shithub: choc

Download patch

ref: 0f5de61b743fdf05335436c1c71b4b488870483f
parent: ec03448333ca4c1d996dcb2b9c9ac01522a271bd
parent: 43748a366a4bc5494c15995273bfe158530e03de
author: Simon Howard <[email protected]>
date: Thu Jun 11 20:23:33 EDT 2009

Merge from trunk.

Subversion-branch: /branches/raven-branch
Subversion-revision: 1596

--- a/pcsound/pcsound.c
+++ b/pcsound/pcsound.c
@@ -27,7 +27,10 @@
 #include <stdlib.h>
 #include <string.h>
 
-#include "SDL_getenv.h"
+#ifdef _WIN32_WCE
+#include "libc_wince.h"
+#endif
+
 #include "config.h"
 #include "pcsound.h"
 #include "pcsound_internal.h"
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -37,7 +37,8 @@
 z_native.c           z_zone.h
 
 chocolate_server_SOURCES=$(COMMON_SOURCE_FILES) $(DEDSERV_FILES)
-chocolate_server_LDADD = @LDFLAGS@ @SDLNET_LIBS@ 
+chocolate_server_LDADD = $(top_builddir)/wince/libc_wince.a           \
+                         @LDFLAGS@ @SDLNET_LIBS@
 
 # Source files used by the game binaries (chocolate-doom, etc.)
 
@@ -162,6 +163,7 @@
 
 chocolate_setup_SOURCES=$(SETUP_FILES) $(COMMON_SOURCE_FILES)
 chocolate_setup_LDADD = setup/libsetup.a                             \
+                        $(top_builddir)/wince/libc_wince.a           \
                         $(top_builddir)/textscreen/libtextscreen.a   \
                         @LDFLAGS@ @SDL_LIBS@ @SDLNET_LIBS@ 
 
--- a/src/doom/g_game.c
+++ b/src/doom/g_game.c
@@ -730,13 +730,15 @@
     switch (ev->type) 
     { 
       case ev_keydown: 
-	if (ev->data1 == KEY_PAUSE) 
+	if (ev->data1 == key_pause) 
 	{ 
 	    sendpause = true; 
-	    return true; 
-	} 
-	if (ev->data1 <NUMKEYS) 
+	}
+        else if (ev->data1 <NUMKEYS) 
+        {
 	    gamekeydown[ev->data1] = true; 
+        }
+
 	return true;    // eat key down events 
  
       case ev_keyup: 
--- a/src/doom/hu_stuff.c
+++ b/src/doom/hu_stuff.c
@@ -37,6 +37,7 @@
 
 #include "hu_stuff.h"
 #include "hu_lib.h"
+#include "m_controls.h"
 #include "w_wad.h"
 
 #include "s_sound.h"
@@ -89,7 +90,6 @@
     HUSTR_PLRRED
 };
 
-
 char			chat_char; // remove later.
 static player_t*	plr;
 patch_t*		hu_font[HU_FONTSIZE];
@@ -555,7 +555,7 @@
 
     if (!chat_on)
     {
-	if (ev->data1 == HU_MSGREFRESH)
+	if (ev->data1 == key_message_refresh)
 	{
 	    message_on = true;
 	    message_counter = HU_MSGTIMEOUT;
--- a/src/doom/hu_stuff.h
+++ b/src/doom/hu_stuff.h
@@ -40,7 +40,6 @@
 
 #define HU_BROADCAST	5
 
-#define HU_MSGREFRESH	KEY_ENTER
 #define HU_MSGX		0
 #define HU_MSGY		0
 #define HU_MSGWIDTH	64	// in characters
--- a/src/i_endoom.c
+++ b/src/i_endoom.c
@@ -30,6 +30,9 @@
 
 #include "txt_main.h"
 
+#define ENDOOM_W 80
+#define ENDOOM_H 25
+
 // 
 // Displays the text mode ending screen after the game quits
 //
@@ -37,6 +40,8 @@
 void I_Endoom(byte *endoom_data)
 {
     unsigned char *screendata;
+    int y;
+    int indent;
 
     // Set up text mode screen
 
@@ -43,9 +48,17 @@
     TXT_Init();
 
     // Write the data to the screen memory
-  
+
     screendata = TXT_GetScreenData();
-    memcpy(screendata, endoom_data, 4000);
+
+    indent = (ENDOOM_W - TXT_SCREEN_W) / 2;
+
+    for (y=0; y<TXT_SCREEN_H; ++y)
+    {
+        memcpy(screendata + (y * TXT_SCREEN_W * 2),
+               endoom_data + (y * ENDOOM_W + indent) * 2,
+               TXT_SCREEN_W * 2);
+    }
 
     // Wait for a keypress
 
--- a/src/i_video.c
+++ b/src/i_video.c
@@ -468,6 +468,15 @@
       case SDLK_PAGEUP: return KEY_PGUP;
       case SDLK_PAGEDOWN: return KEY_PGDN;
 
+#ifdef SDL_HAVE_APP_KEYS
+        case SDLK_APP1:        return KEY_F1;
+        case SDLK_APP2:        return KEY_F2;
+        case SDLK_APP3:        return KEY_F3;
+        case SDLK_APP4:        return KEY_F4;
+        case SDLK_APP5:        return KEY_F5;
+        case SDLK_APP6:        return KEY_F6;
+#endif
+
       default:
         return tolower(sym->sym);
     }
--- a/src/m_config.c
+++ b/src/m_config.c
@@ -732,6 +732,12 @@
 #endif
 
     //!
+    // Key to pause or unpause the game.
+    //
+
+    CONFIG_VARIABLE_KEY(key_pause),
+
+    //!
     // Key that activates the menu when pressed.
     //
 
@@ -982,6 +988,12 @@
     //
 
     CONFIG_VARIABLE_KEY(key_weapon8),
+
+    //!
+    // Key to re-display last message.
+    //
+
+    CONFIG_VARIABLE_KEY(key_message_refresh),
 };
 
 static default_collection_t extra_defaults =
--- a/src/m_controls.c
+++ b/src/m_controls.c
@@ -80,6 +80,9 @@
 int mousebbackward = -1;
 int mousebuse = -1;
 
+int key_message_refresh = KEY_ENTER;
+int key_pause = KEY_PAUSE;
+
 // Weapon selection keys:
 
 int key_weapon1 = '1';
@@ -187,6 +190,8 @@
     M_BindVariable("mouseb_use",         &mousebuse);
     M_BindVariable("mouseb_backward",    &mousebbackward);
     M_BindVariable("dclick_use",         &dclick_use);
+    M_BindVariable("key_pause",          &key_pause);
+    M_BindVariable("key_message_refresh", &key_message_refresh);
 }
 
 void M_BindHereticControls(void)
@@ -251,19 +256,19 @@
     M_BindVariable("key_menu_confirm",   &key_menu_confirm);
     M_BindVariable("key_menu_abort",     &key_menu_abort);
 
-    M_BindVariable("key_menu_help",             &key_menu_help);
-    M_BindVariable("key_menu_save",             &key_menu_save);
-    M_BindVariable("key_menu_load",             &key_menu_load);
-    M_BindVariable("key_menu_volume",        &key_menu_volume);
-    M_BindVariable("key_menu_detail",        &key_menu_detail);
-    M_BindVariable("key_menu_qsave",        &key_menu_qsave);
-    M_BindVariable("key_menu_endgame",        &key_menu_endgame);
-    M_BindVariable("key_menu_messages",        &key_menu_messages);
-    M_BindVariable("key_menu_qload",        &key_menu_qload);
-    M_BindVariable("key_menu_quit",             &key_menu_quit);
-    M_BindVariable("key_menu_gamma",        &key_menu_gamma);
+    M_BindVariable("key_menu_help",      &key_menu_help);
+    M_BindVariable("key_menu_save",      &key_menu_save);
+    M_BindVariable("key_menu_load",      &key_menu_load);
+    M_BindVariable("key_menu_volume",    &key_menu_volume);
+    M_BindVariable("key_menu_detail",    &key_menu_detail);
+    M_BindVariable("key_menu_qsave",     &key_menu_qsave);
+    M_BindVariable("key_menu_endgame",   &key_menu_endgame);
+    M_BindVariable("key_menu_messages",  &key_menu_messages);
+    M_BindVariable("key_menu_qload",     &key_menu_qload);
+    M_BindVariable("key_menu_quit",      &key_menu_quit);
+    M_BindVariable("key_menu_gamma",     &key_menu_gamma);
 
-    M_BindVariable("key_menu_incscreen",        &key_menu_incscreen);
-    M_BindVariable("key_menu_decscreen",        &key_menu_decscreen);
+    M_BindVariable("key_menu_incscreen", &key_menu_incscreen);
+    M_BindVariable("key_menu_decscreen", &key_menu_decscreen);
 }
 
--- a/src/m_controls.h
+++ b/src/m_controls.h
@@ -49,6 +49,9 @@
 extern int key_invright;
 extern int key_useartifact;
 
+extern int key_message_refresh;
+extern int key_pause;
+
 extern int key_weapon1;
 extern int key_weapon2;
 extern int key_weapon3;
--- a/src/setup/display.c
+++ b/src/setup/display.c
@@ -22,6 +22,10 @@
 #include <stdlib.h>
 #include <string.h>
 
+#ifdef _WIN32_WCE
+#include "libc_wince.h"
+#endif
+
 #include "textscreen.h"
 #include "m_config.h"
 #include "mode.h"
--- a/src/setup/keyboard.c
+++ b/src/setup/keyboard.c
@@ -43,6 +43,7 @@
                            &key_flyup, &key_flydown, &key_flycenter,
                            &key_lookup, &key_lookdown, &key_lookcenter,
                            &key_invleft, &key_invright, &key_useartifact,
+                           &key_pause,
                            &key_weapon1, &key_weapon2, &key_weapon3,
                            &key_weapon4, &key_weapon5, &key_weapon6,
                            &key_weapon7, &key_weapon8,
@@ -56,7 +57,8 @@
                             &key_menu_volume, &key_menu_detail, &key_menu_qsave,
                             &key_menu_endgame, &key_menu_messages,
                             &key_menu_qload, &key_menu_quit, &key_menu_gamma,
-                            &key_menu_incscreen, &key_menu_decscreen, NULL };
+                            &key_menu_incscreen, &key_menu_decscreen, 
+                            &key_message_refresh, NULL };
 
 static int *map_keys[] = { &key_map_north, &key_map_south, &key_map_east,
                            &key_map_west, &key_map_zoomin, &key_map_zoomout,
@@ -246,6 +248,7 @@
 
     AddSectionLabel(table, "Shortcut keys", true);
 
+    AddKeyControl(table, "Pause game",            &key_pause);
     AddKeyControl(table, "Help screen",           &key_menu_help);
     AddKeyControl(table, "Save game",             &key_menu_save);
     AddKeyControl(table, "Load game",             &key_menu_load);
@@ -260,6 +263,8 @@
 
     AddKeyControl(table, "Increase screen size",  &key_menu_incscreen);
     AddKeyControl(table, "Decrease screen size",  &key_menu_decscreen);
+
+    AddKeyControl(table, "Display last message",  &key_message_refresh);
 
     AddSectionLabel(table, "Map", true);
 
--- a/src/setup/txt_keyinput.c
+++ b/src/setup/txt_keyinput.c
@@ -57,6 +57,11 @@
     }
 }
 
+static void ReleaseGrab(TXT_UNCAST_ARG(window), TXT_UNCAST_ARG(unused))
+{
+    SDL_WM_GrabInput(SDL_GRAB_OFF);
+}
+
 static void OpenPromptWindow(txt_key_input_t *key_input)
 {
     txt_window_t *window;
@@ -78,6 +83,13 @@
     // Disable key mappings while we prompt for the key press
 
     TXT_EnableKeyMapping(0);
+
+    // Grab input while reading the key.  On Windows Mobile
+    // handheld devices, the hardware keypresses are only
+    // detected when input is grabbed.
+
+    SDL_WM_GrabInput(SDL_GRAB_ON);
+    TXT_SignalConnect(window, "closed", ReleaseGrab, NULL);
 }
 
 static void TXT_KeyInputSizeCalc(TXT_UNCAST_ARG(key_input))
--- a/textscreen/txt_sdl.c
+++ b/textscreen/txt_sdl.c
@@ -372,6 +372,15 @@
         case SDLK_PAGEUP:      return KEY_PGUP;
         case SDLK_PAGEDOWN:    return KEY_PGDN;
 
+#ifdef SDL_HAVE_APP_KEYS
+        case SDLK_APP1:        return KEY_F1;
+        case SDLK_APP2:        return KEY_F2;
+        case SDLK_APP3:        return KEY_F3;
+        case SDLK_APP4:        return KEY_F4;
+        case SDLK_APP5:        return KEY_F5;
+        case SDLK_APP6:        return KEY_F6;
+#endif
+
         default:               break;
     }
 
@@ -512,6 +521,7 @@
         case KEYP_MINUS:      return "PAD-";
         case KEYP_DIVIDE:     return "PAD/";
                    */
+
         default:              return NULL;
     }
 }
--- a/wince/env.h
+++ b/wince/env.h
@@ -11,6 +11,13 @@
 
 #include "SDL_getenv.h"
 
+#ifndef getenv
+#define getenv SDL_getenv
+#endif
+#ifndef putenv
+#define putenv SDL_putenv
+#endif
+
 extern void PopulateEnvironment(void);
 
 #endif /* #ifndef WINCE_ENV_H */