGHT_DIR);
}
- return (true);
- default:
- for (i = 0; i < CurrentMenu->itemCount; i++)
+ else if (item->type == ITT_EFUNC)
{
- if (CurrentMenu->items[i].text)
- {
- if (toupper(charTyped)
- == toupper(CurrentMenu->items[i].text[0]))
- {
- CurrentItPos = i;
- return (true);
- }
+ item->func(item->option);
+ }
+ }
+ S_StartSound(NULL, SFX_DOOR_LIGHT_CLOSE);
+ return (true);
+ }
+ else if (key == key_menu_activate)
+ {
+ MN_DeactivateMenu();
+ return (true);
+ }
+ else if (key == key_menu_back)
+ {
+ S_StartSound(NULL, SFX_PICKUP_KEY);
+
+ if (CurrentMenu->prevMenu == MENU_NONE)
+ {
+ MN_DeactivateMenu();
+ }
+ else
+ {
+ SetMenu(CurrentMenu->prevMenu);
+ }
+ return (true);
+ }
+ else if (charTyped != 0)
+ {
+ for (i = 0; i < CurrentMenu->itemCount; i++)
+ {
+ if (CurrentMenu->items[i].text)
+ {
+ if (toupper(charTyped)
+ == toupper(CurrentMenu->items[i].text[0]))
+ {
+ CurrentItPos = i;
+ return (true);
}
}
- break;
+ }
}
return (false);
}