ref: 154d9d8024ffad9027981eb586913d14c6c50d60
parent: 580372cddbb04538da69a3936f670f7128765c4b
author: Simon Howard <[email protected]>
date: Wed Sep 10 14:45:53 EDT 2008
Split off game mode/mission/version definitions into common code, along with various netgame constants. Subversion-branch: /branches/raven-branch Subversion-revision: 1218
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -9,6 +9,7 @@
DEDSERV_FILES=\
d_dedicated.c \
+d_mode.c d_mode.h \
i_main.c \
i_timer.c i_timer.h \
m_argv.c m_argv.h \
@@ -27,10 +28,11 @@
MAIN_SOURCE_FILES=\
d_event.c d_event.h \
-doomkeys.h \
-doomfeatures.h \
-doomtype.h \
-d_ticcmd.h \
+ doomkeys.h \
+ doomfeatures.h \
+ doomtype.h \
+d_mode.c d_mode.h \
+ d_ticcmd.h \
i_cdmus.c i_cdmus.h \
i_main.c \
i_joystick.c i_joystick.h \
--- a/src/doom/d_net.h
+++ b/src/doom/d_net.h
@@ -30,11 +30,6 @@
#include "d_player.h"
-#define MAXNETNODES 8
-
-// Networking and tick handling related.
-#define BACKUPTICS 128
-
extern int extratics;
// Create any new ticcmds and broadcast to other players.
--- a/src/doom/doomdef.h
+++ b/src/doom/doomdef.h
@@ -31,7 +31,9 @@
#include <stdio.h>
#include <string.h>
+#include "doomtype.h"
#include "i_timer.h"
+#include "d_mode.h"
//
// Global parameters/defines.
@@ -43,42 +45,6 @@
#define DOOM_191_VERSION 111
-// Game mode handling - identify IWAD version
-// to handle IWAD dependend animations etc.
-typedef enum
-{
- shareware, // DOOM 1 shareware, E1, M9
- registered, // DOOM 1 registered, E3, M27
- commercial, // DOOM 2 retail, E1 M34
- // DOOM 2 german edition not handled
- retail, // DOOM 1 retail, E4, M36
- indetermined // Well, no IWAD found.
-
-} GameMode_t;
-
-
-// Mission packs - might be useful for TC stuff?
-typedef enum
-{
- doom, // DOOM 1
- doom2, // DOOM 2
- pack_tnt, // TNT mission pack
- pack_plut, // Plutonia pack
- none
-
-} GameMission_t;
-
-// What version are we emulating?
-
-typedef enum
-{
- exe_doom_1_9, // Doom 1.9: used for shareware, registered and commercial
- exe_ultimate, // Ultimate Doom (retail)
- exe_final, // Final Doom
- exe_chex, // Chex Quest executable (based on Final Doom)
-} GameVersion_t;
-
-
// If rangecheck is undefined,
// most parameter validation debugging code will not be compiled
#define RANGECHECK
@@ -105,18 +71,6 @@
// Deaf monsters/do not react to sound.
#define MTF_AMBUSH 8
-
-typedef enum
-{
- sk_noitems = -1, // the "-skill 0" hack
- sk_baby = 0,
- sk_easy,
- sk_medium,
- sk_hard,
- sk_nightmare
-} skill_t;
-
-
//
--- a/src/doom/doomstat.h
+++ b/src/doom/doomstat.h
@@ -41,7 +41,10 @@
// We need the playr data structure as well.
#include "d_player.h"
+// Game mode/mission
+#include "d_mode.h"
+#include "net_defs.h"
--- a/src/net_common.c
+++ b/src/net_common.c
@@ -21,10 +21,12 @@
// Common code shared between the client and server
//
+#include <stdio.h>
#include <ctype.h>
#include <stdlib.h>
#include "doomtype.h"
+#include "d_mode.h"
#include "i_timer.h"
#include "net_common.h"
@@ -531,24 +533,6 @@
putchar('\n');
}
-// Check that a gamemode+gamemission received over the network is valid.
-
-boolean NET_ValidGameMode(GameMode_t mode, GameMission_t mission)
-{
- if (mode == shareware || mode == registered || mode == retail)
- {
- return true;
- }
- else if (mode == commercial)
- {
- return mission == doom2 || mission == pack_tnt || mission == pack_plut;
- }
- else
- {
- return false;
- }
-}
-
// Check that game settings are valid
boolean NET_ValidGameSettings(GameMode_t mode, GameMission_t mission,
@@ -566,7 +550,7 @@
if (settings->skill < sk_noitems || settings->skill > sk_nightmare)
return false;
- if (settings->gameversion < exe_doom_1_9 || settings->gameversion > exe_chex)
+ if (!D_ValidGameVersion(mission, settings->gameversion))
return false;
if (mode == shareware || mode == retail || mode == registered)
--- a/src/net_common.h
+++ b/src/net_common.h
@@ -24,11 +24,10 @@
#ifndef NET_COMMON_H
#define NET_COMMON_H
+#include "d_mode.h"
#include "net_defs.h"
#include "net_packet.h"
-#include "doomdef.h"
-
typedef enum
{
// sending syn packets, waiting for an ACK reply
@@ -113,8 +112,6 @@
void NET_SafePuts(char *msg);
unsigned int NET_ExpandTicNum(unsigned int relative, unsigned int b);
-
-boolean NET_ValidGameMode(GameMode_t mode, GameMission_t mission);
boolean NET_ValidGameSettings(GameMode_t mode, GameMission_t mission,
net_gamesettings_t *settings);
--- a/src/net_defs.h
+++ b/src/net_defs.h
@@ -29,9 +29,19 @@
#include "doomtype.h"
#include "d_ticcmd.h"
+// Absolute maximum number of "nodes" in the game. This is different to
+// MAXPLAYERS, as there may be observers that are not participating
+// (eg. left/right monitors)
+
+#define MAXNETNODES 16
+
// The maximum number of players, multiplayer/networking.
#define MAXPLAYERS 4
+
+// Networking and tick handling related.
+
+#define BACKUPTICS 128
typedef struct _net_module_s net_module_t;
typedef struct _net_packet_s net_packet_t;
--- a/src/net_query.c
+++ b/src/net_query.c
@@ -22,6 +22,7 @@
// Querying servers to find their current status.
//
+#include <stdio.h>
#include <stdarg.h>
#include <stdlib.h>
--- a/src/net_server.c
+++ b/src/net_server.c
@@ -21,6 +21,7 @@
// Network server code
//
+#include <stdio.h>
#include <stdarg.h>
#include <stdlib.h>
#include <string.h>
@@ -28,7 +29,7 @@
#include "config.h"
#include "doomtype.h"
-#include "doomstat.h"
+#include "d_mode.h"
#include "i_system.h"
#include "i_timer.h"
@@ -511,7 +512,7 @@
return;
}
- if (!NET_ValidGameMode(cl_gamemode, cl_gamemission))
+ if (!D_ValidGameMode(cl_gamemission, cl_gamemode))
{
return;
}