shithub: choc

Download patch

ref: 0de7210f96259b4bc6850d4119e8069e31c4a14c
parent: ec81c27ef5af20761afb2295cdd7c92b213a5807
author: Simon Howard <[email protected]>
date: Sun Sep 6 14:15:52 EDT 2009

Fixes for MSVC compile (thanks entryway).

Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1657

--- a/src/i_main.c
+++ b/src/i_main.c
@@ -47,7 +47,7 @@
 #define WIN32_LEAN_AND_MEAN
 #include <windows.h>
 
-typedef BOOL WINAPI (*SetAffinityFunc)(HANDLE hProcess, DWORD_PTR mask);
+typedef BOOL (WINAPI *SetAffinityFunc)(HANDLE hProcess, DWORD mask);
 
 // This is a bit more complicated than it really needs to be.  We really
 // just need to call the SetProcessAffinityMask function, but that
@@ -74,7 +74,7 @@
 
     // Find the SetProcessAffinityMask function.
 
-    SetAffinity = GetProcAddress(kernel32_dll, "SetProcessAffinityMask");
+    SetAffinity = (SetAffinityFunc)GetProcAddress(kernel32_dll, "SetProcessAffinityMask");
 
     // If the function was not found, we are on an old (Win9x) system
     // that doesn't have this function.  That's no problem, because
--- a/src/i_sdlsound.c
+++ b/src/i_sdlsound.c
@@ -275,12 +275,15 @@
 			     uint32_t *length,
 			     byte **data_ref)
 {
+    int lumplen;
+    byte *data;
+
     // Load the sound
 
     *lumpnum    = S_sfx[sound].lumpnum;
     *data_ref   = W_CacheLumpNum(*lumpnum, PU_STATIC);
-    int lumplen = W_LumpLength(*lumpnum);
-    byte *data  = *data_ref;
+    lumplen = W_LumpLength(*lumpnum);
+    data  = *data_ref;
 
     // Ensure this is a valid sound