ref: 0efd5a7800d0bfd4ba48c04fb05db12553334f05
parent: 848175794655304bfbd32b221a8688915f2458b5
author: Turo Lamminen <[email protected]>
date: Sat Jul 28 11:15:40 EDT 2018
doom: Make gamedescription variable const
--- a/src/doom/doomstat.c
+++ b/src/doom/doomstat.c
@@ -26,7 +26,7 @@
GameMission_t gamemission = doom;
GameVersion_t gameversion = exe_final2;
GameVariant_t gamevariant = vanilla;
-char *gamedescription;
+const char *gamedescription;
// Set if homebrew PWAD stuff has been added.
boolean modifiedgame;
--- a/src/doom/doomstat.h
+++ b/src/doom/doomstat.h
@@ -57,7 +57,7 @@
extern GameMission_t gamemission;
extern GameVersion_t gameversion;
extern GameVariant_t gamevariant;
-extern char *gamedescription;
+extern const char *gamedescription;
// Convenience macro.
// 'gamemission' can be equal to pack_chex or pack_hacx, but these are
@@ -244,7 +244,7 @@
//
// File handling stuff.
-extern char * savegamedir;
+extern char *savegamedir;
extern char basedefault[1024];
// if true, load all graphics at level load