ref: 16a00c60bba037ab3b3fe8b3caabff11ae94faaf
parent: 674f6b149257b3109061843755a5547c919278d5
author: Mike Swanson <[email protected]>
date: Sat Mar 10 07:36:10 EST 2018
NEWS: Minor formatting fixes for Markdown.
--- a/NEWS.md
+++ b/NEWS.md
@@ -33,7 +33,7 @@
systems with on-screen keyboards, this should activate the on-screen
keyboard when it is appropriate.
* Menu navigation with the joystick is now much more practical, and
- it's possible to bind a joystick axis to look up/down in games which
+ it’s possible to bind a joystick axis to look up/down in games which
support it (thanks Jon, Wintermute0110).
* Several command line options were removed that were judged to be
useless: `-grabmouse`, `-novert` and `-nonovert`. The mouse grabbing
@@ -51,7 +51,7 @@
* The midiproc code from Eternity Engine has been imported, improving
native MIDI playback on Windows and fixing a long-standing bug with
music volume adjustment (thanks AlexMax, Quasar).
- * VGA "porch" emulation was added (thanks Jon).
+ * VGA “porch” emulation was added (thanks Jon).
* The codebase now compiles with OpenWatcom (thanks Stephen Finniss).
### Doom
@@ -110,7 +110,7 @@
### Build systems
* There is better compatibility with BSD Make (thanks R.Rebello)
- * “./configure --with-PACKAGE” checks were repaired to behave
+ * `./configure --with-PACKAGE` checks were repaired to behave
logically, rather than disabling the feature (thanks R.Rebello)
* Games are now installed to ${bindir} by default, eg.
/usr/local/bin, rather than /usr/local/games (thanks chungy)
@@ -123,7 +123,7 @@
### Doom
* Chex Quest’s level warp cheat (LEESNYDER##) now behaves more like
like the original EXE (thanks Nuke.YKT)
- * It's now possible to start multiplayer Chex Quest games.
+ * It’s now possible to start multiplayer Chex Quest games.
* Freedoom: Phase 1 <= 0.10.1 can now be loaded with mods, with
-gameversion older than ultimate (thanks Fabian, chungy)
* The IWAD order preference for GOG.com installs matches vanilla
@@ -139,9 +139,9 @@
* Map names were added for Episode 6, fixing a crash after completing
a level in this episode (thanks J.Benaim)
* Support for unlimited demo/savegames was added (thanks CapnClever)
- * Demo support is expanded: "-demoextend" allows demos to last longer
- than a single level; "-shortticfix" adjusts low-resolution turning
- to match Doom's handling, and there is now "-maxdemo" and "-longtics"
+ * Demo support is expanded: `-demoextend` allows demos to last longer
+ than a single level; `-shortticfix` adjusts low-resolution turning
+ to match Doom’s handling, and there is now `-maxdemo` and `-longtics`
support (thanks CapnClever)
### Hexen
@@ -151,11 +151,11 @@
Wraithverge in 64-bit builds (thanks J.Benaim)
* Support for unlimited demo/savegames was added (thanks CapnClever)
* Mouse buttons for strafe left/right and move backward were added,
- as well as a "Double click acts as use" mouse option (thanks
+ as well as a “Double click acts as use” mouse option (thanks
CapnClever)
- * Demo support is expanded: "-demoextend" allows demos to last longer
- than a single level; "-shortticfix" adjusts low-resolution turning
- to match Doom's handling, and there is now "-maxdemo" and "-longtics"
+ * Demo support is expanded: `-demoextend` allows demos to last longer
+ than a single level; `-shortticfix` adjusts low-resolution turning
+ to match Doom’s handling, and there is now `-maxdemo` and `-longtics`
support (thanks CapnClever)
### Strife
@@ -170,7 +170,7 @@
### libtextscreen
* The API for creating and managing tables and columns was simplified.
- * It's now possible to cycle through tables with the tab key.
+ * It’s now possible to cycle through tables with the tab key.
* Windows can now have multiple columns.
## 2.2.1 (2015-09-10)