ref: 1be6c4c341fc6b42c76b9848b624e94f7f4451e4
parent: 939cea0431be99cf0f20644a05a909d582b6e68a
author: Simon Howard <[email protected]>
date: Fri Apr 14 11:24:32 EDT 2006
Fix netgame respawn bug on MAP02 (may be 64-bit related) Subversion-branch: /trunk/chocolate-doom Subversion-revision: 469
--- a/src/g_game.c
+++ b/src/g_game.c
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: g_game.c 455 2006-03-30 19:08:37Z fraggle $
+// $Id: g_game.c 469 2006-04-14 15:24:32Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@@ -134,7 +134,7 @@
static const char
-rcsid[] = "$Id: g_game.c 455 2006-03-30 19:08:37Z fraggle $";
+rcsid[] = "$Id: g_game.c 469 2006-04-14 15:24:32Z fraggle $";
#include <string.h>
#include <stdlib.h>
@@ -1076,7 +1076,7 @@
// spawn a teleport fog
ss = R_PointInSubsector (x,y);
- an = ( ANG45 * (mthing->angle/45) ) >> ANGLETOFINESHIFT;
+ an = ( ANG45 * (((unsigned int) mthing->angle)/45) ) >> ANGLETOFINESHIFT;
mo = P_SpawnMobj (x+20*finecosine[an], y+20*finesine[an]
, ss->sector->floorheight