ref: 12aafe9c5c927139a295d59675d8b7931bc2b96f
parent: 096d3d1121fe825261c4adb78fdadf40853443c3
author: Samuel Villareal <[email protected]>
date: Fri Sep 24 22:21:59 EDT 2010
+ Plats finished + All plat line types identified Subversion-branch: /branches/strife-branch Subversion-revision: 2136
--- a/src/strife/p_plats.c
+++ b/src/strife/p_plats.c
@@ -43,7 +43,7 @@
#include "sounds.h"
-plat_t* activeplats[MAXPLATS];
+plat_t* activeplats[MAXPLATS];
@@ -53,260 +53,311 @@
void T_PlatRaise(plat_t* plat)
{
result_e res;
-
+
switch(plat->status)
{
- case up:
- res = T_MovePlane(plat->sector,
- plat->speed,
- plat->high,
- plat->crush,0,1);
-
- if (plat->type == raiseAndChange
- || plat->type == raiseToNearestAndChange)
- {
- if (!(leveltime&7))
- S_StartSound(&plat->sector->soundorg, sfx_stnmov);
- }
-
-
- if (res == crushed && (!plat->crush))
- {
- plat->count = plat->wait;
- plat->status = down;
- S_StartSound(&plat->sector->soundorg, sfx_pstart);
- }
- else
- {
- if (res == pastdest)
- {
- plat->count = plat->wait;
- plat->status = waiting;
- S_StartSound(&plat->sector->soundorg, sfx_pstop);
+ case up:
+ res = T_MovePlane(plat->sector, plat->speed, plat->high, plat->crush, 0, 1);
- switch(plat->type)
- {
- case blazeDWUS:
- case downWaitUpStay:
- P_RemoveActivePlat(plat);
- break;
-
- case raiseAndChange:
- case raiseToNearestAndChange:
- P_RemoveActivePlat(plat);
- break;
-
- default:
- break;
- }
- }
- }
- break;
-
- case down:
- res = T_MovePlane(plat->sector,plat->speed,plat->low,false,0,-1);
+ if(plat->type == raiseAndChange
+ || plat->type == raiseToNearestAndChange)
+ {
+ if(!(leveltime&7))
+ S_StartSound(&plat->sector->soundorg, sfx_stnmov);
+ }
- if (res == pastdest)
- {
- plat->count = plat->wait;
- plat->status = waiting;
- S_StartSound(&plat->sector->soundorg,sfx_pstop);
- }
- break;
-
- case waiting:
- if (!--plat->count)
- {
- if (plat->sector->floorheight == plat->low)
- plat->status = up;
- else
- plat->status = down;
- S_StartSound(&plat->sector->soundorg,sfx_pstart);
- }
- case in_stasis:
- break;
+ // villsa [STRIFE]
+ if(plat->type == slowDWUS)
+ {
+ if(!(leveltime&7))
+ S_StartSound(&plat->sector->soundorg, sfx_stnmov);
+ }
+
+
+ if(res == crushed && (!plat->crush))
+ {
+ plat->count = plat->wait;
+ plat->status = down;
+ S_StartSound(&plat->sector->soundorg, sfx_pstart);
+ }
+ else
+ {
+ if(res == pastdest)
+ {
+ plat->count = plat->wait;
+ plat->status = waiting;
+ S_StartSound(&plat->sector->soundorg, sfx_pstop);
+
+ switch(plat->type)
+ {
+ case blazeDWUS:
+ case downWaitUpStay:
+ case raiseAndChange:
+ case slowDWUS: // villsa [STRIFE]
+ case raiseToNearestAndChange:
+ P_RemoveActivePlat(plat);
+ break;
+
+ default:
+ break;
+ }
+ }
+ }
+ break;
+
+ case down:
+ res = T_MovePlane(plat->sector, plat->speed, plat->low, false, 0, -1);
+
+ // villsa [STRIFE]
+ if(plat->type == slowDWUS)
+ {
+ if(!(leveltime&7))
+ S_StartSound(&plat->sector->soundorg, sfx_stnmov);
+ }
+
+ if(res == pastdest)
+ {
+ plat->count = plat->wait;
+ plat->status = waiting;
+ S_StartSound(&plat->sector->soundorg,sfx_pstop);
+
+ // villsa [STRIFE]
+ if(plat->type == upWaitDownStay)
+ P_RemoveActivePlat(plat);
+ }
+ break;
+
+ case waiting:
+ if(!--plat->count)
+ {
+ if(plat->sector->floorheight == plat->low)
+ plat->status = up;
+ else
+ plat->status = down;
+ S_StartSound(&plat->sector->soundorg,sfx_pstart);
+ }
}
}
//
-// Do Platforms
-// "amount" is only used for SOME platforms.
+// EV_DoPlat
//
-int
-EV_DoPlat
-( line_t* line,
- plattype_e type,
- int amount )
+// Do Platforms "amount" is only used for SOME platforms.
+//
+int EV_DoPlat(line_t* line, plattype_e type, int amount)
{
- plat_t* plat;
- int secnum;
- int rtn;
- sector_t* sec;
-
+ plat_t* plat;
+ int secnum;
+ int rtn;
+ sector_t* sec;
+
secnum = -1;
rtn = 0;
-
+
// Activate all <type> plats that are in_stasis
switch(type)
{
- case perpetualRaise:
- P_ActivateInStasis(line->tag);
- break;
-
- default:
- break;
+ case perpetualRaise:
+ P_ActivateInStasis(line->tag);
+ break;
+
+ default:
+ break;
}
-
- while ((secnum = P_FindSectorFromLineTag(line,secnum)) >= 0)
+
+ while((secnum = P_FindSectorFromLineTag(line,secnum)) >= 0)
{
- sec = §ors[secnum];
+ sec = §ors[secnum];
- if (sec->specialdata)
- continue;
-
- // Find lowest & highest floors around sector
- rtn = 1;
- plat = Z_Malloc( sizeof(*plat), PU_LEVSPEC, 0);
- P_AddThinker(&plat->thinker);
-
- plat->type = type;
- plat->sector = sec;
- plat->sector->specialdata = plat;
- plat->thinker.function.acp1 = (actionf_p1) T_PlatRaise;
- plat->crush = false;
- plat->tag = line->tag;
-
- switch(type)
- {
- case raiseToNearestAndChange:
- plat->speed = PLATSPEED/2;
- sec->floorpic = sides[line->sidenum[0]].sector->floorpic;
- plat->high = P_FindNextHighestFloor(sec,sec->floorheight);
- plat->wait = 0;
- plat->status = up;
- // NO MORE DAMAGE, IF APPLICABLE
- sec->special = 0;
+ if (sec->specialdata)
+ continue;
- S_StartSound(&sec->soundorg,sfx_stnmov);
- break;
-
- case raiseAndChange:
- plat->speed = PLATSPEED/2;
- sec->floorpic = sides[line->sidenum[0]].sector->floorpic;
- plat->high = sec->floorheight + amount*FRACUNIT;
- plat->wait = 0;
- plat->status = up;
+ // Find lowest & highest floors around sector
+ rtn = 1;
+ plat = Z_Malloc( sizeof(*plat), PU_LEVSPEC, 0);
+ P_AddThinker(&plat->thinker);
- S_StartSound(&sec->soundorg,sfx_stnmov);
- break;
-
- case downWaitUpStay:
- plat->speed = PLATSPEED * 4;
- plat->low = P_FindLowestFloorSurrounding(sec);
+ plat->type = type;
+ plat->sector = sec;
+ plat->sector->specialdata = plat;
+ plat->thinker.function.acp1 = (actionf_p1) T_PlatRaise;
+ plat->crush = false;
+ plat->tag = line->tag;
- if (plat->low > sec->floorheight)
- plat->low = sec->floorheight;
+ switch(type)
+ {
+ case raiseToNearestAndChange:
+ plat->speed = PLATSPEED/2;
+ sec->floorpic = sides[line->sidenum[0]].sector->floorpic;
+ plat->high = P_FindNextHighestFloor(sec,sec->floorheight);
+ plat->wait = 0;
+ plat->status = up;
- plat->high = sec->floorheight;
- plat->wait = TICRATE*PLATWAIT;
- plat->status = down;
- S_StartSound(&sec->soundorg,sfx_pstart);
- break;
-
- case blazeDWUS:
- plat->speed = PLATSPEED * 8;
- plat->low = P_FindLowestFloorSurrounding(sec);
+ // NO MORE DAMAGE, IF APPLICABLE
+ sec->special = 0;
- if (plat->low > sec->floorheight)
- plat->low = sec->floorheight;
+ S_StartSound(&sec->soundorg, sfx_stnmov);
+ break;
- plat->high = sec->floorheight;
- plat->wait = TICRATE*PLATWAIT;
- plat->status = down;
- S_StartSound(&sec->soundorg,sfx_pstart);
- break;
-
- case perpetualRaise:
- plat->speed = PLATSPEED;
- plat->low = P_FindLowestFloorSurrounding(sec);
+ case raiseAndChange:
+ plat->speed = PLATSPEED/2;
+ sec->floorpic = sides[line->sidenum[0]].sector->floorpic;
+ plat->high = sec->floorheight + amount * FRACUNIT;
+ plat->wait = 0;
+ plat->status = up;
- if (plat->low > sec->floorheight)
- plat->low = sec->floorheight;
+ S_StartSound(&sec->soundorg, sfx_stnmov);
+ break;
- plat->high = P_FindHighestFloorSurrounding(sec);
+ // villsa [STRIFE]
+ case upWaitDownStay:
+ plat->speed = PLATSPEED * 4;
+ plat->low = P_FindNextHighestFloor(sec, sec->floorheight);
- if (plat->high < sec->floorheight)
- plat->high = sec->floorheight;
+ if(plat->low > sec->floorheight)
+ plat->low = sec->floorheight;
- plat->wait = TICRATE*PLATWAIT;
- plat->status = P_Random()&1;
+ plat->high = sec->floorheight;
+ plat->wait = TICRATE * PLATWAIT;
+ plat->status = up;
+ S_StartSound(&sec->soundorg, sfx_pstart);
+ break;
- S_StartSound(&sec->soundorg,sfx_pstart);
- break;
- }
- P_AddActivePlat(plat);
+ case downWaitUpStay:
+ plat->speed = PLATSPEED * 4;
+ plat->low = P_FindLowestFloorSurrounding(sec);
+
+ if(plat->low > sec->floorheight)
+ plat->low = sec->floorheight;
+
+ plat->high = sec->floorheight;
+ plat->wait = TICRATE * PLATWAIT;
+ plat->status = down;
+ S_StartSound(&sec->soundorg, sfx_pstart);
+ break;
+
+ // villsa [STRIFE]
+ case slowDWUS:
+ plat->speed = PLATSPEED;
+ plat->low = P_FindLowestFloorSurrounding(sec);
+
+ if(plat->low > sec->floorheight)
+ plat->low = sec->floorheight;
+
+ plat->high = sec->floorheight;
+ plat->wait = TICRATE * (PLATWAIT * 10);
+ plat->status = down;
+ S_StartSound(&sec->soundorg,sfx_pstart);
+ break;
+
+ case blazeDWUS:
+ plat->speed = PLATSPEED * 8;
+ plat->low = P_FindLowestFloorSurrounding(sec);
+
+ if(plat->low > sec->floorheight)
+ plat->low = sec->floorheight;
+
+ plat->high = sec->floorheight;
+ plat->wait = TICRATE * PLATWAIT;
+ plat->status = down;
+ S_StartSound(&sec->soundorg, sfx_pstart);
+ break;
+
+ case perpetualRaise:
+ plat->speed = PLATSPEED;
+ plat->low = P_FindLowestFloorSurrounding(sec);
+
+ if(plat->low > sec->floorheight)
+ plat->low = sec->floorheight;
+
+ plat->high = P_FindHighestFloorSurrounding(sec);
+
+ if(plat->high < sec->floorheight)
+ plat->high = sec->floorheight;
+
+ plat->wait = TICRATE * PLATWAIT;
+ plat->status = P_Random() & 1;
+
+ S_StartSound(&sec->soundorg, sfx_pstart);
+ break;
+ }
+
+ P_AddActivePlat(plat);
}
return rtn;
}
-
+//
+// P_ActivateInStasis
+//
void P_ActivateInStasis(int tag)
{
- int i;
-
- for (i = 0;i < MAXPLATS;i++)
- if (activeplats[i]
- && (activeplats[i])->tag == tag
- && (activeplats[i])->status == in_stasis)
- {
- (activeplats[i])->status = (activeplats[i])->oldstatus;
- (activeplats[i])->thinker.function.acp1
- = (actionf_p1) T_PlatRaise;
- }
+ int i;
+
+ for(i = 0; i < MAXPLATS; i++)
+ if(activeplats[i]
+ && (activeplats[i])->tag == tag
+ && (activeplats[i])->status == in_stasis)
+ {
+ (activeplats[i])->status = (activeplats[i])->oldstatus;
+ (activeplats[i])->thinker.function.acp1
+ = (actionf_p1)T_PlatRaise;
+ }
}
+//
+// EV_StopPlat
+//
void EV_StopPlat(line_t* line)
{
- int j;
-
- for (j = 0;j < MAXPLATS;j++)
- if (activeplats[j]
- && ((activeplats[j])->status != in_stasis)
- && ((activeplats[j])->tag == line->tag))
- {
- (activeplats[j])->oldstatus = (activeplats[j])->status;
- (activeplats[j])->status = in_stasis;
- (activeplats[j])->thinker.function.acv = (actionf_v)NULL;
- }
+ int j;
+
+ for(j = 0; j < MAXPLATS; j++)
+ if (activeplats[j]
+ && ((activeplats[j])->status != in_stasis)
+ && ((activeplats[j])->tag == line->tag))
+ {
+ (activeplats[j])->oldstatus = (activeplats[j])->status;
+ (activeplats[j])->status = in_stasis;
+ (activeplats[j])->thinker.function.acv = (actionf_v)NULL;
+ }
}
+//
+// P_AddActivePlat
+//
void P_AddActivePlat(plat_t* plat)
{
- int i;
-
- for (i = 0;i < MAXPLATS;i++)
- if (activeplats[i] == NULL)
- {
- activeplats[i] = plat;
- return;
- }
- I_Error ("P_AddActivePlat: no more plats!");
+ int i;
+
+ for(i = 0; i < MAXPLATS; i++)
+ if (activeplats[i] == NULL)
+ {
+ activeplats[i] = plat;
+ return;
+ }
+
+ I_Error("P_AddActivePlat: no more plats!");
}
+//
+// P_RemoveActivePlat
+//
void P_RemoveActivePlat(plat_t* plat)
{
- int i;
- for (i = 0;i < MAXPLATS;i++)
- if (plat == activeplats[i])
- {
- (activeplats[i])->sector->specialdata = NULL;
- P_RemoveThinker(&(activeplats[i])->thinker);
- activeplats[i] = NULL;
-
- return;
- }
- I_Error ("P_RemoveActivePlat: can't find plat!");
+ int i;
+ for(i = 0; i < MAXPLATS; i++)
+ if(plat == activeplats[i])
+ {
+ (activeplats[i])->sector->specialdata = NULL;
+ P_RemoveThinker(&(activeplats[i])->thinker);
+ activeplats[i] = NULL;
+
+ return;
+ }
+
+ I_Error("P_RemoveActivePlat: can't find plat!");
}
--- a/src/strife/p_spec.c
+++ b/src/strife/p_spec.c
@@ -735,7 +735,8 @@
line->special = 0;
break;
- case 22: // STRIFE-TODO: Something is different about this type - uses plat type 4
+ case 22:
+ // villsa [STRIFE] Verified unmodified.
// Raise floor to nearest height and change texture
EV_DoPlat(line,raiseToNearestAndChange,0);
line->special = 0;
@@ -889,7 +890,8 @@
line->special = 0;
break;
- case 121: // STRIFE-TODO: This has been modified! - uses plat type 5
+ case 121:
+ // villsa [STRIFE] Verified unmodified.
// Blazing PlatDownWaitUpStay
EV_DoPlat(line,blazeDWUS,0);
line->special = 0;
@@ -1209,7 +1211,8 @@
EV_DoFloor(line,raiseFloorCrush);
break;
- case 95: // STRIFE-TODO: changed to use plat type 4...
+ case 95:
+ // villsa [STRIFE] Verified unmodified.
// Raise floor to nearest height
// and change texture.
EV_DoPlat(line,raiseToNearestAndChange,0);
@@ -1246,7 +1249,8 @@
EV_DoDoor (line,blazeClose);
break;
- case 120: // STRIFE-TODO: changed - uses plat type 5
+ case 120:
+ // villsa [STRIFE] Verified unmodified.
// Blazing PlatDownWaitUpStay.
EV_DoPlat(line,blazeDWUS,0);
break;
@@ -1426,7 +1430,8 @@
P_ChangeSwitchTexture(line,1);
break;
- case 47: // STRIFE-TODO: plat type changed to 4 ????
+ case 47:
+ // villsa [STRIFE] Verified unmodified.
// RAISE FLOOR NEAR AND CHANGE
EV_DoPlat(line,raiseToNearestAndChange,0);
P_ChangeSwitchTexture(line,0);
--- a/src/strife/p_spec.h
+++ b/src/strife/p_spec.h
@@ -292,9 +292,11 @@
{
perpetualRaise,
downWaitUpStay,
+ slowDWUS, // villsa [STRIFE]
raiseAndChange,
raiseToNearestAndChange,
- blazeDWUS
+ blazeDWUS,
+ upWaitDownStay // villsa [STRIFE]
} plattype_e;
--- a/src/strife/p_switch.c
+++ b/src/strife/p_switch.c
@@ -535,13 +535,13 @@
case 14:
// Raise Floor 32 and change texture
- if (EV_DoPlat(line,raiseAndChange,32))
+ if (EV_DoPlat(line, raiseAndChange,32))
P_ChangeSwitchTexture(line,0);
break;
case 15:
// Raise Floor 24 and change texture
- if (EV_DoPlat(line,raiseAndChange,24))
+ if (EV_DoPlat(line, raiseAndChange,24))
P_ChangeSwitchTexture(line,0);
break;
@@ -553,13 +553,13 @@
case 20:
// Raise Plat next highest floor and change texture
- if (EV_DoPlat(line,raiseToNearestAndChange,0))
+ if(EV_DoPlat(line, raiseToNearestAndChange, 0))
P_ChangeSwitchTexture(line,0);
break;
case 21:
// PlatDownWaitUpStay
- if (EV_DoPlat(line,downWaitUpStay,0))
+ if (EV_DoPlat(line, downWaitUpStay,0))
P_ChangeSwitchTexture(line,0);
break;
@@ -654,7 +654,7 @@
case 122:
// Blazing PlatDownWaitUpStay
- if (EV_DoPlat(line,blazeDWUS,0))
+ if(EV_DoPlat(line, blazeDWUS, 0))
P_ChangeSwitchTexture(line,0);
break;
@@ -719,7 +719,7 @@
case 62:
// PlatDownWaitUpStay
- if (EV_DoPlat(line,downWaitUpStay,1))
+ if (EV_DoPlat(line, downWaitUpStay,1))
P_ChangeSwitchTexture(line,1);
break;
@@ -737,13 +737,13 @@
case 66:
// Raise Floor 24 and change texture
- if (EV_DoPlat(line,raiseAndChange,24))
+ if (EV_DoPlat(line, raiseAndChange, 24))
P_ChangeSwitchTexture(line,1);
break;
case 67:
// Raise Floor 32 and change texture
- if (EV_DoPlat(line,raiseAndChange,32))
+ if (EV_DoPlat(line, raiseAndChange, 32))
P_ChangeSwitchTexture(line,1);
break;
@@ -755,7 +755,7 @@
case 68:
// Raise Plat to next highest floor and change texture
- if (EV_DoPlat(line,raiseToNearestAndChange,0))
+ if (EV_DoPlat(line, raiseToNearestAndChange, 0))
P_ChangeSwitchTexture(line,1);
break;
@@ -791,7 +791,7 @@
case 123:
// Blazing PlatDownWaitUpStay
- if (EV_DoPlat(line,blazeDWUS,0))
+ if(EV_DoPlat(line, blazeDWUS, 0))
P_ChangeSwitchTexture(line,1);
break;
@@ -846,6 +846,52 @@
P_Thrust(thing->player, thing->angle + ANG180, 125*FRACUNIT/16);
break;
+ case 151:
+ // villsa [STRIFE] BlzOpenDoor Gold key
+ if(EV_DoLockedDoor(line, blazeOpen,thing))
+ P_ChangeSwitchTexture(line, 1);
+ break;
+
+ case 154:
+ // villsa [STRIFE] plat lower wait rise if have gold key
+ if(thing->player->cards[key_GoldKey])
+ {
+ if(EV_DoPlat(line, downWaitUpStay, 0))
+ P_ChangeSwitchTexture(line, 1);
+ }
+ else
+ {
+ thing->player->message = DEH_String("You need a gold key");
+ S_StartSound(thing, sfx_oof);
+ }
+ break;
+
+ case 155:
+ // villsa [STRIFE] raise plat wait lower
+ if(EV_DoPlat(line, upWaitDownStay, 0))
+ P_ChangeSwitchTexture(line, 1);
+ break;
+
+ case 164:
+ // villsa [STRIFE] BlzOpenDoor Gold key
+ if(EV_DoLockedDoor(line, blazeOpen,thing))
+ P_ChangeSwitchTexture(line, 0);
+ break;
+
+ case 177:
+ // villsa [STRIFE] plat lower wait rise if have power3 key
+ if(thing->player->cards[key_Power3Key])
+ {
+ if(EV_DoPlat(line, downWaitUpStay, 0))
+ P_ChangeSwitchTexture(line, 1);
+ }
+ else
+ {
+ thing->player->message = DEH_String("You don't have the key");
+ S_StartSound(thing, sfx_oof);
+ }
+ break;
+
case 194:
// villsa [STRIFE] free prisoners
if(EV_DoDoor(line, open))
@@ -884,6 +930,12 @@
I_StartVoice(usemessage);
line->special = 0;
}
+ break;
+
+ case 214:
+ // villsa [STRIFE] slow lift lower wait up stay
+ if(EV_DoPlat(line, slowDWUS, 1))
+ P_ChangeSwitchTexture(line, 1);
break;
case 226: