ref: 1641969b57d5c8873187473d2b0fd698fffce685
parent: 28e726147ae63442a5aeb99724b41d4ba7f0df3e
author: Toni Spets <[email protected]>
date: Fri Aug 24 12:20:05 EDT 2018
doom: Refactor wipe to advance once per frame
--- a/src/doom/d_main.c
+++ b/src/doom/d_main.c
@@ -166,7 +166,7 @@
extern int showMessages;
void R_ExecuteSetViewSize (void);
-void D_Display (void)
+boolean D_Display (void)
{
static boolean viewactivestate = false;
static boolean menuactivestate = false;
@@ -174,16 +174,9 @@
static boolean fullscreen = false;
static gamestate_t oldgamestate = -1;
static int borderdrawcount;
- int nowtime;
- int tics;
- int wipestart;
int y;
- boolean done;
boolean wipe;
boolean redrawsbar;
-
- if (nodrawers)
- return; // for comparative timing / profiling
redrawsbar = false;
@@ -298,35 +291,7 @@
M_Drawer (); // menu is drawn even on top of everything
NetUpdate (); // send out any new accumulation
-
- // normal update
- if (!wipe)
- {
- I_FinishUpdate (); // page flip or blit buffer
- return;
- }
-
- // wipe update
- wipe_EndScreen(0, 0, SCREENWIDTH, SCREENHEIGHT);
-
- wipestart = I_GetTime () - 1;
-
- do
- {
- do
- {
- nowtime = I_GetTime ();
- tics = nowtime - wipestart;
- I_Sleep(1);
- } while (tics <= 0);
-
- wipestart = nowtime;
- done = wipe_ScreenWipe(wipe_Melt
- , 0, 0, SCREENWIDTH, SCREENHEIGHT, tics);
- I_UpdateNoBlit ();
- M_Drawer (); // menu is drawn even on top of wipes
- I_FinishUpdate (); // page flip or blit buffer
- } while (!done);
+ return wipe;
}
static void EnableLoadingDisk(void)
@@ -425,6 +390,57 @@
}
//
+// D_RunFrame
+//
+void D_RunFrame()
+{
+ int nowtime;
+ int tics;
+ static int wipestart;
+ static boolean wipe;
+
+ if (wipe)
+ {
+ do
+ {
+ nowtime = I_GetTime ();
+ tics = nowtime - wipestart;
+ I_Sleep(1);
+ } while (tics <= 0);
+
+ wipestart = nowtime;
+ wipe = !wipe_ScreenWipe(wipe_Melt
+ , 0, 0, SCREENWIDTH, SCREENHEIGHT, tics);
+ I_UpdateNoBlit ();
+ M_Drawer (); // menu is drawn even on top of wipes
+ I_FinishUpdate (); // page flip or blit buffer
+ return;
+ }
+
+ // frame syncronous IO operations
+ I_StartFrame ();
+
+ TryRunTics (); // will run at least one tic
+
+ S_UpdateSounds (players[consoleplayer].mo);// move positional sounds
+
+ // Update display, next frame, with current state if no profiling is on
+ if (screenvisible && !nodrawers)
+ {
+ if ((wipe = D_Display ()))
+ {
+ // start wipe on this frame
+ wipe_EndScreen(0, 0, SCREENWIDTH, SCREENHEIGHT);
+
+ wipestart = I_GetTime () - 1;
+ } else {
+ // normal update
+ I_FinishUpdate (); // page flip or blit buffer
+ }
+ }
+}
+
+//
// D_DoomLoop
//
void D_DoomLoop (void)
@@ -463,16 +479,7 @@
while (1)
{
- // frame syncronous IO operations
- I_StartFrame ();
-
- TryRunTics (); // will run at least one tic
-
- S_UpdateSounds (players[consoleplayer].mo);// move positional sounds
-
- // Update display, next frame, with current state.
- if (screenvisible)
- D_Display ();
+ D_RunFrame();
}
}