ref: 10b519b13da20b264dc633e5af142a5aff447e10
parent: 3fcdb6dc1835c87655ae45a1d362dc8b09f6849c
author: Simon Howard <[email protected]>
date: Fri Jan 6 14:26:02 EST 2006
Fix the "-skill 0" hack commonly used under DOS Subversion-branch: /trunk/chocolate-doom Subversion-revision: 256
--- a/src/doomdef.h
+++ b/src/doomdef.h
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: doomdef.h 237 2006-01-01 23:53:15Z fraggle $
+// $Id: doomdef.h 256 2006-01-06 19:26:02Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@@ -154,7 +154,8 @@
typedef enum
{
- sk_baby,
+ sk_noitems = -1, // the "-skill 0" hack
+ sk_baby = 0,
sk_easy,
sk_medium,
sk_hard,
@@ -373,6 +374,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
+// Revision 1.11 2006/01/06 19:26:02 fraggle
+// Fix the "-skill 0" hack commonly used under DOS
+//
// Revision 1.10 2006/01/01 23:53:15 fraggle
// Remove GS_WAITINGSTART gamestate. This will be independent of the main
// loop to avoid interfering with the main game code too much.