shithub: choc

Download patch

ref: 08c59baa5e747bd65468a2e5b7ba47e195742e23
parent: 4c5d0e68a46ae1f1baf3d9407b0dbd08eda9b987
author: Simon Howard <[email protected]>
date: Thu Mar 30 14:08:37 EST 2006

Split off timer code into separate i_timer.c file. Add d_dedicated.c
and build chocolate-server, a standalone dedicated server.

Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 455

--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -1,10 +1,27 @@
 
 gamesdir = $(prefix)/games
 
-games_PROGRAMS = chocolate-doom
+games_PROGRAMS = chocolate-doom chocolate-server
 
 AM_CFLAGS = -I../textscreen @SDL_CFLAGS@ @SDLMIXER_CFLAGS@ @SDLNET_CFLAGS@ -Wall
 
+DEDSERV_FILES=\
+d_dedicated.c                              \
+i_main.c             i_main.h              \
+i_timer.c            i_timer.h             \
+m_argv.c             m_argv.h              \
+net_common.c         net_common.h          \
+net_dedicated.c      net_dedicated.h       \
+net_io.c             net_io.h              \
+net_packet.c         net_packet.h          \
+net_sdl.c            net_sdl.h             \
+net_server.c         net_server.h          \
+net_structrw.c       net_structrw.h        \
+z_native.c           z_zone.h
+
+chocolate_server_SOURCES=$(DEDSERV_FILES)
+chocolate_server_LDADD = @LDFLAGS@ @SDL_LIBS@ @SDLNET_LIBS@ 
+
 SOURCE_FILES=\
 am_map.c             am_map.h              \
 deh_ammo.c                                 \
@@ -45,6 +62,7 @@
 info.c               info.h                \
 i_sound.c            i_sound.h             \
 i_system.c           i_system.h            \
+i_timer.c            i_timer.h             \
 i_video.c            i_video.h             \
 m_argv.c             m_argv.h              \
 m_bbox.c             m_bbox.h              \
--- /dev/null
+++ b/src/d_dedicated.c
@@ -1,0 +1,81 @@
+// Emacs style mode select   -*- C++ -*- 
+//-----------------------------------------------------------------------------
+//
+// $Id: $
+//
+// Copyright(C) 2006 Simon Howard
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+// $Log$
+//
+// Code specific to the standalone dedicated server.
+//
+
+#include <SDL.h>
+#include <stdlib.h>
+#include <stdarg.h>
+
+#include "config.h"
+
+#include "m_argv.h"
+#include "net_defs.h"
+
+#include "net_dedicated.h"
+#include "net_server.h"
+#include "z_zone.h"
+
+void NET_CL_Run(void)
+{
+    // No client present :-)
+    //
+    // This is here because the server code sometimes runs this 
+    // to let the client do some processing if it needs to.
+    // In a standalone dedicated server, we don't have a client.
+}
+
+//
+// I_Error
+//
+// We have our own I_Error function for the dedicated server.  
+// The normal one does extra things like shutdown graphics, etc.
+
+void I_Error (char *error, ...)
+{
+    va_list	argptr;
+
+    // Message first.
+    va_start(argptr,error);
+    fprintf(stderr, "Error: ");
+    vfprintf(stderr,error,argptr);
+    fprintf(stderr, "\n");
+    va_end(argptr);
+
+    fflush(stderr);
+
+    exit(-1);
+}
+
+
+void D_DoomMain(void)
+{
+    printf(PACKAGE_NAME " standalone dedicated server\n");
+
+    Z_Init();
+
+    NET_DedicatedServer();
+}
+
--- a/src/d_main.c
+++ b/src/d_main.c
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*- 
 //-----------------------------------------------------------------------------
 //
-// $Id: d_main.c 454 2006-03-30 18:17:58Z fraggle $
+// $Id: d_main.c 455 2006-03-30 19:08:37Z fraggle $
 //
 // Copyright(C) 1993-1996 Id Software, Inc.
 // Copyright(C) 2005 Simon Howard
@@ -184,7 +184,7 @@
 //-----------------------------------------------------------------------------
 
 
-static const char rcsid[] = "$Id: d_main.c 454 2006-03-30 18:17:58Z fraggle $";
+static const char rcsid[] = "$Id: d_main.c 455 2006-03-30 19:08:37Z fraggle $";
 
 #define	BGCOLOR		7
 #define	FGCOLOR		8
@@ -229,6 +229,7 @@
 
 #include "i_system.h"
 #include "i_sound.h"
+#include "i_timer.h"
 #include "i_video.h"
 
 #include "g_game.h"
--- a/src/d_net.c
+++ b/src/d_net.c
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*- 
 //-----------------------------------------------------------------------------
 //
-// $Id: d_net.c 453 2006-03-30 00:23:20Z fraggle $
+// $Id: d_net.c 455 2006-03-30 19:08:37Z fraggle $
 //
 // Copyright(C) 1993-1996 Id Software, Inc.
 // Copyright(C) 2005 Simon Howard
@@ -117,7 +117,7 @@
 //-----------------------------------------------------------------------------
 
 
-static const char rcsid[] = "$Id: d_net.c 453 2006-03-30 00:23:20Z fraggle $";
+static const char rcsid[] = "$Id: d_net.c 455 2006-03-30 19:08:37Z fraggle $";
 
 #include "doomfeatures.h"
 
@@ -125,6 +125,7 @@
 #include "m_argv.h"
 #include "m_menu.h"
 #include "i_system.h"
+#include "i_timer.h"
 #include "i_video.h"
 #include "g_game.h"
 #include "doomdef.h"
--- a/src/g_game.c
+++ b/src/g_game.c
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*- 
 //-----------------------------------------------------------------------------
 //
-// $Id: g_game.c 422 2006-03-16 22:17:45Z fraggle $
+// $Id: g_game.c 455 2006-03-30 19:08:37Z fraggle $
 //
 // Copyright(C) 1993-1996 Id Software, Inc.
 // Copyright(C) 2005 Simon Howard
@@ -134,7 +134,7 @@
 
 
 static const char
-rcsid[] = "$Id: g_game.c 422 2006-03-16 22:17:45Z fraggle $";
+rcsid[] = "$Id: g_game.c 455 2006-03-30 19:08:37Z fraggle $";
 
 #include <string.h>
 #include <stdlib.h>
@@ -152,6 +152,7 @@
 #include "m_menu.h"
 #include "m_random.h"
 #include "i_system.h"
+#include "i_timer.h"
 
 #include "p_setup.h"
 #include "p_saveg.h"
--- a/src/i_system.c
+++ b/src/i_system.c
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*- 
 //-----------------------------------------------------------------------------
 //
-// $Id: i_system.c 289 2006-01-13 18:23:28Z fraggle $
+// $Id: i_system.c 455 2006-03-30 19:08:37Z fraggle $
 //
 // Copyright(C) 1993-1996 Id Software, Inc.
 // Copyright(C) 2005 Simon Howard
@@ -81,7 +81,7 @@
 //-----------------------------------------------------------------------------
 
 static const char
-rcsid[] = "$Id: i_system.c 289 2006-01-13 18:23:28Z fraggle $";
+rcsid[] = "$Id: i_system.c 455 2006-03-30 19:08:37Z fraggle $";
 
 
 #include <stdlib.h>
@@ -93,8 +93,9 @@
 
 #include "doomdef.h"
 #include "m_misc.h"
-#include "i_video.h"
 #include "i_sound.h"
+#include "i_timer.h"
+#include "i_video.h"
 
 #include "d_net.h"
 #include "g_game.h"
@@ -145,45 +146,6 @@
 
 
 //
-// I_GetTime
-// returns time in 1/35th second tics
-//
-
-static Uint32 basetime = 0;
-
-int  I_GetTime (void)
-{
-    Uint32 ticks;
-
-    ticks = SDL_GetTicks();
-
-    if (basetime == 0)
-        basetime = ticks;
-
-    ticks -= basetime;
-
-    return (ticks * 35) / 1000;    
-}
-
-//
-// Same as I_GetTime, but returns time in milliseconds
-//
-
-int I_GetTimeMS(void)
-{
-    Uint32 ticks;
-
-    ticks = SDL_GetTicks();
-
-    if (basetime == 0)
-        basetime = ticks;
-
-    return ticks - basetime;
-}
-
-
-
-//
 // I_Init
 //
 void I_Init (void)
@@ -190,10 +152,7 @@
 {
     I_InitSound();
     I_InitMusic();
-
-    // initialise timer
-
-    SDL_Init(SDL_INIT_TIMER);
+    I_InitTimer();
 }
 
 // 
@@ -267,13 +226,6 @@
 void I_WaitVBL(int count)
 {
     SDL_Delay((count * 1000) / 70);
-}
-
-// Sleep for a specified number of ms
-
-void I_Sleep(int ms)
-{
-    SDL_Delay(ms);
 }
 
 byte*	I_AllocLow(int length)
--- a/src/i_system.h
+++ b/src/i_system.h
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*- 
 //-----------------------------------------------------------------------------
 //
-// $Id: i_system.h 234 2005-12-30 18:50:53Z fraggle $
+// $Id: i_system.h 455 2006-03-30 19:08:37Z fraggle $
 //
 // Copyright(C) 1993-1996 Id Software, Inc.
 // Copyright(C) 2005 Simon Howard
@@ -44,17 +44,6 @@
 byte*	I_ZoneBase (int *size);
 
 
-// Called by D_DoomLoop,
-// returns current time in tics.
-int I_GetTime (void);
-
-// returns current time in ms
-int I_GetTimeMS (void);
-
-// Pause for a specified number of ms
-void I_Sleep(int ms);
-
-//
 // Called by D_DoomLoop,
 // called before processing any tics in a frame
 // (just after displaying a frame).
--- /dev/null
+++ b/src/i_timer.c
@@ -1,0 +1,86 @@
+// Emacs style mode select   -*- C++ -*- 
+//-----------------------------------------------------------------------------
+//
+// $Id: i_timer.c 455 2006-03-30 19:08:37Z fraggle $
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 2005 Simon Howard
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+// $Log$
+//
+// DESCRIPTION:
+//      Timer functionssss.
+//
+//-----------------------------------------------------------------------------
+
+#include <SDL.h>
+
+#include "i_timer.h"
+
+//
+// I_GetTime
+// returns time in 1/35th second tics
+//
+
+static Uint32 basetime = 0;
+
+int  I_GetTime (void)
+{
+    Uint32 ticks;
+
+    ticks = SDL_GetTicks();
+
+    if (basetime == 0)
+        basetime = ticks;
+
+    ticks -= basetime;
+
+    return (ticks * 35) / 1000;    
+}
+
+//
+// Same as I_GetTime, but returns time in milliseconds
+//
+
+int I_GetTimeMS(void)
+{
+    Uint32 ticks;
+
+    ticks = SDL_GetTicks();
+
+    if (basetime == 0)
+        basetime = ticks;
+
+    return ticks - basetime;
+}
+
+// Sleep for a specified number of ms
+
+void I_Sleep(int ms)
+{
+    SDL_Delay(ms);
+}
+
+
+void I_InitTimer(void)
+{
+    // initialise timer
+
+    SDL_Init(SDL_INIT_TIMER);
+}
+
--- /dev/null
+++ b/src/i_timer.h
@@ -1,0 +1,52 @@
+// Emacs style mode select   -*- C++ -*- 
+//-----------------------------------------------------------------------------
+//
+// $Id: i_timer.h 455 2006-03-30 19:08:37Z fraggle $
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 2005 Simon Howard
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+// DESCRIPTION:
+//      System-specific timer interface
+//
+//-----------------------------------------------------------------------------
+
+
+#ifndef __I_TIMER__
+#define __I_TIMER__
+
+// Called by D_DoomLoop,
+// returns current time in tics.
+int I_GetTime (void);
+
+// returns current time in ms
+int I_GetTimeMS (void);
+
+// Pause for a specified number of ms
+void I_Sleep(int ms);
+
+// Initialise timer
+void I_InitTimer(void);
+
+#endif
+
+//-----------------------------------------------------------------------------
+//
+// $Log$
+//
+//-----------------------------------------------------------------------------
--- a/src/i_video.c
+++ b/src/i_video.c
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*- 
 //-----------------------------------------------------------------------------
 //
-// $Id: i_video.c 428 2006-03-19 00:12:00Z fraggle $
+// $Id: i_video.c 455 2006-03-30 19:08:37Z fraggle $
 //
 // Copyright(C) 1993-1996 Id Software, Inc.
 // Copyright(C) 2005 Simon Howard
@@ -175,7 +175,7 @@
 //-----------------------------------------------------------------------------
 
 static const char
-rcsid[] = "$Id: i_video.c 428 2006-03-19 00:12:00Z fraggle $";
+rcsid[] = "$Id: i_video.c 455 2006-03-30 19:08:37Z fraggle $";
 
 #include <SDL.h>
 #include <ctype.h>
@@ -188,6 +188,7 @@
 #include "doomstat.h"
 #include "d_main.h"
 #include "i_system.h"
+#include "i_timer.h"
 #include "m_argv.h"
 #include "m_swap.h"
 #include "s_sound.h"
--- a/src/m_menu.c
+++ b/src/m_menu.c
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*- 
 //-----------------------------------------------------------------------------
 //
-// $Id: m_menu.c 429 2006-03-23 17:43:15Z fraggle $
+// $Id: m_menu.c 455 2006-03-30 19:08:37Z fraggle $
 //
 // Copyright(C) 1993-1996 Id Software, Inc.
 // Copyright(C) 2005 Simon Howard
@@ -78,7 +78,7 @@
 //-----------------------------------------------------------------------------
 
 static const char
-rcsid[] = "$Id: m_menu.c 429 2006-03-23 17:43:15Z fraggle $";
+rcsid[] = "$Id: m_menu.c 455 2006-03-30 19:08:37Z fraggle $";
 
 #include <stdlib.h>
 #include <ctype.h>
@@ -91,6 +91,7 @@
 #include "deh_main.h"
 
 #include "i_system.h"
+#include "i_timer.h"
 #include "i_video.h"
 #include "z_zone.h"
 #include "v_video.h"
--- a/src/net_client.c
+++ b/src/net_client.c
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*- 
 //-----------------------------------------------------------------------------
 //
-// $Id: net_client.c 440 2006-03-24 21:43:43Z fraggle $
+// $Id: net_client.c 455 2006-03-30 19:08:37Z fraggle $
 //
 // Copyright(C) 2005 Simon Howard
 //
@@ -153,6 +153,7 @@
 #include "deh_main.h"
 #include "g_game.h"
 #include "i_system.h"
+#include "i_timer.h"
 #include "m_argv.h"
 #include "net_client.h"
 #include "net_common.h"
--- a/src/net_dedicated.c
+++ b/src/net_dedicated.c
@@ -28,6 +28,7 @@
 #include "doomtype.h"
 
 #include "i_system.h"
+#include "i_timer.h"
 
 #include "net_defs.h"
 #include "net_sdl.h"
--- a/src/net_gui.c
+++ b/src/net_gui.c
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*- 
 //-----------------------------------------------------------------------------
 //
-// $Id: net_gui.c 440 2006-03-24 21:43:43Z fraggle $
+// $Id: net_gui.c 455 2006-03-30 19:08:37Z fraggle $
 //
 // Copyright(C) 2005 Simon Howard
 //
@@ -81,6 +81,7 @@
 #include "doomstat.h"
 
 #include "i_system.h"
+#include "i_timer.h"
 #include "i_video.h"
 
 #include "net_client.h"
--- a/src/net_server.c
+++ b/src/net_server.c
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*- 
 //-----------------------------------------------------------------------------
 //
-// $Id: net_server.c 453 2006-03-30 00:23:20Z fraggle $
+// $Id: net_server.c 455 2006-03-30 19:08:37Z fraggle $
 //
 // Copyright(C) 2005 Simon Howard
 //
@@ -167,6 +167,8 @@
 #include "doomdef.h"
 #include "doomstat.h"
 #include "i_system.h"
+#include "i_timer.h"
+
 #include "net_client.h"
 #include "net_common.h"
 #include "net_defs.h"